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Showing most liked content on 03/27/2019 in Posts

  1. 13 points
    March 27, 1999 - A group of 4 F-117A stealth aircrafts are ready for take off from Aviano to strike targets near Belgrade Usually F-117As were escorted by EA-6B Prowlers but that night wasn't the case... Due to bad weather Prowlers were grounded and F-117As were finally ordered to strike their targets without escort because their structure made enemy air defense radars very difficult to detect them Yugoslav spies acquired this critical information and transmitted it to Yugoslav Army Formation of F-117As followed the usual flight path and dropped paveways at its targets However the 3rd Battalion of the 250th Air Defense Missile Brigade of the Yugoslav Army commanded by Lt. Colonel Zoltan Dani operated S-125M Neva-M (SA-3B Goa) SAM system had relocated and had been waiting for enemy aircrafts to reach the area. Zoltan's unit successfully acquired one of the targets After some seconds the 82-0806 callsign "Vega 31" was tracked by unit's fire control radar. Missiles were ready on their launchers PUCK !!! (Launch) V-601P missile getting close... F-117A was hit and crushed shortly after. The rest is history... 20th Anniversary !!!
  2. 8 points
    Elements of CVW5 begin a series of probes of Chinese activity in the South China Sea... Running in low and fast, the plan is to get some good imagery of each island and then egress before the Chinese can react... But you know what they say about the best laid plans.... The response is swift and accurate... The flight regroups and heads for home... Is this going to escalate further???
  3. 7 points
  4. 7 points
  5. 5 points
  6. 4 points
    An article in Le Fana about SAAF Buccaneers firing AS30:
  7. 4 points
  8. 2 points
    View File Canberra B(I).56 6 refurbished B(I).6 bombers sold to Peru. Peruvian Air Force Canberras flew combat sorties against Ecuadorian positions during the Cenepa War in 1995. Peru retired its Canberras in June 2008. WHAT's IN: - A new plane - 2 new skins - Screens, decals, weapons CREDITS: - Tk/TW for basic Canberra mk.6 - Ahmed Junaid Raza for SF.1 old model weapons, pit, loads - Soulfreak for extra pylons and seat (Canberra 62) - Ludo for Templates - paulopanz for skins, decals, screens, Sf-2 edits etc. INSTALL: - Exp 2 needed - put all in main mod folder and overwrite if needed NOTE: - recon flares work like rockets - a better gunpack should be needed Enjoy @paulopanz Submitter paulopanz Submitted 03/27/2019 Category Canberra  
  9. 2 points
    Still too busy to do anything with this, maybe on the weekend. Some areas I was looking at that need edits were wing area, empty weight, and engine thrust. Not 100% sure which version of the Viper turbojet was used but anecdotal info indicates about 3500lbs ST or about 4000lbs ST, depending on source. More definitive info appreciated. Regarding the pitch up tendency, sometimes I can fix that by editing the H-Stab CL0/CLA tables at the appropriate mach number but it's a hit or miss affair. Will definitely check out all the latest updates prior to proceeding.
  10. 1 point
    The code was already there, it just had to be found and implemented. Took me a while though, :) Texture may still change. VonBeerhofen
  11. 1 point
    To add some useless Information: The first few A4D-2 (A-4B) also had no refueling probe initially and the Radar altimeter under the left outer wing (barely visible in the picture) came with the A4D-2N (A-4C).
  12. 1 point
    View File Canberra B.72 6 refurbished B.2 bombers sold to Peru. Peruvian Air Force Canberras flew combat sorties against Ecuadorian positions during the Cenepa War in 1995. Peru retired its Canberras in June 2008. WHAT's IN: - A new plane - 2 new skins - Screens, decals, weapons CREDITS: - Tk/TW for basic Canberra mk.2 - Soulfreak for extra pylons and seat (Canberra 62) - Ludo for Templates - paulopanz for skins, decals, screens, Sf-2 edits etc. INSTALL: - Exp 2 needed - put all in main mod folder and overwrite if needed Enjoy @paulopanz Submitter paulopanz Submitted 03/27/2019 Category Canberra  
  13. 1 point
    After sifting through the archive of the thirdwire forum: Third Wire.7z I found the formula for thrust computation: Thrust = Power / Velocity * Efficiency Power is dependent on throttle setting and is multiplied with the coefficient from the altitude table Efficiency is taken from the prop efficiency table With the FM set to Normal the thrust (from debug output) matches this formula exactly. But with the FM set to Hard, the thrust in game is smaller. In the forum archive there is a thread "TK, ran into a constant speed prop thrust issue" that covers this issue: From TK: and If I understand this correctly then the InducedVelocity must be added to the Velocity in the thrust formula. But in the above formula the InducedVelocity is dependent on thrust (but for the thrust calculation I need the InducedVelocity). Maybe the thrust variable in the InducedVelocity formula is different to thrust calculated by the thrust formula? Does anybody have an idea and can shed some light on this?
