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Showing most liked content on 07/29/2019 in Posts

  1. 9 points
    If you've ever supported the When Thunder Rolled Project in anyway, first again accept my sincere appreciation and gratitude. I would ask that you please email me with your contributions list and an upcoming announcement at: admin@whenthunderrolled.com . If you're still interested in contributing in some way, we welcome and encourage you to reach out. Just to avoid any misguided speculation, this request is not implying any near-term release date. Thanks again, here's a good blast of early 2Q 2019 WTR screenies that are long overdue...hope you enjoy.
  2. 6 points
  3. 5 points
  4. 4 points
  5. 3 points
  6. 3 points
    Spitfire VIII SEAC (Stock DLC Spitfire 9C with modded tail and tail-wheel)
  7. 3 points
  8. 2 points
    There is no mission editor for 1stGens. You CAN save a mission for later replaying, but can't change anything within the game. You have to edit the .msn file with notepad.
  9. 2 points
    We have a knowledgebase for modding SF1, WOX sims. https://combatace.com/forums/forum/172-advanced-modding/ I think this will help you.
  10. 2 points
    Wrench, I am aware of the availability of that spitfire VIII. Much appreciated! Nevermind why I do what I do anyways. Amariani. This is a strange node transplant mod like Avia S-99 flaps fix. I don't know how to share it yet. In case of interest PM me for instructions. Screenshot thread, sorry I am not home yet to grab one... Fixed! (Waterworld - Dryland oil refinery - Strike)
  11. 2 points
    "The War At Home" (I really tried to make Skyhawks vs. Flankers as anything but a Russian rout of the Kiwis... but that seems impossible.)
  12. 2 points
    been looking at the base IA-63a. I gotta say ...this thing is fucked up 6 ways from Sunday. Almost had the drift fixed, but then it came back. Gonna have to start over. FM in SF2 is a total joke; definately not generating enough lift, cockpit position is all fouled up; NO min/max extensions or hit boxes existing ... what a mess! and it's one of the butt-fugliest things I've ever seen. The proportions don't even look right. I'll fiddle with it some tommorrow, and let you know. In honesty, it may not be worth spending the time on. But I'm too stupid to be anything but stubborn
  13. 2 points
    I guess people are no longer looking in the downloads sections?? We have a real Mk.VIII, for a long time
  14. 2 points
    The Died!!!!!!! YES! Would you mind inserting a couple of guys I knew back when I was in the Air Force? They pulled maybe the most legendary flight line prank of all time. You can see them here, but I wouldn't recommend looking at them at work, they are picture of a dude in his underwear
  15. 2 points
    Yea real pity. This small, dirty, but highly moddable game is still one of the best simulators ever.
  16. 2 points
  17. 2 points
    Fail Safe, 1964. I don't think there's any need for captions
  18. 2 points
  19. 2 points
  20. 2 points
    Julhelm's Frisbee from the RSR mod with my new paintjob.
  21. 2 points
  22. 1 point
    View File T-67 main battle tank T-67 main battle tank (standard tank) (What if) ************************************************************* This mod is made for SF2. ---------------------------------------------------------- I. History What if the soviets would have introduced the Object 167 into service? Object 167 was the successor of the T-62 (object 166) with a new suspension system (was later used on T-72) and a new turbo diesel engine with 700 hp instead 580 hp in T-62. Top speed of the tank was 65 km/h on road, 40 cross country. Range around 450 km. So it was comparable with a Leopard 1 tank, but had a much better armour. There were some versions of object 167. One with gas turbine (helicopter engine), one with 100mm gun D-54TS (comparable with britisch L-7 gun) and one with 115mm smoothbore gun and ATGM Maljutka (AT-2 Sagger) The T-67, i present you here, is the version of object 167 with the D-54TS 100 mm gun. ----------------------------------------------------------------------- II. CREDITS: The LOD file is made: ~~~~~~~~~~ by TK The skin based on: ~~~~~~~~~~~~~ TK's stock skin, modified by me. Implementation of tactical numbers and insignias on the turret are mady by me. The data.ini is made : ~~~~~~~~~~~~~~~~ by TK and modded by me ---------------------------------------------------------- III. INSTALLATION: -Unzip the folders into your object folder ---------------------------------------------------------- IV. For remarks, comments, bugs, etc please use the forum or send me a PM. ------------------------------------------------------------- V. The T-67 are FREEWARE. COMMERCIAL USE IS NOT ALLOWED! The additionally parts are NOT FREEWARE. Please check the readme of that files. ------------------------------------------------------ Hope you enjoy it. Michael (Gepard) Made in Germany July 2019 Submitter Gepard Submitted 07/29/2019 Category Ground Object Mods  
  23. 1 point
    Oh....And I hear you on the too stupid to be anything than stubborn....must be a trait common amongst this community I reckon !! most of us have OCD, and are a little bit insane ........
  24. 1 point
    Well @JamesWilson you customize the single mission. Look for the pen on the screen. I would recommend being patient with yourself. Learning how to build single missions takes time...
  25. 1 point
  26. 1 point
    I rather like these two... ive got literally 100`s of mig 21 profiles ive meant to do lol
  27. 1 point
    Hello, I would like to share with you what I have been using to make my first airbase, its Open street map. using the OSM you can get all the information anyone needs for any AB it will give you the runway length and name number etc. or the taxiway or building too. I thought this will be something nice to share with you. https://www.openstreetmap.org
  28. 1 point
    First to strike, first to fight!
  29. 1 point
  30. 1 point
  31. 1 point
    coincidence ? lol Ive found my carrier borne seafang Mk31 model....
  32. 1 point
    Just a small update with all the military hangars setup for testing.
  33. 1 point
    Cast thine eyes directly up above, the answer you seek resides there
  34. 1 point
    sound like early onset "driving Miss Daisy disease" (also Gen1) check that the right and left sides (wings, stabs, etc) have the "same" statements, double check landing gear, rolling radui, stuff like that. I remember a partial cure, but can't remember what it was. Sometimes it's caused by the modeler when they "mirror" the sides to their opposites (right to left, or left to right) when building the model in MAX. Are both planes still here in the Downloads section? Maybe I can cast my gaze in their general direction? EDIT: can't seem to find them! Can I get the links?
  35. 1 point
    Courtesy of AvWeb, detailed video with pretty impressive ending...
  36. 1 point
    You can simply edit the INSIGNIA001.tga file in order to have your own Mercenary decal in place of the original. There's no need to add an additional nation, as that would require more work to get it properly working. I have released a mod package with new nations, some fixes to the countries' services and a new, generic Mercenary insignia. Feel free to edit the one included in it: https://combatace.com/files/file/16986-nations-medals-expansion/
  37. 1 point
  38. 1 point
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  40. 1 point
  41. 1 point
    Some mission pak testing screenies that don't fit into a themed day...
  42. 1 point
  43. 1 point
    Another Mustang? Yep...in silver...
  44. 1 point
  45. 1 point
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  48. 1 point
  49. 1 point
    Philippine OV-10D encounters ground resupply moving toward a heavily guarded area but is run off before the reconnaissance mission is complete. Bad weather hampers the recon effort as well. A week later on a clear day an MQ-9 takes off from an undisclosed location in the southern Philippines My oh my,,,what is that below
  50. 1 point


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