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Showing most liked content on 03/04/2019 in Posts

  1. 12 points
    "How much trouble can you REALLY get into in a Fiat?
  2. 7 points
    'Operation Enduring Freedom' 2002. VMA-223 ‘Det A’, 26th MEU-SOC HMM-365, USS Bataan.
  3. 6 points
    Heading into the Mach loop, North Wales.... Turning hard... Out the other side.. Having worked on the original Tornado model created by ArmourDave way back in 2007 and trying to keep it up to date over the years I think I'm in a pretty good position to pass comment on this latest addition to the Strike Fighters stable. What guuruu has achieved here can only be described as OUTSTANDING work ! He and his team have put together the most complete and accurate representation of the mighty Tonka I have ever seen in any sim. The old Tornado models have served us well over the years, they were in their time as good as it gets but time has moved on and now we have a worthy replacement, if you don't already have these excellent new "guuruu" Tonka models you are definately missing out. As the "Mighty Fin" as we know it bowed out of RAF service just last week it's great to know I just have to fire up my pc and go fly a mission in one to be able to see one in the ( virtual )air again. I say again, a huge thanks to guuruu and his team.
  4. 5 points
    So I took a few screenshots of a pair of F-15s with Zachtan's magnificent Galm skins, but the dusk just wasn't cutting it. Decided to take them for a spin in very basic image editing and voilá... Flamenco guitar in the distance gets louder and louder, castanets start playing
  5. 5 points
    Been working with LloydNB and Guuruu on research for Spain and the 1940 desert war. Progress shots of the Spanish CR32 and SM79;
  6. 5 points
    Another AD...this one a UA-1E Skyraider of VAW-33 around 1963...back in the days when color mattered.
  7. 4 points
    View File SF2 Atlas Impala Mk.II by Marcfighters V2 = For SF2, Any/All (Full 5 Merged RECCOMENDED!) = This is the release of Marcfighters Atlas Impala Mk.2, single seat COIN/Attack jet as used by the South African Air Force. This aircraft has/had languished for a considerable amount of time in that "hangar of forgotten & unfinished mods". I hope that this will correct that. This mod represents the Atlas Impala MK2, single seat attack jets. The mod uses all stock 3W weapons (which may need further research/adjustments). 25 all new historically correct SAAF serial number decals are included, and Randomization is TRUE These decals are used for both included skins. This is the SAAF -ONLY-, non exported version. No user list was created; the aircraft is single nation only. There are 2 skins, and "Early" and "Late"; the late uses the SF2-date switch and starts in 1982 When in-game, you'll see Atlas Impala MK.II (MB-326K SAAF) on the aircraft drop down selection panel. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. The Uploader takes NO credit for the aircraft itself, only for those edits and adjustment to get it more in compliance with the SF2 Environment (tm). See "Notes" section for full change log and other VERy important statements. = Please Note: is models is released "AS IS". Anything that cannot be corrected/adjusted via ini edits will remain so for all time = Happy Landings! Wrench Kevin Stein ** Important Note: if you install this to the Angola Mod, be advised that there exists an aircraft named Impala Mk.II. This should NOT conflict with it, but you may have some editing to do, as theirs is labeled "Stand In". It is not advised to just drop this one into that mod without further editing. ** UPDATED: 3/7/2019 "Early" skin has been repainted to remove national markings. All have now been replaced with decals. sf2_atlas_impala-mk2_v2_pack.7z Submitter Wrench Submitted 03/04/2019 Category Other Origin  
  8. 4 points
  9. 4 points
    Mission complete.... Has anybody ever done a Japan terrain ?
  10. 4 points
    Lockheed F-104C Starfighter - 'Getti Tonanti', 5th Aerobrigata, Aeronautica Militare, 1960 Entering service in February 1958 with the 83rd Fighter Interceptor Squadron at Hamilton AFB, California the F-104A interceptor served only briefly with the USAF Air Defense Command but this was soon followed by the multi-role F-104C which entered service with USAF Tactical Air Command in September 1958 when the 479th Tactical Fighter Wing at George AFB, California began to re-equip with the type. Despite setting a new world altitude record of 103,395 ft (31,515 m) just a few months later in December 1958 the USAF sharply reduced their orders for the F-104 leading Lockheed to urgently seek export orders and they soon gained an export order from the Italian Government in January 1960 for 40 F-104C's for the Aeronautica Militare. With Italy hosting the Olympic Games in the late summer of 1960, the Italian President Giovanni Gronchi personally asked the US President Dwight D. Eisenhower for the earliest possible delivery date as he wanted to use the F-104C's as part of the opening ceremony. Not only did 'Ike' graciously agree but he also authorised the immediate transfer of 10 F-104C's from USAF stocks which were airlifted to Europe during February and March being reassembled at Ramstein Air Base before being flown to Villafranca Air Base by USAF pilots and officially handed over to the 5th Aerobrigata of the Aeronautica Militare. The F-104C's replaced the F-84F Thunderstreaks of the 'Getti Tonanti' aerobatic display team and this elite unit performed a sensational display at both the opening and closing ceremonies of the Games of the XVII Olympiad held in Rome from August 25th to September 11th, 1960.
