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Showing most liked content on 03/19/2019 in Posts

  1. 13 points
    From 1986...a T-2C Buckeye in 75th Anniversary of Naval Aviation colors....
  2. 6 points
    just something else I messing round with....it's the Fox Monter model. Also a generic-style "euro" skin. Very much still WIP, some decal placements aren't quite right. The Argentine skin could use some updating as well, as I've discovered 3 different color schemes for them!! no time set for release (need to finish the AT-26 first)
  3. 4 points
  4. 4 points
  5. 3 points
  6. 3 points
  7. 3 points
    FAP is listed in the Marcfighter's AT-26's userlist. I had found the serial numbers, can't find my notes (I know where they came from, so have to get them again!). Souli, I can't get the FSX paint kits to come down. Do you have them, and can shoot them over? (means I'll probably have to upsize the templates from 1024 to 2048 -- got lazy and just left them "as is" I don't know enough about AMI numbering & presentations, and can't find the serials (MM numbers) for their 326s. Any one that can help, that help would be greatly appreciated! for the FoxMonter, I plan to release the templates with the aircraft when ready.
  8. 3 points
    Comments: I really like this mod the skin is very accurate. Get Support: The package won't install as intended. I don't want to remove either. If people post support in comments ignore them or direct them to use the support link. I know it's a pain but I think removing functionality because people don't understand the difference between comments and support is not our best option. With a global membership lots of decisions like these are hard to make. I'll see what I can do. Thank you.
  9. 3 points
  10. 2 points
    I am a native born English speaker and could very easily make such an error, too. I wasn't laughing at your English, which is quite good, but at the fact that your little mistake, very small in itself, just happened to provide a very funny alternative meaning. 👍
  11. 2 points
    After the recent St. Patrick's Day, I added the Irish Air Corps to the nations.ini. New decals have been created, with the former roundel being used in-game before 1955, as historically accurate.
  12. 2 points
  13. 2 points
    soooo, whats your sign sorry, you gotta excuse my friend. hes not right when he doesnt eat, the big ole chow hound
  14. 1 point
    Well, Heatblur finally released the F-14B into Early Access. If you aren't familiar with DCS, you may like to know that you need to run the module in the DCS World OpenBeta, rather than the full-up version. I hadn't touched OpenBeta and only played DCS every now and again in the past, so I was glad to find that out. I'm quite impressed with the module to say the least. The Jester AI is easy as pie to interact with, making long-range engagements very straightforward. I did three sorties tonight, after a control shakeout (DCS likes to assign axes to everything!) and basic familiarization flight. The first mission I forgot to set the time to 1200 and left it on "Random". So, a pitch-black fight against a MiG-21 it was! I have the tags on, still, in part because the monitor can slip out of my glasses field of view with TrackIR, and I can at least see a little red blob against the terrain, so that helped, but it does feel like cheating and I'll be shutting it off at some point. I was able to down the Fishbed and get back to base. This is fine! No problem at all... Second fight was in Nevada doing long-range stuff to check out Phoenix. The final fight was the included "MiG-28" fight, which was a 4v2 which sees you take a catapult shot and bring the plane back to land. Because we had an E-2 in the area, we got a vector for the bandits, ROE was splash anything that went feet-wet. I still haven't figured out how to direct the wingman, so he was effectively along for the ride. At about 25NM, TWS-A selected, I loosed both AIM-54Cs at a MiG-28 a piece, both missiles tracked and splashed their targets. Next bandit I got with my second Sparrow missile. The final guy got a shot off at my wingman, but his missile took dash-2's flares. Both AIM-9 shots I took were trashed and I had to finish him off with the gun. Plenty of gas left, but now I know I've gotta put it down on the boat, and man am I glad I went straight home, because I think it took me about 10 tries to get back on deck, and that last try, let me tell you - one of those famous "we land NOW, GOD-DAMMIT!" one-wires where I just barely missed a ramp strike. Wasn't pretty and I know I damaged the plane because little holes appeared on the port-side of the nose of the model to signify that the section had taken a beating. Funny enough, in combat, I only put 6.8g on the plane! Cat on the 'Cat "Hi, there!" No kill like a GUNS kill! I think it would come as the