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Showing most liked content on 02/05/2019 in Posts

  1. 8 points
    Coming soon Tornado GR.1 in version used in Desert Storm.
  2. 5 points
  3. 5 points
    Ver. 9.7 FM update complete, now to package everything and write up the version notes, might take a couple of weeks. Have now combed over the Aviatik C.1, also the latest SAML S.2 (uploaded by Stephen yesterday) - and four different versions of the Aviatik Berg D.1 - an early 160hp variant, two versions of the mid-grade 200 hp variant, and a late 230 hp variant that also served as a test bed for the Berg D.II modification. The 230hp one is lovely...top speed around 210 kph on it. The 185hp variant was largely used for flight testing and has a similar top speed to the 200hp mount so I didn't bother with that one (I think there are enough sub-types now ). Also re-tweaked the Phonix D.IIa and went over the D.II variant as well. Pic. below is of a climbing test of the SAML S.2 - similar flying characteristics to the Aviatik C.1 but much more power and a good climb rate too. Will include a new sound to go with the Fiat engine as well. Happy flying, Von S
  4. 5 points
    Counting sheeps on Faroer islands (WIP).
  5. 4 points
  6. 3 points
    Italian IDS first 3d and weapons tests. Yup, no skin yet ;-)
  7. 3 points
    As far as i know there were never released photos of the cockpit of the Ye-152. But since the plane is a MiG-21 successor and it was build in 1961, i think you could take a cockpit of the MiG-21PF with the canopy open forward, like in MiG-21F13. Not sidewards like MiG-21MF.
  8. 3 points
    The Magic Roundabout, Messerschmitt style! A bit lower down, I notice another pair of 110s, playing follow-the-leader. So for the second time, I decide to have a pop at the number two. This time I get some good hits! I last see my target slipping seawards, trailing a distinct cloud of grey smoke. In doing all this I have lost sight of his leader, who might well have decided to repay me in kind. So I break off and put some distance between myself and the fighting. Best get clear of that, before I make my next move. It would be all to easy to pick up an unwanted companion in that confusing swarm of planes going in all directions. But not everybody is going in all directions. Several of the 110s seem to be going around in a wide ring, one astern of the other. Like they are trying to form one of those defensive circles, sometimes known as Lufberries after the US WW1 ace. John Weal, in Osprey's 110 aces book, says this was developed early on by I (Zerstorer) Gruppe, Lehrgeschwader 1 and adopted as a standard tactic well before the Battle of Britain. This ring isn't fully formed but that's what it looks like the 110s are trying to do. They seem to be spiralling downwards as they go, slipping into and out of cloud. Again, I try a bit of 'devil take the hindmost' and am surprised to find I've come out of the clouds quite close to the surface of the water, with the waves now clearly visible. The chap I'm going for breaks up and away when I cut loose, and of course I go after him, firing again as my sights come on. He's taking us both away from his friends and that's a good thing. After a few bursts, not unexpectedly, my ammo runs out! I get below the Messerschmitt's tail, out of the field of fire of his gunner, and he levels out, perhaps having lost sight of me. He'd have made a terrific target if only I had the rounds left! BoB2 retains the Rowan original cheat keys to reload, get out of a spin and levitate five hundred feet, but naturally I scorn such things. Hey, I even play with on-screen aids turned off, as you can see from the fact I don't have the little peripheral vision icons around the edges of my screenshots. Need I add that immersion-killer Youtube videos with the likes of these turned on, are a pet dislike. The Hun seems to be on his way home, so I let him go when he reaches some clouds. I break off with one eye over my shoulder, in case he changes his mind, but he doesn't. Now what to do? I'm tempted to fly home, but find I'm suffering from a heady and thoroughly dangerous sense of invincibility. I mightn't be able to knock down any of the enemy, but perhaps I can still make myself useful to the squadron, practice my air fighting technique if not my shooting, and maybe even scare off a few more Huns. So I pull up and around in a spiral climb and head back into the air above nearest fight I can make out. As you can see, this particular party is still in full swing. After a few minutes of partying happily with these people, I come out of some cloud quite low again, and see a 110 ditched on the sea. A short time after that, I find myself chasing off another solitary Messerschmitt. The fight seems to be evaporating and it's look like everyone's had enough. The R/T chatter settles down and I hear the boss order a reform. Looking around for the others, I see a group of specks to the north, heading inland and apparently closing up. This looks like 242. However, just to be sure, I call them up, only to be told that they are several miles to the west. So I bank left and go after them, heading back to Coltishall, our base in 12 Group's area of operations. When I get there, I see a squadron formed up on the grass. I land without making too many bumps in front of this audience, and turn around as I come to a stop next to them. At this point, I realise that they are in fact a different mob, engines running and looking like they're ready to be off any second. I'm suddenly glad that I didn't land directly in front of them. Code 'GN' actually belongs to 249 Squadron, home of VC winner Flying Officer JB 'Nick' Nicholson and of Pilot Officer Tom 'Ginger' Neil, whose BoB memoir, 'Gun Button to Fire', I am presently reading. Which book tells me that 249 was based further north, at Church Fenton, at this time. Their presence here at Coltishall can be explained by the fact that BoB2's campaign AI rotates squadrons into and out of quiet sectors as deemed necessary. So instead of 242 getting to watch me land, I get to watch them come in. This next screen is rather cluttered because I have opened three information windows. But it illustrates the situation at about the end of the morning's fighting. 242's Squadron Diary on the right shows that we are claiming three 110s destroyed and the same again damaged, in return for a pilot and his Hurricane lost, and three damaged. Considering we were bounced at the start, it's perhaps not too bad a result. Overall, Fighter Command losses are high and only a little lower than those we believe we've inflicted. I'll save further comment until I've covered the most recent missions I've flown in Cliffs of Dover Blitz Edition - that's up here next! ...to be continued!
