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Showing most liked content on 12/14/2019 in all areas

  1. 4 points
  2. 3 points
    one project wraps up another one begins meanwhile, is a string of B61s across a truck park excessive? gotta scoot. theres a dozen Floggers out there pissed off. something bout their airbase being a dump target for the other dozen B61s hey look! Strategic (Euro1) camo works well in urban environments (thats the MiG that was closest to me and had me locked on. 10000 pts to the one that can find me in the last screenshot. but i know i aint gettin them points)
  3. 3 points
    The Russian Kuznetsov was built by an Ukrainian ship builder and they built two hulls for the Soviet Union. The Kuznetsov flag ship and its sister ship the Varyag. During the build of the Varyag the Soviet Union collapses and the Varyag remained in the Ukraine for a decade before being purchased by a prominent business man Xu Zengping. The Ukrainian ship builder was prohibited by the Russian government from selling the hull for military use but along comes Xu Zengping who told the Ukrainian ship builder he wanted it as a floating casino. Xu went so far as to obtain a gambling license and shell company out of Macau. That license subsequently was revoked the day the Varyag was delivered to China. There's some controversy over the engine technology being installed on the ship and Xu claimed the ship came with the engines intact and all the blueprints, Russia for obvious reasons denies this. The result left Russia now extremely unhappy with the Ukrainian ship builder, a wealthy Ukrainian company, and China who just purchased their first aircraft carrier through a shell man. You can imagine how high the emotions were running during that time and it's no wonder why Russia is now at war with Ukraine and annexed Crimea. The newly formed Russia was in no position to do anything about the sale militarily especially so soon after the Soviet Union collapse but one thing was clear, China now had it's first aircraft carrier which saved them an estimated 15 years in research and development. The Soviet Union contracted, Ukrainian built, aircraft carrier hull Varyag sat mid production for a decade. Sold, it immediately entered the Chinese Navy and was commissioned the Liaoning. The scandal is still a fresh wound to Russia but with the Kuznetsov's service history the egg might be on China's face for purchasing such a floating turd. The one thing that is clear is that the Kuznetsov class aircraft carrier is generations behind in development compared to the new Ford class carrier being floated by the US. The threads that weave bind us all.
  4. 3 points
  5. 2 points
  6. 2 points
  7. 2 points
  8. 2 points
    Another update. I had to change the blueprint as the first one didn't have a good scale.
  9. 2 points
    Improving the skin, and putting the proper pilot. Next step, the decals.
  10. 2 points
  11. 1 point
    Hello, I saw something that looks like being an omission of a file in the ODS mod, having the effect that pilot ranks for French fliers aren't displayed, the debrief and roster screens only either show a three-digit-number (102 IIRC) or display "<unknown>" (without quotation marks). The "NATIONS.INI" contains this in the part that I think is relevant: [Nation009] Name=France DisplayName=French Armée de l'Air Alignment=FRIENDLY PilotNameList=NamesFrench.lst RankList=RANKS_FR_AdA.LST CallsignList=CallsignsUS.lst This RANKS_FR_AdA.LST file is nowhere to be found in the ODS folder. An other "modern times" mod, where I can and did fly for the frenchies, "Operation Darius", simply refers to US ranks for them. Is there somewhere such a already compiled list for French ranks available for download? (Mod used with a fully merged install including SF2NA, patch Jul. 2013) Regards, Uhu
  12. 1 point
    This ship was built by ukrainians, what means it is rubbish. ;-)
  13. 1 point
    Yeah, Wrench is using the stock tileset and is expanding it with new tiles and TODs. I'd use Green Hell 2 and create the needed tiles for it. Let's wait for Wrench to finalize his work first. I'd really like to help with my expertise, you guys got me interested in the scenario. The Vietnam terrain needs an overhaul in general (higher resolution heightmap, more accurate target locations, and so on...).
  14. 1 point
    View File CF-100 MK-4B NORAD 1958 SKINS Additional CF-100 MK-4B NORAD skins for 1958-1962 ERA. INSTALLATION: Add the skin folders to the CF-100_Mk4B[NORAD] aircraft folder. 419,423,440 and 445 squadrons were in Europe during this time frame so they aren't included in this North American pack. CREDITS: 1977Frenchie Submitter baffmeister Submitted 12/13/2019 Category Other Origin  
  15. 1 point
  16. 1 point
    Here's an update on the project. I have been dealing with an issue about GPS-guided EOGB not working on racks, and initially I had resorted to use GPS-guided EOGR, so the bomb would actually be a an air-to-ground missile. However, that makes the AI crazy sometimes (flying towards the ground and crash). Not only that, there's a severe lack of avionics for all GPS-guided weapons in SF2; you never get a cue of a lock on the target. In the end, I may have found the best workaround for all the GPS bombs, making use of some info from this very old thread: https://combatace.com/forums/topic/18331-bru-help/?tab=comments#comment-73751 Basically, all GPS-guided bombs should be changed to LGB. There is no need of a targeting pod, and the bomb works pretty much as a GPS one; in fact, on Strike missions (aircraft only using GPS bombs should be limited to Strike missions, no Armed Recon nor SEAD) you're assigned a primary target. The bomb will only lock on that target. If that primary target gets destroyed by you or the AI, you cannot drop the remaining bombs anymore. This reflects what a GPS bomb is all about, even though in the weapon files it is defined as a LGB. For the F-22A Raptor, target coordinates are preset before a mission, so the GPS-guided bomb only works for that preset target. When that is gone, you do not have data for locking on targets of opportunity. Moreover, this change from GPS EOGB to LGB brings working avionics, so it's totally for the better. Some more testing is needed, but it seems to work just fine. A few more updates must be finalized, including an important overhaul of the aircraft's fuel cells. The package's release will most likely slide to 2020; I want to ensure that the final product is as bug free as possible, so it will be worth the wait.
  17. 1 point
    If it sank tomorrow, this^^ would be the Kuze's epitaph. They asked it recently when a crane fell on the ship whilst at dock, puncturing the flight deck and several decks below and causing a small fire. They asked it when the arrestor system failed repeatedly during it's tour of Syria when they lost a freshly upgraded Su-33 and a spanking new Mig-29K over the side. During that same tour, there was apparently a fire in one of the turbines and it was limited to something like 10kts, and even before the refit for Syria, there were previously existing issues with hull fatigue, reliability of the turbines and with it's electronics. And yet, she lives. Kinda makes me wonder if you even can kill it. Probably wouldn't hurt to sprinkle some garlic, silver and holy water into the warheads of anything you potentially throw at it, you know, to be sure...
  18. 1 point
  19. 1 point
    Started work hopefully, I will complete it before year-end.
  20. 1 point
  21. 1 point
    a complet rework of a RF-8 model from TMF made by BPAO - new nose section - new camera bays - new canopy and cockpit - new pitot and reworked radome - new nose gear and nose gear bay - added refueling probe - new wing center section - reworked fuselage to fit the new wing center section and still a lot more work to do antil it is done , and a special Thank You to Killerbee for his help
  22. 1 point

