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Showing most liked content on 03/26/2022 in all areas
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6 points
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5 pointsLittle time at the moment - so some less time consuming interim project.
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2 pointsLockheed Martin A-4AR Fightinghawk - 2nd Escuadrilla, Comando de la Aviación Naval Argentina, 1999
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1 pointHello everyone, I am sharing what I am working on with the team. It is a slow project because we do it for the hobby. We are flowing along with it, and there is no ETA. Initially, I worked on Dhimar and Paran expansion pack without much research, which led me to do a project that made no sense. That was an opportunity for me to learn how to do it properly, especially in a semi-realistic way that makes sense. I decided to discontinue Dhimar and Paran expansion project because I didn't want to change the stories written by TW. Therefore, I want to honor his work. Thank the community and friends for inspiring me to work on an entirely new fictional nation that I can envision and bring into SF2. A friend of mine recommended I look into the Africa map, where the imaginary nations of Saad and Zafir come in. What took the longest time was actual research about the nations around the horn of Africa and the Arabian Peninsula and the ancient civilization around that area. The research on the language, cultures, and history was also involved. It taught me many new things, which opened me to Africa and the Arab world. This is how Saad and Zafir get an enriched history and depths with the cultures, languages, and where they come from. This led me from just making SF2 mods into writing a book. I never thought I would do it, yet I am doing it as a hobby. Then it came to me; this book is not just for SF2; it can be used for any simulation. It taught me how to be creative with the stories, including the graphic designs (flags, insignia, roundel, pilot badges, and other materials). After finishing the short history series about Saad and Zafir's ancestors, I can start focusing on finding the right aircraft for Saad and Zafir. It is intended that Saad and Zafir are truly unique to each other and the world of SF2. It won't be another classic "USA aircraft vs. Soviets Aircraft." Instead, they use various aircraft tied to Saad and Zafir history with connections to certain nations from Europe to the Middle East to Asia. They will still use some of the United States and Soviets aircraft, though. My friend has been a great teacher who taught me a lot about the military system and how they do things. I can make Saad and Zafir military semi-realistic with it, especially when being fictional nations. I intend to bridge the alternative world (SFAW) with this world in balanced ways. By the way, here is the information about the SFAW project: I will give you the brief background about Saad and Zafir. NOTE: I am NOT an expert with the language of Tigrinya. I am still looking for someone who knows the Tigrinya languages. I find them to be very interesting. It is intended that the language of Tigrinya for Saad is one of the native languages. That way, Saad can be fully immersive in the book and SF2. ሳድ (Saad) - (1920 – Present) الظافر (Zafir) - (1930 – Present) FAQs Cheers!
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1 pointTrying to get the Cat outta the rain..... Litter mate speeding to catch up Ain't we a pair?
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1 pointWaggaz, maybe ask on the VorpX support or forum, in theory it should work the same. The main thing is to get the overlay working I think then you can setup things easier. I guess it could also be the VR headset settings etc if it's different from the one used in the video.
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1 pointGreat scenario, well done! With extensive modding (terrain, aircrafts, skins, ground objects etc) it could be a very good (if better) alternate Dhimar-Paran campaign pack.
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1 pointGot that Falcon 4.0 BMS vibe going... LOL IDK about Falcon 4.0 too much stuff to rea din the manual LOL...
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1 pointWOFF BH&H II V1.22 UPDATE for 'Recon Wars' is now available. It adds a few new settings in Workshops for Recon Wars, with some other items. Version 1.22 25/03/2022 1) Revised Flak Textures 2) Fixed an XML compatibility issue in Simulation.xml 3) Workshop settings for either disabling, enabling or allowing the user to decide 'on the fly' what to do in bad weather in campaign, now extends to allow users to control what he wants to do on Poor Recon weather days. 4) Cancelled Flights due to Weather:- Time now always advances by 1 day only.
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1 pointMonumental work. I'm very impressed. I wait. I will play.
