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  1. 6 points
  2. 4 points
  3. 4 points
    And 'mixed' formation ;-)
  4. 4 points
  5. 3 points
  6. 3 points
  7. 2 points
    Slightly OT but I'm back flying FE2 after a bit of a gap and still rate it alongside WoFF...if you take the mods into account, in particular the fact that with the aircraft now available, FE/FE2 leaves very little to be desired in terms of planeset...apart from an AW FK8 and a 1918 German general-purpose two-seater like an LVG C.VI or Albatros C.X/XII. More planes are promised for WoFF UE but I doubt they will ever come close to FE for the Western Front, let alone other theatres. For must-have mods, if interested in the Western Front, I would include the A Team Skunkworks. Modders who host their creations here at CombatAce have made better BE series planes. Halberstadt and Fokker D-types and there's now Geezer's Pfalz D.III; but as well as many other useful gap-fillers like the Pfalz D.XII, FE8 and SSW D.III, the A Team have the Pup, Strutter, Dolphin, Brisfit and FE2, all really must-haves for 1917-18. You do need to be patient and respect their rules to get access. Where else but in FE/FE2 will you see sights like these: For me the feeling of flight, combined with the stall indications, and the air-to-air combat, is actually significantly better than WoFF, on balance. Also better is the implementation of Flak/Archie. Not only can you see the guns firing (and strafe them if you feel bold!) but their activity is a vastly better indication of the presence of other aircraft - this is a big plus for FE. The one thing I think is significantly worse in FE2 is the way enemy aircraft will follow you down and home, in packs to boot. If there was an AI or campaign mission tweak that would reduce this significantly - even a kludge of some description - well that would be top of my improvements list for this excellent and abiding sim
  8. 2 points
    West of the Suez Canal on July 1970 EW Radars detected low altitude intruders. Fire control radar started tracking... In range... PUCK! V-601P 5V27 follows the engagement path... Missile gets closer and closer... Missile on channel 1 exploded and the aircraft was just hit. After that the intruder turned back and left the area.
  9. 1 point

    Version 2.0.0

    2,291 downloads

    AV-8B Harrier II Night Attack. This is my humble rework of old AV-8B. Basic modding skills are required to run this mod. (copy/paste, mod folder structure etc.) A fake pilot is needed to run this mod. It is designed for and works only in SF2 series. Around 2 years ago - January 2016 - KillerBee approach me with the possibility of updating bobrock's harrier, and preparing Night Attack version. After some time, we had file ready for upload. Small changes here and there corrected a few things. And great skins by Killerbee. And then KillerBee disappeared from CA forum. Honestly, up to now, I have no contact with him. last - 4th May 2016. So harrier stayed on drive waiting for his comeback. But .... I couldn't resist...And iI started to mod this again. Since I had no KB skin templates I had to do all new skins...and more. So now I am here...My standard AV-8B Harrier is already available for download and now its Night Attack model. New cockpit and a whole set of new skins and decals on whole remodeled 'old' Harrier. - there is no single part of an original model that hasn't be touched/remodeled etc. First of all...If you want to count rivets...Do not. Many things could be done other way....but I did it my way. So you have to bear with it. All skins are in 4096x4096 format. So you can easily resize down. Generally, it is just a few skins. If you have problems running this in game. Resize skins to lower resolutions. Skins match VMA squadrons from early AV-8B and late AV-8B radar version. Decals are based on my and KillerBee research. All serials are correct for the Night Attack version of Harrier II. Not always (but mostly) correct for a unit/year of service etc. But as always aircraft are rotating between units so its hard to track them down really. Big Thanks to Ravenclaw - He send me file with new ALQ-164 pod. Now it is part of the upload. For some reason, I have added weapons that are present in Loadout.ini. Animations: 1= canopy open - close 4= refueling probe - beware of a speed limit 3= night vision mode - not really helping but it is there - inside and outside animation. ************************************************************************************ You can exlplore ini files for some