    Version

    1,477 downloads

    This is just a mod of the original Nieuport 17 to represent the 17/23 familly a C.1 model early model with lewis wing gun "*" model with 2 uper gun "*" model with a uper gun and a fuselage gun"*" model with 2 uper gun and fuselage gun"*" "*" upgraded cockpits, so the gun on the fusselage must be carried out of sight thanks to : MontyCZ and Texmurphy for the original Nieuport 17 Whiteknight06604 for the N17 with uper gun Aligator devil for is cockpit works and upgrade and hangar peter01 for is flight model please direct any questions about this mod to me at the below places. instalation: just drop the in your FirstEagles folder and add all in the weapons folder in the weapon folder of your game and say ok to overwrite if you add N17 in a campaing dont forget to add Supply[001].WeaponType=lewis01 Supply[001].Quantity=240 a supply of the lewis in your squadron or the ghost lewis will come one more time like this [AirUnitxxx] AircraftType=Nieuport17b Squadron=139AS ForceID=1 Nation=USAS DefaultTexture=ESC124 StartNumber=1 BaseArea=Toul Aerodrome RandomChance=100 BaseMoveChance=10 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=50 Morale=100 Supply=50 Intelligence=20 MissionChance[sWEEP]=90 MissionChance[CAP]=90 MissionChance[iNTERCEPT]=60 MissionChance[ESCORT]=70 MissionChance=10 MissionChance[CAS]=10 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=50 MissionChance[bALLOON_BUSTING]=15 MissionChance[bALLOON_DEFENSE]=10 UpgradeType=NEVER Supply[001].WeaponType=lewis01 Supply[001].Quantity=240 Any questions or comments Combatace handle christian59 hope you will have good time with this fighter
  23. 0 points
    Death toll in aircraft carrier fire in Russia rises to 2 https://www.yahoo.com/news/death-toll-aircraft-carrier-fire-133530727.html


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