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B-52G/H Mega Era Package
By Dave
B-52G/H Mega Era Package by Dels via wpnssgt
Update for 14 Jan 2012
1. Changed hanger/loading screens to jpgs.
2. Changed loadout pic to a clear background tga.
3. All LOD's updated to fix a spoiler problem.
4. H model 20mm has more detail.
5. Hanger screens in skins folder.
6. Inside canopy color changed to a yellow gold for better visibility.
1. Updated EVS screen
2. Each year has a specific loadout.
3. The years in which each plane is represented marks an operational era it flew under, or modification.
4. More hangar and loading screens on some.
5. Added the following units, or modified some based on others work. (17 skins total)
93 BW, Castle AFB, California
416 BW, Griffiss AFB, NY (modified from JSF Aggies work)
2 BW, 20 BS and 93 BS, Barksdale AFB, LA
449 BW, Kincheloe AFB, MI
410 BW, K.I. Sawyer AFB, MI
Skins by Pappy, X Ray, JSF Aggie and ST0RM
Loadouts by X Ray and Moonjumper
Decals, testing, ini edits from hell, etc by Dave (USAFMTL), and X Ray
Sounds by spillone.
Weapons by lindr2, FastCargo and Erikgen
Cockpits by Dels
Well here is a better explanation of my breakdown logic.
B-52G_59 and the B-52H_61: The years they came into service and were all nuke and Houndog carriers. So for you SAC fans this is the cold warrior at its best.
B-52G_72: This version went to Vietnam for Linebacker with the ability to carry only 27 bombs and very inferior ECM.
B-52H_75: While the G was being used for a conventional role, the H were still all nuke aircraft. (it could carry 27 iron bombs if needed) This one represents the year it got the EVS, new ECM and its carries gravity nukes and SRAM's.
B-52G_77: Again with the H is received the upgraded ECM, EVS and kept its ability to carry iron in the bay and is set up for a its nuclear missions as well.
B-52H_88: While the G was getting more of the conventional role, in 1988 the H soldiered on being an all nuke bomber. In this year we see it in its new paint and carrying an all AGM-86B ALCM loadouts.
B-52G_82: This is the year the G went operational with the AGM-86B ALCM
B-52H_93: New paint, upgraded ECM and no gun. This one also had the ability to fire the AGM-142 Have Nap.
Note: In the loadout screen it will say it is empty but the black dots next to it will be full. That means they are loaded but there is some glitch in the sim preventing it from showing up in the loadout screen because of the data link pod. It does work though once you are in the sim.
B-52G_89: Here is then it picked up a serious conventional mission with the ability to carry iron on the wing pylons as well. This one also received the new paint scheme and made carpet bombing famous during Desert Storm.
B-52H_03: The current version with upgraded ECM, plus the ability to carry the LITENING pod, all sorts of guided weapons from JDAM's, to LGB's, to JSOW's. Also with the Combat Track II moving map display in the cockpit.
Thank you each and everyone of you guys for your help and guidance.
Dave USAFMTL
3,917 downloads
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B-1B Redux
By Dave
B-1B Lancer aka "The Bone" by Dels and the Bone Team
SF2 Version for Dec 2009 Patch and beyond
Nov 2010
Model by Dels
Skins by ST0RM, Syrinx Jat81500 and my boy Jimmy B!!!!
Decals, units and testing, etc by Dave (USAFMTL) and ST0RM
Sounds by Spillone
Updated FM by Fubar512 and FastCargo
Weapon Station arrangements by FastCargo
Destroyed LOD by Klavs81, Dels and FastCargo
B-1B Pit by Dels (Its a bloody masterpiece)
ACES 2 Seats by Julhelm
Mod USAF pilot by Diego
Technical Adviser/Loadouts ans new weapons models by FastCargo
Package contains:
B-1B 86 Turkey Feathers and pure nuke
B-1B 92 Blk A - Nuke and Conventional role
B-1B 96 Blk C - CBU capability,
B-1B 98 Blk D - JDAM and ALE-50 added
B-1B 03 Blk E - JSOW, CMUP PIT, JASSM
To install:
Sounds go into your main mod folder.
Example:
C:\Users\username\Saved Games\ThirdWire\StrikeFighters2\Sounds
Effects go into your main mod folder.
Example:
C:\Users\username\Saved Games\ThirdWire\StrikeFighters2\Effects
Planes go into your Objects/Aircraft folder.
Example:
C:\Users\username\Saved Games\ThirdWire\StrikeFighters2\Objects\Aircraft
Decals go into your Objects/Decals folder.
Example:
C:\Users\username\Saved Games\ThirdWire\StrikeFighters2\Objects\Decals
Pilots go into your Objects/Pilots folder
Example:
C:\Users\username\Saved Games\ThirdWire\StrikeFighters2\Objects\Pilots
Weapons go into your Objects/Weapons folder
Example:
C:\Users\username\Saved Games\ThirdWire\StrikeFighters2\Objects\Weapons
If do not have any of these folders, then by installing this into your main install, it will make them for you.
Example:
C:\Users\username\Saved Games\ThirdWire\StrikeFighters2
Additional Notes by FastCargo:
Each model of B-1B has the ability to carry the specific weapons it was authorized for during that time frame. Most of these weapons are included in this package...the preset loadouts represent typical arrangements. The weapon stations have been setup so that you can only load the type and number of weapons for each bay in the loadout screen, reflecting real life limitations.