additional features like in cockpit "FLIR" feed on HUD . AAQ-28 can be loaded only on station number 5 and centerline - in real - centerline come to use later and some units (VMAT) also moded wiring for use on other pylons. But in this mod only station 5 and 4 can carry AAQ-28. There are two stations prepared for Intrepid Tiger II pod. In future. ECM also activates RWR on digital display indicator - even if ECM pod is not loaded. If you have my AV-8B Harrier already - some files are same so simply overwrite. I think I did not put equalizer sound file now. It is same as in previous day Harrier. for proper sound work you should add these lines into soundlist.ini SoundFilexxx=xxxx SoundFileXXX=USMComm_1 SoundFileXXX=Equalizer [Equalizer] Priority=NORMAL Looped=TRUE NumBuffers=2 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=100.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [USMComm_1] Priority=NORMAL 3DSound=FALSE NumBuffers=1 Looped=TRUE FrequencyControl=FALSE ************************************************************************************ Credits. Me - whole sort of strange things - model-re-model, new cockpit, skins, decals, ini files etc. Ravenclaw - BRU-42 ITER models. ALQ-164 model, weapons. AAQ-28 Pod- I don't remember who made this model - all credits to him and thank you. 331Killerbee - ideas, good words, research primary work on skins and decals, work on ini files, loadouts, effects etc. Crusaders - help with avionics ini. Sounds taken from sources offering free sound samples. bobrock- the original first version of the standard model - Thank you and thanks to KillerBee. Thanks to a lot of people who helped me with this mod...Stratos, Crusader, Geary, gurru, Soulfreak,76.IAP-Blackbird, and others. Thank you all CA users. Yes, I know its huge - but I couldn't make it smaller. Be sure to download all parts. Enjoy. I enjoyed it much when making this pack. Expect unexpected. Report bugs. Suggest changes. Reference: AV-8 TACTICAL MANUAL NWP 3-22.5-AV8B vol.I AV-8 TACTICAL MANUAL NWP 3-22.5-AV8B vol.II NATOPS FLIGHT MANUAL NAVY MODEL AV-8B/TAV-8B 161573 AND UP AIRCRAFT NATOPS FLIGHT MANUAL A1-AV8BB-NFM-000 (June 1983) a whole bunch of marines dedicated websites - that I can't remember now. seaforces.org gonavy.jp navysite.de tailspintopics.blogspot.com Squadron Signal: 1058 Harrier in Action. Squadron Signal: No.209 AV-8 Harrier in action SAM Publications: US Marines AV-8B Harrier II Aircraft Ilustrated.Special: Harrier Harrier Inside and Out by Mark Attril ************************************************************* This is freeware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modifications, contact me first. Any persons wishing to make further modifications, MUST remember to put everyone's name in it. Bribes and donations are accepted; ************************************************************* ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* Kind regards. Jarek Hereda.
  10. 1 point

    Version 1.2

    3,059 downloads

    Wings over Korea Part 1 of 3. Part 2: http://combatace.com/files/file/15220-wings-over-korea-2-of-3/ Part 3: http://combatace.com/files/file/15587-wings-over-korea-3-of-3/ This all in one pack is a collection of all the K.A.W. mods released in the past and makes them come together into a guns only standalone dogfight theater, with a collection of 6 (+5 RedFor) campaigns. Requirements: SF2 Israel, SF2 Vietnam, SF2 Europe, July 2012 patch level or above, 6GB of HDD space. Recommended but not necessary: SF2 Expansion Pack 1, SF2 Expansion Pack 2, SF2 North Atlantic. (See install instructions step 4.) What's new in 1.2 update: Campaigns updates. Strategic node network expanded; Ground units OOB expanded; Frontline precision increased; Campaign parameters adjusted; RedFor ground war campaigns separated from BluFor campaigns using non-NA carrier stations; Reinforcement BluFor squadrons first spawn on airbases in Japan or near Pusan; Tu-2 squadrons added to Korean Air War and Stalemate '51 campaigns. New mods added. Aircraft: Tu-2S, An-2; Cockpits: F7F-3N, F-94B, F-84E&G. New sounds for all jet engined aircraft. Ini updates. Reworked FM: F-86, An-2, F-82, F-84, B-29, Mig-15; Updated cockpit avionics: Mig-15, F-84; Fixed a few CTD triggers in ground object inis. Damage modeling specific updates. Increased AI gunfire accuracy and separated into 3 categories: Radar-ranging, Gyro, Non-Gyro; AI Mig-15 cannon ranges reduced; Added new tracer smoke, tracer size reduced; Aligned gunsight reticle to trajectory convergence point; A few components