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Showing most liked content on 02/18/2019 in Posts

  1. 13 points
  2. 9 points
    'Locusta' IDS tests : And GR.1 batch 2 in early 27 Sqn camo .
  3. 8 points
    1976 : F-104G attacking a Kresta cruiser with AS30: Air defenses are heavy: Much too heavy: This pilot needs Guruu's Tornado urgently !!!!!
  4. 7 points
    Not forgot about this.......
  5. 6 points
  6. 5 points
  7. 4 points
    ..the model is ready in Download Section....!! Another low poly Ground Object....
  8. 4 points
    ...the 1st...real...sub's that can stay long time ..underwater...Here a training ...Elektroboot Type XXIII U-boat
  9. 4 points
    Been having a good time with 1930's stuff - haven't played with them for nearly a year. Got a small selection flying in Gterl's new Caporetto map. Still need to tweak the pilots a bit, but they work pretty well in FE2.
  10. 3 points
    Thank you all....!! I just doing...... the...target..for the moment......
  11. 3 points
    Canadian Special Weapons Delivery. I let my wingman drop on the target while I watched. 2 Walleyes and a B61 did the job quite well.
  12. 3 points
    And screen that won competition for loading screen for AMI 'Locusta' version . Also Spinner's job.
  13. 3 points
    how about this 2 depth charge , they should be able to do the work , some more in work
  14. 2 points
    Is ready and wait for aproval.....!! Is another low poly Ground Object ....for strike Fighter's......from 1943-1970.....!! Operators: Kriegsmarine German Navy Volksmarine Royal Navy French Navy Soviet Navy Royal Norwegian Navy is coming...with 5 Skin's.....but is easy for someone to make a skin for his Country.....!! Also is an Object for WW2 ...and modern.....Good Hunt...as i see manny depth charge's......until now...so i make it..some more strong...in the ini...
  15. 2 points
    ...will not bean sunk.....so easy ......!!!!
  16. 2 points
    I like the depth bombs, I was researching them when I was modding Cold Waters. Are you going to make the US and RN WWII ones? @acesfakia I thought you might find these interesting. https://www.dropbox.com/s/c2s0tm9notgrldt/Booklets of General Plans.7z?dl=0 @JosefK I helped WhiteBoySamurai with the data files for a number of the ships he built. If you are working on some ships I should be able to help.
  17. 2 points
    Took me a little longer than I planned as I got bogged down in a number of details involving ships, guns, AAA and SAM's. Try this and see how it works for you. Falklands_Ship_&_AAA_Update_Test.7z Note: Ships with files designated Mod1 and Mod2 indicate proper top speed or all stop is set respectively. The way I have the files set in the attachment is the same way speed is set in the base Falklands 82 mod, as such you should be able to drop all if the files into your Falklands mod folder and they should work straight away. Be sure to back up just in case. If you are using the ships in any other install then make sure the data file reference in the ship's main INI file is pointing to the Mod1 variant.
  18. 2 points
    'Run, rabbit, run, rabbit, run, run run...' Still seeing no escorts around, I waste no further time and curve in after the retreating Heinkels. a As I come in, the bombers make another turn to the left. This sends me wide and I end up going for the group in the centre instead of the left-hand bunch. As a result I come under fire from both ahead, and to my own left. I break off my attack without doing much damage, leaving it for now to others who are queuing up behind me to have a crack, including one keen chap who is trailing smoke but not ready to give up. As I pull up, the right-hand group of bombers is slipping in from the side... ...and then sliding out of sight underneath. I take some hits, but nothing stops working. No more charging into the middle of things for me! The Huns are now settled on a steady course to the south, so I decide to have another crack at the fellows on the left of their formation, where things should not be just so hot. Aiming between an engine and wing root often seems to pay dividends! I make another pass at the fellow on the right of this one, just as the formation makes another turn... ...but have to break off when I finally run out of ammunition. I take some more hits as I overshoot - in the fin and rudder as it happens. So I pull up sharply at full throttle, to get out of everyone's way. I fly a parallel course to the withdrawing bombers until they reach the coast, seeing them off the premises as it were. I'll find out later just how hard hit Manston actually was, but there's no doubt at all that the Huns paid a hefty price for whatever damage they managed to do. The battle has definitely stepped up a couple of gears today, giving me what feels like an authentic sense of the tension ramping up as the Luftwaffe turns its attention from the convoys to RAF airfields. This campaign has got its hooks into me and doesn't want to let go!