understatement of the century to say I was anticipating this module, but I will also say that until Heatblur did their official announcement video, I had zero confidence it would ever get done. The DCS community has been burned plenty of times in the past, and HB had run into problems and setbacks of their own while in development. My mindset became: once it's on my hard drive, then I'll believe it. As videos began to roll in, however, it became more like a kid on Christmas "oh man, I can't wait." Well, now I have it, and I can share some first impressions. The model is friggin' fantastic. The level of detail on it is stunning both externally and in the cockpit. The rivet-counters will have a tough time on this one; the models are based on laser-scanned F-14s sitting in museums, and years worth of research. The sounds are also amazing, to include a lot of clickyness to the various buttons and switches in the cockpit. The view out of the cockpit is very good, as one would expect out of a bubble canopy, but not as good in the forward quarter as an airplane without the "jail bars" splitting the windscreen. That said, with TrackIR or VR, you can simply move your head a little, or lean forward or back to keep tally. You can see clear through the tails from the front seat. In this case, I just started flying through a cloud, so it's a little blurry. The Jester AI, like I mentioned earlier, is very intuitive and easy to interact with. Even without reading the manual on how to interact, I figured it out in the first combat flight I took. The single biggest thing that will take time to learn is the flight model and handling characteristics. The F-14 is truly a stick and rudder plane, and the F-14s in Strike Fighters 2 don't even come close to simulating the adverse elements of the F-14's handling, especially wing rock and control reversal. I wouldn't consider myself a contender online at the moment, and the fact that I was able to take out the AI aircraft in a gunfight at this stage is simply because they are AI. If you hop in expecting the plane to hold your hand like the F/A-18C module, you're in for a ride. It has no g-limiter, no alpha limiter, beta (yaw) limiter, etc. It's you talking directly to the control surfaces and them doing whatever the hell you tell them to, be it to your advantage or detriment. "Need to get out of the way of that missile and put the stick in your lap? Fine! 10g ain't the worst I've been through! Boot full of rudder? I'm not stopping you! Canopy jettison followed by...oh, you son of a..." In terms of overall maneuverability (sustained/instantaneous "g", roll rate, etc.) the airplane feels good. If I didn't jack it up and start rocking the wings, I was able to turn perfectly fine and loaded as much as 9.8g on the plane in one of my fights without complaint. A major saving grace against the F-5s when I got the plane out of shape is the fact that the B adds energy quick, and I was able to stabilize the plane and quickly curl inside their turns to go from defensive, to neutral, to offensive reliably and repeatedly. I actually had to get one of them off of my dead six o'clock (he shot a missile while there, but it took my flares) and was able to reverse the situation in a manner of seconds. The F110's power also gives the plane a lot of options, such as pushing the fight vertical, or un-f*cking your carrier approach when you jack it up and almost put yourself into the back of the boat for the fourth time. AoA and airspeed are very important to pay attention to, and the rudders will make or break you in a dogfight or at slow speeds. I still haven't felt out the slow speed regime intentionally yet. I have run the plane out of airspeed during some hamfisted dogfighting moments, but honestly, it recovers itself pretty quickly, and it maintains a degree of controllability even below 100KIAS, such that I was able to point the nose where I wanted with the rudders as the plane flopped over and began regaining speed. It also allows you to go to full flaps for slow-speed flight/fighting without needing to pull the aux flap circuit breaker (of the few things not [yet] modeled, one is the circuit breakers). As I build confidence, I'll start looking to test my skills against MiG-29s, Su-27s, etc., and eventually get into multiplayer, but right now, I'm still learning the thing. Overall, it's a really amazing module. Every video I've seen talking about this module says that Heatblur set a new bar for aircraft in DCS. I agree. The plane is spectacular. You'll need to put in the time to learn it, but man, is it rewarding to fly. At some point in the future, the F-14A will be released, and the package already comes with a carrier and A-6, so its steeper asking price of $79.99 gets you more than just a single jet. In my opinion, it's well worth the asking price. I'm sure that'll buff out...
