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Showing most liked content on 07/14/2021 in Posts
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4 points"LADIES AND GENTLEMEN, SKYBLAZER SOLO WITH THE SUPERSONIC SNEAK PASS...."
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3 pointsMan, so glad to see CA still alive and well after all these years. Some names I recognize, many are new. Good on ya all. I thought it dragging out SF2 and reinstalling it all again, but I'd be so lost now. Maybe... Cheers! Storm
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3 pointsBitburg Wing King in 1986. i believe it has to do with American German Tricentennial (still wrapping my head around that one) i think i got it close, but would like to get it better. Esp since DCS didnt bother with it
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3 points
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3 pointsI need Canadian CH-124 for ODS30 helicopters pack to keep all these helos in Jarek's high standart. CH-124 is very similar to HAS.5, so you can expect this version as one of 1st . I'll also publish templates, so ... skin is your problem .
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2 points
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2 pointsView File SF2 Nord 2501 Noratlas Pack by Coyote Aerospace SF2 Nord 2501 Noratlas Pack by Coyote Aerospace 7/7/2021 -For SF2 =ONLY= (Full 4/5 Merged Recommended) We at Coyote Aerospace are happy and pleased and proud to bring you the Nord 2501 Noratlas transport aircraft. This mod comes with 2 skins: ET 6/4, French Armée de l'Air No.103 Squadron "Elephants", Israeli Air Force (1956 start date) Serial numbers are 100% historical, and decal randomization is TRUE. Be Advised, however, with less than 6 Level 2 decals (AdlA), randomization is sporatic, or not working. The IDFAF has 18 serials. Sounds for the engines and incidentals are also included. When in-game, you'll see: Nord 2501 Noratlas On the Aircraft selection drop down panel. As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! The template for skin creation will be uploaded seperatly, so other texture artists can have a shot at the other export users. Happy Landings! Coyote Aerospace "We Aim Higher" Submitter Wrench Submitted 07/14/2021 Category Other
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2 points
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2 pointsUdorn AB, Thailand. Someone, somewhere came up with a hell of a doozie. The primary was over Haiphong, but get this, they wanted it at night! Could you imagine that? Somehow i got involved in all of this and when i took a look at the track that was involved, i fought like hell to do it solo. I was to come in from over the hills at 5000 ft, then pass south of Hanoi, cross the Red River, turn SE and fly over Hai Durong and Haiphong before heading SW over Thai Binh and heading back over the hills passing N of Ninh Binh. They said something about not much to worry about AAA at night. The only good advice i got was from a Major that had experience in Korea. It was "Don't worry about tracers unless they are coming from right on your nose." Ok, Sir. I took my time getting things just right as i drifted down from the heights to mission altitude and then went to full military power to begin the run just past the hills. It seems like scarcely that i did so when the AAA started coming up. I knew it had the potential to be rough but it went past that in an instant. The ground fire was thick and heavy, lots of 57mm in particular. It was so bad, that i was easily able to read the instrument panel from the light of the shell bursts. For any gunner along the flight path, it couldn't have been too hard not to know some aircraft was coming along soon due to all the flashes. As bad as it all seemed, it was fine (all things considered) until the aircraft was S of Hanoi in the vicinity of Bach Mai. 57mm tracer from 11 o'clock coming virtually straight up just missed the cockpit and then the port wing was hit short seconds after. As I went through the systems checks, another hit on the port side came about 30 seconds after. By then the Master Caution was on and i had to decide on a course of action after overflying the primary. Everyone wants to win the big one but my bird was already hurt and i haven't even made the main leg yet. That came soon after. In all that time the groundfire barely skipped a beat. Over Hai Durong the possibility of an emergency deviation from the plan became a reality. Too much AAA, bird hit twice that i know of, Master Caution is telling me something, etc, etc. So i zoomed over Haiphong and just kept right on going on the current heading until i was feet wet. Even then i was still drawing fire from Cat Ba but it wasn't as bad. Even under those lasts bursts of fire i knew exactly what to do. Once a decent distance offshore was achieved , it was then a matter of turning S and getting some altitude. Compared to all the action earlier it might have seemed anti-climatic, but one never knows in these situations. I heard two calls on the radio of other planes going down when all should have been out of relative danger. So i kept flying S until i was sure i was past Vihn then turned W to pass over this area called "The Garden" and get back over the hills in the direction of home. All was quiet and calm except i noticed the bird had problems holding a fixed altitude. To make a long story short, it was just a matter of cutting back on the throttles and putting the nose slightly down and losing altitude enough to get situated for landing in a handy manner.
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2 pointsMod package has been updated to Version 1.5; read the change log for further details.
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2 pointsIf you ever feel useless, remember I was meant to escort B-58s with this.
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1 point
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1 pointI'm testing the IRST function with the MiG-29UB. I started from the Crazy method. Basically these are the data of the AA-8. I've created a fake IRST Loadout. I need to increase the IR detection range...
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1 pointLOL! It reminded me of this show by Trevor Noah. The difference between European and American sports commentators...