  19. 2 points
    I know they are terribly incorrect and maybe even wrong... but I just needed more colour for my F-5 aggressors... ;-)
  20. 2 points
    Indeed, let's NOT post real-life (tm) photos/pictures in a SCREENSHOT thread. They will be edited ---------- required screenshot
  21. 1 point
    Back in 2012, Thirdwire fans awaited with baited breath the latest release of the Strike Fighters 2 series and what new goodies it would bring to everyone. As it turned out the game was quite a departure from the previous four titles and wasn’t just the old engine with a new terrain and new objects. For most, many of the new features and changes added to the series and bought some hope for the future, whereas some features were less promising. Starting off with the good points then.......... The Setting The game takes place primarily over Iceland with its cold war airbases such as Keflavik NAS and perhaps gives us a bit more options for Cold War scenarios than doing the South Atlantic (Falklands) which some may have thought the obvious choice. The real Keflavik in real Iceland! (Wikipedia) New Terrain New with SF2NA came a bold new attempt at a more modern LOD based terrain engine utilising DX10 instead of the older DX9. The water looked amazing: Iceland's man made shoreline! And the runways are even shaped like the actual ones on Iceland instead of the generic bases from the previous four titles. More on this later…….. Fed up with the hot weather the RAAF decide to holiday in Iceland New music For a fresh new start, new menu music, that wasn’t too bad actually – I never replaced it! Yes I realise that is a post cold war shot! Fleet Defender With this release we got the first F-14A from Thirdwire, although this in itself was not ground breaking because there was a very good Mirage Factory F-14 set available as well. It was the Avionics this brought that was the big plus, including support for Active Radar missiles, and a TWS mode that could support multiple simultaneous shots. On the other hand Soviet bombers now came with a ton of anti-ship cruise missiles, jammers and countermeasures. Catch us if you can! Join the Navy Okay so a load of new ships and weapons in this release………and not just a set of new objects, but new ways they could be used in game: · Carrier groups and support groups in campaigns and single missions · Static aircraft on decks · Ships firing missiles and guns to shoot down cruise missiles and aircraft · More roles for aircraft including AWACs and Naval recon If you liked flying the TW A-4 then the TW F-14 is rather less agile and more difficult to fly in comparison Here is a list of the new objects the games came with: Ships: · CGN-36 California class Cruiser · CVN-68 Nimitz Class Aircraft Carrier · Gearing FRAM IB class Destroyer · Kashin class Destroyer · Kiev class Aircraft Carrier · Knox class Frigate · Krivak I class Frigate · Krivak II class Frigate · LCC-19 Blue Ridge class Amphibious Command Ship · LHA-1 Tarawa class Amphibious Assault Ship · LPD-4 Austin class Amphibious Transport Dock · Oliver Hazard Perry class Frigate · Oliver Hazard Perry (82) class Frigate · Spruance class Destroyer · Spruance (82) class Destroyer Weapons · AIM-54A Phoenix · SA-N-3 Goblet (M-11 Shtorm) SAM · SA-N-1B Goa SAM · SA-N-4 Gecko SAM · RIM-2F Terrier