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Showing most liked content on 01/03/2019 in all areas

  1. 6 points
  2. 5 points
    Love those old postcards with imitations of the Bleriot XI, Crawford - happy new year to you as well! Von S
  3. 4 points
    Just started Working on BTR-50.
  4. 4 points
    Mig-21SM Cockpit view... can you spot the other aircraft?
  5. 3 points
    I finally come to grips with a classic, and realise what all the fuss is about! For some reason, train simulators do not make good subjects for combat reports. Though getting into them at last has been a lot of fun, which together with stuff outside of sim-land have kept me from doing more than very casual air combat simming...until now. Hence the long gap in mission reports here at CombatAce. For World War 1, I'm back with First Eagles 2, not least for its combination of good looks, very wide scope when modded, many very good features, and being fast to get back into, thanks to some of those aformentioned good features. For World War 2, it was time for something I hadn't seriously tried before...which applies to more than it should of the titles I've accumulated over the years, the good, the not-so-good and the relatively awful - anyone else remember Nations - Fighter Command? Nice planeset, pity about the flight models...and a few other details. The recent launch of OBD's follow-on to Wings over Flanders Fields, namely the first installment of Wings over the Reich, got me interested anew in one of my pet subjects of many years, the Battle of Britain. But not sadly in WotR, due to issues like very small German raids, limited comms including little or nothing from ground controllers (big raids and ground control should really be de rigeur for any self-respecting simulation of the Battle) and various lesser niggles, like some unmilitary scripting of what R/T traffic there is. I still have European Air War on my system but while it covers the Battle, it's only fired up for very occasional nostalgia trips, these days. I actually moderately enjoyed the Warbirds-based History Channel Battle of Britain - ok it's not one of the greats, but as well as flying a reasonably historical mission-set campaign in many BoB types, you can shoot at the ones with crosses from a destroyer's Oerlikon Gun.... And of course, I have played some missions from the Battle in modded Il-2 '46, this one being from the Spitfire Scramble campaign... But I have so far not invested in IL-2 Cliffs of Dover, with its strange planeset, strange-looking landscapes and most of all, limited single player content - coupled with high system requirements for what there is So I decided it was time to make a serious effort to get into Rowan's Battle of Britain (I still have the original boxed version, printed manuals and all). Or rather its more recent incarnation, A2A formerly Shockwave's Battle of Britain II - Wings of Victory, or BoB2 to its friends - who naturally include the Battle (of Britain) Development Group, who have done a great job ironing out wrinkles and adding features in a series of patches. Despite making my own map-based Battle of Britain wargame in the 1970s, I never more than dabbled in BoB or BoB2. Not so much because of niggles like planes in close formation sort of jiggling at times, more because I wanted a conventional pilot career, not a combat sim within a wargame. Having since tried that approach with tanks in Steel Armour Blaze of War and found it not unrewarding, I decided it was time to give BoB2-WoV a serious go. And so I discovered two things. First that all the good things they say about BoB2 are true, notably that it captures the Battle like no other sim before or since. In other sims, a German raid might be a staffel, so you're fighting the Minor Skirmish of Brtiain. In BoB2, a raid is typically and realistically at least a gruppe in strength - 20-30 bombers, like these boys from I Gruppe, Kampfgeschwader 54, on their way to knock the spots off Portland Naval Dockyard, with II Gruppe for company and a large close escort of Bf110s. The latter about to be hit from behind by the Brylcreem Boys of the RAF. My second, less welcome discovery was that I'd chosen a bad time to make the first discovery - having just got a replacement PC with Windows 10, which is fine with about every other sim I've tried it with, but with which BoB2 suffers CTDs when ending a mission, and sometimes earlier. However, I have been able to play many training, historical and campaign missions up to the end, and so pleased am I with the experience that I plan a dual boot drive with Win 7. So that I can get proper debriefings and not have to re-start crashed campaign games every time I take to the air in one. And spend more time enjoying the authentic 1940s southern England landscapes and scenery, recreated with extreme attention to detail. For example the first time I saw Brighton Pier on a test flight in a Hurricane, I thought the 3d model had a problem, the pier head being unconnected with the coast. Then I