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Showing most liked content on 12/18/2018 in all areas
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6 points
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4 pointsThe designation AGM-65H was assigned to AGM-65B/D missiles upgraded with the new CCD seeker , the AGM-65K is an AGM-65G upgraded with the CCD seeker. At least 1200, but possibly up to 2500, AGM-65G rounds are planned for conversion to AGM-65K standard. The CATM-65H and CATM-65K are the captive-carry training versions of the AGM-65H/K the CCD seeker section for both versions are the same and named HK-2 here is a renamed AGM-65B , this AGM-65B was renamed to AGM-65H and changed to an CCD seeker at Ramstein AB , the missile in your picture above is a AGM-65D with CCD seeker renamed to AGM-65H
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4 points
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2 points
Version 1.0.0
149 downloads
Hello and thank you for downloading my work. What's included: all my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required. Installation: Copy all the files to Terrains folder and the falowing to _TYPES.ini file [TargetTypeXXX] Name=AB_Radar FullName=AB_Radar ModelName=GK_AB_Radar.LOD TargetType=RADAR ActiveYear=1960 TargetValue=200 UseGroundObject=FALSE DamagePoint=1.0 ArmorValue=0.0 ArmorType=0 RepairRate=0.555 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=6000.0 DamagedModel= DestroyedEffect=SmallFire DestroyedModel=GK_Radar-Destroyed.LOD SecondaryEffect=SmallExplosionEffect SecondaryChance=50 AnimationID=1 AnimationTime=2.0 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: GKABS for creating the model and the skins Credit goes to: https://www.textures.com as a use a lot of their photos to create the skins. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. If you need any assistance please contact me at gkabs@gkabs.net -
2 pointsSand Island, Midway Atoll Green Island, Kure Atoll Pearl & Hermes Atoll
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2 points
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1 pointI was watching some videos on public domain about the Air Force personnels who help loading weapons for some training sorties.. The Maverick missiles appear to be some newer variants that I haven't seen before (through any media). Funny thing is that they have mixed colors Olive Drab for the motors while some plain White ,some Grey (like the 65F) What are those models ??
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1 pointSince Ojcar has made a new FM for the Polish Anatra DS, I have updated the Russian and Austrian versions as well. I took the opportunity to make some improvements to the wings and other details of both planes. And the Austrian version got a new cockpit with German gauges and gun. Both planes have new LODs, but the skins Eugene2 has made recently for the Anatra DS will still work. My thanks to Ojcar for making a new FM that has better handling for the plane and better take offs. https://combatace.com/files/file/12396-anatra-ds-anasal/ https://combatace.com/files/file/13014-anatra-ci/
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1 pointWe should have 'Combat Ace Color Standard' long ago. usually, am using hex values from this page -> https://www.e-paint.co.uk/Federal_standard_595_colour_chart.asp
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1 pointParticularly like that Yugoslavian skin! ALMOST as nice as a Big Ack... :)
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1 pointNice one Mate !!! still working on the skins, had a few computer issues and my vid card has died, so saving for a new one, then I can get back to it
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1 pointView File Airbase radar Hello and thank you for downloading my work. What's included: all my file should include the Strike Fighters 2 Series game file (.old) and the texture required. Installation: Copy all the files to Terrains folder and the falowing to _TYPES.ini file [TargetTypeXXX] Name=AB_Radar FullName=AB_Radar ModelName=GK_AB_Radar.LOD TargetType=RADAR ActiveYear=1960 TargetValue=200 UseGroundObject=FALSE DamagePoint=1.0 ArmorValue=0.0 ArmorType=0 RepairRate=0.555 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=6000.0 DamagedModel= DestroyedEffect=SmallFire DestroyedModel=GK_Radar-Destroyed.LOD SecondaryEffect=SmallExplosionEffect SecondaryChance=50 AnimationID=1 AnimationTime=2.0 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: GKABS for creating the model and the skins Credit goes to : https://www.textures.com as a use a lot of their photos to create the skins. And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game. If you need any assistance please contact me at gkabs@gkabs.net Submitter GKABS Submitted 12/18/2018 Category Structures
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1 pointThank you, gentlemen, for your kind words. Just completed the work on the airbase radar, is fully animated and it has a destroyed model as requested. Please if you see anything that needs fixing please don’t hesitate to let me know and I’ll do my best to fix it. I hope you enjoy it as much as I enjoyed creating it
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1 pointNot as much can be said about Stephen's customers, as we don't pay him very well. Not this one anyway!
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1 pointI really enjoy it! Thanks for the hard work and dedication. Cheers!!
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1 pointStephen1918: I gotta tell you, this is some pretty extraordinary customer service! Thanks yet again for your amazing contributions to the FE and FE2 community.
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1 pointWhen I was uploading the Anatras, I noticed that the Aviatik-Berg D.I's didn't have any screenshots, so I uploaded some pictures for them. They are showing up as updated files, but there is really nothing new there.
