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Showing most liked content on 12/17/2020 in Posts
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13 pointsGroom Lake was looking a little quiet so I've sprinkled it with extra clutter... lots of space to hide away some sneaky beaky projects.
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7 points
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6 points
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5 pointsCorsairs - The USN Work Horses of the Korean Air-to-Ground War, Korea 1951. (TMF F4U-4B with new lines, rivets, paint, etc. Original decals by Wrench.)
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5 points
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4 pointsWhat if the UK selected the Convair 201 for the Royal Navy instead of the Phantom....smaller,lighter and cheaper but almost as capable the design was licence built by BAC as the Mako and used an Olympus engine.....
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3 points
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3 pointsanother update. If someone can tell me how to make rivets that will be great. PS. The correct name for the drone is TB2 not BT2 I have made a mistake typing it.
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2 pointsEmld has a very nice Nieuport 28 here: https://combatace.com/files/file/3962-nieuport-28-c1-v102-with-cockpit/ It has a fully functional cockpit and decals. v.Deutschmark also made some skins for it. https://combatace.com/files/file/4197-eddy-rickenbacker’s-n-28/ https://combatace.com/files/file/4196-douglas-campbell-n-28/ It looks like Geezer replaced one LOD in Emld's plane.
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2 points
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2 points@Nesher @Capitaine Vengeur @Wrench Epic is doing a free game every day until Christmas it looks like. So the free game is City Skylines however you get a $10.00 off coupon. Star Wars Squadrons is on sale for $23.99 ...
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2 pointsI am making the missiles my friend I have all the information ready I think I worked out the rivets problem.
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2 points@GKABS, looks ready for precision weapons to me. We're going to be flying too fast to count rivets on a squadron of cute attack drones making a swarm attack.
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2 pointsThe last update for today I completed the UVW and started making some work on the painting.
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2 pointsUpdate 4.504 Dear Friends, New player controllable aircraft or vehicles aren’t ready yet, but we have decided to release the update 4.504 that improves many aspects of the sim. The main feature of this update is the increased visual detail of the landscape at close distances, which is a graphics option. It makes the terrain bumps and unevenness, that were previously only calculated in physics, to be visible. Overall, this improvement makes the vehicle and aircraft movement on the ground look much better and natural. The second main feature is a nearly complete overhaul of the sound volume balance in the aircraft cockpits which was done with the help of pilots that have experience flying similar aircraft, resulting in a more realistic sound environment in the cockpit. There are many other important changes as well, for instance, many graphical effects were improved like large structural fires in cities and more detailed tank cannon fire effects. Even the grass now bends when you fire the tank main gun! The full changelist follows: Main features 1. The terrain bumps that were previously only in the physics are now visible at a short distance, resulting in a much better visual look of the wheeled and tracked vehicles and planes on the ground movement. The detail of this visualization can be adjusted or completely disabled and works at ‘Medium’ or better graphics settings preset; 2. The movement of all simplified ground vehicles (cars and tracked vehicles) also looks more realistic since the benefit from the new tech as well; 3. Tanks transmission modeling was made more detailed, increasing their maximum climb angle; 4. New RAF paint scheme added for P-39L-1 by Martin =ICDP= Catney; 5. P-39L-1 pilot got a new visual model, animation of removing glasses on the ground and donning an oxygen mask at high altitude. In addition, setting the country of the plane to the UK or USA in the mission file changes the pilot model to UK or USA pilot accordingly; 6. The ram air noise sounds depend on the flight speed, taking into account the position of the pilot's head in the cockpit (in the center, near the side, overboard) and the cockpit canopy state (open or closed). The volume of the ram air noise has been increased, giving more audio cues in a closed cockpit; 7. Airflow noise sound when stalling