Also, the maximum gross weight for takeoff at sea level is 470000 pounds...you can easily exceed this just with the default loadouts at full internal fuel weight. It is HIGHLY recommended to lower your internal fuel to 75% to get under the gross weight.
At full gross weight, the AI and you will require the whole runway to takeoff...you will probably not 'unstick' until close to 200 knots. At minimum weight, it should only take about half the runway and about 160 knots unstick. Also, do not rotate above 9 degrees pitch on takeoff before you leave the runway...or you will scrape the tail and may crash.
The FM has been through some major rework to get around the limitation that the sim has with large swing wings. The current FM setup is a compromise to allow docile handling with realistic performance. There are some weaknesses with it, mainly during mid altitude cruise flight tends to take more power than the real aircraft needs. You will find that the FM mimics the real thing in most limitations...lower altitude ceiling at full gross weight, faster roll rates with wings swept back, etc. Also, 'at the limit' handling has been much improved...much more difficult to stall at high speed. Handling is fairly carefree, simulating the real aircraft's fly by wire helping you keep the aircraft within limits. It is still possible to overG or stall...with bad consequences for both.
For mission planning and the AI, the sim uses the 'CruiseSpeed' parameter to determine attack speed, and the LevelBombAI, ReleaseAlt to determine how high it's attack run is. Because of this, you may find the parameters for both to be different for each model. Here is the current list for each one:
B-1B_86 - Speed-540 knots / Alt 1500 feet
B-1B_92 - Speed-540 knots / Alt 1500 feet
B-1B_96 - Speed-540 knots / Alt 600 feet
B-1B_98 and 03 - Speed-320 knots / Alt 15000 feet
The 2 later models are high and slow because they mostly do standoff and PGMs, which usually require altitude.
The 2 earliest models are low alt, high speed for the nuke mission to get away from the blast (btw, you will NEED .9 mach and 1300 AGL to drop a gravity nuke...or you won't make it out of the blast radius).
The middle model is same speed, but lower altitude because they didn't carry nukes anymore.
We did our best. Enjoy.
4,520 downloads
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48th TFW F-4D
By Dave
F-4D 1971 from the 48th TFW, RAF Lakenheath By USAFMTL
Skins and Decals: Sundowner, Spinners (thanks for the decals and skins fellas)
Technical advisor: Fubar512
Historical Advisor: mppd
Weapons, from the SF2 weps pack via 331killerbee, via wpnssgt.....via alot of people.
This started out as a project 3 years ago and finally got around to getting it done. This mod has all 70 aircraft with real tail codes of the Liberty Wing. For the fun factor each squadron has all 70 decals assigned so you don't ever run out. The swapped fighters between squadrons so much they could all of been in each one at one time or another. Who knows.
This will create a whole new aircraft depicting the F-4D the Liberty Wing flew from late 1971 to 1977. So if you want to use it in a campaign those are the years you will be able to fly it before you have to use the F-111F. This comes with a custom strike loadout.
540 downloads
0 comments
Updated
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Mirage Factory RAF C-130 Super Pack
By Dave
RAF C-130's for SF2 Series by The Mirage Factory.
Original Model by Dels, additional work by bpao (RIP Oli)
Skins and sounds by Sundowner
Screens and testing by USAFMTL
Installation:
Drag and drop into your:
C:\Users\<Name>\Saved Games\ThirdWire\StrikeFighters2 folder and go fly.
If you want to do something really cool put a few on the runway and listen to the engines. It's so freakin' cool.
Enjoy
Dave (USAFMTL)
1,024 downloads
0 comments
Updated
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Mirage Factory A-7 Super Pack
By Dave
Mirage Factory A-7 Corsair Superpack for SF2 Feb 2010 Patch.
Install information:
Just put into your SF2 saved games/thirdwire/StrikeFighters2 and let it overwrite folders as needed.
For my friend Oli, we miss you greatly.
Original Readme
+----------------------------------------------------------+
SFP1 model
Took part in this project :
Aircraft
3D : initial : Pedro, Rebuild : BPAo
Skin : Column5
FM : Column5
Avionnic : Moonjumper
Cockpit : Pedro, BPao
Effects : Column5
Test team
Manetsim, Gaston, Sony Tuckson, Actarus, Column5, DamWaar, _Thomas_, Camouflage, USAFMTL, Moonjumper, UF Josse, Typhoid, Jimbib, Crab_02
+----------------------------------------------------------+
The content of this file may not be used in a commercial product or any other.
Any use requires my authorization
2,415 downloads
0 comments
Updated
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F-16C Block 25/30 by The Viper Team
By Dave
F-16C Blk25/30 By the Viper Team.
Pit by ravenclaw. (A master piece and you haven't seen nuttin' yet.)
Models by bpao, modified highly by Jat and ravenclaw. (You guys are one hell of a team)
Skins templates by Migbuster (Went back and made even higher res skins...because he could)
MFD panel glass by Stary (Did you know he does terrains and clouds too?)
Units skins by Dave and Jat (I think Jat did like 4 and I did the other 70 or so) lol
Weapons by ravenclaw and GrinchWSLG (Masters of disaster)
Technical adviser, Sony Tuckson (If we got it wrong he cracked the whip!)
Avionics by Jat and Crusader (You cant get anything past Crusader, the best MK1 eyeball in SF)
Brain32, avionics and ini work.
