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5 pointsSir, we need to talk about your "aggressive stance" and "potentially explosive solution" to what we though was clearly a diplomatic situation................
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4 points**How to set up and use a Zeppelin** This method is the only way I've been able to use a Zeppelin in the game. This works for user controlled and AI. The game engine doesn't produce a single aircraft all the time, regardless of how I set up the Formation.INI parameters. I can set my formation or an AI to only have 1 squadron with 1 flight with 1 aircraft, which would be my plane or any other AI aircraft that uses the same Formation Parameter.It seems to work sometimes. But for what ever reason the sim will randomly add a second aircraft (wingman). So some missions my plane or the AI will be flying solo or every 2nd or third mission will have a wingman. I've tried many times to try to change this but to no avail. So, to get a specific aircraft to have its own specialized formation, lets say a Zeppelin, this is what I did: 1. In the "Flight" folder open the NATIONS.INI file and create a new nation and make sure you number it consecutively. In my case I created a nation called "GERMANY_Zeppelin". Save when done. [Nation047] Name=GERMANY_Zeppelin <----------- Add new name DisplayName=German Zeppelin Air Service Alignment=ENEMY PilotNameList=NamesGerman.lst RankList=RanksGAS.lst CallsignList= Formation.Fighter=Fighter Formation.Attack=Attack Formation.Bomber=Zeppelin <----------- add new formation name for Bomber ONLY Formation.Transport=TruckConvoy Formation.Tank=TankSpread Formation.MobileAD=AD PilotTrainingStandard=NORMAL GenderRatio=0 DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile= SpeechTextFile= Medals=MedalsGAS.ini MedalTextFile=MedalsWWI.str ActiveDate=06/30/1918 AlternateDecal=GERMANY_Zep01 <------------\ \ [Nation048] Name=GERMANY_Zep01 ------ Add these parameters for using different decals ActiveDate=03/20/1918 like the "GERMANY" nation uses. AlternateDecal=GERMANY_Zep02 / [Nation049] <------------/ Name=GERMANY_Zep02 ActiveDate=01/28/1914 2. Now in the "Flight" folder open the FORMATIONS.INI. You will have to add a few parameters to this file: 1. Create a new [FormationTypexxx] 2. Create a new [Squadron] formation style 3. Create a new [Flight] formation style add this parameter at the end of the other [FormationTypexxx] parameters. Number it correctly. [FormationType0xx] <------ Add new "Type" number Name=Zeppelin BaseLevel=2 Level[01].Name=Squadron Level[01].Size=1 Level[01].Formation[01]=Squadron_Wall_Zep <------ will be created below Level[02].Name=Flight Level[02].Size=2 Level[02].Formation[01]=Flight_Wall_Zep <------ will be created below Level[03].Name=Element Level[03].Size=1 ************* [Squadron_Wall_Zep] <------ Add this parameter down in the Squadron section after Position[01].Offset= 0, 0, 0 //Position[02].Offset= 500, 0, 0 //Position[03].Offset= 1000, 0, 0 //Position[04].Offset= 1500, 0, 0 ************* [Flight_Wall_Zep] <------ Add this parameter down at the end of the [Flight] section Position[01].Offset= 0, 0, 0 Position[02].Offset= 6550, -1000, 0 <------ Notice the far spread. this will keep the big Zeppelins far away from each other if two appear in a mission * So even though I created my formation to have 1 Squadron, 1 flight with 1 element, the game will still accasionaly produce a second aircraft. that is why I created a wide spread in the [Flight_Wall_Zep] parameter. The Zeppelins, if two appear, will be far enough apart that it will not matter if there are two of them. Give it a try and see what happens. Hope it works out for you. Enjoy! Quack74
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2 pointsin the spirit of the other themed days, post your big ones, your jumbos, anything bigger than a fighter sized breadbox. Wednesdays only (sorry bout starting so late, was at work until now
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2 pointsThis is just a fast demonstration of my idea of Hidden mountain hangars. there are three hangars and it will be connected by taxiway to the main runway. of cores, I can make the hangar in the mountain deeper and there will be a concrete tunnel to the exit with hard doors.
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2 pointsAnd if your own flight has a wingman assigned by the game engine, then go to the Roster menu where you can remove/add wingmen. Done by clicking on the respective line(s).
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2 pointsI'm doing the VNAF ones first , hopefully, then I have the French and foreign ones to do after that, I also want to look at the A-1E as well, not the Razbam ones as I dont have those, but the Crapun one, but I need to deconstruct it all and make a template for it, The Korean war ones will then hopefully happen, along with RN AEWS...........So many skins , so little time or hours in the day hahahahaha.
