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Showing most liked content on 07/18/2023 in Posts

  1. 9 points
    You just would'nt believe some of the stuff some of us are sitting on......some from way longer than 7 years ago. Anything having Flogger23's name on it will be quality that takes time to perfect. Best thing folks can do is get Max ( or Blender ) and build your own......it really is not that hard, espicially if you just want something for your own use and not chasing the "glory" of having others tell you how nice it is.
  2. 7 points
    Two-Seater but no one seated
  3. 5 points
    Sorry man, time limitations, priorities, and RL sometimes do this, so, basically, the answer is: Yes! The main idea is to make a (again, no offense) more decent plane to go with the cockpit YEYEYE gave me... but it takes time... So, I invite you to join the painstaking world of modding my friend, and help us have more toys to play with...
  4. 5 points
    No problem. Sometimes it's not easy to even know the proper keywords to search for. For your problem it would be e.g. "draw distance". Sometimes I use Google to search in combatace.com, e.g. with "draw distance site:combatace.com". I remember I already wrote something about extending the drawing distance: TL;DR in options.ini set ObjectsFade=false and in flightengine.ini increase DetailMeshSize If you want the fading effect (now for longer distances) re-added then apply the shader mod from the above post. TL;DR To extend the draw distances of target objects (e.g. airbases, ...) you must for each object in <terrain>_types.ini increase MaxVisibleDist and in <targetobject>.ini increase (LOD) Distance
  5. 4 points
    You, impatient guys, want a full mod of this? I have the 3 or 4 different pits YEYEYE made for me, and most info to make them all but the newer versions and the ECM variant...
  6. 4 points
  7. 3 points
  8. 3 points
    Two-Seater but only one pilot seated
  9. 3 points
    Impressive! Thought - replacing the floats with retractable wheels, putting some guns in the wings, could perhaps turn it into a useful fighter?
  10. 3 points
  11. 3 points
    not necessarily, if the Apache is down low and the Cat was dumb enough to join the helo https://theaviationgeekclub.com/attack-helicopter-crews-explain-why-an-attack-helicopter-if-properly-flown-would-defeat-most-fighter-airplanes-in-1v1-air-combat/ a required visual
  12. 2 points
    Smile! You´re on Candid Camera!!!!
  13. 2 points
    It looks like the X-32. Maybe one day.
  14. 2 points
    You're in good faith, and I'm glad the situation was soon solved in the best possible way with the other modders involved. This isn't the first time that something that shouldn't be uploaded gets approved indiscriminately. As much as you're at fault for uploading it, someone else is to blame for approving it without the proper consideration. @FLOGGER23 I can surely wait, it's not my work and you decide what to do with it. If anything, this thread shows there's interest by many about an updated Su-24 so it may offer even more motivation to get it done. It's harder to work on something when nobody wants it, I know for experience. That being said, keep up the great work!
  15. 2 points
    Anyway, I would like to express my deep apologies for this and I will not ask for more
  16. 2 points
    I appreciate that, thank you. @FLOGGER23 if you like I would be more than happy to help you getting this mod fully ready for release?
  17. 2 points
    yeah just give Matt due credit i was on the A-37 team with hime back in 14-15 before he dropped off the face of the earth. he's doing ok now but still isnt personally active online at all about 6 months after he last added to the A-37 i got with the others and packaged what we had to release. so that would be a start of precedent with Centurions work
  18. 2 points
    I don't know who opposes this here at CA. I would certainly be happy to do it, but I entirely lack skills to do any reverse engineering. We've discussed this countless times; this is not programming in a specific language (something which I can do), this is on a different level really. And if nothing happened in twenty years (we've seen programmers much more capable than me produce tools to mod Strike Fighters better than ever) then chances are very slim that the game's coding could be reverse engineered successfully. Find someone who would do it and everyone would be happy. Sadly I don't know anyone with those skills that's interested in such an old game; if and when I get to meet such a person, that's the only contribution I could give aside from the knowledge I have about the game engine's limitations. If TK really wanted to help, he could have been more involved with the healthy bit of the community and shared such info. He has no interest in doing that and I'm not planning to beg him after what I consider very poor marketing decisions.
