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Showing most liked content on 08/25/2022 in all areas
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9 pointsNowoiwanowka Airbase parking area Landing approach with view on parking area of Nowoiwanowka There are still 4 russian airbases to rework. If the progress is so as i hope, i think i can release a next Beta this weekend, maybe sunday.
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3 pointsMiG-23ML at Aeroflotskij Airport. In background squadron take off and some parked bombers.
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2 pointsThe latest iteration of the Tommo Inc Falcon 4.0 total conversion modification - Benchmark Sims 4.36 U2 - is available for you to enjoy RIGHT NOW! BMS 4.36 U2 requires a legit installation of a Falcon 4.0 (all older and newer versions are accepted alike, i.e. Microprose, Hasbro, GOG, Steam, Retroism). The check is performed both at setup time and every time you start BMS. If no valid installation is found, BMS will exit with a corresponding error message. U2 is an incremental update on top of 4.36 base + U1, so you need to have the BMS 4.36 Full Installer package and Update 1 available on your PC. You can both update your existing 4.36 base + U1 installation as well as perform a fresh 4.36 base + U1 + U2 installation from scratch, as you like. See the installation instructions below for details. This mod may not be used for any commercial purposes. Any such use may constitute a violation of the intellectual property of Tommo Inc and the non-commercial Terms and Conditions under which Benchmark Sims make this mod available to you. Change log https://www.falcon-bms.com/changelogs/falcon-bms-4-36-update-2/
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2 pointsIt is the Alaska, Bering Strait (1955-2018) remake I had made. You can also tell by the snowy runway textures made by luk1978. @Wrench Just FYI, I had released a scratch made version of the Hawaii terrain, which is in full Real World scale and with all possible airports and cities/towns of the archipelago. I think it's often overlooked.
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2 pointsaccidental idek what caused it but now i have a retro retro flight sim lol
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Version 1.0.1
732 downloads
August 2022 =============== United States Air Force F-5C Skoshi Tiger Volume III VERSION 1.0 ------------------------------------------------------------ We are proud to present the F-5C Skoshi Tiger, a combat veteran of the Vietnam War, and one of the most enduring American military aircraft designs ever produced during the Cold War period. This third Volume depicts the following variants; the USAF F-5C and the VNAF F-5C. It has been our goal to provide to the simmer a highly detailed model and texture base which preserve the beautiful lines of this aircraft; and to engineer flight model files and a cockpit/gauge file-set that are authentic and add to the immersion of the flying experience within the Strike Fighters 2 series. INSTALLATION INSTRUCTIONS: -------------------------- 1. Copy the contents of the "To Mods Folder(s)" to your SF2 Mod directory. Allow directory merging and overwrites, provided the overwrites pertain to "fake pilot" entries, as well as weapons made by ravenclaw_007, which are included in this and many other releases. 2. Add the entries of "ADD_TO_SOUNDLIST.txt" to your SOUNDLIST.INI (located in the "user\Saved Games\ThirdWire\StrikeFighters2\Flight" folder).If one does not exist, then you will need to extract it using the 3rdWire CAT extract utility. You are simply required to substitute the "XXX"s with the next sequential number in the sound file section of the file. NOTE 1: ------------ Both Regular and Higher resolution cockpit textures are included in their own distinct folders in the package. The user may alternate between the two by "commenting out" the relevant line in the F-5C_COCKPIT.INI [CockpitData] Directory=cockpit <---This is the default //Directory=cockpit_Lo-Fi In order to "activate" the higher resolution textures you would decomment the previous line and comment out the next line, thus: [CockpitData] //Directory=cockpit Directory=cockpit_Lo-Fi <---This is now Low-Res NOTE 2: ------------ Another frame-rate friendly option for those with older hardware is to use the Next level of Detail Model as the primary external model. This simply involves changing the first line in the F-5A_HAF.ini from this.. [LOD001] Filename=F-5C.LOD to this.. [LOD001] Filename=F-5C_002.LOD Much effort was made to provide those with lower end systems an alternative lower poly-model to be able to enjoy the F-5a, so please take advantage of this _002.LOD model should you experience frame-rate issues. While not as "rounded" as the Higher poly version, it is nonetheless just as detailed and extensive. NOTE 3: ------------ For those who may find loading times excessive, the .jpg files in the texture folders can be reduced to 50% of their size without sacrificing too much surface detail. Keys: ------- SHIFT+0 -> canopy open -/= (Default thrust vector Keys) -> elevator trim CREDITS: Sophocles - 3D Model, Cockpit, textures Ravenclaw_007 - Project "God-Father" 3D Modeling, Animations, Weapons, Research, Beta testing Baffmeister - Flight model, weapons edits, Avionics, Beta testing Crusader - Avionics and data tweaks, Beta testing Guuruu - Sounds and Afterburner effects, Beta testing Guest contributors: Gkabs - pilot figure Cliff7600 - Avionics tweaks, functioning horizontal trim indicator Special Thanks to the staff and members of Combatace.com whose passion