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1 pointPhoto of a patch: http://usmilitarypatches.com/gallery/albums/userpics/10004/36tfw_f100_sb_2~0.jpg
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1 point
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1 pointView File Outer Space Terrains Outer Space Terrains July 13th, 2021 (1st Release) by Menrva and nuni >For Strike Fighters 2, Recommended Full-5 Merged This package was born out of fun while working on the realSKY Environment enhancement mod. It features two experimental terrains, Moon and Mars, each with own environment data files which allow different gravity acceleration values and custom skies. Due to various hardcoded factors of the stock game, the Moon terrain shows contrail effects at very high altitude like any other terrain, as well as overcast/inclement weather layers which cannot be disabled in any way; enjoy these custom environments by taking such and other game engine limitations into account. It is suggested to install the realSKY Environment mod, since the custom environment data references extra details from that package. Both terrains feature fresh new 250m resolution heightmaps (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall they provide each terrain with a better look. Given that these are extraterrestrial terrains, different types of source data had to be used in their creation; for this and other limitations, altitudes of geographical features are inaccurate. The Moon terrain spans from 2040 to 2070, while Mars is available from 2060 to 2090; both are designed for fictional clashes between Red forces (Russian Space Forces and People's Liberation Army Strategic Support Force) and Blue forces (United States Space Force and French Space Force). Both terrains contain only two bases, one for Friendly forces and one for Enemy forces, fully populated with custom objects created by nuni. Few target areas have been added so that users can easily discover features such as craters, plateaus and valleys. At this stage, only the Recon mission type is available, so just have fun by flying over these barren terrains. Off Map bases have been added to both terrains and long range AI flights could be generated from them. An Orion MPCV created by nuni in three different variants has been added as a flyable aircraft as well as a terrain object in points of interest. In addition, custom skins have been created for it so that all AI-only space forces spawn with at least one terrain-specific aircraft; I would have liked to include other feasible and realistic spacecraft, but none are available at this stage. If you wish to contribute to this end, just contact me. The idea is to create plausible space warfare and exploration scenarios, so alien and sci-fi stuff should not be involved. Of course, you're free to alter the original scenario for your own personal use. >Credits (in no particular order): -nuni, for creating the Orion MPCV and all featured space terrain objects. -gerwin, whose TFDtool has proved to be essential in today's terrain making. -mue, for the improved shaders he made and for the tools he made for SF2 modding. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. Any changes to the package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This mod may NOT in any way, shape or form be used in any payware additions. Submitter Menrva Submitted 07/13/2021 Category Full Terrains
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1 pointhere is a picture of 1:32 decal set showing the same logo and an other drawing from the right side showing on the inlet the 36th TFW logo
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1 point
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1 pointAnd I who believed that I was the last one who made this step. Welcome to the club friend. LOL PS - As Wrench instructed, pay attention , in the KB, especially about how to move your installation to another partitions, in order to block the tendency of the game to return to the default settings, bringing default planes , paintjobs etc back, making you wondering why the hell are they still here if I already deleted them. :) It would save you a lot of headaches. There is a tutorial , a very good one, written by MIGBuster.
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1 pointthe only one i was able to find is this one here http://miprofiles.unblog.fr/2018/03/27/f-15-eagle/ the side is in french
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1 pointI'm Gene Hornwell. I'm a pilot in the United States Air Force. Aged 24. I'm from Albuquerque, New Mexico, though i was born in New York City. My father moved us down here after the war. He was here during the war too. First training as a Bombardier and then as an instructor when he came back from England. We are about the same age when we first stated flying in combat, though i do have to say that his debut being in the famous Ploesti raid does have my experience beat by far. When i was 15 i decided i wanted to fly jets and so here i am. After UM, OTS, BFT and the rest. Got honed at the 29th TRS (Photo-Jet) flying the Long Nose recce bird and then it was orders overseas to Thailand.
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1 point
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1 pointdude! good to see you again yes, go ahead and reinstall -- you know it'll be worth it!!!
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1 pointTwo more skins are ready, here they are. There are just two more to go, a special one from an airshow and a request for Paran forces (yeah, you are welcome). Thank you for your patient, you'll see, it will be worth it ;)
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1 point
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1 point
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1 pointTagging target with retractable LP. Wingman with LGBs hitting from high altitude. (1968 hypothetical yet fun AF!)
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1 pointHad a few hours of free time and looked back at some airshow photos and had the will to do this : RCAF 2017 DEMO TEAM skin
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1 point
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1 point
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1 pointSukhoi Su-7BMK - 'Red Lion' Fighter Regiment, Parani Air Force, 1968
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1 pointBut IRST is totally passive, while radar is not. Nice method to add it into the game Crazy!
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1 point
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1 pointIn my opinion, the problem is not (or will not) be Windows... the problem is the lack of follow-up of the Thirwire project (W10 SF2), TK no longer communicates !
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1 pointThird Wire has not released updates even for mobile games for quite some time, so I have no idea about what you're talking about. TK definitely is in a difficult situation, his latest tweets date back to March, to announce the opening of new forums in a Discord server. The suggestion box in the Discord forum is still there. TK probably couldn't afford to pay for all servers, and moved the forum ones to Discord. Simply put, the situation is even worse. It's not like TK doesn't want to move forward with the PC series, we were promised a Win10 updated funded mostly thorough loans, since the kickstarter failed. The fact he is not even active on the mobile games shows how bad the economic situation might be. I wish this... I wish that... The reality is that many players always suggest things and features which sometimes are not even feasible for triple A developers. I'd like to see a brighter future for the Strike Fighters series, which IMHO carries lots of unexpressed potential; however, complaining like that brings us nowhere, it's like beating a dead horse. In all modesty, I think I've done more to support TK in the way of working on a high quality total conversion together with an awesome team of active modders, than by asking countless times about air refueling like many end-users do (in a game which by design has scaled 60% terrains, just to be precise). I'd love more communication with TK, but by the time I've become a more active modder together with a few others, damage was already done.
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1 pointin the sense that Thirdwire is not updating it anymore or adding more features and concentrating on the Mobile versions. Even the thirdwire suggestion forum was removed
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1 pointFor ships it does not work. For groundobjects like tanks or so it was working in WOE. So i guess it should work in SF2 too. But this has to be tested. EDIT: Seems to be that i was wrong. The NATION in texture.ini does not work with ground objects. BUT it is possible to place insignias and numbers on the tanks. Screenshot: czech and polish T-54
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