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Showing most liked content on 04/07/2021 in Posts
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3 pointsA couple of "We wanted those but it wasn't meant to be" Portuguese F-5E Tiger II. If i got the story right, they were meant to replace F-86s, and the Portuguese Air Force even had T-38s to begin training, but A-7s were adquired instead for maritime strike, since NATO wise the Spanish Air Force and USAF were meant to provide air defense for the whole peninsula with the Portuguese being responsible for naval interdiction. Spanish F-4E. Our Air Force wanted these, but we ended up with surplus F-4Cs in real life because we are cheap. A much shorter story there.
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3 pointsWINGS OVER FLANDERS FIELDS BETWEEN HEAVEN & HELL II We are pleased to announce that after 18 months of non-stop intensive work, a new standalone product in the venerable and well regarded WOFF series is NOW AVAILABLE Please see our website for details https://www.overflandersfields.com/index.html
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3 pointsok, WHERE did that correct Canberra cockpit come from???? (or only for the G?) --------- required screenie "Ready On the Cat"
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2 pointsTraining with Captain Triggers,just simply beautiful.. You guys are in for a treat, the sounds are fantastic, wires creaking engines clunking and purring..the wind and rain on canvas/wood. Wait until you see the night lighting the scenery is so realistic the colours, the skins..im not going to spoil it for you ..just fly and find out. Brilliant work WM, POL ,Creaghorn and OVS .Matt Milne for the brilliant musical score..Cheers to all the beta testers and anyone ive accidently left out. Awesome work guys.
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2 pointsIts already available: Its the stock MiG-21MF with SMT humpback added by fake pilot methode. Made by Spillone.
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2 pointsWe need The Great Peoples of CombatAce Aeroplane Fanatics Committee for the Acquisition of the Awesome MiG-21SMT Fighter aka TGPoCAAFCftAotAM21SMTF
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2 pointsPanavia Tornado F.3 - No.612 (County of Aberdeen) Squadron, Royal Auxiliary Air Force, 1996
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1 pointHallo All! With WOFF-UE and PE we have had a lot of mods, which were an important part for WOFF. So I have written the mod-list for WOFF-UE/PE at SimHQ for a better overview, and subsequently for BH&H2 here at CA. And the very good OBD-team has continued to develop WOFF better and better. They are present in the fora, read the feedback and think about it. They have integrated mods and mod-ideas, specifically with the release of BH&H2 and the expansion OTT. Thats’s exemplary! The result is, that only a few mods are needed now. So the use of the mod-list is past and I will not take care of it any longer. I have asked the modder about some unclear mod-compatibilities. Here you can find the threads, if you are interested in. To @Robert Wiggins, @JJJ65, @Bletchley, @BuckeyeBob: OTT-Compatibility of your mods - SimHQ Forums To @Robert Wiggins, @JJJ65, @Bletchley, @BuckeyeBob: OTT-Compatibility of your mods - WOFF/WOTR - FAQ/Technical Issues - CombatACE Thanks for reading the mod-lists. I hope, it was useful. Greetings! I recommend expressly to start WOFF and fly the first missions (QC and CM) without any mods after installation of a new patch! If you registrate a mistake, after you have activated a mod in the second step, contact the modder. BH&H 2, Over The Top-Mods, last update 08.11.24: Mod: BetaGPUtunerForOTTexpansion_VonS.zip, by @VonS Download: Forum CombatAce > OBD Software: WW1 & WW2 Combat Flight Sims > WOFF UE/PE-File Announcements > Other Tweaks for WOFFue/pe/bh&h2/WoTR 1&2" Mod: JEARBEAR Skin Packs: WOFF User Skins (Version 11.0), WOFF Alternative Skins (Version 12.0), WOFF More Skins (Version 7.0), WOFF Personal Skins (Version 2.0), WOFF Two Seater Skins (Version 