Jump to content

Leaderboard


Popular Content

Showing most liked content on 09/12/2021 in all areas

  1. 8 points
    I like the message bar because it tells me what ground attack weapons I've selected, but I didn't like where it was because it was writing across the instruments in the cockpit. So after ten years of fuming over it, I decided to find a new position for it. Flight Folder/Message system (You have to extract it) TextFontName=Arial TextSize=15 [MessageSystem] MaxMessages=1 MessageTime=2.0 MessageFadeTime=3.0 ;MaxMessages=25 ;MessageTime=200 ;MessageFadeTime=2.5 [MessageWindow] BackgroundImage=TextBackground.tga TopLeftPosition=0.01,0.845 BottomRightPosition=0.210,0.865 VerticalBorder=0.0015 HorizontalBorder=0.008 ;TopLeftPosition=0.2,0.2 ;BottomRightPosition=0.8,0.985 ;VerticalBorder=0.0015 ;HorizontalBorder=0.008 I removed the cockpit in the image so you can see how it neatly fits over the information box. I bet you've all done this already
  2. 5 points
  3. 4 points
    When Thunder Rolled and Winds of Change - September 2021 It is with great excitement today we announce some updates and increasing momentum of the When Thunder Rolled Project. Perhaps the most significant news is a Leadership change. All founding members have approved the nomination and acceptance of a new Project Leader that has demonstrated the proficiency, commitment and quality demanded in this critical role. Leveraging his solid understanding of the Thirdwire sims, and recent leadership roles with other initiative including Operation Desert Storm, will set us up for greater success. With this change, we are expecting a surge in activity and progress which has us energized and excited. On a tactical level, our top focus/priority now continues to be on finalizing terrain work - creating incredibly accurate depictions of the Vietnam topography, cities/towns, airbases, enhanced terrain tiles (e.g., honoring requests for more rice paddies), etc. This terrain of course will serve as the foundation for everything else. We continue to excel in enhancing immersion and realism – leveraging outsourced professionals to help with creating dense jungle environments, realistic sky environments and more. These efforts are a cycle of ongoing experiments balancing how much we can push this old game engine and still maintain acceptable frame rates. We have also been making progress in many other areas such as creating realistically detailed target areas. For example, when you strike an enemy military storage area in WTR, we promise it won’t be a generic “Warehouse1” – see proof below! Next up on the target area list is creating a cluttered rail yard supporting Ed’s June 20, 1966 attack on the Railyard NorthEast of Kep Airfield. New models will include a marshalling yard with new train cars, rail yard support buildings, service equipment and more. Also noteworthy perhaps: while not formally adopted on the development roadmap but under consideration – we have received requests over the past few years regarding Yankee Air Pirate (YAP) compatibility. A majority of former YAP team members have already been involved with the WTR Project so this continues to be assessed and a greater possibility. Please enjoy the screenshots below; note these are lower res/compressed versions and representative of unedited actual gameplay. As always, we welcome and encourage community support. If you are interested in contributing, please send me a Private Message (PM). Finally, very special thanks to Erik for all his support and hosting our exclusive forum. Please feel free to share your thoughts and comments in this forum, thank you. An F-105 drops its payload over North Vietnam amidst heavy cloudy skies. Our brand new scratch F-100F; its dazzling bare metal skin catching the morning sun on an enemy air defense suppression (Wild Weasel) mission. Vivid Morning Skies over a small Vietnam Village lose their tranquility as enemy AAA chase after the contrails of an F-105 strike package (top right). Another brand new scratch model, this time showcasing the Mig-17 featuring an insane level of detail and perfect for you rivet counters. Rough inner coastal waters demonstrated by new water effects roll in to disrupt a peaceful beach. An NVA solider driving the SA-2 missile transporter takes a quick break along the Ho Chi Minh Trail. Yet another new scratch model, the AH-1 Skyraider! Employing a low bomb pass this skillful pilot scores a direct hit on an enemy truck convoy just clearing a ridge along the Ho Chi Minh trail. The sheer beauty of Vietnam, rolling hills, lush jungles and colorful fields serve as a momentary distraction from the war. May 3, 1966. Ed Rasimus’ first recorded combat mission successfully strikes a Dong Hoi military storage area in Route Pack 1. Bonus Screenie: re-creation of YAP “JumpMyers” downed pilot rescue mission integrated with the WTR Project leveraging brand new Jolly Green helo model, rescue pilot, special effects, etc from:
  4. 4 points
    In addition to it's long service in fleet US Navy and Marine squadrons as well as export customers, the F/A-201 Kestrel was also flown by the US Navy's aggressor squadrons. Latterly this has been of increased value as the Kestrel has been used as a visual analogue of the Chinese J-10... Here we see the US Navy's latest F/A-24 Shadowcat and F/A-27 Talon fighters in training against aggressor Kestrels from the famed NFWS 'Top Gun' and the USMC's VMFT-401 'Snipers' adversary squadron...
  5. 3 points
  6. 3 points
  7. 3 points
  8. 2 points
    I.A.R. - 80P 'Caracal' - Parani Army Air Force, 1943
  9. 2 points
  10. 1 point
    @ravenclaw_007 Do you need any help building the data files and folder structure for the weapons you have in the third pack? I could help out if you are interested.
  11. 1 point
    Good work! Excellent add to FE2 cockpits!
  12. 1 point
    Windows 11 will be here before SF2 for Windows 10....
  13. 1 point
    Bumping up this thread, and to mention that the download links on pages 26 and 27 (hosted on a third-party website) to the Breguet XIV and Junkers J.1, kindly uploaded by Wilches - are no longer working. (Smaller attachments may be posted directly in posts here on CombatAce, by the way - less hassle and no broken links that way.) Cheers all, Von S
  14. 1 point
    Supermarine Spitfire Mk.VB - No.452 Squadron, Royal Australian Air Force, 1942
  15. 1 point
  16. 1 point

