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Showing most liked content on 02/05/2023 in Posts
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9 pointsF-105D from the Test, Research and Development Division, 4520th Combat Crew Training Wing, Nellis AFB, Nevada - September 1962.
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7 points
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6 points
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6 pointsRussian T-72BV, repaint of the stock T-72A Its not perfect. The curvy shape of the turret makes it difficult to paint the ERA tiles properly. Its a pity that it is not possible to remove the smoke grenade launchers and the V-shape on the hull front.
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5 pointsBack to Argentina. SitRep: Parkingpositions of planes at Mar del Plata Airbase are now correct.
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5 pointsIf that's supposed to be a BUNKER HILL Hellcat, the arrow points UP on the tail, and FORWARD on the wings. ======================= Required screen shot
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5 points
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4 pointsWelcome back UllyB!!!! Miss you! A new Tracker should be great and a new MiG-19S too.
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4 pointsWow, what a burst of opinions and whishes ! Well, I guess we should have to think carefully what bird to choose this time, so many whishes... Thank you for your input friends and for the warming welcome. I really feel that I am back home here with you. I will also take some time to take a look to the birds you mentioned here, then I will see if I can build a winning team. Thank you! PS - And , of course, any other opinion of other members are encouraged further.
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3 pointsI 2nd the Tracker/Tracer S-2 variants. We've been missing them forEVER!! (and the COD version maybe, too??)
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3 pointsDagger short before tochdown at Basa Aerea Militare Mar del Plata, Argentina.
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3 points
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3 pointsWelcome back and I hope that you are ok! I think that the next plane, should be some rare and inusual. Like a Jaguar biplace, Mirage G8, a Su-15 biplace or something shocking like that
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3 pointsI took the stock Leopard1A4 tank and gave it a new skin. Its hard to believe, that a little bit paint can change the apperance of a very simple LOD so much. And this is the old Leopard 1A5 LOD made by Gabilon in 2005 with a new skin for the Ukraine terrain:
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3 points
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2 pointsView File Panzerpack for Ukraine Terrain Panzerpack for Ukraine terrain ***************************************************** This mod is made for SF2. ---------------------------------------------------------- I. This package contains some tanks which are, or will be in the next time, in use in Ukraine War. This are: For the Ukraine: Leopard1A4 delivered by Germany Leopard1A5 delivered by Germany Leopard2A4 delivered by Canada, Spain and Norway T-64B original ukrainian tanks, former soviet T-72M1 delivered by Czech Republik and Poland For Russia: T-72B former soviet T-72BV former soviet The T-64B, the T-72 and the Leopard1A4 are repaints of the stock files made by TK. The Leopard1A5 is a repaint of the tank which made Gabilon. The Leopard2A4 is a repaint of the tank made by Kesselbrut. Alle LOD files are low poly, which reduce the workload of the computer. With my new made skins the tanks are looking good enough. The tanks are set for a timeframe from 2022 or 2023 onward. They will not appear earlier in the game. I have adjusted the values of the armour to make it more real. I also devided the hull of the tanks into two parts. The upper part has a better armour protection and the lower part a weaker armour, as it is in reality. Example for calculation of armour thickness: T-72M1 has a frontal hull armour of 3 layers of steel ( 50 mm inner plate, 60 mm outer plate, 30 mm add on plate) and one layer of Textolit (105 mm). Since Textolit has only effect against HEAT i use only the steel value to calculate. The formula is x= nominal thickness / cos(angle of armour plate) so we come to x= 140 / cos (68°) ==> x= 373,73 mm ~ 374 mm ----------------------------------------------------------------------- II. INSTALLATION: -Unzip into your SF2 mod folder ---------------------------------------------------------- III. For remarks, comments, bugs, etc please use the forum or send me a PM. ------------------------------------------------------------- IV. All files are FREEWARE. COMMERCIAL USE IS NOT ALLOWED! ------------------------------------------------------ ------------------------------------------------------------ Hope you enjoy it. Michael (Gepard) Made in Germany February 2023 Submitter Gepard Submitted 02/05/2023 Category Ground Object Mods
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2 pointsany commercial airliner in a warzone wont be neutral. The US gives alot of charter business to companies on condition that in a war time call up a percentage of their fleet and crews will become auxillaries (was used in 90-91 and again in 03). thats passenger and cargo with some converted for medevac. It is officially known as Civil Reserve Airlift Fleet or CRAF. Aeroflot was always a dual entity. a short Google search will show paratroopers loading up on Aeroflot IL-76s. they werent flying first class not sure on other European nations (east or west) but safe to say the airlines would be pressed into service. as i mentioned elsewheres, ther is a BLUE Airliner nation. mainly made to create an airliner formation. wouldn't be too big a stretch to make a RED airliner nation.
