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Showing most liked content on 11/21/2020 in all areas
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4 pointsI have finished building the Sopwith Triplane. The parts are all unwrapped, the templates are made, and I've started painting the skins. There will be a British and a French skin. I was able to remove some detail from the engine and machine gun so I could add the air pump on the strut. I figured out how to get the FM to make the prop start and stop with the engine. The file size is bigger than I would like, but still acceptable. The cockpit is built, but I still have a lot of work to do on the skins.
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2 pointsLol I should but it'll be shorter, more like "one week" given how relatively easy it is.
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2 pointsCAP mission over North Korea: Beautifull view on the armament : The Falcons are nice (that's the only good point I can say about them) Scissoring with a chinese farmer:
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2 pointsI would like to place more cityblocks to the City of London, but i fear, that more than the approx.2.500, which i have already placed, could harm the fps rate to much. The cityblocks cover an area between Towerbridge in the east to Kensigton Palace in the west. From Victoria Station in the south and Kingscross Station in the north of London.
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1 pointView File F/A-18E J-11 Scheme This is a proposed scheme per this article: https://www.thedrive.com/the-war-zone/37634/these-are-the-proposed-paint-schemes-for-the-navys-new-adversary-super-hornets Drop in your FA-18E_BlkII folder and go fly Skin is named "J-11 Scheme" in the drop down menu. Submitter EricJ Submitted 11/20/2020 Category F-18
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1 pointThanks but I'm not planning on doing a separate version for the Aggressor birds, just doing the skins.
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1 pointACMI Pod, a centerline fuel tank and a blue AIM-9 I would guess. Maybe a simulated AIM-120 under one cheek & maybe, possibly an IR pod under the other to simulate the Flanker's IR eye...
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1 pointYou're welcome! It's kinda good getting back into skinning.
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1 pointthere's a LOT of stock 3W aircraft with 'flat tires' too (the Phantoms come to mind). They all seem to work fine. As someone that's also done the LG editing, and really fouled things up, sometimes its just not worth it!! seems to fall into the 'better left un-messed with' category!! :)
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1 pointHere's the final look of the J-11 scheme: http://flanker56.com/SF2Screenshots/J-11SchemeF18ESuperhornet.jpg
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1 pointHerks in Espana are T.10 (yeah markings are USAF, let me get it out of the paint barn in Georgia first)
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Version 1.0.0
81 downloads
This is a proposed Have Glass V scheme per this article: https://www.thedrive.com/the-war-zone/37634/these-are-the-proposed-paint-schemes-for-the-navys-new-adversary-super-hornets Drop in your FA-18E_BlkII folder and go fly, and can be found under "Have Glass V" in the dropdown menu -
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Version 1.0.5
132 downloads
SF2NA TMF F-4S VF-103 skin = Tested in SF2NA, Full-5 Merged and based on Sundowner great skin and template I've stared this skin in order to have the correct skin for the VF-103 last Phantom cruise aboard USS Forrestal to be used with the The Mirage Factory F-4S, of which we already have the VF-74 for the same cruise,to be used in the Northern Sabre (1982) campaign in the SF2NA expansion All the decals was done by me. ========== To Install: As always ,all in the relative folders in your game(s) ----------------------------- Credits: TMF and Sundowner for the F-4S and skins Dave for uploading both the F-4S and the Skin pack Me for the decals and the small improvements If I've forgot someone,please let me know please! ------------ Know issue: I tried to be the more historically precise as possible, but I've found only half squadron correct Bu.Nos/modexes; all the othe was of F-4S for which there aren't registered Squadron assignament for the 1982 The Squadron correct Bu.Nos are identified by an asterisk -------------------------------------------- Legal note: This package may NOT in any way, shape or form be used in any payware addition. ------------------------------------------- Gianni "RustyKurnass" Coniglio -
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1 pointlooks ok ...Ive found nice way to give the rivets that sunken in view.....copy layer set them to a mid grey(for better spec(or white even for height surrounding rivets to do same)) and add small amount of blur,medium sharp,to make shadows as small as possible giving the sunken look... basic render no bump or spec.. Left Rivets...basic 1 pixel with layer below of same rivets,and low average blur to add shaded sunken look... mid rivets with same but with reversed colour blurred 1 pixel... right rivets 1 pixel black...layer below is same rivets with average blur as per left side with reverse colour(white)...with additional blur to give more shaded look..whn appled to spec...right looks like rivets are sunken slightly and with shadow...
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1 pointlights are shit in 2009....I use best settings for light and shadow to test..active shadows....only way...
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