  9. 3 points
    Panavia Tornado MS - 8th Tactical Fighter squadron, Japanese Air Self-Defence Force, 1986
  10. 3 points
  11. 3 points
    more F-4G testing , F-4G on a nuclear strike ( yes she can ) first go after the air defence threats , then after the target , the DSU-94/A special weapons panel ist done and working
  12. 2 points
    When I made the SAML S.2, I actually tried to convert my Aviatik C.I into A SAML. I was focused only on the small details and didn't notice the big differences. When Ojcar was making the FM, he pointed out some major problems with the fuselage and wings and sent me some reference material. But I was in a hurry to get it uploaded so I made some tweaks and uploaded the plane anyway. During the last six weeks, I have pretty much rebuilt the entire plane. Today I uploaded a a revised version with a more correct fuselage and gunner station. I have also adjusted the placement of the wings and lower wing dihedral, along with many other revisions. I also corrected two gauges in the cockpit so they now give more accurate readings. The revision has all new LODs, revised skins, revised FM, new cockpit LOD, and revised Cockpit.ini. If you are using FE2, you only need to replace the Aircraft folder, the Decals folder is the same. Thanks to Ojcar for his help and continued support. Thanks also to Crawford for reminding me.
  13. 2 points
  14. 2 points
    Nose Arts !... Every air force is deadlier with nose arts!
  15. 1 point
    Could someone provide some photos or information about the cockpit of the Russian prototype YE -152M? I could not find anything in the network Sorry my bad english
  16. 1 point
    Campaign contrasts - Battle of Britain II and Cliffs of Dover Blitz Edition For one reason or another, I've found myself running single player RAF campaigns in parallel in these two Battle of Britain sims. As indeed you may have noticed, from recent mission reports. So I thought it might be moderately amusing to describe where I've got to in each, side by side. And share some more of my thoughts - for whatever they may be worth - on their respective merits, based now on a little more than first impressions. Starting with Battle of Britain II - Wings of Victory. It's the morning of 18th July 1940. Watching 'the plot' on the campaign map, I hear the a WAAF announce that a new raid is forming, over northern France. Time acceleration automatically slows from 300x to 20x and I watch the raid's marker nudge its way north, towards the Thames Estuary. As it comes, its size is revised upwards to seventy-plus and I can see at once that its likely target is either of two convoys, one off Felixstowe, the other further north near Great Yarmouth. Both are protected by a single fighter patrol, in squadron strength, put up by the campaign AI. The raid drifts past the Felixstowe convoy and I accept AI recommendations to scramble three squadrons to intercept it. Confirmation comes that Convoy Weasel, up off Great Yarmouth, is the likely target. In the meantime, the intercepting squadrons have been tracking across from the west and Douglas Bader's 242 Squadron is the first to report spotting the bandits. BoB2 asks me if I want to fly this mission and I accept, choosing to fly as Green 3, in one of the rearmost 3-plane vics in 242. The mission loads, and I find myself in Hurricane LE-L, at just over 16,000 feet, now heading nearly due south. Up ahead is the enemy - some of them, anyway. There look to be about thirty of them. They're not contrailing, so it's hard to work out their heading. You can just about make them out, right of top centre, in the pic below. From up ahead and to my left, Douglas Bader is saying something important on the blower, but I'm more interested in what the rest of the formation is now doing. Wings are waggling nervously and I'm suddenly concerned about keeping in formation. I'm also thinking, this was supposed to be seventy plus, where are the rest of the Germans? The answer isn't long in coming. Suddenly we are swamped by a shower of Messerschmitt 110s, which fall on us from above. I pull up and around in an effort to avoid being shot down, and maybe even come around onto their tails. In doing so, I realise I'm on my own and have lost the others - in such a situation, it seems to be each man for himself. I look up briefly to see if it's clear above me, before coming back down after the 110s. I get another shock. Waves of aircraft, which could only be Huns, are sailing past up there. The lower ones might be Ju88s; the paler ones above them could be more escorts. Others again, I can only see by their contrails. Crikey!!! If only the bloody Controller had told us to put on a bit more height, we would not be in this mess, bounced by 110s with the rest of the raid now having a clear run to the convoy. We can only hope that having stripped away some of the escorts, other squadrons will manage to get the bombers before they get the ships. Did anybody buy it in that first pass? No time to worry about that now. I roll over onto my back and go down, after the Messerschmitts. ...to be continued!