SAM · RIM-7E/H Sea Sparrow SAM · RIM-66B Standard SAM · K10S (AS-2 Kipper) Cruise Missile · KH22 (AS-4 Kitchen) Cruise Missile · KSR5 (AS-6 Kingfish) Cruise Missile Bears with Flares! The Campaign and missions A big change from the previous titles and perhaps more game like in some respects in the way it was essentially fleet verses fleet. The single missions were more limited due to engine changes and lack of relevant land based targets. If you like Naval intercept missions or ones where you attack the Soviet fleet then it should be right up your street. F-4K - More challenging in the intercept role than the F-14 A-4G - Even more challenging! New Aircraft with SF2 NA (Drool) Grumman F-14A Tomcat Grumman F-14A_77 Tomcat Vought A-7E_74 Corsair II Grumman A-6E Intruder (No Pit) Grumman A-6E_79 Intruder (No Pit) Grumman E-2C Hawkeye (No Pit) Grumman EA-6B Prowler (No Pit) Tu-16K-10-26 Badger C (No Pit) Tu-16K-26 Badger G (No Pit) Tu-16K-26_73 Badger G (No Pit) Tu-16P Badger J (No Pit) Tu-16P_72 Badger J (No Pit) Tu-16RM-1 Badger D (No Pit) Tu-22KD Blinder B (No Pit) Tu-22M2 Backfire B (No Pit) Tu-22M3 Backfire C (No Pit) Tu-22PD Blinder E (No Pit) Tu-22RD Blinder C (No Pit) Tu-95RT Bear D (No Pit) Yak-38 Forger A (No Pit Merging Yes the game can still be merged with the other 4 titles, expansion packs and DLCs! You may also find that a lot of my DLCs live in Iceland exclusively. That is a Yak-38 Forger landing on the Kiev don't you know Now lets look at some of the more controversial additions. Mr AWACs controller Rejoice for Red Crown woman has been replaced by Mr AWACs controller guy! I don’t know how many were pleased to see the E-2 AWACs get blown out of the sky on a regular basis (or even shot it down yourselves) – if they were it was probably down to the guys somewhat laid back voice. How exactly Thirdwire managed to find or even consider using this guys voice for this role is known only to them but it was not on any kind of professional level. Luckily there is a set of modded voice files to replace this blight on the series. We really don't care about your situation..... The Terrain Engine Despite DX10 and gorgeous sea there were a few issues with the terrain which you could surmise were due to having to release the game earlier than expected. · The frame rate was considerably worse. · You needed DX10 capability to run it. · The land was a barren wasteland with unrealistic looking terrain and coastlines – not befitting a sim or a game. · The files for modding it were locked away so potentially no more 3rd party terrains. Whether Thirdwire intended to sell us future Terrain DLCs is still an unknown. But the sea was nice. Luckily the game still supported the older terrain format so Gerwin did put out an old format Iceland terrain and Stary put out some enhanced tiles that I use to this day without the new sea. This mod worked in DX9 and had far better frame rates all round. Some related Mods:
  22. 1 point
    ..how about....Type XXI ...the body is almost the same.... ? ? ?
  23. 1 point
    Really looking forward to the Canuck... that said I've never understood why Belgium of all places ordered it. Sure in the vast northern wastes of the Arctic it makes perfect sense... however you could drop the nation of Belgium on top of Canada and never find it again...
