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Showing most liked content on 11/14/2020 in Posts

  1. 11 points
    I've started working on the Sopwith Triplane. I still have a lot of work to do on the skins; I also need to make a cockpit, make the LODs, work on the FM, and do a lot of tweaking. It will be a while before it's finished.
  2. 9 points
    Memphis Tennessee, 2004 the crew of the Memphis Belle V is about to complete their 25th and final mission to Nashville
  3. 6 points
    Lucky ship .... .... wow .. something really big ...
  4. 5 points
  5. 5 points
    The ultimate development of COCAS Boreas...The GR4.
  6. 4 points
  7. 3 points
    That's one I've been waiting for for a long time. Thank you Stephen1918. I havnt been around that much in the last couple of years but do check in every now and then. Real world and family life has eaten all my time. But it is nice to see things still being made for FE. I'm thinking a nice Bloody April campaign should be in the works for this Sopwith
  8. 3 points
    Very excited to see the Tripehound being developed Stephen - I look forward to it. I will eventually re-work the tweaked FMs I have, for the A-Team Tripehounds (early and late Tripe variants), to fit this one as well (possibly for a ver. 10.0 of the FM update pack). One of the many great things about your models and Ojcar's FMs is that they are so much easier/more logical to work with, for tweaking of FMs, than some of the A-Team models that I have re-tweaked in the past. Glad to see there's lots of life/development left in FE2 (and SF2). Happy flying all, Von S
  9. 3 points
  10. 3 points
    6-ZG1 110C-7 quite like this skin..(bottom shot DCS Version)
  11. 2 points
    Stephen1918 have you ever thought of creating animated parts such as wheel suspension, like on the stock aircraft? How about damaged modeling using TGA overlay like on the DH2's and others. What's a little more work right?
  12. 2 points
    Checking the radar altimeter calibration is always fun (in game)
  13. 2 points
    add low-intellegence AI statement to the data ini???? (they should already have AI statement, ie: dogfight) backup the data ini, and replace the AI Data with this: [AIData] TakeOffRotationAngle=10.0 MaxPitchCombat=35.0 MaxPitchForAltitude=13.0 MinAIQuality=Green MaxAIQuality=Veteran [DogfightGreen] MaxCannonRange=800 OptimalCannonRange=300 MinCannonRange=50 MaxRollForGunAttack=180 CannonBurstLengthShort=0.5 CannonBurstLengthLong=1.75 MaxRudderForGunAttack=0.09 MaxRudderForManeuver=0.25 [DogfightNovice] LookoutAngle=270 DefensiveAngle=120 ChanceDefensiveTurn=75 ChanceBreakTurn=100 ChanceHardTurn=100 ChanceTurnDirection=100 ChanceContinue=25 ChanceCheckNewTarget=50 ChanceUseVertical=100 FightWithoutAmmo=1 MaxCannonRange=1000 OptimalCannonRange=300 MinCannonRange=50 MaxRollForGunAttack=180 CannonBurstLengthShort=0.5 CannonBurstLengthLong=1.75 MaxRudderForGunAttack=0.09 MaxRudderForManeuver=0.25 [DogfightVeteran] LookoutAngle=270 DefensiveAngle=120 ChanceDefensiveTurn=75 ChanceBreakTurn=100 ChanceHardTurn=100 ChanceTurnDirection=100 ChanceContinue=25 ChanceCheckNewTarget=50 ChanceUseVertical=100 FightWithoutAmmo=1 MaxCannonRange=800 OptimalCannonRange=300 MinCannonRange=50 MaxRollForGunAttack=180 CannonBurstLengthShort=0.5 CannonBurstLengthLong=1.75 MaxRudderForGunAttack=0.09 MaxRudderForManeuver=0.25 pretty much all you can, or limit it to GREEN for MAXAI. The NKs weren't very well trained in the beginning
  14. 2 points
  15. 1 point
  16. 1 point
  17. 1 point
    thank you. it looks great so far.
  18. 1 point
    Okay, I have been working on the model all day to complete it and I think I have it done, not my best but it will do I think.
  19. 1 point
    Part of me would rather have seen a sequel where Maverick was flying that cargo plane full of rubber dog **** outa Honk Kong
  20. 1 point
    I have the VWT3 about 80% completed and this is the two texture I would like to have for it. This model I am not trying to make a highly detailed model (high poly) but it will be great.
