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Showing most liked content on 04/24/2018 in all areas
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5 pointsFMs now tweaked for the flyable airships R23 and Zepp L32, will include them with a ver. 9.5 of the FM update pack. They float nicely now but rough maneuvers should be avoided, otherwise structural damage is possible. They float and descend more gradually now with power off, and can also take damage from flak more easily. Some pics below of a Camel attack and mishap on a Zepp, also the results of an airship duel. Also included a couple of pics. from the May 1915 edition of 'Flight Magazine'...those early Zepps are likely the LZ 29 types (or earlier) but noticeable is that they were more susceptible to attack and damage than initially assumed - at least the earlier variants. The Q and P variants don't show up until 1916 - the ones we have for FE2 are likely based on those slightly later ones. Have tweaked specs. to historical as much as possible...detailed info. will follow in the latest update pack. Von S
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2 pointsWell this is interesting. Not to mention name any other AF flying Vipers and Rooks (F-16, Su-25) http://www.thedrive.com/the-war-zone/20330/iraqs-an-32-cargo-planes-turned-bombers-flew-nearly-twice-as-many-strikes-as-its-f-16s
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1 pointa site that banned me and wont accept any more requests for membership.thank you so much for bringing up a painful subject, and while youre at it, just give me a nice papercut and pour some lemon juice in it why dont you
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1 pointVery interesting and your adherence to historical specification is commendable, VonS! Kudos to Geezer for his superb model re-design capabilities, as well! I'm sure I speak for the community when I express my appreciation and thanks for your hard work and diligence in improving FE2 to the best flight simulator it can be! In the text above you mention an upcoming Version 9.5 of your FM updates - is there an ETA for it being released?
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1 pointAs for having ineffective countermeasures due to designing them to decoy your own guidance systems, this has been a problem for a long time. From the loss of Gary Power's U-2 to the SA-2 to the present, countermeasures have sometimes not only been ineffective, but acted like beacons. I can say from personal experience that this extends down to submarines, sonar, and torpedoes. The cure to the problem is to acquire functional examples of the enemies weapons complete with manuals. Thanks to India natively speaking English, we have some great manuals on Soviet hardware properly translated to English.
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1 pointAgainst the backdrop of anti-Russian statements in Armenia, Russian troops decided to aggravate the situation in Ukraine and acted as an iron march near Shirokine village! But today is not 2014! The neo communists were stunned by the surprise: NATO troops and ... and FLYING CROCODILES !!!!!!!
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1 pointWell, since no one has given the obvious answer, I guess it's up to me.. I do hear that capun does custom work for 65 USD an hour .... ducks and runs .....................
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1 pointSomeone on forum before already posted ...I will pay xxx amount for this and that. Encourage people with your offer...then you will see. You know - guys here are modeling after work, on their free time....for free. It is not a full-time job and only gratitude is hurray and thanks from CA users. That is why some models are uploaded here after many months....years. So guess even if He or She will start working on Su tomorrow it might take more than 2 weeks to complete work. So you have to make it clear...I need model in xxx day willing to pay yyy pesos.
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1 pointFortunately, in this particular accident the pilot did safely eject and survive. Aircraft was BuNo 145357 (AB-212), pilot was Lt Jg Terry Kryway. There's a short explanation here: http://www.crusader.gaetanmarie.com/articles/hardlanding/ahardlanding.htm, also a listing over at Joe Baugher (http://www.joebaugher.com/navy_serials/thirdseries18.html).