remembered...they disconnected pier head from land during the invasion scare of 1940, so as not to provide the expected visitors with convenient ad hoc jetties. The graphics aren't stellar - there are no dynamic shadows for example - but they are still pretty good. What still sets BoB2's visuals apart is more of that attention to detail. For example, aircraft not only carry accurate camouflage patterns, and the proper squadron codes (JX seen above is No.1 Squadron), but Spits and Hurris have realistic variations, including different fin flashes and undersurface treatments. And the weathered Dark Earth and Dark Green 'shadow shading' RAF day fighter camouflage is to my eye more authentic than the efforts of the flashier competitors. I'm not sure how, but the rather blurry aircraft textures I recall from the first time I installed BoB2-WoV are now sharp and satisfying, complete with readable stencils. Notably, the air-to-air AI is the best (most human-like) I have ever encountered, the flight models feel good (including controls becoming heavier at high speeds). The radio traffic is simply best of breed, complete with the use of authentic radio codes and, it seems, also realistic radio voice procedure, for both sides. Planes rattle like they should when near the stall (I have in front of me a Spit Mk1 Pilot's Notes facsimilie and it describes just that '...there is a violent shudder and clattering noise throughout the aeroplane'), there are clickable cockpits if you like to fiddle with knobs, and as well as flying the four major fighters, you can also go dive-bombing in a Stuka or man and switch between nose, dorsal and ventral gun positions on the three types of German twin-engine bombers. Which is what I'm doing in the mission featured in this report - one of the included historical missions, the major Luftwaffe raid on the Filton aircraft factory near Bristol, on 25th September 1940. This caught out Fighter Command's 10 Group, who had deployed their interceptors to defend the Westland works at Yeovil, instead. As the mission intro describes, this let the attackers in unmolested and probably doomed many of the 200-plus victims who died when the raid hit its real target (my parents-to-be were in a city badly bombed by Goering's boys, and I well remember the 'bomb sites' in the streets where I was brought up, where gaps in rows of houses still marked the effects of the raids; so I don't say any of that lightly, lest anyone think otherwise). I could have opted to fly on any plane making, escorting or belatedly trying to catch the raid. But I opted to fly as an air gunner on the lead He111 of the second attacking gruppe, I/KG55. We had about fifteen aircraft - by mid September, some bomber gruppen were well below strength: the morning raid on London on Battle of Britain Day, 15th September, consisted of just 25 Dorniers which it took two gruppen to put up, an incredibly small number even allowing they were essentially lockvogel, bait to lure up 'the last fifty Spitfires'. Anyhow, here we are approaching Bristol, having just flown through a noisy but for now, ineffective flak barrage. As I was soon to find out, enjoying the ride, taking pics like a good war correspondent and actually defending my aircraft, did not mix terribly well. ...to be continued!
  6. 3 points
    That's right, "happy new year." Since this is a postcard of the beginning of the 20th century, the inscription on it was made according to the rules of Russian pre-revolutionary spelling. Taking this opportunity, once again I congratulate everyone with the new year)
  7. 3 points
    I am still tweaking colours, trying to find better balances. They are something in between Cellinsky's widesky and the stock SF2 colours. Fog colours are a real PITA to get right. My huge thanks to Cellinsky, Stary, PanamaRed, Fubar512, Brain32, ShrikeHawk, BearGryllis, Orsin, luk1978, for their respective mod works! Following screenshots are just a work in progress, not the final quality; for some reason the new night colour seems very dark on screenshot, but in-game the environment is reasonably visible. Day Sunset Dusk Night Overcast Inclement
  8. 2 points
    Lately I've been working on an environment package, which combines various mods (cellinsky's widesky, Stary's SARCASM, ShrikeHawk's Cloudscape v3, etc.) into one. The idea is to produce a realistic sky, with better colours, lens flare effects and numerous clouds. The Overcast and Inclement weather have always lacked 3d clouds, now they are present as it always should have been. I tweaked Night and High Altitude colours as well, among other little things. The authors of the various mods I've been tweaking are going to be properly credited, of course! I am still not 100% convinced about some details, but I plan to release it early 2019, together with my SF1 GUI mod I showed at another thread. Enough talking, here's some WIP shots; Clear weather Scattered weather Broken weather Overcast weather Inclement weather Night colours Space colours
  9. 2 points
  10. 2 points