CrazyhorseB34, ini work and testing
To install:
Drop into your C:\Users\xxxxxx\Saved Games\ThirdWire\StrikeFighters XXXXX
This project started with a little mod here and there to make the Vipers more modern. FastCargo started the PM thread on 28 Jul 2011 and here we are 10 months later we have this.
This mod is dedicated to Oli (bpao) he started us on this journey and I hope, I really hope, we lived up to his expectations.
2,931 downloads
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European MLU Vipers
By Dave
F-16AM/BM By the Viper Team.
Pit by ravenclaw. (Another master piece and he isn't done yet.)
Models by bpao, modified highly by Jat and ravenclaw. (You guys are one hell of a team)
Skins templates by Migbuster (Went back and made even higher res skins...because he could)
MFD panel glass by Stary (Did you know he does terrains and clouds too?)
Units skins by Jat and ravenclaw (Ok, Jat got me this time and did you know Volker paints too!??)
Weapons by ravenclaw and GrinchWSLG (Masters of disaster)
Technical adviser, Sony Tuckson (If we got it wrong he cracked the whip!)
Avionics by Jat and Crusader (You cant get anything past Crusader, the best MK1 eyeball in SF)
Brain32, for FM, Avionics work. (He found that Mach 1 is FAST.)
Crash test Dummy, Dave (Thank god he doesn't have a usable brain)
CrazyhorseB34, ini work (and the other dummy)
To install:
Drop into your C:\Users\xxxxxx\Saved Games\ThirdWire\StrikeFighters XXXXX
This project started with a little mod here and there to make the Vipers more modern. FastCargo started the PM thread on 28 Jul 2011 and here we are 10 months later we have this.
This mod is dedicated to Oli (bpao) he started us on this journey and I hope, I really hope, we lived up to his expectations.
2,194 downloads
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F-16C Block 30/32 by The Viper Team
By Dave
F-16C Blk30/32 Series By the Viper Team.
Pack Includes:
F-16C Block 32
Greek and Turkish Blk 30's
Block 30/32 Cupid mods.
Pit by ravenclaw. (Somebody stop him!)
Models by bpao, modified highly by Jat and ravenclaw. (You guys are one hell of a team)
Skins templates by Migbuster (Went back and made even higher res skins...because he could)
MFD panel glass by Stary (Did you know he does terrains and clouds too?)
Units skins by Jat, Pureblue, Dave and EricJ
Weapons by ravenclaw and GrinchWSLG (Masters of disaster)
Technical adviser, Sony Tuckson (If we got it wrong he cracked the whip!)
Avionics by Jat and Crusader (You cant get anything past Crusader, the best MK1 eyeball in SF)
Brain32, for FM, Avionics work. (He found that Mach 1 is FAST.)
Crash test Dummy, Dave (Thank god he doesn't have a usable brain)
CrazyhorseB34, ini work (and the other dummy)
1,984 downloads
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F-16C Block 40/42 by The Viper Team
By Dave
F-16C Blk40/42 Series By the Viper Team.
Pack Includes:
F-16C Block 40/42
Turkish Blk 40's
Block 40/42 Cupid mods
Pit by ravenclaw. (Somebody stop him!)
Models by bpao, modified highly by Jat and ravenclaw. (You guys are one hell of a team)
Skins templates by Migbuster (Went back and made even higher res skins...because he could)
Skins: use of JanHas's F4 skins
Turkish skins by Pureblue
Greek pattern by EricJ
Pilots: Base from Florian mod by JAT
Loading Screens by ST0RM
MFD panel glass by Stary (Did you know he does terrains and clouds too?)
Units skins by Jat, Pureblue, Dave and EricJ
Weapons by ravenclaw and GrinchWSLG (Masters of disaster)
Technical adviser, Sony Tuckson (If we got it wrong he cracked the whip!)
Avionics by Jat and Crusader (You cant get anything past Crusader, the best MK1 eyeball in SF)
Brain32, for FM, Avionics work. (He found that Mach 1 is FAST.)
Crash test Dummy, Dave (Thank god he doesn't have a usable brain)
CrazyhorseB34, ini work (and the other dummy)
To install:
Drop into your C:\Users\xxxxxx\Saved Games\ThirdWire\StrikeFighters XXXXX
This project started with a little mod here and there to make the Vipers more modern. FastCargo started the PM thread on 28 Jul 2011 and here we are 10 months later we have this.
This mod is dedicated to Oli (bpao) he started us on this journey and I hope, I really hope, we lived up to his expectations.
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1,966 downloads
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ROKAF F-16C Blk 32/52 by The Viper Team
By Dave
KF-16C Blk32/52 Series By the Viper Team.
Pack Includes:
F-16C Block 32/52 of the ROKAF
Pit by ravenclaw. (Somebody stop him!)
Models by bpao, modified highly by Jat and ravenclaw. (You guys are one hell of a team)
Skins: use of JanHas's F4 skins
KF-16C skins by EricJ
Pilots: Base from Florian mod by JAT
MFD panel glass by Stary (Did you know he does terrains and clouds too?)
Weapons by ravenclaw and GrinchWSLG (Masters of disaster)
Technical adviser, Sony Tuckson (If we got it wrong he cracked the whip!)
Avionics by Jat and Crusader (You cant get anything past Crusader, the best MK1 eyeball in SF)
Brain32, for FM, Avionics work. (He found that Mach 1 is FAST.)