or at a high-G load has been improved; 8. Stall sound on Yak fighters was adjusted to be more informative at high angles of attack; 9. The volume of other sounds in the cockpit (the noise of the aircraft moving on the ground on the landing gear, the hissing of the flaps and landing gear valves, the background power grid noise, radio communications, etc.) is balanced according to the new volume of the airflow noise. Corrections were made to the sound volume of several engines as well; Tank improvements 10. New motion blur effect improves the look of the player controllable tank tracks if the ‘Cinematic Camera’ option is checked; 11. All Tank Crew module tanks got new gun and machine gun firing effects that depend on the muzzle power. If a gun has a muzzle brake, the effect has a corresponding shape. In addition, firing the main gun temporarily causes the grass nearby to bend down; 12. The "jitter" animation issue of aircraft and tank gunners when the player left the corresponding station has been fixed; 13. The tank turret stays in place when the player switches from the gunsight view to another station and there are no visible enemy targets for AI gunner to engage; 14. When giving an order to other tanks in the platoon only existing tanks are shown in the menu; 15. Only existing ammo types are shown in the commander menu when selecting the ammo for your tank; 16. AI gunners will correctly engage a target when several different targets were assigned by the commander one subsequently; 17. AI will load correct ammo as instructed by the commander; 18. Gunsight zoom on VR devices with canted displays and Parallel Projection mode works correctly; 19. M4A2 visors won’t look too bright in an external view; 20. The remaining .50 cal ammo is shown correctly when the M2 MG installed on the M4A2 tank is in the anti-aircraft firing position; 21. It’s no longer possible to hit the M4A2 turret by pushing the AA MG down and left to the limit when firing; 22. The free T-34/76 STZ (1942) tank turret switches to manual turret traverse when the generator is not working; 23. The free T-34/76 STZ (1942) tank field of view when looking through the gunsight has been fixed; 24. Free T-34/76 STZ (1942) and Pz.Kpfw.III Ausf.L tanks have their turret traverse speeds reduced the more they are tilted, just like Tank Crew tanks; 25. SU-122 SPG mass has been corrected according to the latest data found (30900 kg); 26. Commander's machine guns (KV-1s and M4A2) won’t ‘stuck’ when trying to swivel them looking through the sights in VR mode; 27. The graphic effect and sound of a machine gun or tank gun firing won’t stuck when the tank is blown up; 28. In Quick Mission - Duel, tank settings are correctly applied; 29. The 1st and 3rd missions of the "Last Chance" German tank campaign were optimized to be playable on 3.0 GHz processors (without time compression); 30. The vertical adjustment sound of the PT4-7 and PG panoramas (KV-1s, T-34UVZ-43, SU-122 and SU-152) was removed since they can be adjusted along this axis separately; Aircraft improvements 31. Pilot AI won’t dive into the ground after receiving a command to attack a ground target if there is no ammo; 32. Fighter pilot AI won’t open fire too far away in a ‘face to face’ attack; 33. A rare issue that could make an aircraft to levitate above the ground or sink into it up to 1m depth (it happened more frequently on Arras map) and therefore cause damage to it has been fixed; 34. U-2VS wing damage when touching the ground during taxiing has been reduced and the landing gear damping settings have been corrected. Now it is possible to land and take off on an unprepared field with a bit of luck; 35. U-2VS formation and landing lights functioning was corrected; 36. Pe-2 series 87 top turret camera corrected in VR mode; 37. Torn off A-20B bomb bay doors behave in a physically correct way; 38. A-20B bomb bay doors will be torn off during an emergency landing (landing gear up) only if they were opened; 39. A-20B cockpit view won’t shake when the mission starts; 40. P-51D level autopilot won’t turn off by itself at the start of the mission in the air if the fuel tanks are full; 41. Visually inverted MC.202 propeller pitch has been corrected; 42. The P-39L-1 antenna won’t ‘hang’ in the air if the tail section is broken; 43. Audio and visual effects when hitting the outboard cannons and bomb and rocket racks were corrected for IL-2 (all modifications), Bf-109 (all modifications), FW-190 (all modifications) and MC.202; 44. IL-2 mod. 43 gunner and rear fuel tank armor has been corrected; 45. An issue that could cause the aircraft with a repaired wing to move instead of stop when applying the wheel brakes has been fixed; 46. Pe-2 series 87 surface material won’t visually change when moving away from it; 47. A-20 cockpit glass won’t visually change when moving away from it; 48. P-51D-15 spinner was made less shiny; 49. Visual artifacts on the Bf 109 E-7 cockpit glass