    Version 1.0.0

    90 downloads

    Hello and thank you for downloading my work. What's included: all my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. Installation: Copy all the files to the Terrains folder and the following to _TYPES.ini file [TargetTypeXXX] Name=Container 4RWW FullName=Container-4Rooms-WW ModelName=GK-Container-4Room-WW.LOD TargetType=MISC ActiveYear=0 TargetValue=20 UseGroundObject=FALSE DamagePoint=10.0 ArmorValue=0.0 ArmorType=0 RepairRate=0.150 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=building1_destroyed.LOD SecondaryChance=50 SecondaryEffect=SmallExplosionEffect [TargetTypeXXX] Name=Container 7Room FullName=Container-7Room ModelName=GK-Container-7Room.LOD TargetType=MISC ActiveYear=0 TargetValue=20 UseGroundObject=FALSE DamagePoint=10.0 ArmorValue=0.0 ArmorType=0 RepairRate=0.150 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=building1_destroyed.LOD SecondaryChance=50 SecondaryEffect=SmallExplosionEffect [TargetTypeXXX] Name=Container-LRoom FullName=Container-L-Room ModelName=GK-Container-L-Room-1.LOD TargetType=MISC ActiveYear=0 TargetValue=20 UseGroundObject=FALSE DamagePoint=10.0 ArmorValue=0.0 ArmorType=0 RepairRate=0.150 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=building1_destroyed.LOD SecondaryChance=50 SecondaryEffect=SmallExplosionEffect [TargetTypeXXX] Name=Container Room FullName=Container-Room ModelName=GK-Container-Room-1.LOD TargetType=MISC ActiveYear=0 TargetValue=20 UseGroundObject=FALSE DamagePoint=10.0 ArmorValue=0.0 ArmorType=0 RepairRate=0.150 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=building1_destroyed.LOD SecondaryChance=50 SecondaryEffect=SmallExplosionEffect [TargetTypeXXX] Name=Jersey-Barriers FullName=Jersey-Barriers ModelName=GK-Jersey-Barriers.LOD TargetType=MISC ActiveYear=0 TargetValue=20 UseGroundObject=FALSE DamagePoint=10.0 ArmorValue=0.0 ArmorType=0 RepairRate=0.150 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=building1_destroyed.LOD SecondaryChance=50 SecondaryEffect=SmallExplosionEffect [TargetTypeXXX] Name=Container-7RWW FullName=Container-7Room-WW ModelName=GK-Container-7Room-WW.LOD TargetType=MISC ActiveYear=0 TargetValue=20 UseGroundObject=FALSE DamagePoint=10.0 ArmorValue=0.0 ArmorType=0 RepairRate=0.150 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=building1_destroyed.LOD SecondaryChance=50 SecondaryEffect=SmallExplosionEffect If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: GKABS for creating the model and the skins Credit goes to https://www.textures.com as a use a lot of their photos to create the skins. and daddyairplanes for sharing his photo, many thank to him. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. If you need any assistance please contact me at gkabs@gkabs.net
  11. 2 points
  12. 1 point