Crash test Dummy, Dave (Thank god he doesn't have a usable brain)
CrazyhorseB34, ini work (and the other dummy)
To install:
Drop into your C:\Users\xxxxxx\Saved Games\ThirdWire\StrikeFighters XXXXX
This project started with a little mod here and there to make the Vipers more modern. FastCargo started the PM thread on 28 Jul 2011 and here we are 10 months later we have this.
This mod is dedicated to Oli (bpao) he started us on this journey and I hope, I really hope, we lived up to his expectations.
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961 downloads
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Florian's Airbus A310 Family
Airbus A310 Family by Florian
This mod brings the A310 and it's variants into the game. As with most of my airliners, the skins are divided by eras and the airlines are the serials. I have represented airlines that are typically found in European and Middle Eastern skies. This time aroundI have also included the psd for the skin itself andthe xcf file to create airlines in Gimp.
BIG Thanks to Florian who reached out with a new model when he heard I was giving this bird some new clothes!
Includes
Airbus A310-100, -200 and CC-150 aircraft with multiple skins each (and multiple airlines per civil skin)
Flight folder with adjusted Nations and Formation inis
Templates for the skin and tgas
Instructions
unzip and install. place folders where they go and allow overwrite.
IF... you should have the old version, delete and upload this one. It has Florian's new models.
SHOULD work with all version of game, created on a full 5+2 merged install.
Known Issues
the cockpit is the C-47 pit to make it flyable no not realistic, but until we have at least a generic
modern airliner pit or better its what is avail. besides, this is meant for eye candy on the airfields or intercepts not as a main mission bird.
Credits
Florian - model and time to rework said model
DA - skin layout, airline tga work, airliner nation and edits needed for that, minor data.ini adjustment
mue - his LOD viewer deserves mention on all skin projects for the time it saves
TW - the original game
Veltro2k, Muesli, Viggen, Flogger23, whiteknight06604, Stary, - checking this dummies
work
427 downloads
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IAF F-16C/D/I by The Viper Team
By Dave
IAF F-16C Series By the Viper Team.
Pack Includes:
F-16C Barak
F-16C Barak II
F-16D Barak
F-16D Brakeet
F-16I Sufa
Pit by ravenclaw. (Ok now he has gone too far.....)
Models by bpao, modified highly by Jat and ravenclaw.
Skins templates by Migbuster and EricJ
MFD panel glass by Stary
Skins by Wilco, Sony Tuckson, Jat, Migbuster and EricJ
Technical adviser, Sony Tuckson (If we got it wrong he cracked the whip!)
Avionics by Jat and Crusader (You cant get anything past Crusader, the best MK1 eyeball in SF)
Brain32, for FM, Avionics work.
Crash test Dummy Dave
CadeteBRA for the Sonic Boom effect
Raánan Weiss for pictures / material that help me make the SUFA cockpit
To install:
Drop into your C:\Users\xxxxxx\Saved Games\ThirdWire\StrikeFighters XXXXX
This project started with a little mod here and there to make the Vipers more modern. FastCargo started the PM thread on 28 Jul 2011 and here we are 10 months later we have this.
This mod is dedicated to Oli (bpao) he started us on this journey and I hope, I really hope, we lived up to his expectations.
2,300 downloads
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F/A-18 Series By The Hornet Team (BETA!)
By Dave
BETA!
F/A-18A/C. This package is beta and to be honest we are all sick of looking at it. So here is the deal. You find something wrong and the community agrees, send it to me and I will keep the package updated. We just need fresh eyes on it. There is a new pit by Brain32 that is amazing.
The Hornet Team:
Original Model by BPAO and the Mirage Factory, updated by FastCargo.
New pit by Brain32 with Crusader, Brain and CB34 doing the avionics.
Skins by Siddog, Dave and EricJ.
Crash test Dummy: Caeser
Pilots: by Diego
Seats: Julhelm and Ravenclaw
Weapons by Ravenclaw, wpnssgt and others.
Loadouts and variant shred out by CrazyhorseB34 who put a lot of effort into researching this part of the package. Its highly recommended you use the loads he made or you will have problems.
If I forgot anyone let me know in a PM and I will correct it.
To install:
C:\Users\xxxxxxx\Saved Games\ThirdWire\StrikeFighters2 directory.
3,490 downloads
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F/A-18B/D Series By The Hornet Team (BETA!)
By Dave
F/A-18B/D Package. This package is beta and to be honest we are all sick of looking at it. So here is the deal. You find something wrong and the community agrees, send it to me and I will keep the package updated. We just need fresh eyes on it. There is a new pit by Brain32 that is amazing.
The Hornet Team:
Original Model by BPAO and the Mirage Factory, updated by FastCargo.
New pit by Brain32 with Crusader, Brain and CB34 doing the avionics.
Skins by Siddog, Sundowner and EricJ.
Crash test Dummy: Caeser
Pilots: by Diego
Seats: Julhelm and Ravenclaw
Weapons by Ravenclaw, wpnssgt and others.
Loadouts and variant shred out by CrazyhorseB34 who put a lot of effort into researching this part of the package. Its highly recommended you use the loads he made or you will have problems.
If I forgot anyone let me know in a PM and I will correct it.
To install:
C:\Users\xxxxxxx\Saved Games\ThirdWire\StrikeFighters2 directory.