were eliminated; Other improvements 50. The visual image of the sea surface was improved up close (the blackness on wave crests, shadows shake, reflection and glare when the camera was directed downward very close were corrected); 51. Fixed an issue that caused ships and aircraft on the sea surface to be unaffected by the movement of the waves; 52. Fixed an issue that prevented the submarines from moving when the waves were high; 53. Fixed a rare issue that could display a black screen when switching to F11 free camera; 54. F11 camera movement was made smoother; 55. An incorrect factory building roof in Stalingrad that glowed at night has been corrected; 56. The visibility range of large fires (static effects City_Fire, City_FireSmall, VillageSmoke and their new cyclic versions) has been increased to 100 km; 57. Settlement fire effects in Career, Quick Missions and tank campaigns won’t periodically disappear and reappear or ‘flip’ when you move the camera around them. These effects now illuminate the surroundings as well; 58. Three factory chimney smoke effects for mission creators were added: Chimneystalk_smoke_white, Chimneystalk_smoke_grey, Chimneystalk_smoke_black; 59. The “DummyGroundExpl” explosion effect set in the mission has been restored; 60. Visual mission effects AmmoExplosion and AmmoExplosion_Big have corresponding sounds; 61. House_smoke effect starts correctly, without an overly intense and dark first phase; 62. Сyclic settlement fire effects City_Fire_Loop, City_FireSmall_Loop and VillageSmoke_Loop won’t visibly disappear and reappear or ‘flip’ when you move the camera around them, greatly simplifying their use by mission designers and reducing the resulting performance impact; 63. German and French translations of Last Chance, Breaking Point and Wind of Fury campaigns were corrected. Please discuss the update in this thread.
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2 points
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2 points
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1 pointThat is a rookie mistake, that made me waist 3 hours trying to figure out something I should have known. Thank you m8
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1 point
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1 pointThe problem is you set counter to zero at first set it to 1....just click auto move counter to 1 and then move to 10 then rotate part no need click the key icon...
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1 pointLooks like you've done most of the right things in setting up the install to be modded. Maybe try opening the A/G Expansion folders and move the contents into the mod folders one folder at a time. For instance: Copy the A/G Ex aircraft files into the mod aircraft folder. Then run the game and see if they show up.
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1 pointRivets I use 1 pixel black and for highlight overlap a white pixel.....or 4 etc and overlap white with the black rivet layer...like on the wing pic...and alter transparency to suit.. photoshop you can get lines of dots for rivets and theres brushes out there peopl e have made of panel lines...you click start then finish line and up they pop.. or like fuselage if high res you can do better rivets..(round raised or sunken etc)
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1 point
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1 pointWrench It is very bad to criticize the work of modders who give a lot of their free time to the communauty.
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1 point
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1 pointAnd to, maybe, perhaps, who knows, stimulate Kevin to make a Central America terrain... Ouragan local contender.. Non mapped but fully animated...
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1 pointThanks Carlo, yes, the skinning is done for the Fitters, we are waiting for the pits, on the other hand, the Ouragan is in the final steps of mapping and skinning, i just need to go to the museum to take pics of the wheel wells, here some SS´s of the WIP
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1 pointThe Bayraktar TB2 about 90 % completed, not having a good blueprint is really making it hard to get it correct I have used more than 100 photos to work with but I think it will do. next UVW work, then animating the landing gear as well as other things.
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1 pointNew Guuruu' Midway is great,and I've finished the correct skins for the whole CVW-13 during the '86 MedCruise,with correct Bu.Nos. and markings.
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1 point
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1 pointWell, i guess he would rather sit on his ass and add games for mobile games while collecting 100 USD for a game than actually do any work.
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