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Showing most liked content on 05/12/2020 in Posts
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11 points
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11 pointsDouglas Dakota C.3 - No.30 Squadron, RAF Transport Command, 1960 Skin Credit: Gerwin
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7 pointsSu-21S "Flagpole-A" (foreground) and Su-21P "Flagpole-B" (background) in their original natural metal livery. The same in their mid-80's camo schemes. Su-21S in dark grey air superiority. Su-21P in air defense camo.
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3 pointsLiaoning Okay, this is a quick and dirty mod. I have only changed the decals.ini and used USNshipNumbers.
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3 pointsThey are not doing free books any more but they are still doing a sale. https://ospreypublishing.com/
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3 points
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2 pointsTry on single missions. If crashes, choose another terrain. 80% is a terrain issue.
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2 pointsOnes in sf1 d\l are ancient arent they?...looked before starting this in case was one....its old and this is looking good atm....enjoy the change with a ground object or two... need a matching camo unless I leave the an /mpq 53 radar green maybe...
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2 points
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2 pointsthese will be replacing the old ones (2008-ish?) we already have? Good! we need updated models (and I need to set down a battery on Oahu!!!)
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2 pointsThe Cold War Has Gone Hot...... A US mechanized infantry unit has survived and been enveloped. LSK (East German Air Forces) jets are being scrambled for a dawn attack... F-16C Block 30s are racing to help the surrounded unit under @Menrva's real sky. A F-16 fires off an AIM-9 to fend off the LSK jets. A LSK Su-22's flares didn't get the job done. LSK MiG-23BNs lob rockets at the mechanized unit, not realizing a F-16C is on its tail.... The F-16C goes to guns on the MiG-23 and then gets to work pounding the ground element: F-111Ds are inbound to whack an airfield the LSK launched from: Only to have MiG-21s launch: Ignorant of the new Fishbed threat, the F-16s carry out more low-level attacks on the ground element: But the BTR-50s and T-62s are still able to close with the mechanized infantry & supports: But with only four F-16s for CAS and lacking IR pods - it's 1989 after all, the outcome is almost certain:
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2 pointsFormation of 4 Mirage IIIEZ fly low level to avoid early radar acquisition... Their target is a training camp in Cahama. They dropped bombs Anti-aircraft artillery was expected... ZU-23s were seen firing from two different directions... SA-7 gunners were also present... However even though almost all missiles tracked the targets, Mirages accelerated and missiles missed... During the last raid a single Mirage released its ordnance and started accelerating while climbing... Only seconds before impact an another pilot saw a small missile getting very close... Mirage IIIEZ suffered critical damage and was shot down... While the formation was returning back to base they realized that an another aircraft had been hit by 23mm guns at right wing... Damaged aircraft landed safely and grounded for the necessary repairs. After some days it became operational.
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2 points"Sokol to Kuz. Request permission for fast and low flyby." "Negativ. Sokol." "Sorry Kuz. To late!" "Job twoi "
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1 pointE/A-18g Growler Quick Aircraft Facts Video In last week's video we discussed the F/A-18 hornet and its path to becoming the reliable fighter aircraft used by the United States Navy and Marine Corps, and by allied nations as well. In this video we're going to quickly highlight the history behind E/A-18g Growler. The Electronic Warfare aircraft that has replaced the E/A-6B Prowler. Growler, Prowler all sounds the same doesn't it? I'm sorry to say that I forgot to include an overlay that mentions the fact that the Growler's call sign was changed to "Grizzly" to avoid confusion. All video in this presentation is from the men and women of the United States Armed Forces who kindly uploaded their works to Dvidshub.net a great place for military aviation footage. Their footage is released under public domain. If you would like to discuss this video you're invited to do so here in this thread or in the pub if you wish. Of course if you're not interested chatting and just want to get some SF2 action in with some Hornets created by our talented Mod Developers. We understand that too :)
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1 pointso no one starts one lol....main MAN SX done and launch trailer etc...rescaled and done....need animate table and the pistons...will do one in firing pos and one for on the move. making the radar trailer as there isnt one...theres one in sf1 section but its basic...
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1 pointThe only solution is to make a separate folder for it. We (KJakker and me) had same issues for the Brazilian São Paulo, which is an exported Clemenceau-class carrier. By making it stand-alone, problem solved.
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1 pointHi, just a late heads-up: I finally had some time to look into the downloaded profile using text editor and compared with a new empty profile. With some trial-and-error I found only one item had to be changed: group "Flight Control System" needs to be renamed to "Pro Flight" and then the settings are working. This saves me the hazzle to having to program everything from scratch. [profile='SF PITkey' version=0x00000004 [controllers [controller=1f732691-3bc6-41ec-a977-c5bf0b03a3dc group='Pro Flight' [member=75bb6cc8-fb40-4be1-bf2b-4b10397a98a8 name=X52Pro shortname=X52Pro]
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1 pointSorry but it goes in english. I just made a contact with Oso Juancho who is the keeper of the terrain. He told me that a friend who was member here passed it to him long time ago and he´s out. He said to release the terrain with a read me like this (his words) - "digamos creador original (usuario de CombatAce desconocido) editado por Oso Juancho y Torno." If someone else made any other tweaks just include on that list. Green light. Release it!!!
