Canadair CF-104S "Super Starfighter" (what If...) by Wrench 2/10/2023
-- For SF2, Full 5 Merged REQUIRED --
*** Please note: your game's mod folder/install =MUST= have access to the stock 3rd Wire CF-104_76 Starfighter to make use of the mod. You must ALSO have access to the A-7D_75 as this mod makes use of that cockpit. Hence, the "FUll 5 Merged requirement. ***
This is a modification of the stock CF-104_76 into a "What If..." CF-104S Super Starfighter of the Canadian Forces, Royal Norwegian Air Force, and Royal Danish Air Force. The mod is supplied with 5 skins, 2 of which are "generic" for Any Other Users You Can Think Of (tm).
CAFCamo - a 2-tone dark Euro style (no squadron affiliation)
RDAF - Dark Green Overall (Esk 726)
RNoAF - Light, "Air Superority Grey" Overall (Skv 331)
For Other Users:
Standard European 2-tone camo
Standard "SEA" type 3-tone camo
All markings are decals, and the serial numbers are based off the CAF style post 1980s. 24 serials are supplied for each skin, excepting the Euro & SEA which share the same pool of 24 serials (which just happens to be historically correct CF-104 serials). Decal Randomization is TRUE. With the use of 'all decals' for markings, the 2 generic skins are easily re-badged for any other Friendly Nation (tm) that might have recieved these Super Zippers (see notes for more backstory). All skins have individual Hangar Screens. All are in jpg format.
This is a "full use" aircraft; it is speced for medium range missiles (Sparrow, Aspide, Skyflash), Sidewinders, and all manner of air-to-ground weapons. THis is a full strike fighter, minus the RCAF/CAF's nuclear mission for NATO. It's cleared for use with all NATO, UK and USAF weapons. Be advised, the DRAF/CF use the same anti-ship missile, while the RNoAF uses it's own Penguin.
Most weapons used are stock in-game items, excepting the "F104S pylon set". This has been edited to not conflict with the AMI or Turkish F-104S series. Other weapons are included; of these, all have had the 'end of service/export years' extended to at least 2045. All items have been included for ease of installation. Excepting those items who's LODs we can't access (cockpit!). Ini's do the trick. The canopy is also activated via the Standard Animation Keystroke (tm), Shift/0 (zero).
As always, =READ= the enclosed readme for full, detailed instructions. PLEASE read it!!!
Happy Landings!
Wrench
Kevin Stein
Hello and thank you for downloading my work.
https://gkabs.net
https://gulfknights.net
What's included:
General Atomics MQ-9 Block 30 ER Reaper
weapon included:
AGM-114K
AIM-9X
AIM-92D
ATAL
Brimstone
GBU-12D
GBU-38
GBU-54
M272
Gorgon Comm.
Gorgon Recce.
Hatchet
MQ9 EA Pod
MQ9 ESM Pod
MQ9 RWR Pod
MQ-9 Tank
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
//Please add to Soundlist (If you don't have the WAV sound added) under the Flight directory and change the XXX with the correct number
[SoundList]
SoundFileXXX=MQ-9
[MQ-9]
Priority=NORMAL
3DSound=TRUE
DopplerEffect=TRUE
Looped=TRUE
FrequencyControl=TRUE
NumBuffers=4
MaxDist=1500.000000
MinDist=100.000000
InsideConeAngle=60
OutsideConeAngle=180
ConeOutsideVolume=90
If you need any further help, please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike Fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
1.0.0
Credit goes to the following:
Third Wire for making this outstanding game.
Compufat for editing the data file and testing, making all the texture for the Drone.
angelp for making the new weapons/texturing all the new weapons. as well as the data files for the model. and finally making the required addon in 3ds max for the model.
ravenclaw_007 for GBU weapons.
Zurawski for using his outstanding MQ-10A Kodiak cockpit
Coupi for making the screenshots also the hangar and loading screens
Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
//For any feedback or any correction that you find that needs to be corrected, please can you send me a //PM.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
Mixamo
If you need any assistance please contact me at
gkabs@gkabs.net
gulfknights.net
Canuck FAW.4
"What if" RAF version by Spinners
!!! IMPORTANT : this mod is NOT release under the CombatAce Modders Licensing Agreement rules !!! (see readme)
This is a "What if" version of the CF-100 Mk4B in service with the Royal Air Force.
The main interest is the 3 skins :
- RAF 151 sq
- RAF 153 sq
- Irish Air Corp
Credits go to :
Sundowner : Aircraft model, cockpit model, various ini work, some skin work, research.
1977Frenchie : Skins, decals, hangar and loading screens, research.
Baffmeister : Flight model, some ini work, some research, package compilation and readme.
Wilches : Beta testing and research.
Crusader : Research.
Bunyap & 331KillerBee : weapon.
and :
Spinners : RAF what-if version, skins edits, decals, hangar and loading screens.
Cliff7600 : ini edits and readme.
Read the readme file for installation and important notes.
