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Showing most liked content on 07/12/2018 in all areas

  1. 15 points
  2. 5 points
    Royal New Zealand Air Force Canberra B(I).12 Interdictor through the years 1959- 1970. Used in action in Operation "Confrontation" against Indonesia 1964- 1966
  3. 4 points
  4. 3 points
    l'aéro Cusp Whee And around we go Just Buzzing Bringing sexy back
  5. 2 points
    Alright, fixed. Although I don't think it matters that much at this point. I don't think we'll ever see interest from TK about all this. Just my point of view.
  6. 2 points
  7. 2 points
    Mike Dora just posted some outstanding shots taken at Old Rheinbeck Aerodrome. One more plugs into the theme for the new series of FE2 aircraft.
  8. 2 points
  9. 2 points
    Advanced Lavi of the 105th squadron doing what does best... SEAD! Hunter... And Killer: Random pics. Beirut in the background... Rifle!
  10. 1 point
    I think that the lack of response to this topic is a sure sign that most of us believe it's a non starter, it's easy for any number of folks to say they would pay TK to get back on board.....but when it comes to actually coughing up the dough just how many would? I wouldn't. While we think there my still be lots to be had from this game, TK certainly doesn't or he would never have dumped it in the first place.
  11. 1 point
    for modern time flying (post Gulf War, with some restrictions even on that) SF2 really isnt the sim to use. if your interested in WW2 through Desert Storm, SF2 is a good base, along with many of the mods out there (esp. this site as it has the most). it took me about 2 1/2 years to work upto a fully merged install. some were just to get things to enhance the European experience (Israel for the Viper, Vietnam to have carriers then NA later for naval war). If you get Expansion Pack 2, you get many more aircraft(but no Netz), most of which have had pits developed here at CA. I very much understand about simming on a budget so to answer if you should or shouldnt, ask yourself this: Do you want a wide variety of available aircraft with not a lot of procedural depth (full checklists and such)? If you would prefer the checklists and in depth procedure to flying anything from a Spitfire to a Netz then you may want to save your money a little longer and enjoy flying in Nevada or the Ukraine. as for me, i enjoy the ability to fly any type of Phantom that entered production (and a few that didnt make it), and modding the many planes that are out there for a little better historical accuracy. the game out of box may not seem worth it, but the wealth of add ons is (that is presuming by the phrasing of your post that you dont own any of the titles)
  12. 1 point
  13. 1 point
    Working from some excellent references provided by jeanba, I'm developing skins for French N27s stationed in Italy in 1917/18.
  14. 1 point
    Another game-breaking bug I want to point out is the following: Environment : July 2013 patch-level, SF2NA In Single Missions, and in Campaigns In stock installs Conditions : The player flight is assigned an escort mission. The escorted flight reaches its waypoint for its ground attack. Expected result : After engagement, the escorted flight reaches the egress waypoint, prompting a mission successful for the player's mission. Result : For reasons still unknown, it happens from time to time that the escorted flight is flying straight instead of engaging its ground target, and it never heads back home. By never reaching the egress waypoint, the player's escort mission ends up in a loop, it can't be completed. Sometimes, simply restarting the mission is enough to trigger the correct behaviour of AI planes. Still, the bug is frustrating and it should not happen. I don't recall it happened in SF1 games. Another solution, if possible, would require that a "mission complete" statement is triggered when the AI planes fly over their ground target waypoint, instead of the egress waypoint. No matter what, in that case the mission would be complete even if the AI planes keep flying straight. Stock Frequency : 4 Specific Frequency : 0 Severity : 4
  15. 1 point
    Gripen FGR1 of 63 squadron , RAF off to the range,
  16. 1 point
    U.S. Air Force Lockheed F-104C Starfighter, flown by Captain John Christopher, Call Sign Blue Jay 4 from the Star Trek episode "Tomorrow Is Yesterday".
  17. 1 point
    Progress shots below of an experiment, showing Nungesser's Nieuport 24. We are trying to figure out a way to run multiple versions of one aircraft ingame, each utilizing dedicated artwork, or decals, or both.
  18. 1 point
  19. 1 point
    A new version of the Sikorsky S-16 flat deck has been uploaded. The S-16 flat deck is here: https://combatace.com/files/file/12051-sikorsky-s-16-flatdeck/ The S-16 round deck is here: https://combatace.com/files/file/11991-sikorsky-s-16/
  20. 1 point
  21. 1 point
    The Armstrong-Whitworth FK8 would be a great addition to First Eagles, both on the Western Front and on Palestine Front. I have looked into it and started collecting data for it some time ago. My immediate goal, however, is to finish a revision of the Galicia terrain, which I've been working on for a couple of years. If I can get enough time away from the real world, I'll have the terrain finished later this summer.
  22. 1 point
  23. 1 point
  24. 1 point
    Who needs two tails? Using the F-15SE's stealth features to go AWACs hunting:
  25. 1 point
    Just a little fun


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