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Showing most liked content on 10/22/2019 in all areas
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6 pointsSAC Twilight....Having some SAC-Styled fun!!!! Look Ma...no nukes!!!! Time to go...........
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5 pointsNice one! I'm really looking forward to that (and maybe new models of some other variants aswell). I once started a TA-4F in blender, but since I lack the skills, I could not proceed very well. If you're interested I can send, what I have...maybe it can save you some time.
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5 pointsMight need to re-work the MiG21 aluminum next. This guy needed a polishing after this.
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5 points
Version 1.0.0
53 downloads
Three vehicles which modders can add to airfields using the target.ini. I have included the data for the types.ini in the download. Ambulance - based on the 1932 Ford Model A panel truck. Starter Truck - based on the Soviet AS-1 starter truck, which was a Soviet built version of the Ford Model A. Crash Response Truck - loosely based on a variety of WW2 era RAF crash trucks. Each truck has a high and low poly LOD as well as a destroyed version. I have organized everything into folders for convenience, but you'll need to take them out of the folders when you install them. -
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3 pointsFirst of all Kev I want to thank you for doing an aircraft that I have hundreds of hours in, B-52 SN 1013 (Real TA), one of the more risque nose art selections that could be found at KI Sawyer if you went to the Charlie ramp about 1990. The 644th BMS took great pride in maintaining and flying these aging (even back then) jets. It's been ages since I have seen it, as all the beautiful nose art was simply painted over with gunship grey when SAC went to ACC in 1992. But we did fly that very hull number in the final SAC bomb comp in 1992 and scored in the top three for the Air Force, so it had a great "last hurrah".. Here is another nose art that was probably the most popular and talked about at KIS during that period, "Bridesmaid Becky", and the story behind it (a certain aircrew member was trying to woo a distant lover he met at … you guessed it … a wedding)..
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2 points
Version 1.0.0
510 downloads
SAC Twilight B-52G/H Skinpack and Upgrade Package This is a package that adds several historical skins with nose arts to the B-52G_89 and B-52H_88 aircraft. Several skins also include my skin as tga method to allow several camo schemes in one skin. It also upgrades the weapons loadouts and data.ini's for better historical accuracy Included - B-52G_89 and B-52H_88 aircraft with new loading screens, data ini, loadout ini, historical serials and nose arts - weapons including a new B28FI_350 nuclear bomb and upgraded data inis for others - effects and sounds for aircraft and weapons Installation unzip package, put into mod folder, allow overwrites for items that you already have AIRCRAFT NOTES several skins have tga based skin to represent SIOP mod, Strategic, and all grey camo. this leads to the decal folder being large (over 3.5GB). B28 NOTES the B28FI weapon included is to represent a laydown delivered weapon. it should not be released lower than 1600 ft AGL and slower than 515kts. the B28RI weapon should not be released lower than 6000ft AGL. not responsible for fragging is these guidelines are not met. Credits daddyairplanes - much ini work, tga work, hours of research, and minor tweeks to base skins wpnssgt - original model Dels - cockpit russouk2004 - model for B28 family of weapons KJakker - data.ini edit assist,cockpit revisions, countermeasure strength, revised weapons (ODS contributor) yakarov79 - ini edit assistance(weapons grouping)(ODS G contributor) spillone104 - model for Hound Dog pylon(ODS contributor) baffmiester - technical assitance with FM Third Wire - for the original game Test Team - Nightshade/PR, Stratos, allenjb42, EricJ, Sheriff00 Reserch Sources Painted Ladies: Modern Military Aircraft Nose Art and Unusual Markings by Randy Walker More Painted Ladies by Randy Walker B-52 Aging BUFFs Youthful Crews by Rene Francillion and Peter Lewis image searches on Google, Pinterest and Facebook Huge Thank You to the FaceBook B-52 Stratofortress group as a whole. This group is predominantly BUFF veterans, and was a tremendous help to finding out a lot of information on BUFF markings, loadouts, and operations in the late 1980s. special mention goes out to Jay Scales, Andrew Ferguson, John Mueller, Anthony Spencer I hope you enjoy this mod Kevin Unruh aka daddyaiplanes -
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2 pointsThis is will be the destroyed model for the terminal. I hope you will like it. More work need to be done to the texture mapping
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2 pointsHawker P1211 Royal Navy Version.... Hook,wingfold,refuel probe. no chute(RAF has) still testing and finishing templates...