    Version

    2,579 downloads

    SF2 - EF-2000 Eurofighter Typhoon "BETA" Pack This aircraft is tested on Fully Merged SF2E/I/NA/V on July 2013 patch. The aircraft is to be use under the COMBATACE rules "ONLY" DO NOT VIOLATE THE RULE OR PERFORM PIRACY! First, I want to thank Bongodriever for his "superb" re-work of his EF-2000 for SF2. Despite being a "Beta" it is an exceptional aircraft. Lets hope he will finish the work someday? Also, without his work... we would of all have to wait for another talented individual to make this aircraft. Thank you very much Craig. I want to take this opportunity to dedicate this Aircraft to the following individuals: "Spinners" - I want to thank you for helping me to get started in becoming a Modder at Combatace. Even though time have past, I have not forgotten about your kindness, support, and patience in teaching me the basics. I also want to thank... "Fastcargo" "Wrench" and "Sundowner" for their early support as well. Of course, since the early days to the present. I had the pleasure of being helped by so many other great and talented people... You know who you are... Thank you all for sharing your knowledge and many other things... Now, since this is a BETA... Pretty much all deficiencies are well known. So do not make uncessary post or comments if you find an issue. Please take the time to read the "knowledge base section for SF2" to install this aircraft, as well as, to answer many questions you might have? Yes, the knowledge base section has wealth of information that answers most of your concerns or issues. Make the effort to learn it, DO NOT BE LAZY. Also, make the effort to use the search function for your concerns or issues. You will be surprised that many of topic issues have already been discussed. Lastly, the file is BIG... I did do my due diligence to make sure all is correct. But like anything in life, there is a chance that I might have miss something or made an error? Feel free to make the post if you find something that is not correct? This file contain all of the air wings and squadrons from all of the current EF-2000 user and soon to be user of the EF-2000. Instead of listing them (which is very long), look at the files and you will know who they are... With the exception of the RAF 43(F) Sqn and the 2(AC) Special markings, all of the squadrons are current or were in existence. - 43(F) squadron was suppose to be the next Typhoon squadron this year, but that was changed when 2(AC) squadron was selected instead. - 2(AC) special marking was something I just added. Note #1: Until Ravenclaw finish the KEPD-350, the GAF and the Eda will not show a stand-off weapon under the loadout for "strike". I use the KEPD_350 as a reminder for future changes on the loadout. Note #2: ONly RAF is using the swing-Role for the EF-2000. Most other nations are using the EF-2000 for Air Defense only, but are starting to use the ground attach capability. So, the loadout is not the most accurate for the various ground roles. You can change it to what ever you like. Note #3: Pirate cam will appear when you use the AA mode. With targeting pod loaded, you have to select the AG mode to use the targeting pod cam. All work are done by me with the exception of the credits given to the people below: Bongodriver - Aircraft/Seat/.LODs and most of the .INIs (with tweaks by me) ChrisBV - Pilots (I slightly modified the skin) Florian/JAT - Pilot Ravenclaw - Weapons (I modified one of the weapon to make the GBU-48B) FastCargo - Fakepilot Eagle114th - Wingtip vortex (I modified both the skakey/straight vortex effects, also can use both at the same time) Spillone104 - Engine sounds If I have forgotten anyone for their work, my apologies, and your work is being recognized and credited. Thank you for reading. I hope you will enjoy flying this aircraft. Cheers! August 09, 2015 Ace888
  13. 1 point
    Randomly came across this on a F-106 FB group page.
  14. 1 point
    Just wrote the other night a single mission of six F-2As firing ASM-3s at a Russian fleet... some fine-tuning and historical accuracy tune-ups needed.
  15. 1 point
    Quote from the original file: You will need to copy over the MH-60G LOD's from the MH-60G Pave Hawk mod. If you do not already have it, get it from the A-Team Skunkworks site.
  16. 1 point
    Both BoB and MiG Alley were monumental sims for their time despite the bugs. BoB2 ensured the game would look good enough and run well enough for many more years. Unfortunately, MiG Alley did not get the same overhaul. Kudos to Rowan for releasing the source code for both sims allowing BDG to produce patches and ultimately deliver BoB2.
  17. 1 point
    @+whiteknight06604 thnx bro I will see
  18. 1 point
    Dropped by a website I had not visited in a while, and discovered an authentic replica of the Pfalz D.VIII is nearly complete. http://www.aerodrome.se/?page_id=98#
  19. 1 point
    See attached. It is still a WIP - the artwork is far from complete and there is only one LOD. Included are the artwork templates. China CR32.rar
  20. 1 point
    Got FE2 installed and the first thing I did was run Caporreto. Absolutely gorgeous. Gterl, ya done good.
  21. 1 point
    Happy New Year ;-)
  22. 1 point
  23. 1 point
  24. 1 point


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