durability reduced due to large volume; Jet engine durability halved to provide possibility of disabled engine due to damage; Fuel tank minimum size capped above 0.4m^3. Other misc. fixes. Authors of new mods added: Tu-2S by Cocas, Kulbit80, Baffmeister, Kesselbrut, Wrench, Jiver (from IL2 SAS) An-2 by Pasko, Diego, Wrench F7F-3N cockpit by Stary F-94B cockpit by Stary F-84E&G cockpit by Flakiten, Brain32, Stary WW2/Korea fx tests by Stary Mig-15 ADI fix by Coupi B-29 ini updates by Crusader F2H, F9F, F-80, F-84, F-86, Meteor and Mig-15 engine sounds by Jiver and Tiger33 (from IL2 SAS) Special thanks to Stary for the beautiful cockpit works; to Wrench the mod master; to Baffmeister and Fubar512 for guidance on FMs; to Nicholas Bell for game engine discoveries; and to mue for the revolutionary LODviewer and TargetAreaEditor tools. Will update promptly if I missed anyone. What's new in 1.1 update: 5 new ground war campaigns depicting different phases of the Korean War: North Korea Attacks, Race to the Yalu, Chinese Intervention, Stalemate '51, Stalemate '52. And a revised Korean Air War static campaign. All 6 campaigns are fully flyable from the red side. Added aircraft, skins and FM mods since last release and utilized in campaigns. New sounds for piston engine planes. A complete database overhaul for aircraft, ships and vehicles. Datas are attempted to fine tune to Thirdwire standards. Damage modelling has been revised for better realism and detail. Carrier battle groups now have deadly AAA. Added infantry units for ground combat. Game requirements lowered. Install instructions updated. More fixes on missing decals in campaign mode and other misc. fixes. Huge thanks to Wrench, Baffmeister and Mue (author of LODviewer), without whom the update won't be at all possible. Added mods since last release: Seafury, by Skippybing, Wrench, Baffmeister, 7eleven, PauloPanz, GregoryP, Hinchbrook, Stephan1918, KJakker, eburger. NK prop FMs for IL-10, La-11 and Yak-9, by Baffmeister. New F9F panther flight model by Baffmeister (07/21/2015 edit: dunno how I completely missed this one... sorry Baffmeister!) KAW B-29 Pack by Wrench, MontyCZ, PauloPanz, Crusader, GregroyP, Brain32, lindr2, bobrock. F-86 Fighter Bomber Units skin pack, by Wrench. SF2 Colourful Korea, by Gunrunner. AN-M65 1000lb bomb, by ravenclaw_007. C-47 21TCS skin, by Wrench. C-47 skin pack, by paulopanz, Wrench. Li-2 Pack, by paulopanz, Wrench, Kesselbrut, Kubit. SF2 Wings over Korea (KAW) HiRes hangar and loading screens, by viper63a. Razbam Banshee tweeks, by Wrench, luk1978. AD-4NL 3w pack, by Wrench, Dels, Bunyap. F4U-5 Corsair pack by TMF, Crusader, Wrench, RussoUK, CrazyHorseB34. Korean War pilot pics, by Capitaine Vengeur. Open cockpit method by Coupi. _________________________________________ Install instructions (please follow these carefully): First and foremost, be clear on what module is actually installed on your PC, and what is not. To repeat install requirements: Requirements: SF2 Israel, SF2 Vietnam, SF2 Europe, July 2012 patch level or above, 6GB of HDD space. Recommended but not necessary: SF2 Expansion Pack 1, SF2 Expansion Pack 2, SF2 North Atlantic. (See install instructions step 4.) Make sure the minimum install requirements are met, i.e. SF2I, SF2V and SF2E, otherwise problems will occur, from the minor missing aircraft and objects, to the severe game hangs / CTDs. Further if you do not have SF2Exp1, SF2Exp2 or SF2NA, extra install step 4 is needed! 1. Set up the Mod folder. a. Go to the SF2 root directory, make a copy of an .exe of choice (i.e. StrikeFighters2 Vietnam.exe), and rename it to StrikeFighters2 Korea.exe. Run it once, set game options. When setting graphics, recommend turning off shadows (Shadows: Low). Exit the game. b. Go to the generated mod folder (C:\Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Korea\), delete the objects folder. 