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Showing most liked content on 03/31/2023 in all areas
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5 pointsWith the CATExtractor from Mue's Toolbox you can search for files (in all CAT and DLC files at once) by applying a filter, e.g. "insign*tga":
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3 points"Stukas!" UFA 1941 german war movie. "Wir sind die schwarzen Husaren der Luft! Die Stukas, die Stukas, die Stukas!" "We are the black Husars of the air! The Stukas, the Stukas, the Stukas!" Here the movie with english subtitles: And here the song "Wir sind die schwaren Husaren der Luft" from the movie "Stukas"
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3 points
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3 pointsHey, so i started remaking the arava from the beggining since it was really bad, and this time nothing clips (i hope). I'm following a guide, and he's making the entire aircraft as one big model, and i was wondering if i need to do that too, and then get it into the game? or do i use seperate blocks and stuff for the wings, so they are different models? Or can i even just make it like him, and then sort of cut pieces so they are seperate? Totally new to this and really have no clue, thanks for the help
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3 points
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3 pointsagain...... sometimes you just gotta make yer own stuff On Defense 1995 Watchman, 95 Oh! Hardluck. you guess the year
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2 pointsTransport features puts that plane on a random list of appearing in the theater you wanna see it. The bad part is that it will appear in pairs of two plane into a default formation. For Air Assault you have to have "paratroopers" disguised as ...bombs (don't laugh) in order to work. That's in a nutshell. And no, they were made for...past projects that he (TK) abandoned them as time went by. With a little imagination and a little edit (formation.ini and other files responsable for the formation number, I don't remember now which ones exactly), I think one can make appear just one instead of two, to be more realistic. They work well if you set them up for a campaign. You will need to add them (the models you want as transports to appear) to the list in campaign files and they will appear randomly in the operation theater from time to time. Of course you will have to pay attention to each transport aircraft to correspond in its files for the period you have in mind for your campaign etc.
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2 pointsTo make the Port of Buenos Aires i would need 10 to 15 new tiles. But I'm to lazy to create them at the moment. Its a big amount of work. Thatswhy i used tiles which i already have. And so the result looks in game: If you look to the powerplant you see waves over the grasland. It's a small mistake. I had forgotten to invert the mask of the tga file. To correct this costs only some seconds. No problem. Some parts of the port area are already populated with buildings and ships. The rest will follow soon.
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2 pointsDagger One, up and ready on catapult one.. Dagger Spare standing by... Dagger Four up and ready... Dagger Three, up and ready... Dagger 2 up and ready... 'Send them'
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1 point
Version 1.0.0
253 downloads
There are two models in this package, military and civilian. https://en.wikipedia.org/wiki/Dassault_Falcon_50 https://theaviationgeekclub.com/the-story-of-suzanna-the-modified-iraqi-falcon-50-business-jet-that-almost-sank-us-navys-guided-missile-frigate-uss-stark/ Special credit goes to my dear friend and brother in arms, Angel. -
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1 pointI know that in Mue's Target editor objects using the same lod name wont show up....if that's any use m8.
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1 point<cough> sea level rise due to global warming, perhaps??? <cough> look good!!!
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1 pointHere's a video of me dropping a GBU-10 and a few GBU-12 Paveway IV: Irrespective of the target, you should get a release anytime within parameters. It could be your stick, or the game, but you should be able to drop regardless of the target.
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1 pointThat is weird as it shouldn't matter. Maybe there's something wrong with the game. Either way I don't know a workaround yet. You may want to reinstall the game and see if that fixes the problem. Other than that I have no idea on how to help.
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1 pointHere are the last news about the project(s). The FCK-1 project will be taken over by GKABS team. GKABS , as we all know him is an all-involved person in many projects , including his own, and he personally wanted to make sure that he and his team will deliver exactly what you all wanted and vote for. That said, the project commencing will start in the coming future. Please stay tuned for more news about it. The SU-34 project is halted for the time being, we have here the same problem, no 3D Max specialist present, to prepare the plane for SF2 environment, make the UV mapping etc etc. I will still search for the "best man" as I did all this time that pasted, but as you all know it's not easy job to convince someone to do that, even if you are ready to pay one's hard work. If anyone can give here a hand it will be appreciated, taking into consideration that the 3D model is already built. Thank you for your patience and let's hope that before the year ends we'll have the both planes flying.:)
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1 point
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1 pointMiG-21SM. Close to the coastline of the Kuril Islands, mid 1970th.
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1 pointView File AIM-97A Seekbat for SF2 What if Mod : AIM-97A Seekbat for SF2 v1.0.0 1) History Studied by General Dynamics, the Seekbat tested under the designation XAIM-97 was a USAF attempt to field a long range AAM for intercepting the Foxbat. This 590 kg air-to- air weapon was a SAHM. Its speed was Mach 3+ and its range was 90 km. The Seekbat was another Standard missile derivate... 2) Installation This AAM uses the AGM-78 LOD file from Strike Fighters 2. I have repainted the tile and created the needed files with the TW Weapon Editor. Put the "Objects" folder to your SF2 Directory In order to fire it you could fly the Thirdwire F-15A and you need edit the data.ini of the plane and add "SAHM" entry to this file : // Weapon Stations -------------------------- [LeftWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=2 ... ... ... AllowedWeaponClass=BOMB,LGB,EOGB,MER,FT,SAHM AttachmentType=NATO,USAF ... ... ... FuelTankName=Tank610_F15 FuelTankNodeName=droptank_wing_L [RightWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 ... ... ... AllowedWeaponClass=BOMB,LGB,EOGB,MER,FT,SAHM AttachmentType=NATO,USAF ... ... ... FuelTankName=Tank610_F15 FuelTankNodeName=droptank_wing_R 3) What if story 1980 over Europe : the AIM-97A Seekbat is in operational service ! Its your turn now ! Coupi ;) Submitter Coupi Submitted 11/01/2022 Category Single Ordnance Files
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1 point
Version 1.0.3
437 downloads
Hello, and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: Bayraktar TB2 is a Turkish medium-altitude long-endurance (MALE) unmanned combat aerial vehicle (UCAV) model. this come with 6 Texutes (Azerbaijan, Morocco, Poland, Qatar, Turkey and Ukraine) All my files should include the Strike Fighters 2 Series game file, (.old) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder If you need any further help, please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ Version 1.0.3 Improve the FM and removed VTOl from the hud display. Thanks to Coupi. Version 1.0.2 Updated the data file thanks to yakarov79's help in showing me how to fix it. now the camera and the laser are working searching around for targets. 1.0.0 LICENSE: You are allowed to, use this model and everything included with it for personal non-profit use for Strike Fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Coupi for his early trying to work on the model and testing and for making the promo screenshots compufat for working on all textures for the TB2 (except the Turkish one) and for making the decals and testing the model. guuruu for making the all FM files, also for making the UMTAS Missile and Rail, and for reworking the UVW for the two missiles MAM-C and L. Thank you so much for all the time spent making this model come to life. Zurawski for using his outstanding MQ-10A Kodiak cockpit Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance, please contact me at gkabs@gkabs.net -
1 pointWell maybe 2020 was a bit optimistic! Top Gun: Maverick (2019 2020 2021 2022) 'It's been a minute, huh, Mav?' 'Why are the wings coming out Mav?' 'Here they come. What's your plan?' 'Just put your mask on. Remember, we're on the same team. Just wave and smile' 'Oh sh*t! His wingman's moving into weapons envelope...'
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