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Showing most liked content on 01/31/2018 in all areas

  1. 11 points
  2. 8 points
  3. 6 points
    Hi ! New WWII install... first dogfight between Bf 109G-10 vs Spitfire Mk.IXc over "Battle of the Bulge" ! Coupi
  4. 5 points
  5. 4 points
    well, 5 years since last patch i think the binary file warning would be null and void. of course watch the community get something going then he releases a new patch! this folks, highlights why i've not subscribed to the "this series is dead" line of thought. we all keep talking like this and it could shape up to be an interesting year in CA land
  6. 4 points
    I asked for that approach for years now, even contacted TK with similar words, and he agreed, we can do it. What we cannot, is to share his files, but we can release any patch we want to hack/crack the code, in order to improve the game, or add features, cause the final user will still need a legal copy of the game/games. (I can post the TK answer if someone wants to see it)
  7. 4 points
    I had an idea, i know cracking up the code isn`t welcome here, so i thought about the possibility, to be able to create a kind of community patch, to upgrade stuff like with mue's help / cooperation - cloud height, - possibility to add graphic upgrades - avionic update - etc All that as a controlled and planed "patch" and not crack open the code itself to the public. Something like Team Daidalos for il2
  8. 3 points
    Nice video but please note, Only the Open Beta World 2.5 is currently out.............the main version (DCS World 1.5) will not be going to 2.5 until further testing is done. Although the title says "free to play"...that only refers to the baseline install with free Su-25T and TF-51. The actual modules are around $15 each for low fidelity to $70 each for High fidelity (FA-18C) depending on the day you go to the site. Minimum system requirements: OS 64-bit Windows 7/8/10; DirectX11; CPU: Core i3 at 2.8 GHz; RAM: 8 GB; Free hard disk space: 60 GB; Video: NVIDIA GeForce GTX 770 / ATI R9 280X DirectX11); requires internet activation. Recommended system requirements: OS 64-bit Windows 7/8/10; DirectX11; CPU: Core i5+ at 3+ GHz; RAM: 16 GB; Free hard disk space: 60 GB on Solid State Drive (SSD); Video: NVIDIA GeForce GTX 980 / ATI R9 Fury DirectX11 or better; Joystick; requires internet activation
  9. 3 points
    Correct! The monkey is Blenders mascot "Suzanne". I exported it with my exporter to a lod file. I will release a first version (e.g. no animation support yet) of the lod exporter for blender within the next days.
  10. 2 points
    A couple more "Battle of the Bulge" era FM's attached. I did some speed checks on the stock ThirdWire FM's and the speeds were too low for a Merlin 66 powered 100 octane version so I made a few changes. The sea level horsepower numbers looked good so the tail wheel drag numbers were adjusted similar to what I used for the Spit1 Battle of Britain FM's and the CD0 values were adjusted slightly to get the proper sea level speeds. Some of the speeds at altitude were still too low so I added some ram air boost to extend the full throttle heights an additional 2000ft for low and high blower and that gave some good numbers. With WEP, you can expect 335-340mph IAS/TAS at sea level and about 405mph TAS in the 19000-21000ft range. The speeds I checked at other altitudes up to 32000ft are all within +/- 5mph of the chart I was using so the engine table is a done deal. There may be some AI crash issues with the later WW2 FM's I've been making so some changes to the AI behavior may be required. For the Spit9's, I added an additional 5deg to the nose up elevator travel and that helped some, but the Spit9's still seem quite "G" limited at higher speeds so some other adjustments may be required. Roll rates and rudder behavior will get a closer look as well. Still have to do some research on the drop tanks but they will get added eventually. I originally planned to use the TW Spit14 for an eventual Battle of the Bulge campaign but the bubble canopy versions may not have been "in theatre" until early 1945 so will probably use one of the Spitfire 9 versions instead. Here are the FM's: Spit9FMs0.95.zip
  11. 2 points
    Dear Blackbird that is something I planned for few years. Specifically to pay from my pocket to some thirdparty HLSL shaders guy for firstly (always take small steps in such cases) simple things like diffuse-derived normalmaps on terrain, better clouds lighting/transformations, maybe some terrain additions etc. This option still stands even with lesser interest in SF2 on my side. Still, I want it upgraded at some point. Because let's be honest upgraded SF2 in VR would be awesome to fly. And I refuse to go back flying in 2d. My testings from past -posted even here at some point in summer of 2016 IIRC- indicate that clouds height pass infamous December 2010-b and 2010-c updates is tied with terrain's encoded maximum altitude in HFD file, matter of hacking the terrains into thinking the max alt is -customizable value-, the engine it seems treats that as base level for clouds height (call it z axis) spawning; the HFD file has range of altitudes the terrain has, say from 0 to 2600 meters, then if the highest value is mountain peak at 2600 meters then the engine apparently adds some values (and those seem not the clouds bases from environmentsystem definition) to push clouds higher and avoid clipping issues with alpha-based objects (sorry TK if you read this Sir, I'm calling this lazy problem solving) As for avionics updates, we have to thank fellow Team America here that booed and called faker the poor chinese (?) guy (MLRacing was the moniker) who hacked the libraries back in the day driving him off from more modding and sharing.
  12. 2 points
    I would like to be positive about this, but for getting somewhere, we need to start working on it, and I'm not even sure anyone knew where to start.
  13. 2 points
    now that is something neat for sure
  14. 2 points