2,858 downloads
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Mirage 5/50 Venezuela Pack
Mirage 5V/5DV Venezuela Air Force
Mirage 5EV Venezuelan Air Force, Later upgraded to Mirage 50EV.
Texture - Ludo, TK, Denis Oliveira
mod - Denis Oliveira
Decals and UserList.ini - paulopanz
Mirage 50EV/50DV Venezuela Air Force
Install - Need Update July 2012 and DLC Mirage IIIO
Upgraded Mirage 5V aircraft for Venezuela, with Atar 9K-50 engine, canards and updated avionics (including radar).Six new-build aircraft, three upgraded ex-Zaire 5M, plus six upgraded remaining IIIEV and 5Vs.
Modelo - TK (Mirage IIIO)
Texture - TK, Denis Oliveira, Ludo
mod - Denis Oliveira
Data.ini - Coupi, Denis Oliveira
Decals and UserList.ini - paulopanz
263 downloads
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Mirage IIIEV Venezuela Air Force
Mirage IIIEV Venezuela Air Force
Install - Need Update July 2012 and DLC Mirage IIIO
Mirage IIIEV Venezuelan Air Force, Later upgraded to Mirage 50EV.
Open Cockpit - shft +1
Model - TK (Mirage IIIO)
Texture - Ludo, TK, Denis Oliveira
mod - Denis Oliveira
Decals and UserList.ini - paulopanz
Thank paulopanz and coupi for the great help!
225 downloads
0 comments
Updated
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Junkers JU-88 A-4
By Veltro2k
The Junkers Ju 88 was a German World War II Luftwaffe twin-engined multirole combat aircraft. Designed by Junkers Flugzeug- und Motorenwerke (JFM) in the mid-1930s to be a so-called Schnellbomber ("fast bomber") which would be too fast for any of the fighters of its era to intercept, it suffered from a number of technical problems during the later stages of its development and early operational roles, but became one of the most versatile combat aircraft of the war. Like a number of other Luftwaffe bombers, it was used successfully as a bomber, dive bomber, night fighter, torpedo bomber, reconnaissance aircraft, heavy fighter and even, during the closing stages of the conflict in Europe, as a flying bomb.The Ju 88C was originally intended as a fighter-bomber and heavy fighter by adding fixed, forward-firing guns to the nose while retaining some bomb carrying ability of the A-series bomber.
Model: Veltro2k
Screens, Textures, decals and FM (Charles),
Cockpit (Kesselbrut and capun),
pilots by capun.
install in Objects/aircraft folder
THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE.
IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
319 downloads
0 comments
Updated
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Junkers Ju 88 C-6
By Veltro2k
The Junkers Ju 88 was a German World War II Luftwaffe twin-engined multirole combat aircraft. Designed by Junkers Flugzeug- und Motorenwerke (JFM) in the mid-1930s to be a so-called Schnellbomber ("fast bomber") which would be too fast for any of the fighters of its era to intercept, it suffered from a number of technical problems during the later stages of its development and early operational roles, but became one of the most versatile combat aircraft of the war. Like a number of other Luftwaffe bombers, it was used successfully as a bomber, dive bomber, night fighter, torpedo bomber, reconnaissance aircraft, heavy fighter and even, during the closing stages of the conflict in Europe, as a flying bomb.The Ju 88C was originally intended as a fighter-bomber and heavy fighter by adding fixed, forward-firing guns to the nose while retaining some bomb carrying ability of the A-series bomber. The C-series had a solid metal nose, and retained the A-series style vertical tail, as well as the ventral Bola gondola under the crew compartment, although this was sometimes removed at unit level in order to reduce weight and drag and thus enhance aircraft performance. The Ju-88C was later used as a night fighter and this became its main role.
Model: Veltro2k
Screens, Textures, decals and FM (Charles),
Cockpit (Kesselbrut and capun),
pilots by capun.
install in Objects/aircraft folder
THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE.
IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
262 downloads
0 comments
Updated
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Swiss Mirage III Pack
Swiss Mirage III Pack
Install - Need Update July 2012, DLC Mirage IIIO
In 1961, Switzerland bought a single Mirage IIIC from France. This Mirage IIIC was used as development aircraft. The Swiss Mirages were built in Switzerland by F+W Emmen (today RUAG ) (the federal government aircraft factory in Emmen) as the Mirage IIIS. Australia too, bought, one French-made in preparation for licensed production. Cost overruns during the Swiss production led to the so-called "Mirage affair". In all, 36 Mirage IIIS interceptors were built with strengthened wings, airframe, and undercarriage. The Swiss Air Force required performance comparable to those of carrier based planes; the airframes were reinforced so the aircraft could be moved by lifting them over other aircraft with a crane, as in the Aircraft cavern in the mountains that Swiss Air Force uses as bunkers, offer very little space to maneuver parked aircraft. Also, the strengthened frames allowed for JATO assisted takeoffs. The main differences to the standard Mirage III were as follows:
New wiring of avionics with U.S. electronics
Changed cockpit design with gray instead of black panels
New U.S. radar, TARAN-18 from Hughes
Use of HM-55S "Falcon" (Swiss designation of the from SAAB in Licence built Robot 27 (Rb27) which is similar to the Hughes AIM-26 "Falcon")
Radar warning receiver (RWR) on both wingtips and on the back of the rudder
Strengthened structure for use of JATO-Rockets
Retractable nosecone and lengthened nosewhlle leg for storing in underground air base
Four lifting points for moving aircraft in underground caverns with a crane
Bay at the fin with a SEPR rocket engine to double the velocity for short time or climb to 20 000 m (60 000 ft)
US TRACOR AN/ALE-40 chaff/flare dispenser at the back under the end of the engine (fitted with the upgrade 1988)
Canards designed and produced by RUAG Aerospace(fitted with the upgrade 1988)
New Martin-Baker ejection-seat (fitted with the upgrade 1988)
The Swiss Mirages are equipped with RWS, chaff & flare dispensers. Avionics differed as well, with the most prominent difference being that the Thomson-CSF Cyrano II radar was replaced by Hughes TARAN-18 system, giving the Mirage IIIS compatibility with the Hughes AIM-4 Falcon AAM. Also the Mirage IIIS had the wiring to carry a Swiss-built nuclear bomb or French nuclear bomb. The Swiss nuclear bomb was stopped in the preproduction stage and Switzerland did not purchase the French-made bomb. The Mirage IIIS had an integral fuel tank under the aft belly; this fuel tank could be removed and replaced with an adapter of the same shape. This adapter housed a SEPR rocket engine with its liquid fuel tanks. With the SEPR rocket, the Mirage IIIS easily reached altitudes of 20,000 m. The rocket fuel was very hazardous and highly toxic, so the SEPR rocket was not used very often. The Mirage IIIRS could also carry a photo-reconnaissance centerline pod and an integral fuel tank under the aft belly; this carried a smaller fuel load but allowed a back looking film camera to be added. In the early 1990s, the 30 surviving Swiss Mirage IIIS interceptors were put through an upgrade program, which included fitting them with fixed canards and updated avionics. The Mirage IIIS were phased out of service in 1999. The remaining Mirage IIIRS, BS and DS were taken out of
Special thanks to Paulopanz and Coupi.
Mirage IIIBS
Mirage IIIS (Early)
Mirage IIIS
Mirage IIIDS
Mirage IIIRS (Early)
Mirage IIIRS
Modelo - TK (Mirage IIIO)
Texture - Ludo, Denis Oliveira
mod - Denis Oliveira
Decals - Paulopanz
Data.ini - Denis Oliveira, Coupi
Cockpit and Avioncs ini - Coupi, Denis Oliveira
329 downloads
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Mirage IIIBL
Mirage IIIBL Libanon.
Requirements: DLC Mirage IIIEL
https://store.thirdwire.com/store_dlc.htm
credits:
paulopanz
Coupi
190 downloads
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Sukhoi Superjet 100.7z
By russouk2004
Sukhoi SJ100 Airliner By Sukhoi....
..for StrikeFighters 2 Adapted by me...Russouk2004....(Russouk2004@gmail.com)
The Russian answer for a small carrier such as the Successful Boeing 737 series.
DISClAIMER....................
May work in SF1 but if it doesnt work,ive no intention of making it for sf1.
Set as a seperate nation ....called Airliner.
Its optional,if you want to rename it as Russian
Add this to nations.ini,change XXX to next consequetive number...in your list...adapt as required
[NationXXX]
Name=Airliner
DisplayName=Airline
Alignment=FRIENDLY
Mercenary=FALSE
PilotNameList=NamesMercs.lst
RankList=RanksRussian.lst
CallsignList=CallsignsUS.lst
Formation.Fighter=
Formation.Attack=
Formation.Bomber=
Formation.Transport=Airliner
Formation.Tank=
Formation.MobileAD=
PilotTrainingStandard=EXCELLENT
GenderRatio=0
DebriefSuccessMusic=DebriefSuccess.wav
DebriefFailMusic=DebriefFail.wav
DebriefKilledMusic=DebriefKilled.wav
SpeechFile=USAFSpeech.cat
SpeechTextFile=USAFSpeechText.str
ActiveDate=1992
I didnt create the model,only remodelled it somewhat and add a few new items etc....
.............................................................Work ive done.........................
Template tidied up a little. To follow soon..
new textures added....slightly higher res.
complete New landing gears front and back..
some 3d body work.
some mapping stretch fixed.
some areas of original texture removed due to being remade or repainted.
added model cockpit area,new glass etc
Drop Objects folder into your SF2 Mod folder,should be ...C:\Users\YOUR INFO HERE\Saved Games\ThirdWire\YOUR GAME FOLDER NAME HERE
click yes to add folders into required main folders.
no need for anything else if you have done this properly.
This little jet is quite a nice airplane...in game its got a shortish rotation,ive checked some videos and it can take off in quite a short time,and can climb away well...
If you feel you can improve it in any way ,feel free to do so and I can update it...
Requires.....
Prop_Pilot
Keys....
Crew Door SHIFT+0
Spoilers,and reversers (Brakes) S Key....spoilers work in air and on ground\approach.....reversers only work on ground......
I havent done decals,but can do if required....also template is messy as so many unused layers etc,soon as ive sorted it...It will follow...
CREDITS..........................
Model was originally Freeware low poly Sukhoi Superjet 100 model was created by Aleksey Rubtsov aka Rulexy
Additional textures...Engine.jpg engine_core.jpg,Tires.jpg originally from Freeware FS2004 SSJ100 by By Edgar Guinart López
KC-10 cockpit (C-130J-30_cockpit) originally by Kesselbrut
This mod is released under the CA Freeware agreement...
only for free distribution with credits given.
If Ive forgotten something,please contact me via the download support ..