2. Set up the Korea Terrain. a. Download Wrench’s KoreaV3 terrain here: http://combatace.com/files/file/13415-sf2-korea-terrain-v3/ b. Go to the mod folder (C:\Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Korea\), create a new folder named Terrains. c. Extract the downloaded KoreaV3.7z, cut the newly extracted Korea3 folder, paste it into the Terrains folder created above. Note, after this step, the various terrain files and textures etc. should reside in this path: C:\Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Korea\Terrains\Korea3\ 3. Set up the mod. a. Download the 3 .7z files for this pack, extract them and put the contents of the first two .7z files together (StrikeFighters2_Korea_1_of_3.7z and StrikeFighters2_Korea_2_of_3.7z). b. Cut the StrikeFighters2 Korea folder, and overwrite it over the mod folder (paste it into C:\Users\[username]\Saved Games\ThirdWire\) Note, after this step, the mod folder should be populated with the following: Campaigns, Controls, Effects, Flight, Menu, Missions, Objects, PilotData, Screenshots, Sounds, Terrains, as well as Options.ini and Version.ini. 4. Step for not having the recommended game installs. (If all three of the recommended games: SF2 Exp1, Exp2 and North Atlantic, are already installed, feel free to skip this step.) Go to the extracted contents of the third .7z file (StrikeFighters2_Korea_3_of_3.7z), and enter the folder named "No_NA_EXP1_EXP2". a. If you do not have SF2 North Atlantic, copy the contents of the folder "No NA" into your mod folder (C:\Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Korea\). b. If you do not have SF2 Expansion Pack 1, copy the contents of the folder "No EXP1" into your mod folder. c. If you do not have SF2 Expansion Pack 2, copy the contents of the folder "No EXP2" into your mod folder. 5. Mod specific .ini configs a. In your SF2 installation directory where all the game .exe resides, make a copy of StrikeFighters2 Israel.ini (or any other similar ini) and rename it StrikeFighters2 Korea.ini. Open the newly created .ini and find the following: [Directory] ... CampaignsDirectory=Campaigns ... And change it to: CampaignsDirectory=C:\Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Korea\Campaigns\ *Please do not just copy paste this line but replace [username] with whatever’s set on your PC. This step is to prevent stock campaigns from displaying which can sometimes cause problems. b. In your Mod folder (C:\Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Korea\), open up the file Options.ini, find the [instantAction] section, and replace it with the following: [instantAction] AircraftType=F-86E-10 MissionMap=Korea3 StartTime=15:30:00 StartDate=09/18/1951 StartTimeDeviation=120 TextureSet=0 NationalMarking=0 SquadronMarking=0 AircraftNumber=0 KillMarking=0 This would get InstantAction working spawning F-86s, Mig-15s etc. --- Above are essential steps. Optional steps follow. 6. Files for payware mods. Go to the extracted contents of the third .7z file, and enter the folder named "Payware Files". a. The contents in the folder "For Razbam Banshee" are for the F2H-2 aircraft sold by Razbam. If you have it, drop the contents from this folder into the mod folder (C:\Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Korea\), and then drop the .LOD files from your purchase into their corresponding paths (banshee korea.LOD, and f2h2cockpit.LOD for the cockpit). Banshees will thus fly sorties in campaigns. b. The contents in the folder "For YAP Essex" are for Carrier Pack 1 (CV-34 Oriskany and F9F) sold by Yankee Air Pirate. If you have it, drop the contents from this folder into the mod folder, and then drop Essex_Korea.LOD from your purchase into its corresponding path. Next, create a copy of the .LOD, and rename it "Essex_Korea_Col.LOD" (Without the "). This is crucial, as the game will use the collision LOD for ship deck positioning. 7. Alternate mods. Go to the extracted contents of the third .7z file (StrikeFighters2_Korea_3_of_3.7z). a. The folder "F-86 Alternate Cockpit" contains modded F-100 cockpits for use on the F-86 series. If decided to use these cockpits, use the contents in the folder "With EXP2" if SF2 Expansion Pack 2 is installed; if not, use the contents in the "NO EXP2" folder. b. The folder "F-86 Alternate Skins" contains SF1 F-86 skins adapted to SF2. And that’s it, the setup is complete. ________________________________________________ Credits: Tu-2S: Cocas, Kulbit80, Baffmeister, Kesselbrut, Wrench, Jiver (from IL2 SAS) An-2: Pasko, Diego, Wrench F7F-3N cockpit: Stary F-94B cockpit: Stary F-84E&G cockpit: Flakiten, Brain32, Stary WW2/Korea fx tests: Stary Mig-15 ADI fix: Coupi B-29 ini updates: Crusader F2H, F9F, F-80, F-84, F-86, Meteor and Mig-15 engine sounds: Jiver and Tiger33 (from IL2 SAS) Seafury: Skippybing, Wrench, Baffmeister, 7eleven, PauloPanz, GregoryP, Hinchbrook, Stephan1918, KJakker, eburger NK prop FMs for IL-10, La-11 and Yak-9: Baffmeister F9F panther flight model: Baffmeister KAW B-29 Pack: Wrench, MontyCZ, PauloPanz, Crusader, GregroyP, Brain32, lindr2, bobrock F-86 Fighter Bomber Units skin pack: Wrench F4U-5 Corsair pack: TMF, Crusader, Wrench, RussoUK, CrazyHorseB34 SF2 Colourful Korea: Gunrunner