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2 pointsAs to say about aircraft i want to say that Tu-154 we can just convert from free FSX model from abandoned Project Tupolev. Easy cake but i dont see the reason to have comercial liners in a combat sim when we can not mark them as a neutral. And as to my aicrraft wishes i want X-32 this is damned ugliest aircraft I have ever seen in my life. I love it and i want to marry it
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2 points
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2 pointsAvro Canada CF-100 Canuck - No.2 (Leinster) Squadron, Irish Air Corps, 1961
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2 pointsIt would be great to have a decent model of B-747 cargo with extra tanker mod (at least with fake pilot), S-2 Tracker for numerous campaigns and beautiful CL-215 Canadair, you will agree. Guys, I hope someone will at least consider, a converted version of the MiG-19 Farmer, because we have a good MiG-15 from Capun, we also have a converted MiG-17. Since the MiG-21 project is going slow but progressively, with new Su-17, which I hope to see in my lifetime.
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2 points
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1 pointMost of the best modders in the community have agreed to make their work freely available with few restrictions. These modders have granted blanket permission for you to use their work under the following conditions: 1. The work may not be used in payware projects or in projects that will not be freely distributed under these same terms. 2. The work may not violated any terms of release by converting payware to freeware or freeware to payware. 3. You must give proper credit to the original author in your readme file. 4. If feasible, included the original author's readme along with your new mod file. 5. You must contact the original author for permission of use if more than 30% of the original release is affected by your work. 6. A Mirage Factory file may not be altered or included in a new mod with the permission from a Mirage Factory Member. 7. Any scenery or map tile modifications by Wrench require permission to edit, change, or use. 8. Any uploads of mods to Dev A-Team products are limited to ini edits, and skins/decals. They have requested that NOTHING of theirs be stored or shared or passed around outside their own members-only website. 9. I have read and understand how downloading works at Combatace.com - link to post about downloading Signatories to this agreement are (latest additions in bold): 101tfs 542Tiger (aka 331KillerBee) 76.IAP-Blackbird AleDucat allenjb42 AmokFloo baffmeister Baltika bender41 bobrock Brain32 CA_Stary Caesar Capitaine Vengeur ChampionsVA56 charley111 CIACHO Cocas column5 comrpnt CoolHand29 (MiGbuster) Corktip14 craigbrierley (Bongodriver) CrimsonRoamer Deadhead Dels Deuces Doghouse drdoyo dwcace erikgen EricJ Erwin_Hans ext FalconCAF FastCargo Firecage FLOGGER23 Fracture Fubar512 gambit168 Geezer Gepard ghostrider883 gillg Gocad GrinchWSLG Heck hgbn hi ho silver HrntFixr JA 37 Viggen Jan Tuma JAT81500 Jarhead1 jeanba JimBeamer#5 johnrey JRBeers JSF_Aggie Jtin Jug Julhelm kct Kesselbrut KingAlbert Klavs81 Krfrge Kulbit80 Longestpants littlesmoke LloydNB Major Lee malibu43 mikeymead MontyCZ mppd muesli PACMAN pcpilot p10ppy Paladrian pappychksix pcpilot PFunk pureblue Rambler 1-1 Raven ravenclaw_007 Red Dragon Designs Royohboy Russouk2004 scouserlad13 Shaolin Sheriff001 Signum Silverbolt Spinners Soulfreak Spitwulf STORM suhsjake SUICIDAL Syrinx Tailspin Talos The Trooper thundercheif Timmy Tristan Typhoid USAFMTL (Dave) ValAstur (ex - NazGhul) Veltro2k Viper63 WarlordATF Warwolf01 whiteknight06604 wilco wingwiner WombRaider wpnssgt Wrench, The *** Special Cases ONLY X RAY yakarov79 Zurawski UllyB This applies only to work released individually as freeware. Not as part of a team (unless the team name is listed) or anything released as payware. If you have any questions, please get in contact with the modder and work things out. Also this doesn't apply to SimQH, they can not use anything from this for site for a damn thing.
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1 pointWell I was absent for a long period dealing with my own "in real life" problems but, at least for a while, I'll be hanging around here with you. What bird do you think should be next, if you caught my drift ? ;) Let me know what you're thinking ladies and gents, will you ?
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1 pointThere are several screenshots, published here on CA by yakarov79, indicating he has been working on a TAV-8B for a while already.
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1 pointLOL I am afraid, dear friend, that "Objects" are not my area of expertise, but I can understand your whishes :). I think GKABS could lend a hand here if you ask him nice, right M. ? ;)
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1 point
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1 pointNice to see You ! In my opinion I would say... a new F-35 with the 3 versions and a new cockpit for this "5G" fighter. P.
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1 pointHello, nice to see you. Not a bird but turtle! I want Schützenpanzer Marder ! SS-N-27 «Sizzler» (3М Калибр) for interceptin SS-26 «Stone» (9К720 Искандер) for bombing SS-21 «Scarab» (Tочка-У) But that is not ask or order.... just wish in.. sent in a cosmic space. i will not do these vehicles and can live without them
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1 pointHi UllyB and welcome back. I firmly believe that it should be something that excites you as your passion for the subject will get you through any difficulties and show in your finished work.