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1 pointWulfe – It is a joy to see you back for this campaign. I’m looking forward to reading more about Charles in your excellent and evocative stories. It seems he has scored a very jazzy billet! He is a lucky man. War Journal – 2nd Lieutenant David Armstrong Hawkwood 23 Squadron, Royal Flying Corps Izel-lès-Hameau, France Part 14 "What astounded me most was the intensity and accuracy of the Archie in this sector." On arrival in Boulogne, I enquired of the disembarkation officer where I might place a telephone call to my squadron. The fellow asked my name and then pointed at awaiting automobile. “Ask him,” he grunted, motioning towards a corporal standing watch over the motor car. I discovered to my delight that the squadron had received my telegram from London and the OC had dispatched his driver and personal vehicle to pick me up. It was a long and tiring drive, made bearable by a lunch stop in Hesdin and the humorous prattle of Corporal Whittle, the driver, who had made his living behind the wheel of a taxi in London until last year. At first I was convinced we were taking the wrong road. Then corporal Whittle informed me that the squadron left Saint-Omer this morning, bound for Fienvillers down near Amiens. We arrived at this new aerodrome at half past three, and I was deposited in front of the squadron office. There I met my new commanding officer, Major Hogg. This gentleman was a genuine burra sahib, having served in the artillery in India and done a stint as the assistant military secretary to the King Emperor for several years. The good major was taken aback by the fact that I had never flown an FE2. He took me outside and looked at the sky. It had darkened noticeably since my arrival. “You’ll be in Captain Wyllie’s flight. Find C Flight shed and have them prepare a machine for you to take up. I shall send Captain Wyllie to meet you there.” The Fee was a giant beast compared to the little Quirk I was used to. A rigger named Simpkins talked me through some of the basics. While I was listening to him, Captain Wyllie approached and introduced himself. He was a pleasant fellow and a great deal older than I expected. He must have had fifteen years on me. We walked about the machine. One could pass beneath its wings merely by stooping. I examined the oleo undercarriage, which was a novelty. The moment of truth was upon me. Wyllie guided my movements as I climbed to the cockpit, stepping from wheel to step to wing root to a higher step and then inside. Wyllie followed and clambered into the nacelle. His observer’s position was in front of me and a bit lower so that I could see over his head. My cockpit seemed massive and comfortable. Wyllie talked me through pressurising the main tank and ensuring all switches were in the right position prior to “contact!” The engine started, I gingerly manoeuvred the machine to the far end of the field near the village and turned it about into the wind. The buildings of the No. 2 Aircraft Park were visible in the distance. I opened up the throttle and the machine eased itself into a rumbling roll. Then, before I was really aware of it, it took to the air and climbed gently. First impressions were pleasant. The Fee was a huge and heavy beast, yet it was surprisingly light on the controls and revealed no nasty habits. The wind was up now, and we were buffeted about. Wyllie stood up in front of me, holding the pillar mount for the rear-firing machine gun. He pointed downwards, showing me how low the sides of the nacelle were. “Make a sudden move and your observer is gone,” he shouted. I nodded my acknowledgement and thought to myself that I would never make it as an observer in one of these machines. As Wyllie stood there, the sides of his cockpit were well below his knee. Moreover, the observer’s position lacked even a seat. For most of our flight, Wyllie sat on the floor of the nacelle and faced me. He explained later that it was the pilot’s job to watch the sky ahead of the machine whilst the observer watched the engine and the sky to the rear, neither of which was visible from the pilot’s seat. After we landed, he brought me to the officers’ mess and introduced me to many of the others. I learned that Wyllie was a marine artist of some note with an encyclopaedic knowledge of all things naval. How he ended up in the air I shall never know. The other flight commanders were Captain Hargrave and Captain Lane. The latter was a tea planter from Ceylon. The subalterns were too numerous to remember. The first I met was Colin Hazard, a former Gunner who would be my observer. Major Hogg insisted that all pilots and observers share accommodation, so he had already ordered our soldier-servant to arrange my kit there. I met a fellow named Nash who came from Argentina and another named Mowatt from Canada. We were oversupplied with lads from the finest schools, and I confided to Hazard that I required his assistance to translate their schoolboy slang. As much as I wanted to get back up in a Fee, it was not to be. The following day, 16 March, was a washout due to rain. That evening we received orders that the squadron would move yet again in the morning, this time to a place called Izel-lès-Hameau. Le Hameau (as the adjacent village was called) was a lovely field, wide and long and free from trees. Although there were a few wooden buildings and Armstrong huts, we slept under canvas, four officers to each damp, chilly circular tent. Late on the afternoon of 18 March, Hazard and I flew together operationally for the first time, taking photographs of the German lines south of Arras. We returned to the same area the following day. On both days our work was hampered by cloud and haze. What astounded me most was the intensity and accuracy of the Archie in this sector. The rain returned, occasionally mixed with wet snow. I wanted to head into Doullens or St-Pol with Hazard. Then the snow worsened and covered the roads completely, so we retired to the mess and played interminable games of vingt-et-un. The atmosphere of an officers’ mess is much more carefree than I expected, and the fellows go out of their way to make one feel welcome. I believe they are all aware that I am newly commissioned from the ranks, yet the subject has not arisen. If I cannot make a reputation for myself through my scholarly achievements, I hope that in time I shall be able to earn their respect in the air.