340 downloads
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F-103E and F-103D - Mirage III Brazilian Air Force PACK
F-103 Mirage III Brazilian Air Force
Install - Need Update July 2012, DLC Mirage IIIO (DLC Mirage IIIEL optional cockpit)
History
The history of the Mirage III in Brazil goes back to the sixties, when the FAB elaborated a modernization program and the creation of an air space control system. In 1967 the implementation started of the SISDACTA- Sistema Integrado de Defesa Aérea e Controle de Tráfego Aéreo (Integrated Air Traffic Control and Air Defence System) and of the COMDA-Comando de Defesa Aérea (Air Defence Command).
As part of the program, it was necessary to acquire a supersonic aircraft to execute the air defence and interception missions. The FAB's initial desire was to obtain the McDonnell Douglas F-4 Phantom II, however it could not be materialised because of American restrictions on the sale of advanced military equipment to South American countries.
With the Phantom out of the game, the remaining option was to look for an European fighter. Among the contenders were the British English Electric Lightning, the Swedish Saab Draken and the French Dassault-Breguet Mirage IIIE. About the same time, the Mirage IIIC, in the hands of the Israeli pilots, inflicted heavy losses to its Arabic neighbours in the 'Six Day War'. There is no doubt that the Mirage III's excellent performance, achieved by the Israelis in that war, helped Dassault-Breguet secure many clients around the world, including Brazil.
Operational Career
On April 11, 1979, the 1º GDA ( Primeiro Grupo de Defesa Aérea – First Air Defence Group) was officially established. On April 19, 1979, the 1º ALADA was disbanded and the 1º GDA took over its functions and F-103 aircraft. The 1º GDA remained stationed at Anápolis AB.
During its operational career in Brazil, the Mirage III fleet suffered some attrition and many additional airframes were bought to replace the lost ones and to keep up the 1º GDA's combat readiness. In total, Brazil acquired 16 additional aircraft from Armée de L’Air surplus. These consisted of four F-103E in 1980, two F-103D in 1984, two F-103E in 1988, two F-103D and two F-103E in 1989, two F-103E in 1998 and the last two F-103D in 1999.
The F-103 Mirage IIIEBR represented a tremendous leap to the Brazilian Air Force, being over thirty years of service and more than 65,000 flying hours.
The versions of Mirage III acquired by FAB were developed primarily for air defense missions, but keep some capacity to act as platforms for ground attack.
The engine was a SNECMA ATAR 09C, whose maximum thrust with afterburning reached 13,900 pounds (6305 kg), leading the aircraft a maximum speed of Mach 2.2 (2,350 km / h).
The fire control system was based on radar Thomson-CSF Cyrano II, which originally operated the integrated air-to-air missile infrared Matra R530, later replaced by Israeli missile Python III.
As arms fixed, the aircraft was equipped with two 30 mm DEFA. For navigation, the Mirage III FAB type Doppler systems used. In the early '90s, the FAB joined the Squadron's missions Jaguar air-ground attack, starting to use free-fall bombs and rocket launchers.
(Portuguese)
História
A história do Mirage III no Brasil remonta à década de sessenta, quando a FAB elaborou um programa de modernização e criação de um sistema de controle do espaço aéreo. Em 1967, a implementação começou da SISDACTA- Sistema Integrado de Defesa Aérea e Controle de Tráfego Aéreo (Air Traffic Control Integrado e Air Sistema de Defesa) e do COMDA-Comando de Defesa Aérea (Comando de Defesa Aérea).
Como parte do programa, foi necessário adquirir um avião supersônico para executar as missões de defesa aérea e interceptação. Desejo inicial da FAB foi obter a McDonnell Douglas F-4 Phantom II, no entanto, ele não poderia ser materializado por causa das restrições americanas sobre a venda de equipamento militar avançado para os países da América do Sul.
Com o Fantasma fora do jogo, a opção restante era procurar um lutador europeu. Entre os contendores foram o Inglês Britânico elétrico do relâmpago, a sueca Saab Draken e os franceses Dassault-Breguet Mirage IIIE. Quase ao mesmo tempo, o Mirage IIIC, nas mãos dos pilotos israelenses, infligiu pesadas perdas para os seus vizinhos árabes na 'Guerra dos Seis Dias ". Não há dúvida de que o excelente desempenho do Mirage III, alcançada pelos israelenses em que a guerra, ajudou a Dassault-Breguet garantir muitos clientes ao redor do mundo, incluindo o Brasil.
Carreira Operacional
Em 11 de abril de 1979, o 1º GDA (Primeiro Grupo de Defesa Aérea - First Air Grupo de Defesa) foi criada oficialmente. Em 19 de abril de 1979 a 1º ALADA foi dissolvida e o 1º GDA assumiu suas funções e aeronaves F-103. O 1º GDA permaneceu estacionada em Anápolis AB.
Durante a sua carreira operacional no Brasil, a frota de Mirage III sofrido algum desgaste e muitas fuselagens adicionais foram comprados para substituir os perdidos e para manter a prontidão de combate do 1º GDA. No total, o Brasil adquiriu 16 aeronaves adicionais a partir do excedente Armée de L'Air. Estes consistiram de quatro F-103E, em 1980, dois F-103D em 1984, dois F-103E, em 1988, dois F-103D e dois F-103E, em 1989, dois F-103E em 1998 e os dois últimos F-103D em de 1999.
