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10 pointsfirst test flight of the F-4G_87_SPW (single piece windshild ) , there are 4 F-4G who were flying with that single pice windshild this are the 69-065 / 69-0273 / 69-0298 and 69-7263 , i made new aircraft and cockpit model for this 4 aircrafts
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6 pointsOk, I think it is completed but I was thinking of adding offices inside the hangar to both sides what do you think? this is a massive hangar
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4 pointsThanks, Bob for your feedback, I just completed the hangar, now I am going to make the UVW and then the skin I will try to make it completed by tomorrow.
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3 points- All skins updated with cockpit textures and various other minor details. - KM-1 Ejection seats added. Grey on most but black for Mig-MLDe, MiG-23P and MiG-23P (82) - Grey undersides on Soviet Camouflage skins changed from grey to blue/ grey. Additional dark green added in to the Soviet camouflage of later model MiG-23's. - Skins added for Iraqi, Syria (Late), Polish camouflage, Soviet desert (in Afghanistan) and Soviet Afghanistan veterans. - Corrections to decal size and/ or positions on various skins. - Additional MiG-23MLDe variant created. This is the Syrian specific export model of the MLD which did not have the IFF or aerodynamic enhancements (vortex generators) of the Soviet MLD and had a slightly downgraded radar. Syrian made countermeasure dispensers installed on either side of the tail fin. - Additional MiG-23P (82) variant created. This is the Soviet P model that was upgraded to the same standard as the MLD but without the aerodynamic enhancements. - Made flyable with the MLD cockpit available here at CA by Stary. Cockpit modified for the M and MF aircraft to have the AOA warning light removed and an earlier style gun piper. - Leading edge flaps fixed to now automatically deploy during manoeuvring for the MLD, MLDe and P (82) - Radar data and performance is corrected from the S-23MLA radar to the S-23MLA-II radar for the MLD. - Only MLD with S-23MLA radar has an ACM mode. All other MiG-23 radars have only Search or Track modes. - KDS-23 countermeasure dispenser installed in the centreline drop tank pylon of the MLA, MLD, MLDe and P (82). This is a 12 shot chaff/ flare countermeasure dispenser that could be used once the drop tank had been jettisoned. - Primary and secondary roles expanded to reflect the evolution of the MLD version of the MiG-23 into a more multi role fighter platform. - Use of Kh-25M air-to-surface missile and datalink pod added to all versions. - Loadouts enhanced and corrected. Some Afghanistan specific ones added. - Fuselage and wing AA-8 positions corrected. - Removed ECM jammer from the MLD. - Grey, blue/ grey and camouflage centerline drop tank options. MiG-23M MiG-23MF MiG-23MLA MiG-23MLD MiG-23MLDe MiG-23P (82)
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3 pointsBest thing so far 99 year old WW II Army Vet Tom Moore has raised over £16m ($19m US) for the Health service doing laps of his back garden......they have given him a guard of honour with social distancing of course. https://www.bbc.co.uk/news/uk-england-beds-bucks-herts-52303859
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2 pointsI think someone has my LRASMs... and maybe there's so rad already I ought to as well just release 'em.
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1 pointOK, I just created this model as a starting point for the hangar for testing please can someone test and see if this a good size for the B-52 before I go deeper. I would like to make it look like this one. the dimension is: X=60.8 Y=56.0 Z=23.9 GK B52 Hangar.zip
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1 point
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1 pointCheck out FSX and FS2004 etc theres loads of good freeware texures for offices and military buildings about..
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1 pointdo not know. Never tried like this. but looks like this should work. if not you can also make right leg - type=rudder_pedal and left leg - type=rudder_pedal etc..