  21. 1 point
  22. 1 point
  23. 1 point
    View File Flakpanzer Gepard Anti-aircraft gun tanks Hello and thank you for downloading my work. https://gkabs.net What's included: Flakpanzer-Gepard AAA model Flakpanzer Gepard The Flugabwehrkanonenpanzer Gepard is an all-weather-capable German self-propelled anti-aircraft gun. It was developed in the 1960s and fielded in the 1970s, and has been upgraded several times with the latest electronics. Type Self-propelled anti-aircraft gun Place of origin West Germany Specifications Mass 47.5 t (46.7 long tons; 52.4 short tons) Length Overall: 7.68 m (25 ft 2 in) Width 3.71 m (12 ft 2 in) Height Radar retracted: 3.29 m (10 ft 10 in) Crew 3 (driver, gunner, commander) Armor conventional steel Main armament 2 × 35 mm Oerlikon GDF autocannon, each with 320 rounds of anti-air ammunition and 20 rounds of anti-tank Secondary armament 2 × quad 76mm smoke grenade dischargers Engine 10-cylinder, 37,400 cc (2,280 cu in) MTU multi-fuel engine 830 PS (819 hp, 610 kW) Power/weight 17.5 PS/t Suspension Torsion bar suspension Operational range 550 km (340 mi) Maximum speed 65 km/h (40 mph) https://en.wikipedia.org/wiki/Flakpanzer_Gepard All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2) Installation: Copy the folder to Objects/GroundObject and the following to _TYPES.ini file in the terrain folder. [TargetTypeXXX] <-------- Change to the next number at the bottom of you types list Name=GK-Flakpanzer-Gepard FullName=GK-Flakpanzer-Gepard TargetType=AAA ;TargetType=MISC UseGroundObject=TRUE GroundObjectType=ZSU-23 ActiveYear=1960 TargetValue=25 RepairRate=3.22 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=Truck_DESTROYED.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Coupi for making all the data files and testing the model. compufat for making the Brazilian skin. Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net Vidoe by Coupi Submitter GKABS Submitted 11/12/2020 Category Ground Object Mods  
  24. 1 point
    Bit more....decals are quite a pain as Gruppes use mostly same letters and numbers but mixed colours...lol but im enjoying doing them. 3rd pic shows a small sample.
  25. 1 point
    Hi everyone, I have been working on a few (yes... only a few ) models for my failed attempt to make a map, To make the story short no map for the Caribbean and northern South America is available in the site, so I decided to make one... but being a terraformer is only for a few .. , later I decided to start with something easier and mod a campaign, so I came up with and idea to make a regional conflict in central America between a China and Russian backed NIcaraguan and US allies in the region for the control of the zne where the new canal was planned to be build. But there is one little problem with this idea.... We have very few PLAN and PLAAF units, and even fewer modern ones, so I returned to my roots and started to build some ships... But wait... what about Russia, Will the russians allowed the Chinese to start something this big just in uncle Sam's backyard? Of course not, so they need a couple f ship as well, OK, everything is well now... the task force is on its way to the Caribbean and the eastern pacific shore of Nicaragua... But they will need a strong AA umbrella to protect their assets in the region, but again the same old problem..... don't worry with this lock down we have plenty on time.. ok.. now we are taking.... but what about the weapons? Do we have the newest Chinese and Russian weapons?... we only a few so... What about PLAAF attack helicopters and UAV? nothing ... But I had a couple of free models from 3dCadBrowser modded to make them work with the sim, so lets make them usable here 9 and filled the hole of a cheap LIFT for China allies in the region Nicaragua and Venezuela) so here is the work so far, Right now I am working on a little issue with the Panama map, when you are flying near the loks the FPS drops a lot, I presume this is a object lod with a lot of polys, I suspect of the dam object but right now I am not able to work on that since I dont have a game PC, only a laptop and the integrated video cards can't handle the game I also have sme other models, so if anyone think this models could help in any install or if someone wants to help in paint or teach em how to do it , feel free to write me
  26. 1 point
    the jumbos aint always big, depending on perspective
  27. 1 point
    I placed more cityblocks in the City of London Paddington Station and Kensington Palace
  28. 1 point
    I suggest a better NATO Code: "Fat Lady" mandantory screenshot:
  29. 1 point
  30. 1 point
    A400M flights for the French Armée de l'Air.
  31. 1 point
    I have this And this... The only problem is that my graphics card got burned in a recent power grid failure, so I am not able to test it in the game for a release, but teh 3d model is almost done
  32. 1 point
  33. 1 point


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