  17. 1 point
    If I remember well,I tryed and resized at 1024x1024, but at end mission instead of the debriefing screen the game crashed. I'll give it another chance,your mod is a .gem. Also I build the VMA-231 skipper mount,"Shank 01", some time ago and i'll more than happy to play it ( as I done in my first attempt) !!!! My model
  18. 1 point
    View File HH-53C / CH-53C Super Jolly Green Over Europe Sikorsky CH-53C, HH-53C Super Jolly Green Giant Over Europe Ver 3.0 for SF2 This is a third party add-on of early rescue / special operations Sikorsky helicopter HH-53C and CH-53C It is designed for and works only in SF2 series. And will never work in SF1. March 2016 February 2019 ************************************************************* This is FREEWARE-DONATIONWARE and it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modifications, contact me first. Any persons wishing to make further modifications MUST remember to put everyone's name in it. Bribes and donations are accepted; ************************************************************* ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* CHANGES: I highly recommend to overwrite previous files decals/weapons/guns- or best is delete the old one and put new files. YOU NEED TO DELETE OLD AIRCRAFT FOLDERS CH-53Cand HH-53C from European pack. Many things were changed and as tested Overwriting may cause some problems...So delete old ones put new ones. The rest (except Aircraft folders) are same can be overwritten without fear...also delete old weapon: HH-53_ ALE-20 Small changes in ini files, corrections on fuel loadout, changes in cockpit ini. Small changes in skins. Also No longer fake weapon "no gun" is needed - thanks to The Trooper. He pointed small fix in data.ini. Added simple bump and specular maps. Also added damage tgas. Major changes in the cockpit - now it is much more correct. Although probably not everyone cares ore will see a difference. Anyway. ******************IMPORTANT****************** FakePilot mod needed to run this mod. As always. Standard animation commands HH-53 C: LANDING GEAR - Nose light deploy/retract at any speed. ANIMATION 1 - cargo ramp half open ANIMATION 2 - cabin windows ANIMATION 3 - wipers outside/inside ANIMATION 4 - refueling probe Hook - changes position when refueling to see the tip of the spear. rescue op: Open "bombbay" doors - cargo ramp and right side hatch/door ANIMATION 8 - Open side doors, lower jungle penetrator ANIMATION 9 - deploy PJ ANIMATION 10 - lower/raise hoist. Animation 8, 9 and 10 have a speed limit. So you can't hoist on full speed. With little practice, you can even hoover. Without fake flaps and airbrakes. Important here to control is using rudder and vector thrust control. Normally throttle vector control on 88-89 degree increase power 70% then slowly more and more, wait and it will take off. Cockpits. One cockpit for both aircrafts. Skins. All serial numbers are based on available photos and are historically correct and few versions of one unit for each helo. CH-53C 601st TASS Sembach, Germany. - early SEA and late EURO1/ hi viz painting. HH-53C 67th ARRS Woodbridge, UK. - early SEA and EURO1 camouflage scheme plus additional one grey before 67th moved to Woodbridge. Weapons. The only "offensive" weapon is left/right side gunner equipped with GAU-2 minigun. Well, it is quite a defensive weapon. CH-53C can be equipped with a refueling probe (same weapon station as in RH-53D) There is a separate weapon station called SandyStation - with allowed all sort of offensive weapons. Purpose of this station is to fly with Sandy (or any other USAF aircraft) as wingman fully loaded. Same way can be added Sandy fuel tanks. IMPORTANT - Due to tu construction of this mod, it is better to use collision and landing on NORMAL setting. On hard, you may have some complications on the airfield - especially with underslung cargo load. Pilots - best to use is OldDiego's pilots. Have fun. Edit and report bugs. Jarek Hereda. Thanks to everyone who helped me with this. daddyairplanes,331Killerbee,76.IAP-Blackbird. Thanks for all kind support. T.O. 1H-53©A-2-1 Technical Manual USAF HH-53 and CH-53 model. T.O. 1H-53(H)B-1 Flight Manual. H-53 Sea Stallion in Action Squadron/Signal Publications by C.M.Reed. hampshireairfields.co.uk gonavy.jp helis.com amarcexperience.com aerialvisuals.ca abpic.co.uk planepictures.net pavelow.us pjpararescue.blogspot.com pjsinnam.com jollygreen.info edwards.af.mil and more..... Submitter yakarov79 Submitted 03/13/2016 Category Other  