C-47 21TCS skin: Wrench C-47 skin pack: paulopanz, Wrench Li-2 Pack: paulopanz, Wrench, Kesselbrut, Kubit AN-M65: ravenclaw_007 SF2 Wings over Korea (KAW) HiRes hangar and loading screens: viper63a Razbam Banshee tweeks: Wrench, luk1978 AD-4NL 3w pack: Wrench, Dels, Bunyap Korean War pilot pics: Capitaine Vengeur Open cockpit method: Coupi YAP Essex Decals: Paulopanz F-86 Sabre/GunVal Sabre Pak: Wrench: Skins, ini Zurawski: 3D model, cockpit Fubar512: FM, sounds NDicki: SAAF Decals Brain32: cockpit Crab_02, Zurawski, Dave: RF-86F rework Pappychksix: JASDF skin and decal Wrench: USAF, ROKAF Skin and decal Russouk2004: Wing Fence FastCargo: Fakepilot Ravenclaw007: Skin template F-86 Sabre/GunVal Sabre Pak Update: Crusader F-86 120/200Gal Hi-def drop tanks: Ravenclaw007 Mig-15/Mig-15Bis_NK: Wrench: Skins, Pilot, ini Fubar512: FM, sound Stary: Cockpit Pasko: Seat Spillone104(?): VK-1 sound Mig-15/Mig-15Bis Skin pack: Paulopanz: Skins, decals, ini Stary: Cockpit Spillone104: pylons, sounds Pasko: 150 tank Gaunt, Y. Gordon: Reference F9F-2: Bobrock: 3D model, cockpit Wrench: Skins, decals, ini Spillone(?): engine sound F9F-5P Photo Panther pak: Pasko: original aircraft ChampionsVA56: skin Diego: pilot Bobrock: sounds, cockpit Wrench: ini F-80 Shooting Star pak: ErikGen: original aircraft Kesselbrut: cockpit Hgbn: skin template Diego: pilot Wrench: skin, decal, ini Baffmeister: KAW FM update F-94B Starfire: ErikGen: original aircraft Paulopanz: skin, skin template Wrench: skin, ini AD-4 Skyraider: Dels: cockpit Wrench: skin, decal, ini AD-2 Skyraider: Dels: cockpit TMF: flap/gear sound Timmy: AN/APS-4 pod Wrench: skin, decal, ini AD-4NL: Dels: cockpit Bunyap: AN/APS-31 pod Wrench: skin, decal, ini F4U/AU-1 Corsair pak: TMF/Crusader: original aircrafts Russouk2004: engine sound Wrench: skin, decal, ini Sundowner(?): skin Yak-9P: Cocas: 3D model Paulopanz: skin Baffmeister: FM Pasko: cockpit P-51D: Wrench: skin, decal, ini Baffmeister: KAW FM update F-82G pak: FastCargo: 3D model Baffmeister: FM Crisis(?): cockpit Flogger23: skin, decal Fubar512: sound Wrench: skin, decal, ini F-84E Thunderjet pak: Russouk2004: 3D model, template JSF_Aggie: skin Zurawski: cockpit Wrench: skin, decal, ini F-84E ANG Tjets skin pak: Russouk2004: 3D model, skin template Wrench: skin, decal F-84G Thunderjet pak: Russouk2004: 3D model, skin template JSF_Aggie: skin TMF: Triple rocket rack Wrench: skin, decal, ini A-26B invader pak: Timmy, Bobrock: 3D model, template Hgbn: skin Wrench: decal, ini F7F-3N: Geo: 3d model, skin TMF: cockpit Cliff11, Lex Luther, SabreDog Team, Zurawski: cockpit Cliff11: 150 drop tank Baffmeister, Cliff11, Charles: FM Wrench: assembling C-119: MontyCZ: 3d model, template, skin Soulfreak: skin Kesselbrut: cockpit Wrench: skins, decals, screens, assembling Firefly: Simon Porter: original aircraft Kesselbrut: cockpit Wrench: skin, decal, screen, ini La-11: Bunyap: 3D model, skin Kesselbrut: cockpit Wrench: decal, ini RF-51D: Wolf257, Crab_02, FastCargo: original aircraft Crisis(?): cockpit Wrench: skin, decal, assembling IL-10: Aleks: 3D model Cocas: 3D upgrading/fixing Spillone104: 3D edits, sounds Baffmeister: FM Paulopanz: skin, decal, screens Seafury: Simon Porter: original aircraft DenisOliveira: pitot Wrench: hangar FastCargo: fakepilot Derk: reference Baffmeister: KAW FM update Meteor8: Wrench: skin, decal B-29 Superfortress: MontyCZ: original aircraft Pinch: proploop sound Wrench: hangar screen Howling1: ini, sound Gen1 Sabre Skins: USAFMTL, Zurawski, Jimmy Bib Independence CVL: Yeyeye: original ship eburger68: arrestor cable fix Paulopanz: parking slots Fubar512: sounds, skin Wrench: skin Atlanta CL, Cleveland CA: Yeyeye Fletcher DD: GrinchWSLG: ship, skin, decal Hinchinbrooke: ini Typhoid, Ghost029: reference Colossus CVL: Hinchinbrooke Cavalier DD: Hinchinbrooke: original ship Wrench, Paulopanz: rework, assembling Essex edits: Paulopanz High-Res Runway Textures (rescaled): JSF_Aggie Map Counters, Pilot Pics: Capitaine Vengeur Briefing screen planning map: Wrench Original Campaign content: Edward, luk1978 And huge thanks to TK for making such a fun game.
  11. 1 point
    On last Sunday 4 russian MiG-31 fighter planes run out of fuel during a routine patrol mission. So they were forced to land on the civil airport of Ussinsk in Sibiria. The intention was to refuel the fighters at ground. But the procedures needed to much time, so that the engines were to cold for restart. Now the planes are sitting on the icy airfield and waiting for the ground crews and their starting equippment.
