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Strike Fighters 2 Series by Thirdwire
All SF2 Series Simulation Modifications and Add-Ons
- Aircraft Skins
- Add-On Aircraft
- Add-On Cockpits
- Weapon Mods / Skins
- Sound Mods
- Object Mods
- Add-On Ships
- Missions / Campaigns
- Maps / Terrain Mods
- Hangars / Loadouts / Menus
- Utilities / Editors
- Joystick Config Files
- SF2 Patches
- SF2 DAT Mods
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First planes were delivered to Esquela de Reactores.
The two Esquadrones of Groupo de Entrenamiento 41 at Valenzuela operated the 60 T-33A delivered to jercito del Aire.
They were operational from 1954 to 1986.
What's in:
- 3 new skin;
- Historical decalset;
- A revised userlist;
Credits:
- ErikGen for model & temps (come back Enrico)
- http://www.millionmonkeytheater.com/ForgottenJets.html - Serials;
- Paulopanz - Skin & Decals;
Install:
- all mod folder content in your mod install
- overwrite
This plane is dedicated to my friend Lanapa. Olè.
That's all
Enjoy
@ paulopanz
By paulopanz101 1 -
C-130ABEHJK Hercules Super Pack 2016
Tweaked and packaged by Viper63a
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What's included in this mod pack?
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This pack includes the following packs standardized\tweaked\remade to my liking...
Includes USAF, RAF, RAAF, ROKAF, JASDF, IDF, PAF, VNAF, EAF and IRIAF C-130 Hercules - Models A, B, E, H, J, K and KC-130!
Special Thanks to Yakarov79! Thanks for the additions!
Also includes...
1) New Planes...
2) New Decals...
3) New Pilots...
4) New Hangar\Loading screens..
5) New Exhaust emitters...
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Installation:
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!! First and always - BACKUP!
** Copy the contents of the uncompressed "To_Mod_Folder" folder into your Saved Game mod folder. Overwrite any conflicts.
Go Fly!
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Credits:
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Firstly, I did very little to create this pack. I just polished and reset the gems I found. All credit goes to the people who came before me to create the excellent packs on CA.
PAF C-130B For SF2 - Murtaza Akbar
C-130H JASDF for Strike Fighters 2 by Nengajyou Aki
LOCKHEED MARTIN C-130J-30 HERCULES Ver 2.0 By Dels
C-130J-30 Shimshon Israeli Air Force Skin by Allen "allenjb42" Burton
RAF C-130's for SF2 Series by The Mirage Factory by Dave (USAFMTL)
SF2 IDFAF C-130 Qarnaf Pak by Wrench
C-130E/H USAF pack (originally by Dels) by Kevin Unruh aka daddyairplanes
There is a long list of credits in the original "ReadMe" files in the "Extra" folder...but here is a brief list of acknowledgements!
Thanks to...TK and TW! and Special Thanks to Oli (RIP - Didn't know him, but I've come to know his work and the respect paid to him by the community)...
My Heroes!
Dels
Yakarov79
daddyairplanes
Paulopanz
Spinners
Eole
Murtaza Akbar
Nengajyou Aki
FastCargo
Diego
Wrench
Allenjb42
Sundowner
Dave (USAFMTL)
TMF
Gerwin
WhiteBoySamauri
Thank you all!
By Viper63a505 3 -
F-19 "Ghostrider" (aka "Flying Frisbee) Upgrade Pak for SF2
REQUIRES a Full-4 Merged, -or at minimum- SF2:E and/or SF2:I
Warning/Disclaimer: As stated above, this is designed for a Full-4 Merged install of SF2. This is because I made use of MANY stock items, in particular the cockpit from the F-15A in SF2:E. You may be able to use the F-15A Baz from SF2:I as they use the same cockpit lods; this has =NOT= been tested, as I have a Full-4 Merged, and it accesses pretty much everything. You are encourged to test this on your own. As the avionics/cockpit inis are supplied, all you need is the cockpit LOD they're pointing to (and, of course, all the bmps/tgas for the interior bits and HUD/Radars, which are stored in the various ObjectData cats.)
-------------------
This is an upgrade/modification of Julhelm's F-19 "Ghostrider" Stealth Strike Fighter. It has gone through several tweeks to enhance weapons carriage, weapons types, some minor reskinning and the addition of new serial number decals. 50 serial Decals are supplied, for both skins (ie: the same ones used twice, but the 9th TFS has been repainted a darker gray to match the original lettering, and it also gets a new tail code decal). Lighting has been enhanced, with the addition of landing lights, 'rotary' strobe beacons and the missing tail lights re-added. Additional armor protection has been added to 'vital' areas. Engine sounds have been enhanced by (re)using the F-15 engine sounds from the F-15 Super Pak. A revamped, SF2-style version of my original 'artwork'hangar screen is included, as well as new paint chips with the 2 squadron patchs for skin selection.
