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Showing most liked content on 02/25/2019 in all areas
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13 points
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10 points25 February 1975. Brigadier General Charles E. Yeager of USAF made his final flight as an active duty Air Force pilot, flying YF-4E 65-0713 named Glamorous Glennis. 10,131.6 flight hours were accumulated by him during his service. He retired a few days later 1 March 1975. after 12 222 days of service.
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3 points"Though I fly through the Valley of Death, I shall fear no evil, for I am at 80,000 feet and climbing..."
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3 pointsNorth American Shark FGA.2 - No.54 Squadron, No.38 Group, RAF Air Support Command, 1968
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3 pointsThe column5 url was owned by column5 and he apparently let it lapse so the url is dead. I have his entire site archived but would need his permission to release content. The site won't be reactivated because it's on an exploited version of wordpress.
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2 pointsHas someone the FW-187 Falke as WIP? Much faster and much more agile than the Bf-110 it could have been the game changer in the Battle of Britain. Some planes were built. (Less than 10) A fistfull was used in Norway and the Luftwaffe crews preferred the Falke to the Bf-110. Göring was not amused, he preferred the Messerschmitt and ordered to phase out the Falke. The planes were then used in a "private" squadron of the Focke-Wulf company to defend the Focke-Wulf plant.
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2 pointsone of the most missed things, when I came over from Fighters Anthology in 2003, was that nice descriptive briefing. Was a great way to tell the story
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2 pointsNope, you can't. But you can provide a PDF or equivalent text file with your upload, so users can read the briefing before starting the game and playing a given mission.
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2 pointsother than the model was Marcello's (Marcfighters) and he'd pulled it, and didn't want it released a long time ago. I should know, I released it and got a ration of shit about it. But... as he has long left since the community, it is considered "abaondon ware" . Fix it up and release it. The Admins say it "ok"
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1 pointI did the same thing to get it back to normal. The 419.17 driver works if you keep graphics detail level settings to high, but won't allow unlimited settings. EDIT: SF1 works with unlimited settings with these drivers.
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1 pointView File Tornado GR.1 RAF and RSAF Tornado GR.1. version 1.1 ------------------------------------------------------------------ Standart RAF and Saudi strike version. Feb 24th 2019. Version 1.1 notes: ------------------------------------------------------ New strike GR.1 plane is v.1.1, however it's 1st release (just for order, comparing to older planes). In TUTORIALS folder you will find: - how to use bombing radar - baffmeister's flight model notes - L I S T O F W E A P O N S I N P A C K ! INSTALLATION: ------------------------- If you want to save some place on disc I recommend to delete older versions of Tonka_xxx, same as weapons. You haven't to do it, but install can be cleaner. CAUTION !!!! -------------------- Base LOD is using specular maps. They can really drop fps on slower GPUs [like my GTX 460 ;-)]. If you have this problem, there is archive of LOD without them in plane folder called : xxx faster_no_specular_LOD Unpack and use this one. CAUTION 2: ------------------- 3 aircrafts in this pack: - RAF GR.1 batch 2 with mk.101 engines - later RAF GR.1 with Mk.103 engines - Saudi GR.1 Keys: -------- SHIFT+1 -> canopy open SHIFT+2 -> fuel probe SHIFT+3 -> weapon operator cockpit So, the most important part ... CREDITS: Fantastic five 1st. Nothing wouldn't be possible without these guyz : ------------------------------------------------------------------------------------------------------------ ravenclaw_007 - weapons, documentation, 3d lessons, BOZ, pylons yakarov79 - skinning lessons, testing, damages crusader - documentation, testing, avionics, HUD, air search radar baffmeister - flight model 76_IAP - 3d lessons Then Godfather of project: ------------------------------------------ fanatic modder - testing, documentation, flight model, engine datas, inspiration And last not least .. ------------------------------- coupi - hit boxes, damages, testing viper63 - testing, skins, pilots durasoul, logan4 - help with weapons, testing florian - some parts and ideas I used in my model from his German Tornado strahi - RSAF skin menvra - testing spinners - hangar and loading screens, green/grey camo corrections svetlin - testing stratos - testing paulopanz - testing .. and all previous Tonka creators. THANK YOU ALL VERY MUCH. guuruu - all bugs ********************************************************************************************************** This is freeware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. ********************************************************************************************************** THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ********************************************************************************************************** Have fun Wojtek Submitter guuruu Submitted 02/23/2019 Category Tornado
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1 pointi love this aircraft especially with the Matra JL-10 twin mount on top of the wings
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1 point
Version 1.0.0
128 downloads