Hello and thank you for downloading my work.
https://gkabs.net
https://gulfknights.net
What's included:
General Atomics MQ-9 Reaper
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
//Please add to Soundlist (If you don't have the WAV sound added) under the Flight directory and change the XXX with the correct number
[SoundList]
SoundFileXXX=MQ-9
[MQ-9]
Priority=NORMAL
3DSound=TRUE
DopplerEffect=TRUE
Looped=TRUE
FrequencyControl=TRUE
NumBuffers=4
MaxDist=1500.000000
MinDist=100.000000
InsideConeAngle=60
OutsideConeAngle=180
ConeOutsideVolume=90
If you need any further help, please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
1.0.0
Credit goes to the following:
Third Wire for making this outstanding game.
Compufat for editing the data file and testing, making all the textures for the Drone.
angelp for making the new weapons/texturing all the new weapons. as well as the data files for the model.
ravenclaw_007 for GBU weapons.
Zurawski for using his outstanding MQ-10A Kodiak cockpit
Coupi for making the screenshots also the hangar and loading screens
Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
Mixamo
If you need any assistance please contact me at
gkabs@gkabs.net
gulfknights.net
Hello and thank you for downloading my work.
https://gkabs.net
https://gulfknights.net
What's included:
General Atomics GK-MQ-9 Block 5 Reaper
weapon included:
AGM-114K
AIM-9X
AIM-92D
ATAL
Brimstone
GBU-12D
GBU-38
GBU-54
M272
Gorgon Comm.
Gorgon Recce.
Hatchet
MQ9 EA Pod
MQ9 ESM Pod
MQ9 RWR Pod
MQ-9 Tank
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
//Please add to Soundlist (If you don't have the WAV sound added) under Flight directory and change the XXX with the correct number
[SoundList]
SoundFileXXX=MQ-9
[MQ-9]
Priority=NORMAL
3DSound=TRUE
DopplerEffect=TRUE
Looped=TRUE
FrequencyControl=TRUE
NumBuffers=4
MaxDist=1500.000000
MinDist=100.000000
InsideConeAngle=60
OutsideConeAngle=180
ConeOutsideVolume=90
If you need any further help, please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
1.0.0
Credit goes to the following:
Third Wire for making this outstanding game.
Compufat for making the data file and testing, making all the texture for the Drone.
angelp for making the new weapons/texturing all the new weapons. as well as the data files for the model. and finally making the required addon in 3ds max for the model.
ravenclaw_007 for GBU weapons.
Zurawski for using his outstanding MQ-10A Kodiak cockpit
Coupi for making the screenshots also the hangar and loading screens
Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
Mixamo
If you need any assistance please contact me at
gkabs@gkabs.net
gulfknights.net
Dassault Mirage IIIVE 'Arab Nations' for STRIKE FIGHTERS 2
This is a simple mod of Veltro2K's Mirage IIIV to create a fictional Mirage IIIVE in service with the following Arab Nations in the 1968-1982 timeline;
Egypt (used as the default nation)
Jordan
Lebanon
Syria
For all four I've used the superb 'aluminio' skin by torno.
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the MirageIIIVE folder into your Aircraft folder.
2. From the DECALS folder drag and drop the MirageIIIVE folder into your Decals folder.
That's it! I was keen to make this readily accessible to everyone so everything is stock and the F-100D pit is used as it's in every version of Strike Fighters. This isn't accurate so if you've got any of the Third Wire Mirages then it's best to use those pits.
CREDITS
As always, thanks to Third Wire for a great little game/sim.
Thanks to Veltro2K for bringing us the Mirage IIIV and so much more!
Thanks also to michaelk for his recent MirageIIIV minor update which brought this aircraft to my attention.
Thanks to torno for the 'aluminio' skin - ¡muy buen trabajo!
And, finally, thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 1 - March 28th, 2023
Mirage F1EQ-6
Iraqi Air Force received 106 F1EQ & 15 F1BQ between 31 January 1981 and 1989.
F1EQ-6 specifics:
R550, no R530, S530F, AUF2, CLB4, CLB8
Radio-altimeter
Inertial Navigation System
Radio-compass
VOR/ILS
Seat Mk10
RWR Sherloc
AAR probe
Sycomor, Remora, Caiman, Syrel, Baz-AR, COR2, CC420 pods capability
Sycomor gondolas (P0 station, retrofit 1986)
Harold pod
RPL201 EFT
Intertechnique AAR pod (Shift-1 for Hose-Drogue deployment/retraction, MaxSpeed=550 km/h=300 kts)
Patrick LPD1 Laser Designation Pod
AS-30L
AM39 Exocet (Fuselage + Underwings)
SLAR Side Looking Aiborne Radar Recon Pod
Covered units :
81st Squadron
91st Squadron
This addon is and will in all cases remain freeware.
Released under CombatAce Fair-Use terms.
Enjoy
The Mirage F.1 Team
Version 2.0
Mirage III V Very Minor update, which corresponds to the actual description of the aircraft.
Flight model & main aircraft data not changed, left as is (as the author, very careful takeoff/landing control is required).
1.Main engine update (Added Afterburner / Effects).
2.Cockpit/ Avionics.(In my opinion, since this is still a prototype aircraft).
3.Default Loadouts.
Thanks Plane Authors.