  12. 1 point

    Version 2.0.0

    2,441 downloads

    AV-8B Harrier II. This is my humble rework of AV-8B. Basic modding skills are required to run this mod. (copy/paste, mod folder structure etc.) It is designed for and works only in SF2 series. Around 2 years ago - January 2016 - KillerBee approach me with the possibility of updating bobrock's harrier. After some time, we had prepared the updated file ready for upload. Small changes here and there corrected few things. And great skins by Killerbee. And then KillerBee disappeared from CA forum. Honestly, up to now, I have no contact with him. last - 4th May 2016. So harrier stayed on drive waiting for his comeback. But .... I couldn't resist...And iI started to mod this again. Since I had no KB skin templates I had to do all new skins...and more. So now I am here... It ended with a new cockpit and a whole set of new skins and decals on whole remodeled 'old' Harrier. - there is no single part of an original model that hasn't be touched/remodeled etc. First of all...If you want to count rivets....Do not. Many things could be done other way....but I did it my way. So you have to bear with it. All skins are in 4096x4096 format. So you can easily resize down. If you have problems running this in game. Resize skins to lower resolutions Decals are based on my and KillerBee research. All serials are correct for the first version of Harrier II. Not always (but mostly) correct for a unit/year of service etc. Big Thanks to Ravenclaw - He send me file with new ALQ-164 pod. Now it is part of the upload. You will find separate upload soon with Operation Desert Storm skins and decals - Only units that participated in the operation. For some reason, I have added weapons that are present in Loadout.ini. Animations: 1= canopy open - close 4= refueling probe - beware of a speed limit ************************************************************************************ for proper sound work you should add these lines into soundlist.ini SoundFilexxx=xxxx SoundFileXXX=USMComm_1 SoundFileXXX=Equalizer [Equalizer] Priority=NORMAL Looped=TRUE NumBuffers=2 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=100.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [USMComm_1] Priority=NORMAL 3DSound=FALSE NumBuffers=1 Looped=TRUE FrequencyControl=FALSE ************************************************************************************ Credits. Me - whole sort of strange things - model-re-model, new cockpit, skins, decals, ini files etc. Ravenclaw - BRU-42 ITER models. ALQ-164 model, weapons. 331Killerbee - ideas, good words, research primary work on skins and decals, work on ini files, loadouts, effects etc. Crusaders - help with avionics ini. bobrock- original 3d model - Thank you and thanks to KillerBee. Sounds taken from sources offering free sound samples. Thanks to a lot of people who helped me with this mod...Stratos, Crusader, Geary, gurru, Soulfreak,76.IAP-Blackbird, and others. Thank you all CA users. Yes I know its huge - but I couldn't make it smaller. Be sure to download all 4 parts and optionally - ODS skins/decals set. Enjoy. I enjoyed it much when making this pack. Expect unexpected. Report bugs. Suggest changes. Reference: AV-8 TACTICAL MANUAL NWP 3-22.5-AV8B vol.I AV-8 TACTICAL MANUAL NWP 3-22.5-AV8B vol.II NATOPS FLIGHT MANUAL NAVY MODEL AV-8B/TAV-8B 161573 AND UP AIRCRAFT NATOPS FLIGHT MANUAL A1-AV8BB-NFM-000 (June 1983) a whole bunch of marines dedicated websites - that I can't remember now. seaforces.org gonavy.jp navysite.de tailspintopics.blogspot.com Squadron Signal: 1058 Harrier in Action. Squadron Signal: No.209 AV-8 Harrier in action SAM Publications: US Marines AV-8B Harrier II Aircraft Ilustrated.Special: Harrier Harrier Inside and Out by Mark Attril ************************************************************* This is freeware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modifications, contact me first. Any persons wishing to make further modifications, MUST remember to put everyone's name in it. Bribes and donations are accepted; ************************************************************* ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* Kind regards. Jarek Hereda.
  13. 1 point
    View File AV-8B Harrier II Night Attack - SF2. ver.2019 AV-8B Harrier II Night Attack. This is my humble rework of old AV-8B. Basic modding skills are required to run this mod. (copy/paste, mod folder structure etc.) A fake pilot is needed to run this mod. It is designed for and works only in SF2 series. Around 2 years ago - January 2016 - KillerBee approach me with the possibility of updating bobrock's harrier, and preparing Night Attack version. After some time, we had file ready for upload. Small changes here and there corrected a few things. And great skins by Killerbee. And then KillerBee disappeared from CA forum. Honestly, up to now, I have no contact with him. last - 4th May 2016. So harrier stayed on drive waiting for his comeback. But .... I couldn't resist...And iI started to mod this again. Since I had no KB skin templates I had to do all new skins...and more. So now I am here...My standard AV-8B Harrier is already available for download and now its Night Attack model. New cockpit and a whole set of new skins and decals on whole remodeled 'old' Harrier. - there is no single part of an original model that hasn't be touched/remodeled etc. First of all...If you want to count rivets...Do not. Many things could be done other way....but I did it my way. So you have to bear with it. All skins are in 4096x4096 format. So you can easily resize down. Generally, it is just a few skins. If you have problems running this in game. Resize skins to lower resolutions. Skins