Hello and thank you for downloading my work. What's included: all my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required. Installation: Copy all the files to Terrains folder and the falowing to _TYPES.ini file [TargetTypeXXX] Name=City BuildingGK1 FullName=City BuildingGK1 ModelName=GK-Building1.LOD TargetType=CITY_BUILDING ActiveYear=0 TargetValue=600 UseGroundObject=FALSE DamagePoint=100.0 ArmorValue=30000.0 ArmorType=1 RepairRate=0.150 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=12000.0 DamagedModel= DestroyedEffect=LargeTallStructureCollapse DestroyedModel= SecondaryEffect=MediumExplosionEffect SecondaryChance=100 [TargetTypeXXX] Name=City Building GK2 FullName=City Building GK2 ModelName=GK-Building2.LOD TargetType=CITY_BUILDING ActiveYear=0 TargetValue=600 UseGroundObject=FALSE DamagePoint=100.0 ArmorValue=30000.0 ArmorType=1 RepairRate=0.150 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=12000.0 DamagedModel= DestroyedEffect=LargeTallStructureCollapse DestroyedModel= SecondaryEffect=MediumExplosionEffect SecondaryChance=100 [TargetTypeXXX] Name=City Building GK3 FullName=City Building GK3 ModelName=GK-Building3.LOD TargetType=CITY_BUILDING ActiveYear=0 TargetValue=600 UseGroundObject=FALSE DamagePoint=100.0 ArmorValue=30000.0 ArmorType=1 RepairRate=0.150 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=12000.0 DamagedModel= DestroyedEffect=LargeTallStructureCollapse DestroyedModel= SecondaryEffect=MediumExplosionEffect SecondaryChance=100 [TargetTypeXXX] Name=City Building GK4 FullName=City Building GK4 ModelName=GK-Building4.LOD TargetType=CITY_BUILDING ActiveYear=0 TargetValue=600 UseGroundObject=FALSE DamagePoint=100.0 ArmorValue=30000.0 ArmorType=1 RepairRate=0.150 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=12000.0 DamagedModel= DestroyedEffect=LargeTallStructureCollapse DestroyedModel= SecondaryEffect=MediumExplosionEffect SecondaryChance=100 [TargetTypeXXX] Name=City Building GK5 FullName=City Building GK5 ModelName=GK-Building5.LOD TargetType=CITY_BUILDING ActiveYear=0 TargetValue=600 UseGroundObject=FALSE DamagePoint=100.0 ArmorValue=30000.0 ArmorType=1 RepairRate=0.150 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=12000.0 DamagedModel= DestroyedEffect=LargeTallStructureCollapse DestroyedModel= SecondaryEffect=MediumExplosionEffect SecondaryChance=100 If you need any further help please read the knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: GKABS for creating the model and the skins Credit goes to https://www.textures.com as a use a lot of their photos to create the skins. And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game. If you need any assistance please contact me at gkabs@gkabs.net https://gkabs.net -
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1 pointYou can try this in your bomber's Cockpit.ini and Avionics.ini files respectively. I find that it works well for level bombing with B-52's. <------------------------------[Cockpit.ini]------------------------------> [GunsightFront] HasGunsight=TRUE GunsightMilSize=50 <-----Set to the size you want. GunsightName=F-15A_sight.tga <-----Set to whichever sight texture you want or have in your install. GunsightComputedName=F-15A_sight.tga <-----Set to whichever sight texture you want or have in your install. AGGunsightName=F-15A_sight.tga <-----Set to whichever sight texture you want or have in your install. GunsightRollTabsName=F-15A_rolltabs.tga <-----Set to whichever roll tabs texture you want or have in your install. GunsightRangebarName=F-15A_rangebar.tga <-----Set to whichever range bar texture you want or have in your install. RangeBarOrientation=6TO12 RangeBarHasGunRange=FALSE RangeBarUseWeaponRange=TRUE RangeBarWeaponRangeAtCenter=FALSE RangeBarMax=6096.0 RangeBarMin=914.4 LeadComputing=TRUE MinDepression=156.213333 MaxDepression=779.822222 DefaultDepression=556.622222 MinLeadRange=985.943752 MaxLeadRange=15856.299997 DefaultLeadRange=10022.180070 RocketDepression=256.213333 BombDepression=556.622222 <------------------------------[Avionics.ini]------------------------------> //CCIP// [HUD] HUDMaterial=HUDMaterial HUDColor=0.0,1.0,0.0,0.7 BoresightOffset=0.0,0.0 ViewportTopLeft=-0.272,-1.205 ViewportBottomRight=0.272,180.0 GunBoresightAngle=0.00 RocketBoresightAngle=0.50 [HUDMaterial] EffectShaderName=fltHUD.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [HUDFont] TextFontName=Arial TextSize=11 TextBold=TRUE [HUDModeNav] Symbol[01]= Symbol[02]= Symbol[03]=HUD_Guncross [HUDModeAG] Symbol[01]= Symbol[02]=HUD_CCIP Symbol[03]=HUD_Guncross [HUD_CCIP] SymbolType=CCIP FallLineImage=cockpit\F-15A_FallLine.tga <-----Set to whichever fall line texture you want. ImageSize=0.200 FallFromFlightPath=TRUE [HUD_Guncross] SymbolType=IMAGE ImageFilename=cockpit\F-15A_guncross.tga <-----Set to whichever gun cross texture you want. ImageSize=0.025 ImagePosition=0.00,-0.0208
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1 pointjust another update, even tho I am at vacation couldn't stop the temptation of completing this one. the soldier is free to download from the net but I had to do the rigging to the model
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1 pointSONO TORNATO! Odio lasciare le cose in sospeso. non credevate mica che avrei lasciato perdere, vero? Ecco un po' di aggiornamenti; Il terreno ha ricevuto obiettivi aggiuntivi. Dall'ultima volta che ho postato, sono stati aggiunti aeroporti, installazioni Radar e SAM in Ungheria, Austria, Grecia, Svizzera (neutrale, giusto per eye-candy) e persino in una piccola parte della Romania! Alcuni target sono troppo vicini se non oltre il famoso Muro, quindi nel caso li disattiverò per non causare bug di gameplay. Inoltre, sempre pur considerando i limiti del motore grafico, ho riprodotto assai fedelmente i percorsi dei numerosi fiumi nell'Est Europa, cosa che avevo già fatto per la Pianura Padana e il resto dell'Italia. Mettete a confronto la seguente mappa e l'estratto bitmap delle texture del terreno; noterete anche la presenza del noto lago Balaton in Ungheria. Anche altri laghi sono riprodotti, ovviamente!
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1 pointearly morning 16 January 1991: Storm clouds rolling in from the west....
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1 pointSeptember 15 1940 saw huge air battles over South-East England. It is now remembered as Battle of Britain Day...
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