  19. 1 point
    Ain't that last bit true, and so sad too. 'They don't make 'em like that any more' isn't just nostalgia - they don't! When I get a chance, having seen Sky High's post, I'm going to make a fresh install of European Air War, get it looking like in his screenshots, and see if it can still give me half the buzz it did all those years back. EAW2 I guess we'll never see - SF2-WW2 has a promising base sim but too far to go, and my hopes that WotR would finally be that thing have been dashed by what I've seen and read about the first instalment. Perhaps when it adds more theatres, the variety will begin to outweigh the limitations I'm seeing now in the BoB phase, but they badly need bigger and tighter bomber formations, and the Jaeger operating in something more like gruppe strength by default, right now. Interaction with ground control is another sine qua non for anything that has you flying in an air defense role. CloD falls short in a lot of ways but at least it tries to do that. All the more reason I'm glad to be getting into BoB2 at long last!
  20. 1 point
    He buscado en este libro, pero ni una foto de la cabina. Estoy de acuerdo con Gepard, usa la del 21PF. I searched on this book, but not a single picture of the cockpit. I agree with Gepard, use the 21PF one.
  21. 1 point
    I haven't had BoB2 installed since I migrated to this computer to let my son have my former PC. You are making me thing about installing it again. It provides many experiences that few if any sims have ever provided.
  22. 1 point
    Tell you what @Stratos, if I find some extra time between now and 25 March upping jamming strength of the Flankers & Backfires and if time permits the ships is most definitely a feature worth researching and operationally testing. Because I gotta say just being able to lock on to and fire at Su-27s with a F-15J's radar in track-while-scan mode is arcade game stuff. Granted, the visual effects are spectacular: But it's just not the same thrill as closing within guns range:
  23. 1 point
    Thanks Geezer, I've just D/l'd this now, as if I don't already have enough trouble surviving. Anyway, I hope it's easy to install as I only have 3 braincells.
  24. 1 point
    Thanks for the info don246. Sorry for the late reply, but I've only just got a Saitek Evo Joystick - four years after posting my previous post. Unfortunately I didn't know they made two visually identical but different versions of it, and I've ended up with a no force-feedback one, for now. Anyway, I'm not sure I'll bother with ROF as I don't like paying for extras bits for a game, as far as I'm concerned it should all be on the disc, and I only play offline. I recently played FE and have WOFF/OFF3 installed. I found FE to be rather limiting with only 3 flyable planes but it was easy to use. WOFF is is much bigger, but more complicated and not quite as intuitive to set up. I was surprised to find that FE's SE5A cockpit seems a tad more realistic than the one in WOFF, eg. FE's has the "tube" gunsight thing, whereas WOFF's only has a crude cross in a circle. I'll be looking to to D/L more planes etc. for FE.
  25. 1 point
    The formation identified in the Nations.ini has to also be identified in the Formations.ini - if you replaced your Nations.ini and it's calling for "Formation.Fighter = Fighter3" then your Formations.ini needs to have a "Fighter3" defined in it. Also - depending on what Nations.ini you have, Austria-Hungary may show up as " K.u.K. Luftfahrtruppen" which is the Austrian name of their Air Service. In the Nations.ini, check the "DisplayName" line.
