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Showing most liked content on 03/10/2018 in all areas

  1. 3 points
  2. 2 points
    This is cool to see these old training videos that were used back then.
  3. 2 points
    Boeing Stratofortress B.1 - No.9 Squadron, Royal Air Force, South East Asia Command, 1966
  4. 2 points
    Last of the Gunfighters
  5. 2 points
    Home on a wing and a prayer.
  6. 1 point
    I've always had a fascination for Mig 21's...They always look so sleek and menacing, even when sitting still.
  7. 1 point
    BTW, Wrench ... thanks to your problem I finally did new pilots for Tonka ;-)
  8. 1 point
    Boeing F/A-18F - VF-1 Falcões, Aviação Naval Brasileira
  9. 1 point
    The Buff looks nice in this skin. Nice job, Spinners.
  10. 1 point
    There are two factors which you need to determine in order to set your desired max vertical range. 1. Missile's max range: a missile with a maximum range of 15 km in level and straight flight is obviously not able to reach an altitude of 20 km when fired from a large angle. Even if the missile had 20 km range in level and straight flight probably it would not be able to reach the 20 km alt when fired from a large angle (like in your image) because the gravity force would resist to missile's thrust throughout the flight. So let's suppose that you need a missile capable of reaching at least 20 km altitude. You should edit the missile to have a max range of at least 5-10 km longer than your desired altitude limit (20 + 5/10 = 25/30 km). Keep in mind that the higher the angle of missile flight the higher the resistance from gravity force. It's just physics. 2. You need a fire control radar which will be able to guide missiles to the desired altitude. Open radar's data.ini and find this line: RadarMaximumAlt= and set your desired value. Remeber, this is the radar's maximum alt which means that in higher altitude the radar can not see, can not track and can not guide missiles. Above this limit guided missiles become ballistic missiles.
  11. 1 point
    What do you mean altitude of the launch site? Range is primarily determined by missile ballistics. Usually that's the most neglected factor - so missiles are just given launch window... max range, max radar alt whatever, but they can't fly that long OR fly with 8-10 Machs. You need a proper radar, set accurately - that can see, and see only as far as it is supposed to see. Range, strength, altitude settings etc etc. IF that works as it should, then you can set the SAME data into the launchers and the missile as well. Missiles usually have no problem with altitude, they are even too good at vertical accelerating - that's why the radar has to be limited NOT TO launch the missile to unreal heights.
  12. 1 point
    View File E-2C VAW-116 Skin Pack These skins represent the VAW-116 squadron of the United States Navy. The serials numbers are some i could find that really were within this squadron past and present. You will get the following skins in this package : - 1991 - 2006 - 2011 - 2014 - 2015 Same instructions as usual: Copy the E-2C aircraft folder content to your game E-2C aircraft folder. Copy the E-2C decals folder content to your game E-2C decals folder. Open the E-2C.ini and edit the file by adding the lines from the E-2C.ini in this file (replace the XXX by number in sequence). Credits: Thanks to Thirdwire for creating the Strike Fighters series. Thanks to paulopanz for providing the E-2C model. Thanks to pappychksix for providing the wonderful E-2C Hi-Rez Skins. Myself for the decals (all done by me). Happy flights! Mario C. Frenchie1977 Submitter 1977Frenchie Submitted 03/09/2018 Category Other Origin  
  13. 1 point
    I've place New Jersey close in to the coast of Lebanon in the past and have seen it engage shore targets like armour and AAA units with both guns and Tomahawks.
  14. 1 point
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  16. 1 point
    the pilot zip seems to be corrupted or something; WinRar gives me the following message "the archive is either in unknown format or damged" thanks for trying, anyway! kjakker's seems to be working now. A little repainting to remove the USAF helmet tag, and we're golden!
  17. 1 point
    Hunter FGA.9 - No.8 Squadron
  18. 1 point
  19. 1 point
    When you simultaneously rammed two enemy airplanes and are still alive, remember - this is the time for a BAIL OUT! Laughing out loud :) The screenshot has been edited with Adobe Photoshop CS6. Unexpected turn, right?
  20. 1 point
    F-84I - Second Suez War of 1958
  21. 1 point
  22. 1 point
    McDonnell Douglas F-110E Phantom - 555th Tactical Fighter Squadron, Udorn RTAFB, Thailand, 1975
  23. 1 point
  24. 1 point
  25. 1 point


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