2.0) and WOFF Another Skins (Version 1), by @Jearbear Download: Sandbaggers Website: http://www.thatoneplease.co/WOFF.html Mod: WOFF OTT Frames Per Second Improvement Mod (Version 1.7), by @Panama Red: Download: Sandbaggers Website: http://www.thatoneplease.co/WOFF.html Mod: WOFF OTT Stock Populated Airfields (Version 1.2), by @Panama Red: Download: Sandbaggers Website: http://www.thatoneplease.co/WOFF.html BH&H 2-Mods, last update 27.01.24: BECAUSE OF RELEASE FROM THE BH&H 2-EXPANSION "OVER THE TOP" I HAVE CLOSED THIS LIST (21.10.24). The most mods are most likely not compatible with OTT. The OBD-Team doesn't recommend to use them for it. Mod: JSGME ModEnabler utility (Version 2.6.0) by 'Lothar of the Hill People' - Modifed by 'RJW' Download: Sandbaggers Website: http://www.thatoneplease.co/WOFF.html Mod: Scenery Improvement Mod by @Panama Red: Forum SimHQ: Wings: Over Flanders Fields, Thread: "PE Scenery Improvement, FPS increase and BT elimination mod", Download: @Panama Red, Dropbox Mod: FrankenBHAHenhancement-HardcoreAddonVer1.16, 1.15 and -PackageVer1.1, FrankenMiniTunersVer1.2inside (and VonS_WOFFgpuTunerPatchFolderInside - BH&H2-compatible), FM Upgrade Package for WOFF BH&H2, and more!, by @VonS Download: Forum CombatAce > OBD Software: WW1 & WW2 Combat Flight Sims > WOFF UE/PE-File Announcements > Thread "FM (and Other) Tweaks for WOFFue/pe/bh2 & WOTR", FM (And Other) Tweaks for WOFFue/pe/bhah2 & WOTR - WOFF UE/PE - File Announcements - CombatACE Mod: WOFF UE PE Historical Weather Mod 1.5 (designed to work better with vanilla BH&H2, more flying in rainy and cloudy conditions) and 2.1 (better for use of Optional Cloud Mod, more "No Fly" days) by @BuckeyeBob Download: Sandbaggers Website: http://www.thatoneplease.co/WOFF.html (or Forum SimHQ: Wings: Over Flanders Fields – Mods > Thread: "Optional Cloud Mod (with Historical Weather files)", at the bottom of his first post in this thread, Download: @BuckeyeBob, Dropbox) Mod: WOFF Optional Cloud Mod 5.0 Pack ("Full", "Reduced" and "RJW lighter clouds option") by @BuckeyeBob Download: Sandbaggers Website: http://www.thatoneplease.co/WOFF.html (or Forum SimHQ: Wings: Over Flanders Fields – Mods > Thread: "Optional Cloud Mod (with Historical Weather files)", at the bottom of his first post in this thread, Download: @BuckeyeBob, Dropbox) Mod: WOFF 0 BH&H2 - Consolidated Custom Facilities Airfields Mod Ver. 2.7 by @Robert Wiggins/@Panama Red (fully compatible with JJJ65’s “WOFF BH&HII Mission Editor (ME) and his BH&HII Historically Populated Airfields Mod) and: WOFF 3a - Consolidated Custom Facilities Havincourt Wood Mod Ver. 2.3, WOFF 3b - Consolidated Custom Facilities Verdun Forts Mod Ver. 2.3, by @RAF Louvert Download: Sandbaggers Website: http://www.thatoneplease.co/WOFF.html Mod: WOFF BH&H2 Mission Editor 2.0 by @JJJ65 (fully compatible with updated WOFF 0 BH&HII - Consolidated Custom Facilities Airfields Mod Version 2.2) Download: Sandbaggers Website: http://www.thatoneplease.co/WOFF.html Mod: WOFF BH&H2 Historically Populated Airfields Mod Version 1.5 by @JJJ65 (in conjunction with “WOFF BH&HII Mission Editor 2.0” and “WOFF 0 BH&HII - Consolidated Custom Facilities Airfields Mod V2.2) Download: Sandbaggers Website: http://www.thatoneplease.co/WOFF.html Mod: WOFF BH&H2 Realistic Tracer Mod by @JJJ65 Download: Forum CombatAce > OBD Software: WW1 & WW2 Combat Flight Sims > WOFF BH&H2 - General Discussion > Thread "@JJJ: Realistic Tracer Mod", Download: @JJJ65, drive.google.com, @JJJ: realistic tracer mod - WOFF BH&H2 - General Discussion - CombatACE Mod: WOFF User Skins (Version 9.0), WOFF Alternative Skins (Version 10.0), WOFF More Skins (Version 5.0) and WOFF Two Seater Skins 1.0 by @Jearbear Download: Please contact @Jearbear (here or Forum SimHQ) Mod: WOFF Skin name fixes (Version 1.8) by @Mike Andrews Download: Sandbaggers Website: http://www.thatoneplease.co/WOFF.html Mod: WOFF Bletchley's Defence Mission Types (BH&H II Version 2) by @Bletchley Download: Sandbaggers Website: http://www.thatoneplease.co/WOFF.html Mod: WOFF Bletchley's Mission Types - Recon Wars (compatible with WOFF BH&H II to Version 