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1 pointView File A4-AR Fightinghawk Skin 2ª Escuadrilla Aeronaval de Caza y Ataque (Ficcional) Español: Esta es una skin para el A4-AR Fightinghawk inspirado en el Super Étendard de la Segunda Escuadrilla Aeronaval de Caza y Ataque, famosa por dirigir los ataques con los misiles AM-39 Exocet logrando hundir con los mismos a dos buques britanicos. Esta skin solamente está inspirada en la pintura del Super Étendard, pero al tratarse de un avión totalmente distinto la skin busca parecerse a la pintura del Super Étendard pero tratando de mantener la esencia del A-4AR. Créditos para Nyghtfall por las plantillas que utilicé a la hora de crear la skin, y para The Banidos Team por la aeronave (mod necesario para el funcionamiento de la skin). Siéntanse libres de modificar la skin con la única condición de que me den el crédito necesario, ya que este trabajo me costo horas de trabajo. Sin nada mas que agregar, suerte y éxitos. English: This is a skin for the A4-AR Fightinghawk inspired by the Super Étendard of the Second Fighter and Attack Naval Air Squadron, famous for directing attacks with AM-39 Exocet missiles, sinking two British ships with them. This skin is only inspired by the painting of the Super Étendard, but since it is a totally different plane, the skin seeks to resemble the painting of the Super Étendard but trying to maintain the essence of the A-4AR. Credits to Nyghtfall for the templates I used to create the skin, and to The Banidos Team for the aircraft (mod needed for the skin to work). Feel free to modify the skin with the only condition that you give me the necessary credit, since this work cost me hours of work. With nothing more to add, good luck and success. Submitter MSim12 Submitted 03/23/2022 Category A-4
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1 pointJust did found a video about WoFF in VR, hope its helpful when a member wanting to try.
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1 pointIn order for VorpX to work, it has to be able to "hook" into the .exe of a game, and there are only a limited number of "hooks" supplied with the software. VorpX does not have a "hook" for CFS3.EXE, and none of the other available hooks can be repurposed for it, either. (Kitbashing and tweaking existing hooks is a common way to get "non-included" games working with VorpX). So... no 3D with VorpX. However, VR rigs make superb (if pricey) head-tracking solutions. Basically, you play the game as normal inside your VR headset, using whatever virtual desktop/bigscreen software you choose. The free OpenTrack, run at the same time, provides the head-tracking. Currently, I'm using a Quest 2, so I: * establish the PC link with the Q2 * launch Virtual Desktop PC (like $15 on Steam, provides awesome, adjustable desktop viewing) * This brings up my desktop inside my Q2 * Launch OpenTrack (it's configured to use my Q2 as an input) - this effectively takes care of WOFF2's TrackIR hook * Launch WOFF2 I now have a nice big screen inside my headset with headtracking. The downside, of course, is that you can't see your keyboard. Which you actually totally can, if you peer down your nose and squint. So, just like any sim, you need a HOTAS, and you DEFINITELY need a HOTAS if you're strapping stuff to your face. TL;DR: No, VorpX does not work with WOFF2. There's other ways to do hacked-together stereoscopic 3D with virtual desktop and reshade 3D, but I've done it, it's fiddly, and not worth the hassle.
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