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Showing most liked content on 11/15/2021 in all areas

  1. 12 points
  2. 9 points

    Version 1.0.0

    99 downloads

    Thanks to Farid, Florian, Stary and Comrade. for the mod and data, and to the entire Combatace team for its Page, And thanks to Thirdwire for this sim.
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    Vietnam '67...River Rats Patrol.... GKABS-Swambast partnership project: credit GKABS for almost all modeling; myself for new texturing and misc details.
  7. 2 points
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    View File SF2_2015_DPRK_Su-25K Thanks to Farid, Florian, Stary and Comrade. for the mod and data, and to the entire Combatace team for its Page, And thanks to Thirdwire for this sim. Submitter compufat Submitted 11/15/2021 Category Other  
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    If this is what I think... Mandatory screenshot
  11. 2 points
    Tactical numbers and insignia for stock tanks. Here on T-72A.
  12. 1 point

    Version 1.1.0

    505 downloads

    The Hawker Siddeley Harrier is a British military aircraft. It was the first of the Harrier Jump Jet series of aircraft and was developed in the 1960s as the first operational ground attack and reconnaissance aircraft with vertical/short takeoff and landing (V/STOL) capabilities and the only truly successful V/STOL design of that era. The Harrier was developed directly from the Hawker Siddeley Kestrel prototype aircraft, following the cancellation of a more advanced supersonic aircraft, the Hawker Siddeley P.1154. The British Royal Air Force (RAF) ordered the Harrier GR.1 and GR.3 variants in the late 1960s. WHAT'S IN - 28 new skins - all historical serial numbers (GR.1/GR.1A/GR.3) - sound CREDITS - Wrench partial templates - paulopanz skins, decals etc - warpaint 74 references You need SF-2 Europe to fly Enjoy @paulopanz
  13. 1 point
    In conjunction with the U.S. Navy, completed its first flight test integrating Sniper® Advanced Targeting Pod (ATP) with the F/A-18E/F Super Hornet for the Kuwait Air Force. Sniper ATP will be located on the Weapon Station 5, an area on the aircraft where pods or weapons attach, and is expected to be fielded with the aircraft in late 2023. This integration gives existing and future Super Hornet fleets the ability to add Sniper ATP’s precision targeting and surveillance capabilities, which are critical to pilot survivability. “Integrating Sniper ATP onto Weapon Station 5, commonly known as the ‘cheek station,’ brings state-of-the-art tracking algorithms, two-way-data-link, and many other capabilities to the Kuwait F/A-18E/F crews that will positively impact the overall success of their missions,” said Kenen Nelson, director of Fixed Wing Sensor Programs at Lockheed Martin’s Missiles and Fire Control. “This also means that all F/A-18E/F customers will have the option of a reliable, easily maintainable and modern targeting pod.” To verify the mechanics of the system, flight testing with a non-operational Sniper ATP was conducted at Naval Air Station Patuxent River in Maryland in March. Subsequently, flight-testing with an operational Sniper ATP was conducted at Naval Air Weapons Station China Lake in California in March. Both first flight tests were successful. “The Sniper ATP provides an additional tool in the already robust Kuwait F/A-18 Super Hornet package,” said Jessica Idleman, Boeing program manager Kuwait F/A-18 program. “The Super Hornet provides the warfighter with enhanced situational awareness and Sniper ATP is an important part of our technology insertion plan and future growth of the platform.” Currently, Sniper ATP flies on both the Kuwait F/A-18C/D and Canadian CF-18 Hornets. As the Kuwait Air Force transitions to the F/A-18E/F Super Hornet, they will benefit by receiving the new capabilities that the latest Sniper ATP configuration provides to the Super Hornet fleet. There are currently more than 27 countries and 15 different types of aircraft operating with the platform-agnostic Sniper ATP. The modular design, field-proven reliability (Sniper ATP exceeds 500 hours Mean Time Between Maintenance Events [MTBME]) and a world-class depot partnership with Robins Air Force Base makes Sniper the lowest Life Cycle Costs targeting pod on the market.
  14. 1 point
    During the Easter Offensive when the NVA crossed the DMZ and was heading south, they had ZSU-23-4 Shilkas SPAAG and SA-7 Grail shoulder launched SAMs. They had limited quantities, so everything they had was deployed to the front lines to the south. The ZSU-23-4 is what rendered slow movers like the A-1 Skyraider useless. UH-1s would get chewed up, too. ZSU-23-4 wouldn't have helped up north. The US had learned how to almost completely shut down the SA-2 sites with jamming and chaff corridors, so tactical aircraft flew at 15,000 ft, released weapons at 10,000 ft, and were not supposed to go lower than 8,500 ft. The ZU-23 AAA was worthless at those altitudes and it would have been at the limits of the ZSU-23-4. The heavier AAA wasn't particularly effective either as the radar for those was jammed, too. Having a large number of modern resources available, May 10, 1972 looks a little different than it did to me 20 years ago. One interesting aspect is that many pilots who thought they were hit by SAMs and AAA were probably hit by Atolls, including Duke Cunningham. The reason so many MiGs went up in the air on May 10 is because North Vietnam could see new US tactics and equipment were defeating their SAMs and AAA. The MiG-17s got stomped that day because GCI was also being jammed. If the VPAF records are accurate, the MiG-21s more or less traded one-for-one. Of the 3 MiG-21s claimed by Oyster Flight (Major Lodge and then Capt Ritchie), one flew home and the other was a MiG-19. So the US account of MiG-21 losses needs to be lowered by 2. Add two kills for MiG-21s against Navy F-4s and that pretty much evens the score aside from the MiG-17 turkey shoot including 3 by Cunningham. The MiG-19s were potentially their best aircraft for close in dogfighting, yet in all the confusion, they only got Major Lodge and lost one to his Oyster flight. Sneaking up from behind with an Atoll and veering off without ever being seen was the winning tactic, including that day.