  24. 1 point
    Hi Olham! This thread was my effort to compare, contrast and generally sum up, in words and pictures and within a single thread, my own experience of the single player experience from 'BoB2', a joint commercial+mod community (A2A/BDG) remake of the famous Rowan original, and from CloD Blitz Edition. Comparisons based on personal preferences can be all very unfair, and I'm not into MP which is potentially another story. But I'll just say here that if I absolutely had to choose only one combat flight sim to play forever after- which I don't of course but anyway - BoB2 would be at or very near the top of my 'Desert Island Disc/sim' shortlist. A shortlist CloD wouldn't make, sadly. And that's before I have even started playing three out of BoB2's four replayable, dynamic campaigns (RAF commander, Luftwaffe commander, RAF pilot, Luftwaffe pilot). As Rock Paper Shotgun's Tim Stone said in an early review, CloD is a nice aeroplane sim... ... but for SP, and as a representation of the Battle it's named for, BoB2 still shoots it down in flames. Our AI pilot wastes no time in getting down after we escaped back to France after a Spitfire attack, playing as an air gunner during the training mission 'Interceptions - single fighter vs single bomber' This is from the training mission, 'ground attack'. Not sure when I snapped the next two pics, the second one of course being von Werra's 109; and the two after that, from recent RAF 'commander' campaign missions. The one thing so far I don't much like about BoB2 is that 109 escorts will sometimes ignore you (notice the unresponsive staffel below the bombers), said to happen because the campaign AI has a 'proportionate response' policy and will not swarm an intercepting squadron with all available escorts. Possibly taking Teutonic discipline a bit far, eh ?:) But better than the Ancient Britons, whom I recall my history teacher told us the Romans would defeat by attacking one side of their hill forts, causing all the defenders to rush to that side, then hitting the other side about fifteen minutes later. An apt lesson, apocryphal or not. I never forgot it anyway and in later life, I always tried to 'watch my arc' regardless of distractions. :) Other times they will not only react, but can happily bounce you. These 110s did this to our squadron, before I even realised they were there. Fresh underwear all round, please. I much prefer BoB2's big, tight formations which occasionally act dumb to those in CloD which are very small and act dumb a lot. When you can see them, which isn't very often, until they are close (and pixelated, AA being awful) and since - while there's apparently a complicated workaround you can program - you can't even cheat by turning on labels in-game. BoB2 versus CloD is still a bit like Adler Tag versus Turkey Tag :) The nested radio command system menus in BoB2 are very strange in places if you're used to 'classic' Il-2, but at least it works, while CloD's is mostly broken. Team Fusion's patch 5 would have to fix a whole lot, even to begin to balance out the scales.
  25. 1 point
    The Luftwaffe switches targets in my RAF 'commander' campaign! It's lunchtime on 20th July 1940. For the last ten days, the Germans have been attacking coastal convoys. This was how events unfolded in the Operations Room, as recently as the day before - a typical day, until then. A new raid, Hostile 201, 70-plus, is being plotted, likely target a convoy off Ramsgate. The convoy's air cover, 79 Squadron, is still at Hawkinge to the south-west, but should be on station in time. Elsewhere, it's fairly quiet. Twenty four hours later and it's a different story. Raids are coming in thick and fast - slightly smaller, but more of them. And they're going mainly for our outermost airfields. I spent the morning feeling increasingly overwhelmed. Then I decided to do something about it. When the first lunchtime raid came in, heading for the airfield at Tangmere (ringed red, left centre of the screen in the pic below) I diverted a patrol from convoy escort, and another one that was covering an outer London airfield. Three squadrons hit the raid, overwhelming the escorts and inflicting heavy losses on the Heinkels. It didn't stop them bombing and heavily damaging Tangmere, but they paid a big price for it. You can see the raid, Hostile 101, in the pic below, as it withdraws to the south-east across the Channel, still harried by three RAF squadrons. This is me a little earlier, flying as Green 1 with 234 Squadron... ...and here I am, making my contribution to the war effort, attacking Hostile 101 as it heads for its target. But the Huns weren't giving us any respite. Or even a break for lunch, for that matter! By about 12:30, another raid, Hostile 201, thirty plus, was being plotted coming north from France, you can see it near the lower right-hand corner, in the second the Ops Room pic above. Except there was no longer a convoy target there! It looked to be headed for the exposed fighter base at Manston. And I had shot my bolt, with few squadrons ready to intercept it. First off were 605 Squadron's Hurricanes, and I opted to leave the Ops Room and fly as Green Section leader when they spotted the enemy. They are above us, about thirty bombers in three wide wedges. Somebody called out fighters, but all I can see were the Heinkels, and it is those that the boss orders us to attack. It was going to be a race to catch them, before they bombed. As we close from astern, the Huns start turning to port, and with a sinking heart I know we have lost the race. Down below, Manston paid the price! But the Huns would now have to run the gauntlet, and there was still no sign of an escort. A loose pack of Hurricanes was now fast closing in on them as they levelled out and headed back south. ...to be continued!