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1 pointOh where do I begin? I love the afterburners, the vapes, the precision flying at OLF Coupeville, the fact I'm a civilian that gets to see a slice of the history of this platform play out. See all my 1,528 EA-18G pictures here: Me, I think the EA-18G Growler makes modern war impossible. Remember modern war is so dependent on unhindered access to the electromagnetic spectrum for everything from triggering IEDs to radio communications to call in kinetic force to radars that see... in fact the Australians and likely Luftwaffe are buying Growlers. The People's Republic of China is modifying a 2-seat Flanker to have EW capability. Eurofighter is offering an EW version of their Typhoon with jammer pods & anti-radiation missiles. That's how inspirational and landmark the Growler is. Granted its predecessors the EA-6B Prowler, EF-111 "Sparkvark", & EA-3 Skywarrior are all remarkable. But none of these jets got exported or imitated, plus all of them had drawbacks. Remember the F-15 & F-16 families inspired at least the Su-27 family, the MiG-29 family, the J-10 - which came from the Lavi which was based on the F-16, the JASDF F-2A spinoff of the F-16. That seems to be the benchmark of how good a combat aircraft design is. The EA-18G Growler is a doggone good fusion of computers, pods and airframe - the airframe being the F/A-18F Super Hornet. Although the pods on the Growler are still canted out like the F/A-18F that creates substantial airframe drag issues the jet still has good range and will be getting conformal fuel tanks. I also like the Growler self-escorts with two AIM-120 AMRAAMs, not just packs jammer pods and the occasional AGM-88 HARM. Might look odd but certainly not ugly.
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1 pointSure looks nice. Although there is a PAC-3 in the @eburger68 2012 SAM pack, this sure looks nice. Might want to note the Japanese PAC-3 units go with a matte green paint scheme: I think regulars know why I did a search on the JGSDF.... 1) My attempt at a JGSDF in-game PAC-3 site: 2) The same SAM site on Hokkaido is off my starboard wing dealing with leakers during a Nihon Hitori 2020 mission:
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1 pointIf you have suggestions, I'm still fixing a few things before release, so fire away, I'll include templates for that particular version (it has a bigger nose, visually, adds a few bits and bobs LOD-wise thanks to Cocas, as well as a few things skin-wise) anyway.
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1 pointOh dear, poor Cocas, you attracted my attention again. Any chance for : - A F-118O (late wide nose single seater) with support for specular maps. - A twin-seater F-118 variant of the above, including the wide nose (all two-seaters have the pointed nose). And maybe smoothing the geometry around the airbrake... Ok, ok, I shut up now, I have things to finish. P.S. : Wait, SpecMaps and airbrakes again... Is it turning into some fetish on my part ?
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1 pointCorrect. The cliffs are made as LOD. GKABS made them for me. Thanks. It works fine now for me.
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1 pointHolding the shift key gives you finer control. From the readme: The position and heading of selected objects can be changed with the mouse: -translation (coarse): ctrl + left click + move -translation (fine): ctrl + shift + left click + move -rotation (coarse): ctrl + mouse wheel -rotation (fine): ctrl + shift + mouse wheel
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1 pointKF2 Hammer "Ra'am II" and "Baz II" (69 Sq early and late, 106 Sq and 133 Sq) IAF
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1 pointIt's 1980 and you're just in time to see a Royal Moroccan Air Force Mirage 5FM depart for the Dolly Parton Training Range.
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1 pointGoose Bay Intercept, circa 1957 Bears & Beagles...I gave them weapons release, and it turned into a free-for all The only safe way to hunt Bears... Home in time for breakfast....
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1 pointAfter more than a year from its first release, the much appreciated realSKY mod has received a major update. This is a glimpse of what to expect; Added different cloud textures for each weather type. Rebalanced sky colours; twilights have been reworked to be more dramatic and atmospheric, whilst keeping realism as the main aim. Here below, screenshots taken during Scattered weather (plus two suggestive shots with Broken weather). Notice the different cloud texture between the two, and the complete twilight transition. Following a suggestion by baffmeister, the realSKY mod will now include alternative files which provide different weather effects for Inclement; you can choose between thunderstorm (default), sandstorm (for hot, desert terrains) and snowstorm (for cold, icy terrains). Reworked rain effects; lightnings are now rare, added new rain drops as a camera view effect. Added alternative environment files for snowstorm and sandstorm effects. Screenshots show the new effects (especially the ones that look best when the camera is fixed). Sandstorm weather features darker, brownish fog. Snowstorm features a brighter fog than thunderstorm. Suggested by tiopilotos, the mod now will feature additional tweaks for some stock game effects, namely contrails, wingtip vortexes and exhaust emitters. Added better contrail effect (thanks to EMCON360 for an old comment on the subject). Added improved wingtip vortex effect (credits to Eagle114th). Added new exhaust emitter effects (credits to viper63a and NeverEnough). Contrails are no longer flat; they are volumetric and expand as much as possible, within the limitations of the game engine. Wingtip vortexes are brighter, more varied and longer. Those effects now use their own textures, instead of using the same texture for different purposes as in the stock SF2 game.
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1 pointHaving several free models that can be put into the game but, time is needed as well as skill...
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1 pointI am still tweaking colours, trying to find better balances. They are something in between Cellinsky's widesky and the stock SF2 colours. Fog colours are a real PITA to get right. My huge thanks to Cellinsky, Stary, PanamaRed, Fubar512, Brain32, ShrikeHawk, BearGryllis, Orsin, luk1978, for their respective mod works! Following screenshots are just a work in progress, not the final quality; for some reason the new night colour seems very dark on screenshot, but in-game the environment is reasonably visible. Day Sunset Dusk Night Overcast Inclement
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