No changes have been effected to the Flight Model or RCS modifiers. As much as possible, I've tried to stick with 'stock' weapons, but it =IS= reccomended that you have Gunny's Ordanance Shop installed for the Mavericks and the late-model LGBs & CBUs. These weapons are =NOT= included!! A-A loadouts are restricted to IRMs =ONLY= (as stated in "Red Storm Rising"). See "Notes" below for more on weapons. Other targeting enhancments include the addition of a permanant on-board laser designator and Electo-Optical viewer (read: FLIR/LLTV). The auto-speed canopy has been changed to a manual animation key, use shift/0 to open and close it. A seat has been added for the pilot to 'park it' on.
As always, fully detailed install instruction are below. And, as always, it's suggested you read them through before installing this mod.
Good Hunting!
Wrench
Kevin Stein
By Wrench1,051 3 -
Here comes the SF2 "V" bomber Vulcan with 25 historical accurate skin by squadron, year and numbers.
A near compltete cold war Vulcanpedia:
No. 9(3); 12; 27(4); 35(2); 44(2) 50(2); 83; 101(2); 230(2); 617(3)
Skin pack to be used with Russo's Vulcan B2 available here:
CREDITS:
Sounds by Spillone104
INSTALL:
.
Than as usual put all in Your mod folder.
Enjoy.
Paulopanz
By paulopanz1,677 7 -
After WWII 31 Lavochin La-5FN fighters and La-5UTI were incorporated into the inventory
of newly formed Czechoslovak Air Force.
Czechoslovakia became the sole operator of the La-5FN outside the Soviet union.
In the CAF the La-5FN were designated S-95 (S for Stihacka - Fighter).
These aircraft remained in use after the type had been withdrawn from Soviet union.
By the end of 1948 most La-5FN had reached the end of thier life and were gradually
withdrawn from service use.
WHAT'S IN:
- A brand new postwar La-5FN/S-95 plane
- 5 new CVL skins
- weapons
- pilot
- sound
CREDITS:
- A-TEAM/CAPUN plane model * (Lod not included)
- paulopanz skins factory & decals
INSTALL:
- all in your mod folder and overwtite
- take La-5FN-R2.lod from A-TEAM "StrikeFighters2 WW2Finland" install and put inside "La-5FN".
NOTE:
I'm going to upload a serie of A-TEAM/CAPUN great WWII planes post war remodded.
I'ld wish again that CA and A-TEAM great sites and people could find a way to be a whole great community, because togheter we will be all richer and stronger.
So don't post anything against anyone here, please.
Let's make mods and not mod-wars!
An early post war German clash coud be wellcome. Some more pieces are incoming ....
That's all
Enjoy.
@paulopanz
By paulopanz173 1 -
These are alternate tiles made from satellite images for the DS terrain
included in the latest version of ODS for SF2. They are 1024x1024.
They can be used in other terrains that use the stock desert tiles,
however I did not make all tiles from the stock SF2 desert tile set, only
those used in the DS terrain. For example, I did not create the river
tiles.
By JSF_Aggie428 3 -
In 1945, 114 P-63C were delivered to the French Air Force (Armée de l'Air), but they arrived too late to see service in World War II.
They however saw service during the First Indochina War before being replaced in 1951.
Initially the French Kingcobras were deployed to Algeria.
Fighter squadron (Groupe de Chasse) 2/6 "Travail", previously equipped with P-39 Airacobras, received their Kingcobras on 18 July at Casablanca;
the pilots were surprised by the higher landing speed of their new aircraft.
The Kingcobra were scrambled to Indochina when the insurgency broke.
Only 60 Kingcobras were operational in Indochina in January 1950, mainly because the Americans refused to supply spare parts.
Starting in February 1951, the squadrons equipped with Kingcobra started to receive Grumman F8F Bearcats as replacements.
Most Kingcobras were mothballed by July. The last flight of a Kingcobra in Indochina took place on September 6, 1951.
WHAT'S IN:
- a post war P-63C model remodded and repacked
- 14 new French Skins and decals added
- 2 new VVS skins
- weapons tweaked and fixed
- steering front gear
- USAF due very little usage disabled from userlist.
CREDITS:
- A-TEAM/CAPUN model (*) no lod inside this package
- paulopanz skins factory etc.
INSTALL:
- All in your mod folder
- add P-63C-R1 taken from A-TEAM site to your new P-63C folder
NOTE:
I'm going to upload a serie of A-TEAM/CAPUN great WWII planes post war remodded.
I'ld wish again that CA and A-TEAM great sites and people could find a way to be a whole great community, because togheter we will be all richer and stronger.
So don't post anything against anyone here, please.
Let's make mods and not mod-wars!
Anyone could build up an Indochina mod? I have some other good pieces to add ...
That's all
Enjoy.
@paulopanz
:boxing:
By paulopanz180 2 -
Mi-24P public beta proudly present to by YEYEYE.
Skin/Templates by me David Bregadze WINGSOVERISRAEL
Georgian Air Force Mil Mi-35 Camo
download and enjy.