    Here's the answer from TK to my question, note how he specificates, mods we can create that change binary files!!!, exes, dll, cat, etc... WE CAN CHANGE WATHEVER WE FEEL NECESSARY. Is simply we cannot share his original files, but we can create a patch that change the needed files, and we can redistribute it, cause as I already said before, the final user will still need the original game/DLC. Is like Blackbird stated, just like Team Daidalos do, and I think is fair game to do it that way. I don't know If we have the people/knowledge to mod it the sim that way, I hope we do, but first of all we would need to gather a team that is willing to do such mods. IMHO Avionics are a must, so we can improve the 80's to 2000's planes.
  15. 2 points
    We need "12 monkeys" for a conspiracy theory
  16. 2 points
  17. 2 points
  18. 2 points
  19. 1 point
  20. 1 point
    You're welcome! Presently working on a P-47D-40 FM that should be ready in a week or two and I plan on checking the TW P-51D FM similar to what I did with the Spit9's. You can expect some eventual Typhoon and Lightning FM's as well.
  21. 1 point
    That wasn't real A-A refueling, it was more like using a bug back in the days of SF1. Since official terrains are only 60% of Real World size, I see no point in A-A refueling in this game. Also, I would love to see better avionics for modern planes, but it's not an easy task, it's like creating a whole new .dll from scratch, not really something that is doable without source code. What we can do, however, is to do what Stary said. There are things which TK locked or simply disabled in some way, like the clouds' height, or the FAC Snoopy which I like to think it can be brought back, at least just for immersion. Not to mention many statements inside the game's .dll files, which would be interesting to see if they are developed to a a certain extent or not (mostly they aren't from what I've seen). I don't want to hijack Mue's thread, so what do you think about creating a new thread about this, guys? People like Stary have much knowledge to share, it would be a pity to let all that info go away. I am willing to learn new tricks, and I am sure I am not the only one.
  22. 1 point
    Yeah, no. Wasn't worth it then, time ain't changed much.
  23. 1 point
    also I know you can't really tell what was TK's last response but would love to hear that
  24. 1 point
    Nah not dlls, of course not. Shaders, lots of things can be tweaked in shaders. Shaders are not core game files I'd say. Tools to automatically adjust things in HFD as the clouds altitude >>maybe<< possible fix I propose. If that is right track and doable. External tool. Injectors are external tools too not binded by any EULA as far as I know. Otherwise I wouldn't be legally able to post my ReShade-enhanced screenshots back in the day I used ReShade in my Korea install. Or fly payware WW1 opus magnum WOFF is. Check WOFF development and CFS3 engine code injectors especially around Phases 2-3-up to Ultimate Edition. Different engines and approach the Unity-based games and SFP1/WOX/SF2, not that I made such point at any stage (about TK "not being into PC anymore"; find it irrelevant) I am the sane person here, I don't talk about rewriting code lol. Think of better ways to spend 50k he wasnts for source code. Tweaking things is possible to an extend. I see alot of people like to throw into air things that are utterly unrealistic at all like A2A refuelling (shees you guys) Things I would like to see in SF2 are to some extend doable. I like to focus on things I would like to see in SF2 :) but let's not steer from Mue's topic here.
  25. 1 point
    I understand where you're coming from, but I've had the pleasure of speaking on the phone with TK on a couple of occasions, back when I worked for another simulation enthusiast's site. Let's just say he's like every other Teasip I've ever met in my life. If you're from Texas, that means something. If you're not, well, it doesn't translate very well. Frankly, I'd be shocked if TK tolerated someone getting into the game mechanics files like that. Some textures, well, that's one thing. Proprietary game engine files? Not so much. SF2 is still very much TK's beach and ocean. Making an extension for Blender to create new LODs for the game? I'm sure he's not even going to lose any sleep over it. Modding his avionics or AI files? I wouldn't recommend it, but I'm an overly cautious guy. You can't even really make the case that he's not into PC game development anymore, he just made a new title last year. Sure, it was a port of a mobile game, but it's still a PC game. The last exchange I had with TK over the state of the game was about a year ago or so and I was so mad at his response, I stopped playing until this month. I had a hard drive crash and lost a ton of work on a terrain I was building and I didn't even care and I still don't. Guys, it's going to take a lot of polish to get the game where you want it to be and you're going to have to start from scratch. You'd be better off finding a low-cost game engine and just building something new.
  26. 1 point
    In my simple player opinion... I think it is a pity that SF2 is no longer improved !!! July 2013... the last TW update: Almost 5 years. We realize that with the "galaxy" of produced mods SF2 has of the potential to be highly improved somehow (by TW) or other (by Community). About the new mue tool project this could be for me humbly to test modding!
  27. 1 point
    Not really PFunk, depends on the scale and exposure. We're niche within niche as the not so accurate saying goes. But consider this -bloody YAP was pirating and reusing stock TK's carrier decks textures for own models and getting cash from selling that and no one in Austin,TX blinked. Heck even Ubi didn't bother about ripped SH4 hull n' portholes textures used on Rising Sun ships.
  28. 1 point
    Best news for me this year!!!
  29. 1 point
    Great work, Sir, great work.
  30. 1 point
    Hello, On my new PC I'm rebuilding my WWII install around your beautiful Battle of the Bulge terrain ! Little by little I play with your excellent FMs. Many thanks Baffmeister!!! Coupi.
  31. 1 point