match VMA squadrons from early AV-8B and late AV-8B radar version. Decals are based on my and KillerBee research. All serials are correct for the Night Attack version of Harrier II. Not always (but mostly) correct for a unit/year of service etc. But as always aircraft are rotating between units so its hard to track them down really. Big Thanks to Ravenclaw - He send me file with new ALQ-164 pod. Now it is part of the upload. For some reason, I have added weapons that are present in Loadout.ini. Animations: 1= canopy open - close 4= refueling probe - beware of a speed limit 3= night vision mode - not really helping but it is there - inside and outside animation. ************************************************************************************ You can exlplore ini files for some additional features like in cockpit "FLIR" feed on HUD . AAQ-28 can be loaded only on station number 5 and centerline - in real - centerline come to use later and some units (VMAT) also moded wiring for use on other pylons. But in this mod only station 5 and 4 can carry AAQ-28. There are two stations prepared for Intrepid Tiger II pod. In future. ECM also activates RWR on digital display indicator - even if ECM pod is not loaded. If you have my AV-8B Harrier already - some files are same so simply overwrite. I think I did not put equalizer sound file now. It is same as in previous day Harrier. for proper sound work you should add these lines into soundlist.ini SoundFilexxx=xxxx SoundFileXXX=USMComm_1 SoundFileXXX=Equalizer [Equalizer] Priority=NORMAL Looped=TRUE NumBuffers=2 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=100.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [USMComm_1] Priority=NORMAL 3DSound=FALSE NumBuffers=1 Looped=TRUE FrequencyControl=FALSE ************************************************************************************ Credits. Me - whole sort of strange things - model-re-model, new cockpit, skins, decals, ini files etc. Ravenclaw - BRU-42 ITER models. ALQ-164 model, weapons. AAQ-28 Pod- I don't remember who made this model - all credits to him and thank you. 331Killerbee - ideas, good words, research primary work on skins and decals, work on ini files, loadouts, effects etc. Crusaders - help with avionics ini. Sounds taken from sources offering free sound samples. bobrock- the original first version of the standard model - Thank you and thanks to KillerBee. Thanks to a lot of people who helped me with this mod...Stratos, Crusader, Geary, gurru, Soulfreak,76.IAP-Blackbird, and others. Thank you all CA users. Yes, I know its huge - but I couldn't make it smaller. Be sure to download all parts. Enjoy. I enjoyed it much when making this pack. Expect unexpected. Report bugs. Suggest changes. Reference: AV-8 TACTICAL MANUAL NWP 3-22.5-AV8B vol.I AV-8 TACTICAL MANUAL NWP 3-22.5-AV8B vol.II NATOPS FLIGHT MANUAL NAVY MODEL AV-8B/TAV-8B 161573 AND UP AIRCRAFT NATOPS FLIGHT MANUAL A1-AV8BB-NFM-000 (June 1983) a whole bunch of marines dedicated websites - that I can't remember now. seaforces.org gonavy.jp navysite.de tailspintopics.blogspot.com Squadron Signal: 1058 Harrier in Action. Squadron Signal: No.209 AV-8 Harrier in action SAM Publications: US Marines AV-8B Harrier II Aircraft Ilustrated.Special: Harrier Harrier Inside and Out by Mark Attril ************************************************************* This is freeware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modifications, contact me first. Any persons wishing to make further modifications, MUST remember to put everyone's name in it. Bribes and donations are accepted; ************************************************************* ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* Kind regards. Jarek Hereda. Submitter yakarov79 Submitted 11/22/2018 Category AV-8  
  14. 1 point
    Personally speaking, I always have my default setting to start on runway, dont see the point of starting mid flight , kind of defeats the object of the sim somewhat ( in my opinion , not everyone elses mind you ) the only time I would see the benefit of starting in the air is if you are doing a quick mission/dogfight , and if you just want to fur ball and not fly..........but I'm an opinionated git so sorry to stick my oar in lol.
  15. 1 point
    An excellent idea - the formation.ini file should be located in the Flight folder of the FE2 user directory. It's worth checking into. Below are the entries I usually use for mid-war congestion (from my ver. 9.5 FM update pack). Worth toggling are the formation styles under the fighter and bomber entries, to see if it improves results when starting missions in-air. Von S ----- [FormationType001] Name=Fighter BaseLevel=2 Level[01].Name=Squadron Level[01].Size=3 Level[01].Formation[01]=Squadron_LeftEchelon <----- try replacing this one with another type of formation Level[01].Formation[02]=Squadron_RightEchelon Level[01].Formation[03]=Squadron_Trail Level[01].Formation[04]=Squadron_Wall Level[02].Name=Flight Level[02].Size=2 Level[02].Formation[01]=Flight_LeftEchelon Level[02].Formation[02]=Flight_RightEchelon Level[02].Formation[03]=Flight_Trail Level[02].Formation[04]=Flight_Wall Level[03].Name=Element Level[03].Size=2 [FormationType002] Name=Bomber BaseLevel=2 Level[01].Name=Squadron Level[01].Size=3 Level[01].Formation[01]=Squadron_Javelin <----- also try replacing this one with something else Level[02].Name=Flight Level[02].Size=2 Level[02].Formation[01]=Flight_Vee
  16. 1 point
    hope you all are enjoying this fourth Thursday in November
  17. 1 point
    Sukhoi Su-29 'Fishpan-A'
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  19. 1 point
  20. 1 point
    not saying she's old but... You've been..................