  14. 1 point
    The correct answer was F-4M FGR.2
  15. 1 point
    #3 A4D-1 ? If not i'm lost hehe
  16. 1 point
    A simple swap of Cl0 / Cla (Wings / Outerwings / H-Stabs) values with the MachTableDatas borrowed from another plane fixes the problem. Needs fine tuning then, but it saves a lot of time. In fact, all the original values were just too strong. And moving the horizontal stabs Xac values within the 3D model doesn't waste the whole FM, add -0.2 to each and there's no real difference. It saves a lot of time too.
  17. 1 point
    Easy! Super Mystere B.2.
  18. 1 point
  19. 1 point
    Thank you for the info. - this will save me a lot of time with my SF2 install, not having to tweak such entries if they are only cosmetic. (Makes me wonder about what other entries are only cosmetic and that I've maybe been approaching too seriously.) In terms of watts used for powerdry/powerwep values, etc., one word of advice for those tweaking FMs is to be aware that historical watt numbers for the engines don't necessarily and always translate to historical results when flying in the TW sims. At least for my WW1 tweaks package, endless testing was needed to get the models behaving historically within FE2 - although sometimes this would require unhistorical engine power numbers, or higher/lower rpm values for the props, usually a balancing act between the two, etc., and of many other factors. Theoretically, historical numbers might work well in the data inis all the time, but this would probably require entire revamps of several data inis, a very time-consuming process....touching on drag values, lift/data tables for wings and stabs, etc. My approach with the WW1 models has been to "hammer" the FMs into a shape that works well historically, based on the wonderful FM work initially done by Ojcar, TexMurphy, and others - and even then it takes at least a couple of years to comb through the data inis. The A-team data inis usually require more work...I have limited myself to touching only 5 or 6 of their WW1 aircraft. Sure wish we had some kind of program for FE2/SF2 that would "visualize" (as in a wind tunnel) what's happening when we change and crunch numbers into the data inis...would be more efficient than doing endless cycles of testing in the sim itself...but it is what it is. Happy flying, Von S
  20. 1 point
    Oh wow - very cool! Does his mean I can dream of some modder some day creating a Strike Eagle with switchable Wizzo and Pilot positions like in my beloved Janes F-15 combat sim? :-P
  21. 1 point
    In a way, it can. I have cockpit on progress with a pilot, navigator/bombardier and DSO stations to switch... Of course, you can't do much on other stations but you can seat there.
  22. 1 point
  23. 1 point
  24. 1 point
    wrong trijet Russouk. Think McDonnel Douglas, not Lockheed (although Tristars would be nice in game too) meanwhile, about 60 percent done
  25. 1 point
    Arizona Utah mountains coming soon to add to my mountains models
  26. 1 point
    STOL Airfield Mindanao Philippines
  27. 1 point
    I received the files and fixed the synching issues with the GR.1 distance lods. They all work fine now. :) Though I started to put in a few more low-poly parts for wings, droptanks and ordnance, as to make this plane a tad more framerate friendly around busy airfields.
  28. 1 point
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  30. 1 point
    617 Sqn, circa October 1990 McDonnell Douglas F-15E(UK) models in 617 Sqn colours. Known as the Strike Eagle FGR.3 in UK service, 617 Sqn is deployed to RAF Canopic near Dihmar for desert pre-deployment training prior to being sent to Operation Granby by the end of the year. However, they are called on by Dhimar to repulse a Parani incursion while conducting their work-up.
  31. 1 point
    Shiny Two Meatbox (not a euphanism)
  32. 1 point
    The PZL P.24 in the Royal Hellenic Air Force in 1941:
  33. 1 point
    The PZL P.11c's successor, the P.24E, here serving with the Romanian Air Force on the Russian Front


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