  19. 2 points
  20. 1 point
    Hey guys, I've started a new Let's Play WOFF series: We'll see how far I make it. If you can like the video, I think it makes it more visible which may drum up some more support. Thanks, RR
  21. 1 point
    Hi everyone! after few miles of scrolling .INI files and testing everything on the game FINALY: " Cockpit Shadows " !! --! enabling process is same for each plane ! -- --! enabling process should apply on each plane you like to have cockpit shadows on 'em ! -- --! Be Advised !: This "Cockpit Shadows" has some little BUGs so we all should work on it together to make it better !-- It's better than nothing :D * Q: How to enable Cockpit Shadows? - A: All you need to do is to make a .INI file with the same name and right at the place your chosen plane cockpit 3D file ( .LOD ) is located. Example: !! [ Cockpit file are located at the folder with the same name (most of the times) ] !! SHO to Viper team F-16 BLK 30 to act like a test plane here the plane's Cockpit 3D model is the LOD file named " Cockpit_F-16C_B30.LOD " and above of that, our personally made .INI file; Now Inside the .INI file we should drop this : [Shadow] CastShadow=TRUE ShadowCastDist=5000 MaxVisibleDistance=800 ------------------------------------------------- * you are free to change the numbers ------------------------------------------------- here's an example file which you have to change it's name to the plane's cockpit file name ! plane's cockpit file name.INI *with this simple trick you can enable shadows for every .LOD file. feel free to ask. alexis99 thanks for that little help sorry for bad English :) hope ya'll enjoy! one love. plane's cockpit file name.INI
  22. 1 point
    Just for the teasing: The good ole times...
  23. 1 point
    All right I'm already do something to stop that page and asking admins to help delete the whole page, Sorry guys for your time, And thank you FLOGGER23 for your generosity.
  24. 1 point
    @Jimbib at this point I am the only one working on it (interesting how you got the pit from YEYEYE as this was a personal request and it was his last CA job)... That being said, I will continue my own set of Fencers as part of a re-vamp of the red plane series, the plane is crude at best (no offense) that needs more details, and the WIPs I have, haven't given me a chance to work on. If all agree to it and for fun matters, you may keep it. "Damage" is done already, hahahahahahahahahaha What you guys say?
  25. 1 point
    @simonmiller416 I see you have decided to upload this mod for some reason despite a) it not being your mod and b) you made no effort to credit the authors despite me stating who they were in this very thread and that we are very much still around on the forums. @FLOGGER23 this appears to be the Su-24 mod you guys in the Sukhoi team have been working on that I originally passed over from The Mirage Factory, are you guys cool with this? I can see the huge amount of painstaking work you had put into this in the stickied 'Sukhois' thread: I suggest if this mod is not ready for release that it is removed until the authors of the mod are happy with it. EDIT: I have just compared the .OUT files from what you have uploaded and my original source files, they are the exact same with the same poly count, file size and file date and not the since-developed version from FLOGGER23 and the sukhoi team. I can only imagine you received a copy of this mod privately in good faith and to not share it any further, but there is a reason it has not been uploaded by a member of The Mirage Factory yet and that is because it is still work in progress and not yet ready for release. Please remove this file at this point in time, if and when it is ready it will be uploaded here by the authors.
  26. 1 point
    I will commence the upload Saturday , to give some time for people to learn about the event. Thank you and stay tuned for Saturday.
  27. 1 point
    That's much appreciated, I like when things are improved even more. The author of the cockpit should be Centurion-1, he hasn't been around in a long while. With due credits to all modders involved, I think it could be released as standalone.
  28. 1 point
    Ye-8 aka MiG-23F Built in 2 prototypes in 1962. It was nearly as agile as a F-16A, which was developed 10 years later. Development canceled in favor of Ye-231, later called MiG-23S swing wing fighter plane.
  29. 1 point
  30. 1 point
    Took a flight earlier and just coming back on the deck...
  31. 1 point
    Supermarine S.9B Spitfire - RAF High Speed Flight, 1939
  32. 1 point
    Ladies and gentlemen! Our community most wanted entered (the FCK-1 for who reads the first time this thread) into its upper test phases. We thought it might be a good idea and a nice surprise for you, to let YOU (yes, you heard well, and yes, you are welcome! LOL), all, test a plane version. What we ask from you is to test it and let us know what you think of it so far and we embrace any constructive critics from you or ideas/suggestions you might have, to improve the model. The testing phase will last for two weeks, period after we would love to hear your input. Thank you all! Stay tuned and ready ;)
  33. 1 point
    M270 with M26 rockets ... final tests.