  21. 1 point
    Trailing was picked off of AvWeb's Flash e-zine this morning: The Naval Air Station at Belle Chase regularly uses New Iberia, LA (KARA) as a refueling stop. I was flying my Piper PA‑32 into KARA to get fuel for myself and contacted the Tower. Tower: “Piper Three Five Eight One Whiskey, enter a left base for Runway 34. You are following two F‑18s on a 15‑mile final.” I saw the jets and could tell that if I kept my current speed I would be close to their jet wash. Me: “Eight One Whiskey, left base for 34, slowing down for the F‑18s.” F‑18 pilot: “In your dreams.”
  22. 1 point
  23. 1 point

    Version 1.0.0

    125 downloads

    This is a tutorial which I made long time ago for a friend who had installed SF2 and wanted to play multiple campaigns. Since he didn't know how to create mod folders he requested some help and that's the reason I made it. There's a related post at SF2 Knowledge Base which can be found here: https://combatace.com/forums/topic/62302-what-is-the-mod-folder/ However this tutorial is far more instructive since it was made for people who are unaware of how to install mods. I decided to upload it since it might be useful for begginers.
  24. 1 point
    You'll find the same question, with answers here.
  25. 1 point
    I would like to recommend this get added to the KB (unless it's already there and I missed it). I've seen a lot of posts here and at other sites lately asking about this... In Strike Fighters Project 1 and the other “1st Gen” games in the TW series (Wings Over Vietnam, Wings Over Europe, Wings Over Israel), any mods or addons were dropped into their respective folders in the game’s main install directory. That is no longer the case with the “2nd Gen” games (Strike Fighters 2, SF2V, SF2E, SF2I and SF2NA). Any mods or addons you download for the 2nd Gen games will most likely include a reference to a “mod” folder somewhere in the readme, where the user is supposed to put the downloaded files. However, there is no folder (nor should one be created) called “Mods”. The following is to help you understand what the “mod folder” is really referring to. When a 2nd Gen game is first installed, the game needs to be run at least once so that the game can create the “mod folder”. After the first time you run the game, a set of directories will be created in one of two locations, depending on whether you’re running XP or Vista/Win7. Assuming you ran the .exe for Strike Fighters 2, the directories created are as follows: WinXP: C:\Documents and Settings\<username>\My Documents\ThirdWire\StrikeFighters2\Effects C:\Documents and Settings\<username>\My Documents \ThirdWire\StrikeFighters2\Sounds C:\Documents and Settings\<username>\My Documents \ThirdWire\StrikeFighters2\Objects\Decals C:\Documents and Settings\<username>\My Documents \ThirdWire\StrikeFighters2\Objects\Pilots C:\Documents and Settings\<username>\My Documents \ThirdWire\StrikeFighters2\Objects\Weapons Vista/Win7 C:\Users\<username>\Saved Games\ThirdWire\StrikeFighters2\Effects C:\Users\<username>\Saved Games\ThirdWire\StrikeFighters2\Sounds C:\Users\<username>\Saved Games\ThirdWire\StrikeFighters2\Objects\Decals C:\Users\<username>\Saved Games\ThirdWire\StrikeFighters2\Objects\Pilots C:\Users\<username>\Saved Games\ThirdWire\StrikeFighters2\Objects\Weapons So, most of the time, the term “Mod(s) Folder” is referring to the “StrikeFighters2” directory in the example above. When you run the game, the game will look here for any files or addons first before pulling files from the main install directory. If you ran Strike Fighters 2: Vietnam, the directory would be “StrikeFighters2 Vietnam”. If you ran Strike Fighters 2: Europe, the directory would be “StrikeFighters2 Europe”. Etc, etc… An addon or mod will usually have Effects, Objects, Campaigns, Terrains (etc..) folders contained within the zip file that are supposed to be dropped into your “Mods Folder”. You would drop those files into the StrikeFighters2 folder (in the example above) and allow to overwrite when asked. Notice that some folders are not created when the game is run the first time, and you may be required to create those folders first yourself. Prime examples being …\StrikeFighters2\Terrains and …\StrikeFighters2\Campaigns. There are too many to list all of them, but you get the idea. If the readme tells you to drop something into a directory that isn’t already there, make sure you’re looking for the right thing and that it really is missing, and then just create it yourself. Now, there are some more advanced applications of this, where you can create duplicate game installs and mod folders, or you can even change the location of your mod folder. More advanced stuff is covered here: http://combatace.com...knowledge-base/ And in this sub-forum, which can easily be missed: http://combatace.com...knowledge-base/ I recommend becoming familiar with the basic “Mod Folder” concept I went over above before diving into the more advanced stuff.


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