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1 pointHello Geezer! Fast first test from an all new fresh FE2 install (W10/GTX1070): very beautiful stuff!!! Raw screenshots, very immersive! Coupi
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1 pointThe following entries should be tweaked in the environmentsystem.ini file to get sky colors you like Geezer - this of course also depends a lot on the gamma/color settings chosen for a monitor (I tend to run mine slightly darker...around 2.2 for gamma). [Day] SunHeight=0.240 SunBrightness=1.00 SunLightLevel=0.99 SunRadiance=0.00 TwilightLensFlare=0.0 SunColor=0.680,0.694,0.641 AmbientColor=0.340,0.340,0.375 SkyColor=0.200,0.506,0.804 <---------- tweak to suit preference, this is for skies around noon, early afternoon HorizonColor=0.839,0.89,0.945 FogColor=0.839,0.89,0.945 SunSpecularColor=0.810,0.762,0.740 HDRSunColor=1.000,1.000,1.000 LightSrcModifier=1.0 [Day1] SunHeight=0.150 SunBrightness=1.00 SunLightLevel=0.95 SunRadiance=0.00 TwilightLensFlare=0.0 SunColor=0.555,0.560,0.538 AmbientColor=0.330,0.330,0.365 SkyColor=0.216,0.447,0.745 <---------- tweak to preference, this one is for late afternoon skies HorizonColor=0.839,0.89,0.945 FogColor=0.839,0.89,0.945 SunSpecularColor=0.810,0.762,0.740 HDRSunColor=1.000,1.000,0.900 LightSrcModifier=1.1 [Twilight1] SunHeight=0.008 SunBrightness=0.20 SunLightLevel=0.80 SunRadiance=0.10 TwilightLensFlare=1.0 SunColor=0.980,0.490,0.220 AmbientColor=0.201,0.201,0.214 SkyColor=0.408,0.455,0.490 <---------- tweak to preference, this is for very late afternoon skies HorizonColor=0.422,0.218,0.084 FogColor=0.422,0.218,0.084 SunSpecularColor=0.980,0.490,0.220 HDRSunColor=1.000,0.500,0.250 LightSrcModifier=2.5 [Twilight2] SunHeight=-0.080 SunBrightness=0.00 SunLightLevel=0.35 SunRadiance=0.10 TwilightLensFlare=0.0 SunColor=0.436,0.363,0.170 AmbientColor=0.146,0.156,0.185 SkyColor=0.278,0.282,0.353 <---------- tweak to preference, this is for early evening skies HorizonColor=0.220,0.150,0.200 FogColor=0.220,0.150,0.200 SunSpecularColor=0.436,0.363,0.170 HDRSunColor=0.436,0.363,0.170 LightSrcModifier=4.0 [Night] SunHeight=-0.170 SunBrightness=0.00 SunLightLevel=0.00 SunRadiance=0.0 TwilightLensFlare=0.0 SunColor=0.0000,0.000,0.000 AmbientColor=0.05,0.05,0.05 SkyColor=0.001,0.001,0.001 <---------- for night sky, tweak to preference HorizonColor=0.001,0.001,0.001 FogColor=0.001,0.001,0.001 SunSpecularColor=0.0000,0.000,0.000 HDRSunColor=0.0000,0.000,0.000 LightSrcModifier=4.0 Settings above are the ones I use in my environsys ini files. Below is the highalt sky section - I tweaked this section more to get slightly bluer, less purple high-alt skies. [HighAlt] HighAltColorStart=25000.0 <---------- this is in meters //previously 9500.0 HighAltColorEnd=80000.0 <---------- in meters again //previously 25000.0 HighAltSkyColor=0.162,0.380,0.564 <---------- tweak to preference for high-alt sky HighAltHorizonColor=0.439,0.59,0.745 <---------- tweak to preference, sets the high-band horizon panel colors //r value at 0.639 previously for more purple HighAltFogColor=0.509,0.60,0.805 <---------- self-expanatory, sets color of horizon fog at higher alts and when viewed from higher alts, tweak to taste //r value at 0.709 previously for more purple SunLightModifier=1.1 AmbientModifier=0.1 SpecularModifier=1.25 Again, settings above are the latest ones that I use, should work well for monitors using a gamma from about 1.9 to 2.2 (I tend to avoid the default gamma of 1.7-1.8 that's typical on Mac systems....too bright for my tastes, especially for simulators, photos, etc.). If you're running FE2 on Windows, your gamma is probably closer to the 1.9-2.0 range anyway. Obligatory screenies below. Von S
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1 pointOn a whim, I dropped Jan Tuma's snow art into gterl's Italy map. Despite a few rough edges, the combination of art, map, and VonS' atmospherics looks pretty good for a 1999 game engine.
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1 pointLovely stuff, VonS. I really look forward to your update! Does anyone know where the sky color can be adjusted? Its a bit too saturated - vivid - on my rig, but VonS' clouds look great.
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1 pointHad a nice early morning offensive patrol today, set to April of 1918, in the middle-east theater, with the latest atmospheric tweaks and smoke effects in use. Also tweaked is the missioncontrol.ini file now, and it's been giving me much smaller numbers of aircraft overall in the skies, in single missions (as realistic for some of these obscure WW1 theaters) - will roll those tweaks into a ver. 9.5 of the FM update pack as well. Happy flying, Von S
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