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Version 1.0.0
272 downloads
The Il-78 tanker was developed and designed in the Ilyushin Aviation Complex in Russia. The main reason behind its development was an expansion of the transferable fuel load of an earlier version of tanker, the Il-76. The Il-78 has a total transferable fuel load of 85,720 kilograms (188,980 lb), which includes 28,000 kilograms (62,000 lb) from a pair of 18,230-litre (4,010 imp gal; 4,820 US gal) tanks in the freight hold. In comparison, the Il-76 has a capacity of only 10,000 kilograms (22,000 lb). Credits: Model: Veltro2k cockpit: Orig by DELLS or Kesselbrut ?, Mod by Wrench FM, Russian skins, Wrench IAF Skin: Paulopanz Not to be used in whole or part in anything that is payware -
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Version 1.0.0
172 downloads
SPADS !!! A-1J Skyraiders of the US Navy Hi Rez skins To be used on the stock 3W SF2 A-1J Skyraiders Continuing my series of Skyraider skins, these ones are for late mark Spads, of the US Navy. Included are :- VA-25 "Fist of the Fleet" 2 different skins from 2 consecutive cruises the first on USS Coral Sea, and the secon on USS Midway VA-115 "Arabs" again 2 different skins, both on the same tour of duty on USS Kittyhawk, the second set are a rework of Wrench's original experimental camo scheme, again mine is not 100% accurate, but I think it conveys the general idea. Only 2 or 3 Airframes were actually painted in this scheme, but it was just easier to do all of the squadron in it, the scheme was an experiment, which was found to be non beneficial, and in fact a bit of a problem for deck crews whilst operating at night or in bad weather, so it was dropped , however it does look pretty cool, the aircraft had only very basic markings and I have tried to replicate this with these skins, the other set of "ARABS" are in the standard Grey/White scheme. VA-145 "Swordsmen" aboard USS Intrepid VA-152 "Friendlies" on the USS Oriskany and they were called the Friendlies at this time NOT the Black Aces, or the Fighting Aces, the Name is correct for the Time period, the Squadron I believe are now known as the Mavericks !! As with all my previous uploads, everything you need is in the package ( obviously you need the aircraft in the first place hahahaha ) Again I will give the Gypsies warning about the Data.ini, make sure you DO use it , or you WILL have clipping issues !!! I will also say, as mentioned my my friend Mr Wrench, these are not 100% completely new , shiny, you cant bend it, built from the ground up , skins, but rather total reworks of skins that are already available ( in most cases) Hopefully I have improved on previous and older ones, and I hope you enjoy them as much as I enjoyed doing them for you all !! All the usual shout outs ( you know who you are !! ) As always ENJOY !!!! -
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1 pointInteresting question. This is a start... https://www.vhpa.org/heliloss.pdf
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1 pointThank you @KJakker that seems pretty comprehensive. Problem is, sometimes in fighters I can't get enemy systems ID'd. See this F-35A screenshot after I installed your list: So what I have to do is check the radars of the enemy planes and ensure there is a RadarFamilyName= entry. If not, add one.
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1 pointI need to update my specs. The original Oculus Rift supported Windows 7 at release. But as they kept adding new features, Windows 7 did not support many of them. So Oculus dropped official support for Windows 7. In the mean time, I had been studying the contenders for the next generation of VR and came to realize that all future VR hardware was going to only be compatible with Windows 10. So, I bit the bullet and ran the free Windows 10 upgrade on my Windows 7 PC. I first imaged the Windows 7 installation from my 500 GB SSD to a new 1 TB SSD (the latest Samsung superfast M2 release). I then downloaded the still publicly available free Windows 10 upgrade setup from Microsoft to a USB key and ran it to upgrade to Windows 10. I am in the process of doing the same thing for my son so that he can use the old Oculus Rift with the latest features.