  34. 1 point
  35. 1 point
    if you make the following changes to the FLIGHTENGINE.ini you will get details to a very far distance as you can see in the picture , but do so only if you are sure that your computer can handle it you may get a FPS drop on my computer it works fine , Windows 7 , CPU I7-4790k , RAM 32 GB , ASUS ROG STRIX GTX 1070 OC 8Gb [GraphicsSettings] ZBufferDepth=24 MaxVertexCount=16384 MaxIndexCount=32768 MaxTextureCount=4096 MaxModelType=2024 MaxMeshPerScene=4096 MaxModelPerScene=2024 MaxLightPerScene=256 AspectRatio=1.333333 MinPixelSize=1.0 [BackgroundSceneClip] FarClipDistance=80000.0 NearClipDistance=3000.0 [ForegroundSceneClip] FarClipDistance=14000.0 NearClipDistance=0.45 [InsideSceneClip] FarClipDistance=250.0 NearClipDistance=0.01 [LowDetailOption] HorizonDistance=30000.0 DetailMeshSize=2 DetailLevel=0 WaterEffect=0 NoiseTexture=0 MaxTextureRes=128 [MedDetailOption] HorizonDistance=52000.0 DetailMeshSize=2 DetailLevel=1 WaterEffect=1 NoiseTexture=0 MaxTextureRes=256 [HighDetailOption] HorizonDistance=60000.0 DetailMeshSize=14 DetailLevel=2 WaterEffect=2 NoiseTexture=1 MaxTextureRes=512 [UnlimitedDetailOption] HorizonDistance=72000.0 DetailMeshSize=19 DetailLevel=2 WaterEffect=2 NoiseTexture=1 MaxTextureRes=-1
  36. 1 point
    KAF Typhoon. Big thanks to @compufat for making the repaint.
  37. 1 point
  38. 1 point
    JaboG 31 Boelcke F-104G , former in use with JaboG 36 Westfalen
  39. 1 point
    Finally, I found some time (to put things together)... so I uploaded just a few models. Just in case you are wondering if this is just another long-gone project...So should be available to download soon... while meanwhile... D-30 Howitzer Mobile Army Surgical Hospital GAZ-66 AP-2 9K51 Grad system on Ural-375D BM-21 9K55 Grad-1 on 9P138 ZIL-131 chassis airfield fire engine AA-40 on ZIL-131 R-161A-2M radio vehicle on ZIL-131 this was before..but now with the rest of the system 9K52 Luna-M on 9P113 ZIL-135 chassis 9M21 missile transport vehicle 9T29 on ZIL-135 chassis and Luna-M command unit 9S445M - GAZ-66 PU-2 with meteorological radio measuring station RWZ-1A and AB-4-0/230 power unit
  40. 1 point
    Ummm.. Sorry if I'm Spamming or messing around,.. but does this count? or dis-count? (Feel free to remove this if inappropriate)
  41. 1 point
    Since I had a look into the shaders I also extended the drawing distance for fading objects. The modified object shaders: Update V1.1: fixed incorrect calculation of object distances outside the view center. sf2_extfadingdistance_shaders_v1.1.zip -Copy the shader files (*.fx) into the Terrains\<terrain> folder. -Adjust the variables fadeStartDistance and fadeLength to your likings in the follwing code section of both shader files: float fade_with_distance(float FadeDist) { float fade_alpha = 1.0; //mue: distance at which the object still has alpha = 1.0 (full opaque) const float fadeStartDistance = 16000.0; //in meters //mue: fadeStartDistance + fadeLength = distance at which the object has alpha = 0.0 (full transparent) const float fadeLength = 3000.0; //in meters const float fd = FadeDist - fadeStartDistance; if (fd > 0.0) { fade_alpha = clamp(0.0, 1.0, 1.0 - (fd / fadeLength)); } return (fade_alpha); } -Set in flightengine.ini DetailMeshSize so that (fadeStartDistance + fadeLength) / terrain_tile_size < DetailMeshSize -Set in options.ini ObjectsFade=false -Enjoy your flight!
  42. 0 points
    There will be no AlphaJet E, cause the original creator has left the community & lost all his max files. :-(


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