and efforts have enabled this game to endure, and to provide so much fun and excitement! Additionally, many thanks to the following Combat-Ace Modders, who either actively contributed to the project over the years, or who invested their time either providing much needed hints and help, or researching various aspects of the model. Brain-32 - Modeling advice, initial cockpit.cfg + more NeverEnough - Initial work on the Flight model Russouk2004 - Always answering questions when I needed help..Cheers!! Derk - Many, many references!!! Blade - Excellent mini-tutorial on damage textures Finally, thanks to TK and Thirdwire for creating such a fantastic game. **************************************************************** FEATURES: * A highly detailed external 3d model, including all features specific to the F-5C including...Aerial refueling probe and external armor plates under the cockpit and engine areas * Specular color and Normal (bump) maps. * Seven Level of Detail models (LODs), providing an almost seamless transition from distance to distance; and perhaps more importantly, ensuring that the frame-rate "impact" of the aircraft is as low as possible. * Two sets of highly detailed external Fuel Tanks by ravenclaw_007; both the 150 gallon Factory tanks and the 275 gallon variants; the NF-5A being the only F-5a variant to carry them. * Extensively fine-tuned flight parameters in the aircraft data configuration files, emphasizing the F-5A's agile and highly maneuverable characteristics - courtesy of Baffmeister. * 3 high resolution texture sets; thoroughly researched historic depictions of the Aircraft fielded by both the USAF and VNAF Squadrons. *Accurate serial numbers and pilot name decals for both the 4503rd Tactical Fighter Squadron and 110th commando squadron. * Quality sound-set included. Base sounds, by Guuruu, were sourced from existing recordings of various aircraft at air-shows and were modified to match the prominent characteristics of the F-5A General Electric turbojets, the "buzz" of the M39 Pontiac 20mm machinegun, and the flap/Air-brake, undercarriage deployment and retraction sequences of the Freedom Fighter. * Super detailed dedicated F-5C 'Virtual Cockpit' with animated throttle control, rudder pedals, control stick, landing gear lever, canopy, canopy lever, drag-chute lever, weapons selectors and weapon station arming flick switches, flap position indicator..and more. * A full complement of highly (or should I say "insanely" detailed weapons carried by the USAF F-5C, all by ravenclaw_007. * Comprehensive F-5C Skoshi Tiger Loadouts representing the weapons carriage evolution of the F-5C in USAF service from 1965 to the 1967 by Sophocles. * Complex animation of canopy opening mechanism, and animated Turbine blades; both thanks to ravenclaw_007. * GKAB's superb highly detailed crew figure with authentically modeled oxygen mask and flight helmet. * All new afterburner, emitter, and engine smoke effects by Guuruu. * Functioning elevator trim controls and gauge, using the Thrust Vector Controls; courtesy of Cliff7600. ****************************************************** PILOT NOTES ----------- F-5C Limit and Reference Speeds. [Indicated Airspeeds] FLAPS (FULL DEFLECTION): 300kts for both leading and trailing edge. FLAPS (MANOUEVERING): 450kts for both leading and trailing edge NOTE: The F-5A uses full flaps for take off but due to a game bug you must manually select full flaps for take off when player flown. The AI will use full flaps although you can hear the flap sound cycling between flap 1 and flap 2. LANDING GEAR: 240kts DRAG CHUTE: 165kts CANOPY: 50kts NOSE WHEEL STEERING: 65kts MAXIMUM INDICATED AIRSPEED: 710kts [redline] MAXIMUM MACH: 1.72 Mach design limit but thrust/drag limited to about mach 1.50 in a 60deg dive from 50,000ft. -------------------------------------------------------------------------------------------------------------------------------- TAKE OFF ROTATION SPEEDS 13500lbs: 155kts [full internal fuel and two sidewinders] 20500lbs: 195kts [about the maximum weight possible with included stores] NOTE: Use full flaps for take off! Adding 6kts for every 1000lbs above 13500lbs should give good aft stick/rotation speeds. -------------------------------------------------------------------------------------------------------------------------------- CLIMB SPEEDS Military Power 13500lbs: 375kts with a transition to mach 0.89 20500lbs: 310kts with a transition to mach 0.74 Maximum Power 13500lbs: 595kts with a transition to mach 0.93 20500lbs: 480kts with a transition to mach 0.85 ------------------------------------------------------------------------------------------------------------------------------- FINAL APPROACH SPEEDS With 500lbs fuel remaining and some empty racks use 160kts. Add 5kts for every additional 500lbs of fuel. NOTE: Target touch down speed is 20kts less than final approach speed. ---------------------------------------------------------------------------------------------------------------------------------------- The Gun Sight -------------------------------------------------------- The designers of the F-5A elected the simplest and most reliable gunsight conceivable. The low-cost, optical-mechanical reticle display was manually adjustable from 0 to 200 mils depression. It was collimated to avoid sighting errors. The gunsight was acceptable for aiming AIM-9B missiles, guns, rockets and bombs. It was possible to "replicate" this simple, mechanical operation within Strike Fighters 2 series parameters, and thanks to Crusader's cockpit.ini entries, we have the following functionality: The site itself is animated so that the Mils lever and thecombining glass of the site move according to the Mills selected (activated when cycling through air to air weapons ; and more importantly, air to ground weapons with "Backspace" and "\" Backslash accordingly). ************************************************************* Agreement _________ THIS AIRCRAFT MOD OR ANY PART OF IT ARE TO BE EXCLUSIVELY HOSTED BY COMBATACE.COM AND MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE. THIS PACKAGE AND ANY PARTS HEREIN MAY NOT BE UPLOADED AS PART OF ANOTHER MOD NOR MUST THEY BE SOLD OR OFFERED FOR SALE EITHER IN PART OR AS A WHOLE WITHOUT MY EXPRESS PERMISSION. ************************************************************* Sophocles August 2022 -