  26. 1 point
    No, they are two entirely different sims. If you look through Lima's recent reviews of both games, you can see where he has explored the strengths and weaknesses of both.
  27. 1 point
    Just go to the search field in the top-right of this screen and search for Dhimar (or Paran) in the Files....
  28. 1 point
    'Shoot him! Shoot him!' I waste no time in cutting the corner on the bombers' turn and taking the advice coming over the R/T to let them have it. Starting with this fellow, on the left of the formation. There's a fair bit of tracer flying about from return fire, some of it a bit wild... ...some of it not, like the round you can see in the pic below, which looks like it's about to hit me in the face! I break left and my victim goes down in a steep diving turn with an engine on fire. No doubt about that one! In the pic below you can also see the smoke beginning to clear from the rows of bomb craters left by the raid. While the hangars have been hit, many bombs have fallen into what looks like open countryside to the west of Manston. You can also see that Red Leader, the boss, is on the air announcing some hits of his own. The list here says that 'Charlie' was actually 611 Squadron's callsign and that 605's was 'Turkey'. There is still no sign of escorts so I roll right to come in for another go. By this time, the enemy's left-hand squadron seems to be taking a bit of a pasting. You can see a Hurricane slicing through the centre of this group, another couple out front after making their own passes, and a couple of Heinkels falling away, with others smoking. At this point, having turned about 90 degrees to port, the Huns are flying roughly west-south-west, down the wide outer reaches of the Thames Estuary. This view from the cockpit, taken just seconds later, shows a bomber crew bailing out, while more Hurricanes come in to make stern attacks. As I come in for my own second pass, the Heinkels are slipping into and out of the upper reaches of some cloud. This doesn't stop me from knocking another bomber out of formation... ...but it does produce an interesting moment when, coming out into the clear, it looks as if I have taken his place in the formation. Needless to say, I get out of there, sharpish! Again I slide off to one side and take stock. The Heinkels are still the only enemy aircraft that I can see, and their numbers continue to be whittled down, even as I watch. I just hope the boys who were under the bombs back at Manston can see some of this! I'm not sure how much ammo I have left, but it's time to put what there is, to good use! ...to be continued!
  29. 1 point
    Operazione Locusta (It's just not cricket)
  30. 1 point
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  34. 1 point
    Tornado full flap "heavy mass" take-off.
  35. 1 point
    Behold the sales pitch F-4E_F German Summary Report.pdf
  36. 1 point
    I have the utmost admiration for the RAF and the USAAC pilots of the Second World War, as I do the RAF & RN Harrier jocks that took back the Falklands. But there is no apples to apples comparison. I would argue a bit of an apples to apples comparison between your Sea Harrier jocks and 2020's F-15Js & Su-27s mixing it up... Same general principles, just different politics and bigger, more capable jets:
  37. 1 point
    You simply a cannot make a comparison between the nature of air combat during the cold war and the Luftwaffe seal clubbing their way around Europe in the early 1940's... Nor can you make a comparison between he careers of those who served tours of a set duration and those whom through circumstance were forced to fight for the duration.
  38. 1 point
  39. 1 point
    16 kills. A hero? Maybe in America. In the Luftwaffe he would be allowed to lead a formation of two planes. The real aces started with 100 kills, the normal ones with 20. BTW it is a screenshot thread here, not a photo picture thread.
  40. 1 point
    https://www.e-paint.co.uk/Lab_values.asp?cRange=Federal Standard 595&cRef=33448&cDescription=Dark yellow I think this is Locusta yellow. Do yo download books from link that I sent you. Dont forget to different italian GPS antenna on the top fuselage. My opinion is that the all single desert skins a better with dust (opposite to camo variants) but without oil leaks and exhaust sooth 😉 and about loadouts please read this ...
  41. 1 point
    Finally found it ;-) ECM antenna for Italian planes.
  42. 1 point
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  45. 1 point
    A few winter shots from the Eastern Front.
  46. 1 point
    Just above the cloud layer..........


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