  26. 1 point
    Several old photos of early Morane-Saulniers above display fabric and paintwork that is a bit lighter in value (shade of gray) than normal for French "Yellow" colors. Shots below show experiments in trying to roughly match the values in an old photo.
  27. 1 point
    Surface mapping, called UVW Unwrap in 3dsMax, is probably the most tedious and exacting task of 3D model making. Yesterday, I was in the mood so I started mapping the Sopwith Triplane and M-S Type P. After thinking about Crawford's observation about inner and outer wheel surfaces, I am making space in the mapping diagram for both surfaces.
  28. 1 point
    or mosquito pit.. generally it is also a fast bomber. @UllyB keep it going. Thing is just a few modders here...and mostly lazzy ones. But seriously all of them are occupied by own projects....so convincing can be a challenge. I know someone who would do such a thing because it's fun but he is mostly into silly choppers and strange stuff...and for sure not on the red side of the game.
  29. 1 point
  30. 1 point
    Ran Into a flight of 42Sqn Phantoms on the way home
  31. 1 point
    View File Tornado GR.1A Feb 2nd 2019 ============= GR.1A version 1.00 ------------------------------- Recon version of RAF Tonka. Keys: --------- SHIFT+1 -> canopy open SHIFT+2 -> fuel probe SHIFT+3 -> weapon operator cockpit So, the most important part ... CREDITS: Fantastic five 1st. Nothing wouldn't be possible without these guyz : ------------------------------------------------------------------------------------------------------------- ravenclaw_007 - weapons, documentation, 3d lessons yakarov79 - skinning lessons, testing, damages crusader - documentation, testing, avionics, HUD, air search radar baffmeister - flight model 76_IAP - 3d lessons Then Godfather of project: ------------------------------------------ fanatic modder - testing, documentation, flight model, engine datas, inspiration And last not least .. -------------------------------- coupi - hit boxes, damages, testing, GR.1B 12sqn decals and 617 Sqn decals. viper63 - testing, skins, loading and arming screens, pilots durasoul, logan4 - help with weapons, testing florian - some parts and ideas I used in my model from his German Tornado soulfreak - 2nd Sqn camo citizen67 - AM loadouts (for later use on Italian Tonkas) svetlin - testing stratos - testing .. and all previous Tonka creators. THANK YOU ALL VERY MUCH. guuruu - all bugs *********************************************************************************************************** This is freeware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. *********************************************************************************************************** THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. *********************************************************************************************************** Have fun Wojtek Submitter guuruu Submitted 02/03/2019 Category Tornado  
  32. 1 point
    I love that type P . I love them both actually. I'll try to do some digging on the net about armament but honestly with a small baby at home time is hard to find.
  33. 1 point
    McDonnell Douglas F-4EZ Phantom - No.2 Squadron, South African Air Force, 1981 During the mid-1970's the South African Government made tentative enquiries regarding purchasing the McDonnell Douglas Phantom for the South African Air Force (SAAF) with no success but in February 1977 the incoming Democrat President of the United States, Jimmy Carter, and the South African State President Nicolaas Diederichs agreed to the purchase of 30 F-4EZ's for delivery in 1979 and these were among the very last St. Louis-built Phantoms produced. Entering service with No.2 Squadron 'The Flying Cheetahs' of the SAAF the F-4EZ's initially operated from Hoedspruit AFB before moving to Louis Trichardt AFB in early 1993. With SAAF Impalas, Buccaneers and Mirage F.1CZ's operating in the ground-attack role the Phantoms saw limited action in the Border War but at least four Angolan MiG-21's and two Mi-17 helicopters were shot down by No.2 Squadron. The surviving F-4EZ's were finally retired in 2012 when they replaced by Eurofighter Typhoons. Skin Credit: Stratos
  34. 1 point
  35. 1 point
    I'm still enjoying Gterl's Italian terrain. I've spent the last two year's pretty exclusively in Galicia; it's refreshing to fly some planes I haven't flown for a while. (Emld's Hanriot HD1, my SPAD XI, Laton's Ansaldo SVA5)
  36. 1 point
    Worked on the skin somewhat
  37. 1 point
  38. 1 point
    85% completed on the Keco A/M32C-17 Aircraft Air Conditioner for the new AB
  39. 1 point
    Thank you for your kind replies, this AB is based on this Military AB in Kuwait (with some changes that I added to my liking) My work is near the AB (Ahmad al-Jaber Air Base ). Its used by both the Kuwaiti Airforce and the US. the control tower I modeled was from the same AB
  40. 1 point
  41. 1 point


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