1.34) by @Bletchley Download: Sandbaggers Website: http://www.thatoneplease.co/WOFF.html Mod: WOFF Menu Music Version2 Mod, separate for German-, French-, British- and USA-Campaign, by @Albert Tross Download: Sandbaggers Website: http://www.thatoneplease.co/WOFF.html Mod: WOFF BH&H 2 Multimod v.3.0 by @JJJ65 Download: Forum SimHQ: Wings: Over Flanders Fields - Mods > Thread: "WOFF BH&H 2 Multimod", Download: @JJJ65, drive.google.com, WOFF BH&HII Multimod - SimHQ Forums Mod: WOFF BH&H2 Pilot Log Editor v1.0 by @JJJ65 Download: Forum SimHQ: Wings: Over Flanders Fields – Mods > Thread: "BH&HII Pilot Log Editor", Download: @JJJ65, drive.google.com, BH&HII Pilot Log Editor - SimHQ Forums Mod: User Files Backup Utility V1.6 by @Robert Wiggins Download: Sandbaggers Website: http://www.thatoneplease.co/WOFF.html Greetings!
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1 pointWell you know me, I am always looking forward and ready for new adventures. LOL I am thinking of financing a new project, again, a Russian plane, but a new one this time, the YAK-130. I asked around and I am waiting for an answer; if the team is ready and the price is right maybe I'll make it happen.. Please tell me what do you think and what plane did you have in YOUR mind it should be build.
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1 pointThere's an interesting little Feature that OBD snuck into BHaH II. #77 - WOFF / OBD Theater now extends to the whole of the mapped region, as opposed to just the WW1 campaign region - for possible future expansions. Well, now. Isn't that a fun little tidbit.
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1 pointHi all just a few tips IF you use the TAC display.. If you find the TAC display too large you can resize it by going into C:\Users\(your name)\AppData\Roaming\OBD_Games\OBDWW1 Over Flanders Fields and finding the ViewUI.xml file (Backup 1st). Right click and open with Notepad, Sroll down near the bottom until you find </HUDVsiMetric> <TacticalDisplay BGIMage="tactical_display.dds" BGPos="0 0" BGSize="512 512" BGScale="0.30" BackColor="0x1f0000FF" Mode="0"/> <TacticalDisplayMetric BGIMage="tactical_display.dds" BGPos="0 0" BGSize="512 512" BGScale="0.30" BackColor="0x1f0000FF" Mode="0"/> And change the BGscale= from 0.30 to 0.25 or even 0.20 if you like on BOTH lines,it'll make your Tac display smaller Save and exit...EDITED (Thanks POL) make sure filetype is set to *.* first in notepad, then save as ViewUi.xml otherwise it will save it with .txt on the end which won't work When on the main flight screen Shift+T Turns TAC On/Off It (Can be dragged if required to anywhere on the screen if required with the mouse button) pressing T will toggle between aircraft,structures, airfields ect Shift+D toggles messages on screen and CTRL+D will give you more advice ie (when to turn on engines ect) Hope this helps any newbies or even old heads. Regards
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1 pointWould love to hear everybody's first impressions once they get WOFF: BHaH II downloaded, installed, and up and flying. This isn't a technical thread but more a how to survive in the unfriendly skies thread. My first advice is that later in the war, at the beginning of the really big dogfights, it's best to hang on the outside edges of the furball and pick off anyone either attempting to leave (because they are damaged, low on ammo, etc) or just off on their own a bit. With so many aircraft all bunched up in a small area, the chances of getting hit by enemy fire, friendly fire, or even mid-air collisions are at their highest. It can get VERY hectic and it's impossible to keep a full 360 degrees of awareness at all times. This is especially true when wearing goggles (optional to turn on or off in the Workshop), which can get covered in dirt, blood, rain and cracked. The fights will spread out sooner or later. Sometimes it can take a little bit. In the meantime, hang around the edges on the side that enemy aircraft are most likely to retreat to in order to pick off stragglers and novices. It's not the bravest move, but you'll live longer.