  15. 1 point
    I happen to see various users post questions and ask for troubleshooting in the comments section of a mod download, instead of properly using the associated thread aka Get Support. Just a suggestion for future site updates; wouldn't it be better to remove the comments section so that users ask questions where they should? It seems there's this sort of ambiguity as to what purpose both the comments section and the thread have; to me it's actually clear, but for newcomers it isn't.
  16. 1 point
    BAC Thunderstrike GR2 - No.16 Squadron, RAF Germany, 1984
  17. 1 point
    Not requesting, simply wanted to show the cool Paraguayan Xavante!
  18. 1 point
    yes for sure looking forward to seeing this one in action
  19. 1 point
    Any ETA for the Locusta skin? Also a ODS skin and decals for the GR.1A will be welcome;I modified the ODS skin from the first GR1 release ( obviously isn't at any level of your's guys but did the trick...) A more serious one ( and decals) is nin need...
  20. 1 point
    View File Beriev A-50 Mainstay The Beriev A-50 (NATO reporting name: Mainstay) is a Soviet airborne early warning and control (AEW&C) aircraft based on the Ilyushin Il-76 transport. The existence of the A-50 was revealed to the Western Bloc in 1980 by Adolf Tolkachev.Developed to replace the Tupolev Tu-126 "Moss", the A-50 first flew in 1978. It entered service in 1984, with about 40 produced by 1992. Credits: Model: Veltro2k cockpit: Orig by DELLS or Kesselbrut ?, Mod by Wrench FM, Russian skins, screens: Wrench IAF Skin: Paulopanz Unpack and add folders as listed. CRL+O = Cargo Bay open hit+0 = Side Door open Not to be used in whole or part in anything that is payware Submitter Veltro2k Submitted 03/18/2019 Category Other  
  21. 1 point
    I have some other cockpit made the same way. No 3d work to be clear, only cosmetic. Same problem with instruments wich should in metric I think. Polikarpov I-16 MiG-3 LaGG-5 Radial Lavochkin LA-5FN/LA-7 All models available at DAT ATeam` place.
  22. 1 point
    Hello, Remember... more than 15 years ago. This beautiful SFP1 loading screen motivated me to play this game ! All credit to Thirdwire : I have tried to adapt it to the current SF2. Best regards, Coupi.
  23. 1 point
  24. 1 point
  25. 1 point
    Fiat G91R3 'Gina' - Irish Air Corps, 1966 Well, it is St. Patrick's Day!
  26. 1 point
    paulopanz's new Canberra B(I).8 bomber with a few tweaks to make it the RNZAF specific variant (ejection seat, pilot, no cannon pack, early style camo skin with white serials, Microcell rocket pods):
  27. 1 point
    This has been stuck in my head for 2 days... Badger... Badger... Mushroom Mushroom Ahhh... a Snake (Viper)
  28. 1 point
  29. 1 point
    Tornado F.3s launch for their turn in the Mach Loop... The object of the exercise is to prove that they are just at home at low level as at high altitude... It; It's a real treat for the plane spotters picnicking on the hills.... For the student out of RAF Valley who happened to be flying the wrong way down a valley, not so much... Oh sh... He climbs to altitude and heads back to base for a stiff drink and a change of underwear! And the Tornadoes are back on the deck and heading for their next waypoint...
  30. 1 point
    The Top Gear Police Department helicopter of clumsiness over the village Clarkson Hammond and May Bay (Shetland Islands). ;-)
  31. 1 point
  32. 1 point
    that pretty much matches what's on Wookiepedia


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