  15. 1 point
    Thanks! Now we can start waiting for texture pack. It is interesting. .. Who will be the hero?
  16. 1 point
    I was wondering if we have a gun effect like this one to add to the M109 Howitzer M126 155 mm main gun like this one. if we do can someone please send it to me and if not I am thinking of making one but I would like to get some guidelines on how to make it. PS. I have made this TGA file is it correct? M109_155mm_Gun_Fire.tga
  17. 1 point
    Kuwait has two neighboring countries, which aways been a threat. Iraq, and Iran. Iraq right now is very weak. and controlled by Iran. So, Iran is the number one threat to Kuwait in any given scenario.
  18. 1 point
    Kuwait is replacing the old F/A -18 (Kuwait government is making negotiation with Malaysia anf Tunisia to try to resell 27 old F-18) with the new super Hornets but insted of geting 48 jet they have decided to get 28 Super Hornets and 28 Eurofighter Typhoons. One reason behind this choice is to keep the Kuwait Air Force options open, If any of those country decided not to resupply them with spare parts, rearmament or support, They still have the other country support. One more thing is to benefit from having both of those advanced Fighters capabilities as they complement each other. Definitely, no doubt about it to protect the sky of Kuwait and The rest of the GCC. (The Cooperation Council for the Arab States of the Gulf) countries in coordination with the other GCC Air Forces.
  19. 1 point
    @alexis99 with due respect, why are you editing the RCS values and the RWR list? The F-22 Raptor I released gets the RCS reduction values pretty right, and like Crusader said, it must not use negative values. Likewise for the RWR, the one included in the latest Raptor is the most complete list ever compiled by our dear guuruu. Either our answers were not enough, or you are determined in finding issues where there aren't or in looking in the wrong place. Editing the RCS means nothing to the RWR issues you're having. If you cannot get the MiG-31 or another aircraft to appear, you have to edit its RadarFamilyName in its data.ini, like Crusader mentioned above. The Raptor package I released is fine as is and its data should not be altered arbitrarily without any clues; it already includes a complete RWR.lst and all needed .tga textures for all objects listed in it. If the RWR doesn't seem to work because it doesn't display all third-party aircraft, most of the time the issue is on those other aircraft and not on the aircraft whose RWR you are using. Last but not least, if the enemy shoots you down so easily, you may have forgotten to activate the ECM (and the Raptor does have it, I created the ECM data myself). Also, most if not all engagements in SF2 happen in WVR and not in BVR, so even a Raptor and an F-117 can be shot down in such conditions, they are not godlike platforms. Moreover, realism in such dogfights much depends on how accurately third-party weapons have been reproduced in SF2; MiGs and Sukhois (and even ground objects) in your mod folder may well be using incredibly overpowered missiles due to their custom data, to the point that flares and chaff have no effect on them. Again, this is not a fault in the data we reproduced for the Raptor addon, but rather on some other outdated weapon and aircraft mods you may be using.
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  21. 1 point
    As I recall the US did have ECM pods in theater to counter the SA-3. There was just no need to mount them.
  22. 1 point
    It's looking good so far GKABs
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    The MiGs data inis must have the RadarFamilyName= entry in the DetectSystem section. This name is referred to in the RWR .LST files for calling the threat symbol tga file. A missing entry in the data ini or .LST or a typo/different names result in no symbol shown. By default, the threat tga files go into the Flight folder. If they are put into a "RWR" subfolder, then the RWR .LST file need the correct path entered, e.g. "....=RWR/MiG-31.tga"
  26. 1 point
    Probably the same. I don't remember how many planes I've added to my own RWR.LST but you have to manually add it to each plane you're flying depending on how many mods you download. You have to create a name and what the .tga file means, so you can see it on your RWR. Most of the time depending on the plane you're flying it will show up as a diamond but no number associated with the diamond. And I have had the same issue with Klavs81's F-35. I had a Flanker sneak up on me and shoot me down one time. After that I stopped flying it due to that reason. I don't know what was going on but the RWR barely works.
  27. 1 point
  28. 1 point