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1 pointHi UllyB, good to see you around again how about a soviet airliner ? I would like to see the Tu-154 Careless in the game. It is one of the most beautiful airplanes ever, on par with the Boeing 707 (which we have) and the SE Caravelle (which we will never get ;-( give it a try sokol
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1 point
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1 pointVietnamese Tiger, 1979 during Boder War with China. One J-6 less!
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1 pointThe Mq-9 is almost coming out of the assembly line, just doing the final handover tests.
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1 pointAnd for a complete change of scenery, some of the colorful US aircraft of the 1930s, the Boeing P-26 Peashooter, Douglas TBD-1 Devastator, Martin B-10 and Curtiss Hawk II:
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1 pointQuestion ... and this design did you already decal? because I had it in mind to do it but if it is ready it is not necessary to do it again
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1 pointLoadout ini is very useful thingie that can bring very individual loadouts for year/month/country/etc etc... You just need to follow a scheme for correct ini entries. DefaultFor=INTERCEPT, CAP, SWEEP, ESCORT, CAS, ARMED_RECON, SEAD, Anti_Radar, STRIKE, ANTI_SHIP, ESCORT_JAMMER...etc... any other mission type StartDefaultDate=1988 or month/day/year example 4/19/2021 Nation=USMC,USN,Soviet,USAF etc etc any country...
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1 pointThe AIM-120's presently available in the weapon packs are all without a booster delay. To have things working right, they should have a delay time set (#1), and the aircraft data needs an extra line added to the AIM-120-carrying stations: ForceRailLaunch=TRUE #1) about 0.5 to 1 sec, depends on ejection velocity EjectVelocity=0.0,0.0,-6.0 Values are in meters/sec, and for Left/Right, Fore/Aft, Up/Down with Left/Aft/Down being negative (-) values
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1 pointWell, I'd be careful with that if I were you. Take the AIM-120 AMRAAM as an example. When fitted to the wing pylons on a F-15C, it uses a missile rail and the rocket engine is the one that propels the missile immediately at launch. When fitted to one of the stations on the CFTs, the missile is actually ejected, so it would separate enough from the aircraft before the engine starts and avoid damage to the aircraft. That is especially important when an aft hardpoint is used. If you want to have more realistic missiles such as the AMRAAM in SF2, I believe you need to have 2 versions of the same missile - one rail launched and a second with the "use missile rail" option unchecked. Then you would need to use also a specific station code entry to prevent the wrong version being loaded, such as a rail launched version loaded on a hardpoint on the CFTs.
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1 pointI actually have MAX 2009, both 32 and 64 bit (i think that's how that call). One day I MUST learn...
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1 pointSorry for being so late. With ground objects like ships the durability is a combination of the object's "EmptyMass=" with the volume of the object's "Hit Boxes". This durability level can then be amplified by the use of the "StructuralFactor=" entry. It can the be further modified via the "HasArmor=TRUE/FALSE" option. Then setting a "ArmorMaterial=" and thickness value in millimetres. Armor material types are ALUMINUM, STEEL, TITANIUM, GLASS, FIBERGLASS, WOOD, and NONE An example from a battleship. [Hull] ModelNodeName=Hull EffectSize=1.0 MinExtentPosition=-16.634,-105.707,-8.412 MaxExtentPosition=16.634,114.828,9.093 StructuralFactor=1000.0 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=304.8 Armor[RIGHT].Thickness=355.6 Armor[LEFT].Thickness=355.6 Armor[REAR].Thickness=254.0 Armor[TOP].Thickness=273.05 Armor[BOTTOM].Thickness=254.0 Take a look at this post, is included quotes from the games creator about hit points and armor.
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1 pointIt is the easiest thing ever, yet you guys are talking about it as if it were black magic. The water bitmap is 8bit, and Photoshop is known for messing them up during saving. If you want to create a working water bitmap, you must use the exact colours from IcelandNA's water bitmap. Open and save the water bitmap in Microsoft's Paint, and that's it. Sweden does not have enough water space (red), so any water bitmap will not work good enough. The terrain is only 60% of RL, and the sea areas are too small for the in-game fleets which are used to wide open oceans. You might make a _water bitmap which spawns ships over water, but on such terrains you'll see them over land occasionally, it's guaranteed. Better not to feature something broken. If it worked with no issues, I would have included a working _water bitmap for that terrain package I released, don't you think? Besides, it is only used for game-generated single missions. For campaigns, you can have fleets regardless of a _water bitmap, because the campaign data must contain the fleet's coordinates on the terrain. I'm not going to explain any further than this. This matter was discussed to death countless times, and any being with a functioning brain will use the search bar of CombatACE to find any relevant threads containing the key-words water, bitmap, fleet, etc.
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