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Showing most liked content on 01/19/2018 in all areas
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5 pointsVonS and I recently had fun sharing a bunch of old pulp fiction covers - they were so horrible they were great! Also, I have been helping JacksonM as he experiments with hangar and loading screens. The two came together when he sent me a great shot of an "Evil Hun" with a Mauser broomhandle! VonS wondered if there was a way to code the observers to throw daggers at opponents!
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5 points
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4 pointsTotal of 10 different skies to roll into the environsys ini file for a ver. 9.5 update of the FM pack. Or I might make two separate environsys ini files, that contain the five weather patterns (clear, scattered, broken, overcast, inclement), to accommodate for the 10 weather types - and so that entries don't have to be toggled in the environsys file. Another alternative is to make four versions for the four theatres for FE2, so that they can be "installed" into the relevant terrain folders - will see what is most workable. Also tweaked now is the sky width (slightly wider) and vertical sky panels with Panama Red's cirrus effects in place (slightly taller now) - this allows the clouds to intersect with and "fade into" the vertical sky panels at some altitudes. Weather types: 1. clouds clear high - cirrocumulus layer 2. clouds clear low - altocumulus type 3. clouds scattered high - stratocumulus and cumulus types at higher alt. 4. clouds scattered low - stratocumulus and cumulus at lower alt. (slightly taller and thicker than no. 3) 5. clouds broken high - cumulus and cumulonimbus at higher alt. 6. clouds broken low - cumulus and cumulonimbus at lower alt. (much taller and slightly thicker than no. 5) 7. clouds overcast high - nimbostratus type at higher alt. 8. clouds overcast lower - nimbostratus type at lower alt. (slightly shorter and thicker than no. 7) 9. clouds inclement higher - nimbostratus and cumulonimbus at higher alt. 10. clouds inclement lower - nimbostratus and cumulonimbus at lower alt. (slightly wider and thicker than no. 9) Stary's "thin" cloud from the ver. 1.3 Sarcasm pack, also his cloud for the ver. 1.5 Sarcasm pack - work beautifully with this for the right effects. Also necessary is the very thin Ilyushin2 cloud for FE2, by Gumpy (will include the necessary files). Panama Red's clouds are too thick for these subtle variations to work - although they can be used if you really like them. Have compressed Starry's and Gumpy's clouds from 4 to 1 MB (from 1024 x 1024 size to 512 x 512) - improves frame rates but the clouds still look pretty much the same. Pics included below of the weather types (Stary's blizzard effect on the inclement pics, by the way, but rain works well too ). Happy flying, Von S inclement low inclement high overcast low overcast high broken low broken high clear low scattered low scattered high clear high
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4 points
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2 pointsSoutheast Asia, 1968 Outbound from USS Shangra-La, VA-152 Scooters head to work
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2 pointsjust getting all kinds of interesting scenes as i check my work....
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2 pointsThat is marketing art of the DIVAD self-propelled flak gun, painted when I was a concept artist at General Dynamics in 1979.
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2 pointsis that a particular part of America? its a pretty big place i've heard mandatory screenie and a PSA (now why wont the game let me take a screenie of the loading process?)
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2 pointsSomewhere in Nevada.....Area51 unconfirmed....C L A S S I F I E D , circa 1985
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1 pointVonS sent some outstanding experimental shots that I just had to share with you guys. He is systematically tweaking files to develop a much improved environment for the new aircraft we are developing. The last two shots would look great over a muddy France!
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1 pointYou could check if setting a specific environment file works in FE2 like it does with SF2 from within the terrain's main ini. Example from SF2 [Terrain] TerrainFullName=Southwest U.S. ... EnvironmentFile=SWUS_ENVSYS_STOCK.INI //EnvironmentFile=SWUS_ENVSYS_SARCASM_14.INI //EnvironmentFile=SWUS_ENVSYS_SARCASM_15.INI In this case the different inis are all in the terrains (SWUS) folder but the path can be changed to point to the Flight folder. You can have one set of different environment inis in the Flight folder and link to them individually EnvironmentFile=..\Flight\SWUS_ENVSYS_STOCK.INI Hope this works..
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1 pointLong ago, I used to do that kind of stuff professionally. I was a concept artist/designer in LA before I went back into aircraft engineering, ultimately retiring as a field service engineer for the Global Hawk, and also training college interns to make computer game models. Below is a marketing painting from 1979, done the old fashioned way - geometry, pencil, and paint brush.
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1 pointYou're doing an awesome job, take your time to finish it. Your dedication to this project is admirable. Hopefully one day I will manage to create a much needed terrain for SF (and for the Italian Tornados...)
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1 pointI've sent to Wrench all my old F-4B project files based mostly on Sundowner High res skins mixed up with Mytai's decals, I hope it will be useful to get this beauty out
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1 pointSans day glo. Detailing continues. The pit got some new colours but it needs some movement to get in better positions.
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1 pointKestrel FGA.2... in 1968! NATO needed new aerodynamical test flights with 6 initial modified Kestrels before the first RAF Harrier GR.1 deliveries!
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1 point
Version 0.8
451 downloads
This is a re-re-mod of Stary's rainstorm weather http://combatace.com/files/file/10945-thunderstorm-weather-mod-experimental/ and BearGryllis' TPWEL : Thunderstorm Pack With Enhanced Lightnings 2.0b http://combatace.com/files/file/12793-tpwel-thunderstorm-pack-with-enhanced-lightnings/ Hats off for their contribution to the community. It is an extraction of a much larger overall mod that has gone for years internal of our team. It is considered stable enough and deserve for a release up to date. The goal of this mod is to create an improved rain scene for SF2 titles. We have changed the 2 earlier mods on below field. 1. straight rainfall with speed, no longer slashed 2. removed the abnormal light surrounding aircraft on the ground when take off 3. reduced much on particle consumption to have a bit more consistency on presence. Less chance to have rain stopped when explosion happened on ground. 4. When speed pick up, the rain is less visible to represent reality. Installation: Drop everything in "Effects" folder. -
1 point
Version
806 downloads
(Experimental) Thunderstorm weather mod for SF2 series by Thirdwire series 1 compatibility fix included made in and tested with merged SF2+Expansion Pack1 may 2010 by Stary 21.05.2010 -------------------------------------- This little modification replaces default rain effect with heavy thunder. Random lightnings, heavy rain, distant clouds lighted by electrical discarges and raindrops on screen are modelled. Unfortunately, no thunder/rain sound attached, as current environment engine seems not to allow to do so. -------------------------------------- Thanks to USAFMTL for betatesting. -------------------------------------- file edit: updated with readme, sorry!
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