    Version 1.0.0

    653 downloads

    The Northrop Grumman E-2 Hawkeye is an American all-weather, carrier-capable tactical airborne early warning (AEW) aircraft. This twin-turboprop aircraft was designed and developed during the late 1950s and early 1960s by the Grumman Aircraft Company for the United States Navy as a replacement for the earlier, piston-engined E-1 Tracer, which was rapidly becoming obsolete. The aircraft's performance has been upgraded with the E-2B, and E-2C versions, where most of the changes were made to the radar and radio communications due to advances in electronic integrated circuits and other electronics. The fourth major version of the Hawkeye is the E-2D, which first flew in 2007. The E-2 was the first aircraft designed specifically for its role, as opposed to a modification of an existing airframe, such as the Boeing E-3 Sentry. Variants of the Hawkeye have been in continuous production since 1960, giving it the longest production run of any carrier-based aircraft. The E-2 also received the nickname "Super Fudd" because it replaced the E-1 Tracer "Willy Fudd". In recent decades, the E-2 has been commonly referred to as the "Hummer" because of the distinctive sounds of its turboprop engines, quite unlike that of turbojet and turbofan jet engines. In addition to U.S. Navy service, smaller numbers of E-2s have been sold to the armed forces of Egypt, France, Israel, Japan, Mexico, Singapore and Taiwan. WHAT's IN: - a new flyable plane - 9 new/upgraded skins CREDITS: - Wrench: Upgrade pack, VAW-123, VAW-124, JASDF skins - Dave & JSF Aggie: VAW-112, VAW-121 skins - paulopanz: other skins (IDF, EAF, Marine, Mexico, Singapore,Taiwan), revamp pack INSTALL: - SF2nA needed - all in your mod folder and overwrite Enjoy @paulopanz
  32. 1 point
    for those who are not familiar with this. My wild guess is Mue has developed a Blender3D exporter for TW LOD files. and placed it with another tool on the runway
  33. 1 point
  34. 1 point
    Thanks ;-) Closing to the end ;-)
  35. 1 point
    1950's USN Carrier Air Wing 'Sunday Punch' v USN Carrier fleet (war gaming) 12 x AD-4 Skyraider - (Ship) Strike 12 x F4U-4 Corsair - (Ship) Strike 12 x F4U-4B Corsair - (Ship) SEAD 12 x F9F-2 Panther - (Ship) SEAD 12 x F9F-2 Panther - Escort Verse 1 x Essex (1950) class Aircraft Carrier (Long hull) 1 x Atlanta Class Cruiser 4 x Fletcher Class Destroyer 4 x Allen M. Sumner class Destroyer 12 x F9F-2 Panther - Intercept 12 x F9F-2 Panther - CAP
  36. 1 point
    Also got the D3 - not D3a - working ingame for the first time.
  37. 1 point
    Nice addition, thanks paulo! More AWACS for other countries!
  38. 1 point
  39. 1 point
  40. 1 point


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