O F-103 Mirage IIIEBR representou um tremendo salto para a Força Aérea Brasileira, ficando mais de trinta anos de serviço e voando mais de 65.000 horas.
Os Mirage III das versões adquiridas pela FAB foram desenvolvidas primariamente para missões de defesa aérea, embora mantivessem alguma capacidade de atuar como plataformas de ataque ao solo.
O motor era um SNECMA ATAR 09C, cujo empuxo máximo com pós-combustão alcançava 13.900 libras (6.305 kg), levando a aeronave a velocidade máxima de Mach 2,2 (2.350 km/h).
O sistema de controle de fogo era baseado no radar Thomson-CSF Cyrano II, que originalmente operava integrado ao míssil ar-ar infra-vermelho Matra R530, depois substituído pelo míssil israelense Python III.
Como armamento fixo, a aeronave era dotada de dois canhões DEFA de 30 mm. Para navegação, os Mirage III da FAB utilizavam sistemas tipo Doppler. No inícios dos anos 90, a FAB incorporou ao Esquadrão Jaguar as missões de ataque ar-solo, passando a utilizar bombas de queda livre e lançadores de foguetes.
Special thanks to Paulopanz and Coupi.
Mirage IIIEBR (3 textures and 1 silver texture)
Mirage IIIEBR (fictitious - fuel probe test in 1990-93)
Mirage IIIDRB (late and Early)
Modelo - TK (Mirage IIIO)
Texture - Ludo, Denis Oliveira
mod - Denis Oliveira
Decals - Paulopanz
Data.ini - Denis Oliveira, Coupi
331 downloads
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F-4E ANG and AFRES pack
F-4E Air National Guard and Air Force Reserve pack
Includet:
- F-4E´s from the Air National Guard and Air Force Reserve
- Decals are made based on the available serial numbers used by the individual units
- some new weapons
Animation / Function
- Canopy
- Hook
- Air Refuel
- Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed
- Brake Chute____________ works with the Air Brake below 150kts
Hangar and Loading screens are in 1920 x 1080
Installation:
- Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to
- If you are unsure about the way how mods are installed, check the knowledge base at CombatAce!
Credit
- original model by TW , BPAO , Crab_02
- cockpits from TW
- TISEO made by Crusader
- 3D model , textures and weapons by ravenclaw_007
i hope i did not forget anybody
the new Templates are available on request , i may upload them some other time
have fun , ravenclaw_007
644 downloads
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SF2 WW2 SWP Bristol Beaufighter TF Mk. X, RAAF
By Wrench
SF2 WW2 SWP Bristol Beaufighter TF Mk. X, RAAF, v.9 by Cocas 1/5/2016
-- Something for the WW2 PTO players --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*This mod will =NOT= work in SF/Wo* 1stGen game installs, at any patch level. It was built for SF2 ONLY!! Also, some statements for anti-ship/naval strike require having SF2NA as part of your merged install (meaning: your WW2 PTO mods folder built from the SF2NA exe).*
*Note x2: This mod represents RAAF Beau TF Mk.Xs for SouthWestPacific (PNG/Solomons/etc) use =ONLY=! This is an Australian-only, Nationalized version, for use in the aforementioned theatre.*
This pack contains the following aircraft & skin/decal sets:
Beaufighter TF Mk.X
No 30 Squadron, RAAF
This pack represents RAAF Beau TF.Xs, from late 1943 through the war's end.
The Squadron Crest for each is used as the paint chip seen on the Loadout Screen.
Skins are in jpg format. All markings are decals, and decal randomization is set to TRUE.
As seen on the Loadout Screen, those letters marked with a star (*) have their serial numbers matched 100% to their plane-in-group letter. Those withOUT the star, while having served with 30 Squadron, could not be matched to their individual aircraft, but ALL are 100% historiclly correct, having served in this squadron. Many were lost on operations or accidents.
All weapons, sounds, pilots, etc are included.
When in-game, you'll see:
Beaufighter TF Mk.X (RAAF) (CAF)
On the Aircraft Selection Drop-down menu. The "CAF" (for Cocas Aircraft Factory) will diferentiate these Beaus from any others you may, or may not, have.
As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!!. Also, give the "Notes" section a read too.
Good Hunting!
Wrench
Kevin Stein
- for Cocas Aircraft Factory -
168 downloads
0 comments
Submitted
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[Fictional] Sukhoi Su-9 'Fishpot-B' North Korea
By Spinners
Sukhoi Su-9 'Fishpot-B' (North Korea) for STRIKE FIGHTERS 2
This is a very simple mod of the DLC Third Wire Sukhoi Su-9 to create a fictional export version in service with the Korean People's Army Air Force during the 1961-1999 timeline.
Obviously, you'll need the Third Wire Su-9 from the AI Plane Pack 2 (a lot of fun $3.99). Stary's excellent Su-9 pit is included as is the AA-2NK missile, a patriotically colourful licence-built export version of the AA-2 'Atoll'.
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the Su-9_NK folder into your Aircraft folder.
2. From the DECALS folder drag and drop the Su-9_NK folder into your main Decals folder.
3. From the WEAPONS folder drag and drop the AA-2NK folder into you main Weapons folder.
CREDITS
Thanks to TK and Third Wire for a great little game/sim (I wish it was still being further developed).
Special thanks to Stary for the Su-9 cockpit.
And thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 1 - 10/01/16
114 downloads
0 comments
Updated
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