    Version 1.0.0

    97 downloads

    September 11 2021 YAK-130 skin pack - PART 2 This skin pack took a longer time than I previously calculated because of the holiday and the pandemic, of course. I want to thank to our estimeed collegue and friend Ludo.m54 who found time , between his valuable projects, to design four superb skins for this pack. The second pack gets two whatif skins (Paran and Argentinian). Paran skin was a request of one of my friends who's been a good boy all this time (you're welcome!). The other skins are expo skins (red/white demo/green), two Russian skins (camo 1/camo2) and one Laos skin. Later I will update the (second) skin pack with ECM pod skins to match each new skin colore made in this pack, as I did in the first pack. Enjoy and let me know what you think about them in the commentary section. INSTALL: Just unzip and copy the OBJECTS into your main SF2XXXX folder. CREDITS - Laos,/Argentina/Paran/Green skins - UllyB - Camo1/Camo2/Expo/Red skins - Ludo.m54 Skin Decals - Ludo.m54 & UllyB Additional decals - Ludo.m54 & UllyB COPYRIGHT THIS MODE IS ONLY TO BE DISTRIBUTED AS FREEWARE . You can use this product or parts of it in your future projects only with my consent if more than 30% of the original release is affected by your work . Also you must give proper credits to the ones who contributed in making it, in case I will allow it to be used by third parties as such. This package may NOT in any way, shape or form be used in any payware addition. Under no circumstances may these files be sold or uploaded to a payware site or any kind of illegal warez site. Skin pack part 1 here:
  17. 1 point
    Reggiane Re.2000 Falco - 1st Fighter Regiment, Parani Army Air Force, 1942
  18. 1 point
    Continuing... After working all night long the armorers make a special package for one of the Jaguars of the base. A couple of odd missiles hang from the feline wings... With the heavy loadout the Jag struggles to get airborne. But soon is underway with his wingman with a more conventional loadout, as a backup... The escort is nearby, one never knows what the Lybians can launch in the air, altough the early hours of the morning should find them with their pants down. Once over enemy territory the flight proceed at a exhausting very low level with barely enough light to see anything. But the training pay off and the flight arrives at the red line and find its target, missile underway! Tense moments in Capitain Delacroix cockpit The missile found its mark, and the Lybians get up and start firing with all they had. Fortunately the chaff spoils their AAA radars The two Jags get back to friendly territory. Delacroix waits his wingman to land And then land, to be hurrily directed to the small hangar, to get its lasting missile defused and put in a box again. Later in the evening the same Transall departs back to France with the new missile tested in operational conditions and with a clear message sent to Gaddafi.
  19. 1 point
    summer of '69, now with stops at Charleston McGuire Dover Travis Norton McChord
  20. 1 point
    About the nearest I will get to a Greek holiday this year ..
  21. 1 point
  22. 1 point
  23. 1 point