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1 pointView File A-1H USAF -for SF2V A-1H SPADS , HOBO'S & ZORRO'S Also known as the A-1/AD-6 Skyraider For the stock 3rd Wire SF2:V A-1H Skyraider Continuing on from my previous uploads and reworks of USN and USMC Skyraiders, I present to you, for your delectation, and enjoyment the next in my rework of our beloved mud moving , snarling, piston powered , and rather handsome USAF Versions , I have made 3 Camouflage versions of the Aircraft from the 1st SOS, 22nd SOS, and 602st SOS of the 56th Special Operations Wing . 22 SOS is in the Zorro scheme of Camo over Nite, I am aware that not all the aircraft in the Squadron were painted this way, however rather than making a split squadron, the whole load of 'em are nite unders, if ya don't like it....well tough !! 1 SOS is done in the more usual "day" scheme, but is very dirty drab and scratched up, whilst 602's airframes are reasonably clean ( for a skyraider) And a slightly lighter colour tone with the more usual Light Grey unders. I have tried to get the numbers and nose art matched up on the different squadrons airframes, and yes I am aware that some of the pilots flew on different squadrons and took their aircraft's name with them, so some of the ones I have portrayed, may appear with different tail codes etc, depending on your sources. I have pretty much reworked the camo schemes from scratch, and I hope that these beautiful aircraft meet your approval . Everything you need is in the package decals, sounds, pilots , weapons etc. etc. etc. also the Data.ini for the aircraft.........Be advised, you MUST use this Data.ini with these aircraft, firstly because I have enabled the Chaff dispensers, and secondly, it kills off the clipping issue that started me off on this project in the first instance................YOU HAVE BEEN INFORMED AND WARNED!! That I think covers it, all the usual shout outs to Wrench and Nyghtfall for their Templates, which are instrumental in these 'ere skins And to anyone else who had anything to do with the original , aircraft, cockpits, and any other stuff that I have to be politically correct about . Please feel free to leave feedback ( it is much appreciated) also if you find any glitches that may have slipped by my (cough) quality control (cough) department, please give me a shout so I can attempt to fix it. Get out there, move some mud, scare the bejesus out of the baddies in Injun country, and above all ENJOY !!! Submitter trotski00 Submitted 05/21/2019 Category A-1
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1 pointView File A-1J USN SPADS !!! A-1J Skyraiders of the US Navy Hi Rez skins To be used on the stock 3W SF2 A-1J Skyraiders Continuing my series of Skyraider skins, these ones are for late mark Spads, of the US Navy. Included are :- VA-25 "Fist of the Fleet" 2 different skins from 2 consecutive cruises the first on USS Coral Sea, and the secon on USS Midway VA-115 "Arabs" again 2 different skins, both on the same tour of duty on USS Kittyhawk, the second set are a rework of Wrench's original experimental camo scheme, again mine is not 100% accurate, but I think it conveys the general idea. Only 2 or 3 Airframes were actually painted in this scheme, but it was just easier to do all of the squadron in it, the scheme was an experiment, which was found to be non beneficial, and in fact a bit of a problem for deck crews whilst operating at night or in bad weather, so it was dropped , however it does look pretty cool, the aircraft had only very basic markings and I have tried to replicate this with these skins, the other set of "ARABS" are in the standard Grey/White scheme. VA-145 "Swordsmen" aboard USS Intrepid VA-152 "Friendlies" on the USS Oriskany and they were called the Friendlies at this time NOT the Black Aces, or the Fighting Aces, the Name is correct for the Time period, the Squadron I believe are now known as the Mavericks !! As with all my previous uploads, everything you need is in the package ( obviously you need the aircraft in the first place hahahaha ) Again I will give the Gypsies warning about the Data.ini, make sure you DO use it , or you WILL have clipping issues !!! I will also say, as mentioned my my friend Mr Wrench, these are not 100% completely new , shiny, you cant bend it, built from the ground up , skins, but rather total reworks of skins that are already available ( in most cases) Hopefully I have improved on previous and older ones, and I hope you enjoy them as much as I enjoyed doing them for you all !! All the usual shout outs ( you know who you are !! ) As always ENJOY !!!! Submitter trotski00 Submitted 05/22/2019 Category A-1
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1 point
Version 1.0.0
202 downloads
SPADS , HOBO'S & ZORRO'S Also known as the A-1/AD-6 Skyraider For the stock 3rd Wire SF2:V A-1H Skyraider Continuing on from my previous uploads and reworks of USN and USMC Skyraiders, I present to you, for your delectation, and enjoyment the next in my rework of our beloved mud moving , snarling, piston powered , and rather handsome USAF Versions , I have made 3 Camouflage versions of the Aircraft from the 1st SOS, 22nd SOS, and 602st SOS of the 56th Special Operations Wing . 22 SOS is in the Zorro scheme of Camo over Nite, I am aware that not all the aircraft in the Squadron were painted this way, however rather than making a split squadron, the whole load of 'em are nite unders, if ya don't like it....well tough !! 