    Version 1.0.0

    359 downloads

    SF2 S-3A/B Viking Revamp ======================== *** for all SF2-variants *** Based on Wrench's Rework of Foxmonters S-3B Pack This is an update for the old S-3B-model originally made by Foxmonter and updated in the past by Wrench. The new pack is split into S-3A and S-3B (has Countermeasures and Harpoon-support). There are 10 skins for S-3A (until 1987, HighVis) and 5 for S-3B (from 1987 onwards, LowVis): VS-21 Fighting Red Tails (1984) VS-22 Checkmates (1976) VS-24 Scouts (1977) VS-28 Hukkers (1977) VS-29 Dragonfires (1981, 1998) VS-30 Diamond Cutters (1978, 1992) VS-31 Topcats (1977, 2002) VS-32 Maulers (1980, 1986, 1991) VS-33 Screwbirds (2001) VS-37 Sawbucks (1980) No changes were made to the cockpit, avionics, etc. - this pack is mostly for an updated look. Included are also: - CAG-Birds for Squadrons, that had them - 300gal Droptank model - CNU-264 CargoPod (no actual use, pure eyecandy) - D704 RefuelingPod (retracted and deployed) - BuNos are correct, if possible (if not, then marked with a *) Installation ============ 1. unzip to a temporary folder 2. open "Put_Content_In_Your_MOD folder" and do as you were told, if asked to overwrite, say 'yes' :P 3. enjoy! Credits ======= - Thirdwire and TK for a great game and nice models. - FoxMonter for the S-3B-model - Wrench for Update Pack - Nyghtfall - Template, Skins, Decals, Tank-, Refuelingpod and Cargopod-models, some ini-work Thanks ====== - all modders at CombatAce for their work and inspiration
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    "If SAMs were launched at a Wild Weasel, it was the backseater’s job to track them on a tiny, two-square-inch cathode-ray tube and call out maneuvering measures to the pilot. The usual SAM-avoidance maneuver was to wait until the missile was danger close—about a mile—and then perform a 4G pitchout that broke its radar lock". https://www.historynet.com/why-pilots-loved-the-f-105-thud-despite-its-vulnerability.htm Having used this maneuver in-game WITH an F-105, my personal name for it is the "This Sh*t Better Work" move.
  32. 1 point
    Someone on the ground is about to have a very bad day...
  33. 1 point


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