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1 pointAfter External View ini Editing , trying to make SF2 mini DCS WORLS
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1 pointActually, looks more like Bering Straits. I should know -------- mandatory screenie
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1 pointWent from 24" to a 4K 32" and (running at 1440p regardless) - I find it okay at standard arms length distance on desk for everything I do on a PC. I don't run anything at 144hz though.
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1 pointTaking off from Katscha Airbase at Crimean Peninsula (WIP Beta Terrain)
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1 pointBig thank you to sophocles and to everyone who worked on the F-5C_Skoshi Tiger.
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1 pointL-410A Turbolet, a small prop plane made in Czechoslovakia, at Saki airfield, Crimean Peninsula.
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1 pointGents, she's just been uploaded .. should be up soon. Kudos to the team, Ravenclaw_007, Baffmeister, Crusader, and Guuruu who all put in stellar efforts and have worked hard to get this as accurate as the game engine would allow. Here is the F-5C Skoshi Tiger manual for you to read while you wait .F-5C_Skoshi Tiger_Manual.pdf
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1 pointhas this unit ever been represented (as a F-16 user) in any flight sim?
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1 pointSitRep: I made some progress with creating airfield files which put the parked aircrafts on correct positions. Here the flightline of Petriwka Airfield and the parking area for transport planes at the same base:
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1 pointeasiest method will be to add a black decal to the canopy itself. same method as on the airframe, get your mesh name and location from lodviewer when you do it, you can just use a small 12x12 tga filled to the borders. while usually bad form in making decals, it works when you are coloring a whole part like a ECM blister or maybe a canopy. the color to the edges will bleed and cover the whole mesh. mandatory screenie. not a upcoming project, just something different
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1 pointhey you! thats not one of mine, get back to work! (j/k) mandatory screenie, or who else knew the Florida Makos flew three Block 25s during the Block 32 era?
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1 pointYou will surely have realized, that in the two Beta versions the parked planes were parking somewhere on the gras. I'm now working on this subject and creating airfield files with correct placement for parked planes. Its a puzzle job and will need some time.
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1 pointYou beat me to it by an hour crisisloaner! I think Chappie flew an F-16B too, which would make sense, then either of them could make the rescue of Col. Masters. Unfortunately Chappie never made it to the target, having been hit in a tense dogfight with Bilyan MiG-23s And he was last seen trying to make it back over the Mediterranean.. Time to put on the music... Please can you share the Hades bomb and the Data.ini and Loadout.ini files to get the asymmetrical loadouts?
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1 pointIt has uhhh been a while since i posted here ignore the grey/white ground objs in first pic its a png issue i think (hmpf)
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1 pointSince I started playing this game in 2003, I've seen some really weird stuff..... but this one takes the prize!!! I guess we got them for dissimilar air combat training????
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1 pointrecently declassified photos of secret operation over Bilya. Until a few years ago, it was stated that COL Ted Masters had been released from internment by the Bilyans after intense negotiating..... (a request someone has been telling me about for a while now)
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1 pointcant find a good usable decal for this units planes? fine, i'll make my own decals. but with blackjack. and hookers
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1 pointThese CF-5A's (CF-116) always looked good. My two cents : Your side decals are wrong :) ''CANADIAN ARMED FORCES'' on left side and ''FORCES ARMÉES CANADIENNES'' on right side. and Canadian flag is too big on the tail. But great looking!
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1 pointKirowskoje Airbase at Crimean peninsula. I dont know, why the Soviets very seldom built hangars and hardened aircraft shelters at their bases at the Crimean peninsula. Giant airfields, but less protection for the planes. Strange. Only one base is to be built and then i will release the second Beta.
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