175 2 -
The Mirage Factory F-14 Tomcat Super Pack V1.21 AUG. 25, 2013
What it is:
This is the F-14 Tomcat Super Pack v1.21 Full. It includes tweaks to the engines, avionics, weight, effects and the Phoenix missile.
=================
Installation:
=====CAUTION=====
1. This was tested at July 2013 patch level, on an "All 5 Merged" install, and because it uses AvionicsF14A.dll, will require SF2NA (or a TW F-14) to work! It will not work on Gen 1 sims, nor will it work correctly on pre-April 2012 installs! (Caveat: Avionics70.dll F-14D should work on pre-April patch levels).
2. It is HIGHLY recommended you back up your current F-14's .ini files and cockpit folders. If you have custom skins installed, be sure to back up your F-14(A/A+/B/D).ini to preserve the texture set data.
=================
1. Unzip the contents of the F-14SP_V121.7z file into a folder.
1a. If you have installed the Avionics70 F-14D, ensure you back up the .ini files if you haven't renamed the bird, since this install will overwrite F-14D_92, 96 and 06!
2. Open your Strike Fighters 2 mod folder (e.g. C:\User\Saved Games\ThirdWire\StrikeFighters2 Europe\...)
3. Copy the contents of the unzipped Objects folder into your SF2 mod Objects folder, allowing all files to overwrite (Objects\Aircraft and Objects\Weapons).
3a. (RECOMMENDED) Review the Cockpit and Avionics, and F-14 SP Update word documents for information on updates.
4. Go fly!
=================
1. Unzip the contents of the F-14SP_V121.7z file into a folder.
1a. You may choose to use the Avionics70.dll F-14D for SAR mode on strike missions. If you wish to do so, see Section 6 of the F-14 SP Update V120 word document (Para 6.1-6.3) for install procedures and recommendations.
2. Open your Strike Fighters 2 mod folder (e.g. C:\User\Saved Games\ThirdWire\StrikeFighters2 Europe\...)
3. Copy the contents of the unzipped Objects folder into your SF2 mod Objects folder, allowing all files to overwrite (Objects\Aircraft, Objects\Weapons, and Objects\Decals will be affected).
3a. (RECOMMENDED) Review the Cockpit and Avionics, and Update word documents for information on updates.
4. Go fly!
=================
Credits:
Model: Flying Toaster, Oli
Cockpit: Chris (original), reworked and updated by Brain32
FM: ThirdWire, Column5, Spectre8750, Caesar
Avionics: Crusader, ThirdWire, Sup Gen, Caesar, Dave, CrazyhorseB34
Pilots: Old_Diego, CrazyhorseB34
Skins: Dave, Spectre8750, Column5
NATOPS Textures: HomeFries
Extra Hangar, Loading and Main Screens: Dave, Spectre8750
Ejection Mod: Stary
Testing: Sup Gen, Caesar, Dave, EricJ, Spectre8750
TARPS: Bunyap and Spectre8750
Weapons: Ravenclaw, wpnssgt, Bunyap and others
===Dedidacted to Oli===
By Spectre87507,807 33 -
SF2:I IsraelME Terrain Remod 6/1/2015
= For SF2:I (or any Merged Install) =
**Note: This Is A MODERN (1948 and Later) Version -ONLY-!!!**
This is a remod of the stock SF2:I IsraelME terrain. It has been extensively retiled, target areas have been expanded and enhanced and so on. BE ADVISED: at this time, it's unknown of these terrain mods will break campaigns-in-progress. To be safe, back up any campaigns-in-progress inis.
It is designed to replace, and expand, the existing stock 3W terrain.
Stock in-game items have been used as much as possible, although some additional structrues HAVE been added. Add-on GroundObjects, while heavily listed in the _Types.ini, aren't included (really, there ARE -none- included -use the ones from the Israel 2 terrain remod, as they're the same). Its up to the End User to make sure that you have the theatre-specific (read: Israeli & Arab states) proper items. SF2:I is REQUIRED for this terrain (DOH!), as it references a myriad of IsrealME -only- terrain items.
A massive amount of retiling has been performed, with the addition of over 60 new tiles to fill in blanks left in the original set. BE ADVISED: these new tiles match the STOCK styling =ONLY=!! Do NOT use these new tiles in/on any IME terrain with any other tile set. They will not match!!
Geophysical Disclaimer: some rivers and other water features may not follow their Real Life courses, be placed in their Real Life locations, may visually defy gravity and other Universal Laws of Physics, or exist at all. Several cities and other physical features and target areas will also fall into that classification. Some target areas (cities, etc) exist only as named places, even if they might have had strategic or tactical values. You may also experience longer loading times; this is to be expected.
As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the document through after unzipping, but =before= installing. As always, the Notes and Other Nonesense section makes for essential reading.
It's most important that the legal disclaimer at the bottom be read and complied with. There has been a change in policy with regards to =ALL= my terrain mods.
Happy Landings!
Wrench
Kevin Stein
By Wrench839 1
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