    Version 1.0.0

    144 downloads

    Lockheed/FMA IA-16 Serpiente: BACKSTORY: The year is 1998. Argentina starts showing its newly acquired A-4AR Fightinghawk, modernized to replace the old A-4Bs. While this was happening, it was clear that the Mirages had to be retired anywhere in a near future. So, the Fabrica Militar de Aviones, also called FMA, joins Lockheed Martin to develop a multirole, supersonic fighter, to fill the space that the Mirage will no longer cover. The result of this alliance is the IA-16 Serpiente, a multirole, supersonic and highly capable aircraft, developed from the F-16. The Serpiente is very similar to the Japanese F-2, but they have some differences that make them unique: while the F-2 has a boom receptor for air refueling, the Serpiente has a fuel probe, being capable of refueling from the KC-130 owned by the FAA. The avionics and a lot of parts from the plane itself are made in Argentina, and after 2008, the plane could be made in Argentinian soil without importing a single manufactured piece. The first plane flew in 2002, and was introduced in the FAA in the year 2005. The plane is equipped with Python 5 and AMRAAM missiles. It also can be equipped with AIM-9Xs and, due to the open architecture, it can be equipped with MICA and Meteor missiles. In 2007, Argentina recieved a first batch of 24 Serpientes, with 12 going to the 5th Fighter Group and the other 12 to the 6th Fighter Group, and in 2015, with the retirement of the Mirages and Neshers, another 24 IA-16 Serpiente Block 2 were ordered, plus the modernization of the existing ones to the Block 1+ standard, matching the avionics of the upcoming versions. The nacionalization of the whole assembly proccess of the plane has opened the opportunity for exports, being offered to small countries, like Uruguay, Paraguay and El Salvador. These 3 countries allegedly planned to buy 12 units of the Serpiente each one, but pressure from the US (even though the Serpiente is a US derived product) made them decline the offer. The Serpiente has seen service in the FAA for 15 years now, and is expected to surpass 2040. The future of this plane looks bright, with several modifications planned for the next year, like a radar-absorbing painting, to have semi-stealth capabilities (coming probably next update). Special thanks to: Dels, the creator of the F-2. EricJ, who uploaded the F/A-18A and its HUD, which I used for this mod. SandMartin, who helped me to remake the cabin. ValAstur, who inspired me to make this mod, and for the Nachash, the starting point of this. Eagle114th, for the screenshots, which he took while I was isolated, and for taking the time to test everything (he tested absolutely EVERYTHING and helped me correct it) ThirdWire, for this awesome sim. CONTENTS: Lockheed/FMA IA-16 Serpiente and its decals. Rafael Python 5 and Hughes AIM-120-AR, the missiles of this plane. Fuel tanks. Pilot and refuel probe. NOTES: The cabin is bugged, and we couldn't fix it. We corrected the position of the seat, but some things dissapeared, as far as I know, the LOD of the cabin is bugged.


×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..