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1 pointThis bit of info might be of interest for all aircraft modders out there. I was testing the upcoming F-22 Raptor addon placed in my custom mod folder, and its custom aircraft sounds were played correctly. However, after placing the complete addon package inside a clean SF2 mod folder, the F-22's sounds ceased to be played accordingly (I mean, you hear some sounds, but they are nothing like they should be). After much investigation, it turns out this is due to the fact that my custom mod folder contained higher quality sound replacements for the stock SF2 sounds, such as JetBurner.wav, JetEngine.wav, Flaps.wav, Gear.wav, etc. It seems the game requires that a plane's custom sounds, such as F22Engine.wav and F22Gear.wav, match the same quality of the stock ones, JetEngine.wav and Gear.wav, for them to be played correctly. That is, if JetBurner.wav is 22050 Hz Mono (it is so in stock SF2, but a custom mod available here provides 44100 Hz replacements for all stock sounds: https://combatace.com/forums/topic/72280-strike-fighters-2-sounds/?tab=comments#comment-569500), F22Burner.wav must be 22050 Hz Mono as well, otherwise it won't be played as it is. Since I am using the mod linked above, my F-22 sounds with a frequency of 44100 Hz are played correctly. Without the higher quality replacement of stock sounds, as provided by that mod, I would have to degrade the quality of my sounds to the lower frequency of stock SF2 sounds. All of this info applies regardless if you're using a custom soundlist.ini, so take this into consideration when releasing aircraft mods. I don't want to degrade my F-22 sounds to 22050 Hz or even 11025 Hz in some cases, so I will provide the few needed replacements of stock sounds from that mod.
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1 pointThis is my first test to crate a destroyed gate using Fracture Voronoi script http://www.scriptspot.com/3ds-max/scr... and 3d max 2009 rigid body collection function
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1 pointPretty sure this is covered in our ever ignored Knowledge Base (tm) AI planes made user flyable will always be rewritten back to AI-only as a matter of course when the game starts. You just simply have to make the main ini (ie: MiG-21MF.ini) read only. Of course, that is after adding all the cockpit bits and listing the inis..OTH, you won't be able to add any further skins to it, as it can't write to a read only (duh!)
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1 pointView File Spanish Civil War, Airfield Vehicles Three vehicles which modders can add to airfields using the target.ini. I have included the data for the types.ini in the download. Ambulance - based on the 1932 Ford Model A panel truck. Starter Truck - based on the Soviet AS-1 starter truck, which was a Soviet built version of the Ford Model A. Crash Response Truck - loosely based on a variety of WW2 era RAF crash trucks. Each truck has a high and low poly LOD as well as a destroyed version. I have organized everything into folders for convenience, but you'll need to take them out of the folders when you install them. Submitter Stephen1918 Submitted 10/21/2019 Category First Eagles - Golden Era - Object Mods
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1 pointFor a starter........... https://weaponsandwarfare.com/2018/04/22/french-air-war-over-indochina/ https://weaponsandwarfare.com/2015/11/29/french-air-force-1946-1954-vietnam/ https://weaponsandwarfare.com/2017/08/30/frances-indochina-expeditionary-force/
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1 pointHard to believe, that after 10 years there is to me still something worth a download for the F-4 Phantom But I did... and I am having some fun with it. Thank you!
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1 pointNope new installs will wipe it clean. there's a section about it in the Knowledge base. Condensed down: rename ALL mod folders (ie: xStrikeFighters2) uninstall all previous versions of the game. really run the installer for each (ALL) this must be done for all game exes, AND any DLCs start each game individually, to allow the engine to build the seperate mod folders Then, you can copy/paste any and all mods from your 'backed up' mods folders to the new ones. if you've done it right, all should work (excepting perhaps, the campaign cusomizer, unless it IS the July 2013 version. if not, you'll have to get the latest/last one)
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1 pointChivalry? To kill a man, then make a ritual out of saluting him - that's hypocrisy. They kill me, I don't want anyone to salute. ..... They probably won't
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