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1 pointYeah it's all very well playing individual missions - and because there's a good range of them, you can get a good experience of playing the Battle just from them - but I never got into the wargame side. Now, having managed and enjoyed doing just that for Steel Amor - Blaze of War (a 'tanksim inside a wargame') the Win 10 Alt+X CTD is hampering me from finally doing the same for BoB :( Still, CTDs are hitting me well under half the time at time at the moment, and I've had a good run with none for a while, including the squadron takeoff mission illustrated above. And PieceofCake is having a similar run in the RAF campaign, after letting it fast forward from 20 to 21 July. And I'm waiting for confirmation that Whirlybird's Mega [mission] pack is compatible with BDG 2.13; the former includes scripted mission mini campaigns, so the glass of ale is sort of half full; so onward and upward, chaps!
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1 point
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1 point
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1 point
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1 pointI've asked a friend, Logan aka "Laszlo" , to help me in a case, where i know, there are guys out there, who are far better than me. He said yes, and he suffered under my constant, questions, chats, and messages. but the result and work he put into this, is great! The attention to detail is high! This is still WIP but it is far better than i ever could produce. Im happy to show you those first pics. Our plan is to provide pits up the the M series WIP Su-17 Fitter B
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1 pointView File Concrete Blocks Hello and thank you for downloading my work. What's included: all my file should include the Strike Fighters 2 Series game file (.old) and the texture required. Installation: Copy all the files to Terrains folder and the falowing to _TYPES.ini file [TargetTypeXXX] Name=Concrete Blocks FullName=4 Concrete Blocks ModelName=GK-Concrete-4Blocks.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 [TargetTypeXXX] Name=Concrete Block FullName=Concrete Block ModelName=GK-Concrete-Block.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 If you need any further help please read the knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: GKABS for creating the model and the skins Credit goes to https://www.textures.com as a use a lot of their photos to create the skins. And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game. If you need any assistance please contact me at gkabs@gkabs.net Submitter GKABS Submitted 12/12/2018 Category Structures
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1 pointView File Blast Shield Hello and thank you for downloading my work. What's included: all my file should include the Strike Fighters 2 Series game file (.old) and the texture required. Installation: Copy all the files to Terrains folder and add the following lines to _TYPES.ini file [TargetTypeXXX] Name=Blast Shield-4NL FullName=Blast Shield-4NL ModelName=GK-Blast-Shield-4NL.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 [TargetTypeXXX] Name=Blast Shield-4WL FullName=Blast Shield-4WL ModelName=GK-Blast-Shield-4WL.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 [TargetTypeXXX] Name=Blast Shield-NL FullName=Blast Shield-NL ModelName=GK-Blast-Shield-NL.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 [TargetTypeXXX] Name=Blast Shield-WL FullName=Blast Shield-WL ModelName=GK-Blast-Shield-WL.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 If you need any further help please read the knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: GKABS for creating the model and the skins Credit goes to : https://www.textures.com as a use a lot of their photos to create the skins. And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game. If you need any assistance please contact me at gkabs@gkabs.net Submitter GKABS Submitted 12/10/2018 Category Structures
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1 point
Version 1.0.0
396 downloads
Kuril Islands 1.0 ***************************************************** This terrain is written for SF2. +++++++++++++++++++++++++++++++++++++++++ I. Short description: This terrain covers the Kurils islands, a small group of islands which were conquered by the soviets in September 1945 from Japan. There is also a small part of the japanese island of Hokkaido. This terrain is made for carrier ops in primary. You may fly ground based planes too. There are two small japanese airfields and 3 soviet airfields. The soviets deployed an aray of SAM sites over the islands of Kunashir and Iturup. To run this terrain you need SF2NA and one of these: SF2I or SF2E. ++++++++++++++++++++++++++++++++++++++++++++++++ II. INSTALLATION: Unzip all files into your saved game folder ...ThirdWire\StrikeFighters2NorthAtlantic /terrain folder. Because IcelandNA terrain does not include all neccessary objects to run this terrain properly you need to link it to an other terrains CAT file. From stock the terrain is prepared to link with SF2 Israel If you dont have SF2I you must open the file kurilen.ini with Windows notepad editor. Look for the lines: CatFile=..\IsraelME\IsraelME.cat //CatFile=..\GermanyCE\GermanyCE.cat //CatFile=..\VIETNAMSEA\VietnamSEA.cat //CatFile=..\Desert\Desert.cat Add // in front of CatFile=..\IsraelME\IsraelME.cat to switch ot off. Then remove // at one of the other lines. Which you should remove depends on which SF2 game you still have installed side by side with SF2 North Atlantic. Save it. Thats it. ++++++++++++++++++++++++++++++++++++++++++++++++++ III. Credits. The TOD's, what means the trees and autogenerated houses on the map, are mostly taken from various tilesets made by Stary. The SAM protection walls are taken from Pureblues AirfieldDevKit. They were originaly made by Sundowner. The basic files for the taxiways, parking areas and quais are made by ErikGen. I hope i have not forgotten someone. . ++++++++++++++++++++++++++++++++++++++++++++++++ IV. This Terrain is Freeware. Commercial use is not allowed. +++++++++++++++++++++++++++++++++++++++++++++++++ V. For remarks, comments, bugs, etc please use CombatAce forum or send me a PM. Hope you enjoy it. Michael (Gepard) Made in Germany 18 November 2018 -
1 pointThanks mate! I'll give it a try. In the meantime, I've nearly finished a Belgian Br19 (Ecole d’aéronautique). Just need to do some decals for the "Br19A2B2" and aircraft numbers for the tail.
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