1 SOS is done in the more usual "day" scheme, but is very dirty drab and scratched up, whilst 602's airframes are reasonably clean ( for a skyraider) And a slightly lighter colour tone with the more usual Light Grey unders. I have tried to get the numbers and nose art matched up on the different squadrons airframes, and yes I am aware that some of the pilots flew on different squadrons and took their aircraft's name with them, so some of the ones I have portrayed, may appear with different tail codes etc, depending on your sources. I have pretty much reworked the camo schemes from scratch, and I hope that these beautiful aircraft meet your approval . Everything you need is in the package decals, sounds, pilots , weapons etc. etc. etc. also the Data.ini for the aircraft.........Be advised, you MUST use this Data.ini with these aircraft, firstly because I have enabled the Chaff dispensers, and secondly, it kills off the clipping issue that started me off on this project in the first instance................YOU HAVE BEEN INFORMED AND WARNED!! That I think covers it, all the usual shout outs to Wrench and Nyghtfall for their Templates, which are instrumental in these 'ere skins And to anyone else who had anything to do with the original , aircraft, cockpits, and any other stuff that I have to be politically correct about . Please feel free to leave feedback ( it is much appreciated) also if you find any glitches that may have slipped by my (cough) quality control (cough) department, please give me a shout so I can attempt to fix it. Get out there, move some mud, scare the bejesus out of the baddies in Injun country, and above all ENJOY !!! -
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1 pointPavel..."Fuckski Putinski.."..... Yuri..." Da,itski fuckingski freezingski comrade"
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1 point
Version 1.0.0
142 downloads
The 18 Forrest Sherman-class destroyers were the first US post-war destroyers (DD-927 to DD-930 were completed as destroyer leader configurations). Commissioned beginning in 1955, these ships served until the late 1980s. Their weaponry underwent considerable modification during their years of service. Four were converted to guided missile destroyers. This class also served as the basis for the Charles F. Adams-class guided missile destroyer. Two ships of the class have become museum ships, nine have been sunk in training exercises, and the others have been scrapped or are scheduled to be scrapped. CREDITS: - this is a SFP1 YAP ship, ported to SFP2 due Piecemeal interest (thank you mate!) so you need YAP (*) to run tihis mod, all credits to Yankee Air Pirate! INSTALL: (sorry some work to do) - extract the zip - take TurnerJoy.LOD in GroundObject/ForrestSherman folder from your Yap WoV install - make a copy calling it TurnerJoyColl.LOD - put them inside GroundObject/ForrestSherman extracted folder - put all in your main mod folder Enjoy! @paulopanz -
1 point
Version
150 downloads
Modern French SUBMARINE for Strike Fighters 2 v1.0: SF2:NA update This model is not to be used in any commercial or for-profit packages. It may, however, be used in any freeware mod. Note: The weapon systems, collision mesh, and decals have been updated for compatibility with SF2: North Atlantic and the March 2012 patch. If you have not installed/do not plan to install either, these models may not work properly. Contents: -Objects------------ LE REDOUTABLE class -Weapons--------- Installation (SF2): Simply extract each folder into the matching folders in your mod directory. .......C:\Users\ pc name.....\Saved Games\ThirdWire\StrikeFighters2 NorthAtlantic\Objects\GroundObject.... Special thanks: combatace TW Game WhiteboySamurai for help in me to get in the Modding for Ships French Member's in combatace 3D MODEL= AceSfakia TEXTURES= AceSfakia DATA.INI= AceSfakia -
1 point
Version v.1
233 downloads
Tridente-class submarine Hello my first upload after so many downloads.................. This is beta release of the Type 214 sub..or Trident... This is for sf2 with NAtlantic.....prefered.... Attention.....!!!!!..is armed with........ Harpoon missiles and they are working......!!!! unzip the file and put it in to strike fighters/........../ objects.... file directory.... Simply copy....... all the files in the respective......... directory of your game folder.... let overwrite the files..... ......................"User"\Saved Games\ThirdWire\StrikeFighters2\mod\........Object's.... include the weapons set-65 sss-4....agm-38a exocet......and the mk-38asw....with no lod's files If you don't want ...don't copy paste the file's.... ----------------------------------------------------------- credit's 3d model =Acesfakia ini.files =Acesfakia Textures =Acesfakia Weapon's=Fubar512 ------------------------------------------------------------ p.s. Legal stuff: This mod is freeware. Commercial use is not allowed. Have a good hunt ------------------------------------------------------------ The Type 214 is a diesel-electric submarine developed by Howaldtswerke-Deutsche Werft GmbH (HDW). It features diesel propulsion with an air-independent propulsion (AIP) system using Siemens polymer electrolyte membrane (PEM) hydrogen fuel cells. The Type 214 submarine is derived from the Type 212,[2] but as an export variant it lacks some of the classified technologies of its smaller predecessor most important of which is the non magnetic steel hull which makes the Type 212 submarine impossible to detect using a Magnetic Anomaly Detector. A contract to build three boats for the Hellenic Navy was signed 15 February 2000 and a fourth one was ordered in June 2002. The first boat was built at HDW in Kiel, Germany and the rest at the Hellenic Shipyards Co. in Skaramangas, Greece. The Hellenic Navy named them the Papanikolis class. Operators Greece Republic of Korea Pakistan Turkey Portugal http://en.wikipedia.org/wiki/Type_214_submarine
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