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1 pointGood tip, thank you for sharing it. I haven't played for awhile so was thinking of using the TAC and being able to resize it is great.
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1 pointearly 1951, VMR-161 working up for deployment to Korea (stahri's H19/HO4S/HRS-1, now with decals!!)
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1 point..and one thing, when saving in Notepad make sure filetype is set to *.* first in notepad, then save as ViewUi.xml otherwise it will save it with .txt on the end which won't work! Thanks Adger.
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1 pointSuperb pictures of yourself and Capt Triggers Adger :)
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1 pointPol has just reminded me there are a few AC that have revised skin layouts so you cannot use player created custom skins from UE/PE in BH&HII for: Albatros DI Albatros DII Apart from these two AC all player created custom skins made for WOFFUE/PE can be used in BH&HII HTH WM
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1 pointYes they are the same, and before you even do the tests - BH&HII will have slightly lower FPS as you get nothing for nothing. In other words you cannot have better graphics, better AI, better AC, and animations for all AI and player, and not incur a performance drop. If only it were so. WM
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1 pointJust Installed, setup my stick, graphic settings ect. Im going to start training again with Captain Triggers it feels like a new sim, no problems whatsoever so far ..love the map, absolutely love the colour photos. So far so good,great stuff Guys
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1 pointWAAAAAHHHH!!! It's NOT FAIR!!!!!!! Hellshade has got all the aeroplanes and he WON'T LET ANYONE ELSE PPLAY WITH THEM!!!!! (flings keyboard at computer monitor) ...I did warn you :)
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1 pointView File Command and Communications Boat Hello and thank you for downloading my work. https://gkabs.net What's included: COM-Boat model All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder add this to your soundlist under the Flight folder is you don't have it listed there. SoundFileXXX=PatrolBoatSlow SoundFileXXX=PatrolBoatSlow SoundFile003=AAA SoundFile009=Cannon [PatrolBoatSlow] Priority=NORMAL 3DSound=TRUE DopplerEffect=FALSE Looped=TRUE NumBuffers=3 MaxDist=500.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [PatrolBoatSlow] Priority=NORMAL 3DSound=TRUE DopplerEffect=FALSE Looped=TRUE NumBuffers=3 MaxDist=500.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [AAA] Priority=NORMAL Looped=FALSE NumBuffers=2 3DSound=TRUE DopplerEffect=TRUE MaxDist=1200.000000 MinDist=100.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [Cannon] Priority=NORMAL Looped=TRUE NumBuffers=4 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=100.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 Note Change the XXX with the last number in your soundlist If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Big thanks to guuruu and KJakker for helping me with all my questions regarding the data file Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net Submitter GKABS Submitted 04/06/2021 Category Patrol Craft
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1 pointView File Soko J-22 Orao Yugoslav Air Force fighter bomber. I thank my development team for their cooperation and collaboration. Submitter strahi Submitted 04/03/2021 Category Other Origin
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1 pointHi, Kevin what do you think? and just in case we don't have a harbor I made one.
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1 pointA high speed run through this gauntlet... Target in range Home in time for lunch.....and a change of flight suit.
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