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1 pointitem number not always reflect animation for engine stuff- is usually the no of the engine (in case you have few engines and few gauges for each) item number for weapon station entry in cockpit represents weapon stations same as fuel tanks item number=1 is fuel tank no 1 in main aircraft data ini. as for animation (example canopy of Cobra aircraft data ini [Gunner_Canopy] SystemType=ANIMATION InputName=ANIMATION_9 AnimationTime=5.0 AnimationID=8 [Pilot_Canopy] SystemType=ANIMATION InputName=ANIMATION_10 AnimationTime=5.0 AnimationID=9 cockpit ini [Canopy-pilot] Type=EXTERNAL_ANIMATION_LINK NodeName=Pilot_canopy MovementType=ANIMATION AnimationID=9 ItemNumber=9 [Canopy-gunner] Type=EXTERNAL_ANIMATION_LINK NodeName=Gunner_canopy MovementType=ANIMATION AnimationID=8 ItemNumber=8 but you can have door in aircraft animationID=5 and then in the cockpit you can set animation for 1st slot in 3dmax but then in cockpit ini ou have to put: animation id=1 ItemNumber=5 (represents animation no 5 from an external model) rudder you do not have to animate or collective or cyclic stick.. Use cockpit ini to give movement [Throttle] Type=THROTTLE_CONTROL NodeName=Throttle MovementType=ROTATION_Y Set[01].Position=0.0 Set[01].Value=0 Set[02].Position=-120.0 Set[02].Value=1.0 [StickPitch] Type=CONTROL_STICK_PITCH NodeName=Control-pitch MovementType=ROTATION_X Set[01].Position=5.0 Set[01].Value=-1.0 Set[02].Position=-5.0 Set[02].Value=1.0 [StickRoll] Type=CONTROL_STICK_ROLL NodeName=Control-roll MovementType=ROTATION_Y Set[01].Position=-5.0 Set[01].Value=-1.0 Set[02].Position=5.0 Set[02].Value=1.0 [RudderPedal_L] Type=RUDDER_PEDAL NodeName=PedalPilot-L MovementType=ROTATION_X Set[01].Position=15.0 Set[01].Value=-1.0 Set[02].Position=0.0 Set[02].Value=0.0 Set[03].Position=-15.0 Set[03].Value=1.0 [RudderPedal_R] Type=RUDDER_PEDAL NodeName=PedalPilot-R MovementType=ROTATION_X Set[01].Position=-15.0 Set[01].Value=-1.0 Set[02].Position=0.0 Set[02].Value=0.0 Set[03].Position=15.0 Set[03].Value=1.0 [Collective] Type=THRUST_VECTOR_CONTROL NodeName=Collective MovementType=ROTATION_X Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=40 Set[02].Value=1.0
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1 pointIn connection to the Type=EXHAUST_GAS_TEMPERATURE_INDICATOR function, the ItemNumber= line refers to the EngineID # in the data ini
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1 pointNice finding. What i really would need is a TOD editor. Tiles alone are only one side of the coin. Without TOD's its worth only the half.
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1 point
Version 1.0.0
68 downloads
Westland Whirlwind Mk.2D for STRIKE FIGHTERS 2 This is a simple mod of Veltro2K's Westland Whirlwind to create a fictional "Desert Whirlibomber" in service with No.6 Squadron of the Royal Air Force in the 1941-1944 timeline. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the Whirlwind2D folder into your Aircraft folder. 2. From the DECALS folder drag and drop the Whirlwind2D folder into your Decals folder. That's it! Bombs, tanks and sounds are all stock items but you will need to add a WW2 pilot (not supplied). Please note that this older 3D model does have some 'rope' issues that you can remove by turning shadows to FALSE. It's a tricky beast to get off the ground, requiring slow advancement of the throttle and a gentle touch, but is otherwise OK. CREDITS As always, thanks to Third Wire for a great little game/sim. Big thanks to Veltro2K for the Whirlwind... and so much more! And, finally, thanks to everyone in the wider Third Wire community. Regards Spinners Version 1 - 10/04/2020 -
1 point
Version 1.0.0
194 downloads
SAC Twilight : B-1B Bones 1989-1990 This mod provides more accurate unit markings for the B-1 mod during the Bones service with the Strategic Air Command. Every B-1 that was operational in 1989 through 1991 is represented in its assigned unit and given nose arts. Minor tweaks have also been made to the inis and effects. Installation unzip and unpack into preferred mod folder. allow overwrites of previous files. Included complete B-1B_86 aircraft, decal folders, original weapons fit as well as newer AGM-69 SRAM and B-83 nuclear weapons. new effects are also included Credits model and pit Dels Original Skin STORM, Jat81500 Jimmy B FM, Loadouts FastCargo skin tweaks, minor ini edits, new AB effects, tga work daddyairplanes Stratos, NightshadeP/R, whiteknight06604, allenjb42 TEST CREW Hope you enjoy this mod. As an old USAF vet said, nuke em till they glow then shoot em in the dark. daddyairplanes aka Kevin Unruh 12 April 2020 -
1 point
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