  11. 3 points
    And you needed these BLs against viewers ? I see ... Thank you very much for your opinion. Lot of people worked hard for final effect ;-)
  12. 2 points
    Salute, comrade pilots! For some time, we have not covered the work being done in our aviation workshop, giving the news platform to armored vehicle enthusiasts. But today it is time to return to the planes. And I will tell you what our engineering team is working on now. At this time our software engineers are simultaneously developing three legendary airplanes: the P-51D Mustang, the Fw-190 D-9 Dora and the Me-262 Schwalbe, which is the first jet airplane in the "IL-2: Great Battles" series. Undoubtedly, all these airplanes stand out from the rest of the plane-set in terms of their excellent speed characteristics. And as usual making a virtual copy of a new airplane to our stable brings new challenges and tasks we must perform. For example, the Me-262 is the first aircraft in our project with a swept wing. It would seem that the difference is not very big, but this circumstance required us to refine the aerodynamics calculation technology. The result of this work will be more accurate characteristics of the stability and controllability of the airplane in lateral movement, which sweep has a significant impact. Daniel has already mentioned about a turbojet engine in the previous diaries, and now work on the Jumo-004B model is in full swing. A dynamic model of the turbo-compressor was assembled, and now work is underway on the engine's thrust, heat and fuel-flow characteristics. Virtually each of the above airplanes required us to make improvements in the models of units and on-board equipment. For example, this is a powerful developed wing mechanization, including slats across the whole wingspan of the Schwalbe, a new gunsight that the Dora and the Schwalbe will receive - they will be the first German airplanes in our project with a gyro gunsight. There is also an automated control of radiators and superchargers on the Mustang. I should note that the P-51D and Me-262 have a sensitive center of gravity when heavily loaded with fuel and ordinance. For example, the Mustang had such a small reserve of longitudinal stability with full fuel tanks that the pilot flight manual instructed pilots to avoid aerobatics with full fuel tanks because of the risk of stall and spin. This quirk of the P-51D will be present in our simulator. In addition, two new biplanes for the Flying Circus project have entered the “factory testing” stage. These are the legendary Fokker D7 and Sopwith Dolphin, whose 3D models were revamped by our partner Ugra-Media. This stage involves a large number of in-game tests that we perform before giving the airplanes to beta testers. And for such tests, we use special developer tools that allow us to quickly check various animations, visualization of damage models, operation of instruments and visual effects, such as smoke, fires, dust from under the wheels and others. Today I would like to show you a short video with one of these tests. In this video you can see an in-game test (conducted at a special test base on a distant secret island) where the animation of the landing gear damage was checked. I recorded this video in the fall while working on the implementation of the Sopwith Camel to our project. Often, working on "serious games" we forget that our work is also fun. In this video I just wanted to have some fun with my colleagues, to cheer them up after a period of hard work. So today, my colleagues and I decided that maybe it is a good idea to share this video to you. If it evokes a smile on your face - well, then I recorded it not in vain. If you like it, it may possible that we will show you some more in-game tests that our very serious engineers do: And finally, since we have touched on our Flying Circus project, we would like to show you a series of screenshots from the Arras map which our partners at Ugra-Media are actively working on. In these screenshots you can see the step forward in visualization of the map compared to our previous Great War simulation. Plus, here are the first in-game screenshots of the re-furbished Sopwith Dolphin and Fokker D.VII cockpits which are coming soon: Fly for fun! You can discuss the news in this thread
  13. 2 points
    So ... if you have family .. or dog .. or cat... better leave it ;-) Nah, joking ... however if you want to mod something, find the best sources you can and do it with 120% of your abilities. Other way you will need 3 times more of time for corrections.
  14. 2 points
    But feel warned, it's addicting .
  15. 2 points
  16. 2 points
    Well said that man! Obligatory Screenshot Butterfly Effect
  17. 2 points
  18. 1 point
    Is the Mach loop on the Photo Real British Isles terrain? Can you point it out on the planning map please? Got a student in a Hawk at RAF Valley raring for a run through.....
  19. 1 point
    EmptyInertia= measures the extent to which an object resists rotational acceleration about a particular axis, and is the rotational analogue to mass ? https://books.google.gr/books?id=6gnO9XoeT5cC&pg=PA68&lpg=PA68&dq=Empty+Inertia&source=bl&ots=i_GsxY3Fvp&sig=ACfU3U3XqYKhCKZ2UUHqeOg2Lk4PXX31NA&hl=el&sa=X&ved=2ahUKEwji0v6IlungAhXFCewKHdbyB40Q6AEwDXoECAgQAQ#v=onepage&q=Empty Inertia&f=false
  20. 1 point
    There is a document for sf1, but I think most also applies to sf2: https://combatace.com/forums/topic/92182-requested-strike-fighter-editing-info-document/
  21. 1 point
    The image is just a screen cap of Mue's Lod Viewer. One of the best tools EVER invented for this game. and now to muddy the waters further....two words.. EmptyInertia how is THAT figured out, and what does it mean?
  22. 1 point
    Just in case anybody needs to know; the Fletcher model is available on Rising Sun Phase 4. If you only have YAP3 you won't find it.
  23. 1 point
    Hey, we didn't talk about "massfraction" ! As it is a fraction, there's no unit of measure. It uses the EmptyMass= entry in kilogram. I noticed that the TW model data.ini don't have massfraction value for ONE component, the fuselage. So I guess that each component has its massfraction value and what's left goes to the fuselage. Then, there could be 2 issues : - The total of all massfraction values is not equal to 1 The aircraft will weight more (or less) than the given EmptyMass value. And that's why only ONE component shouldn't have massfraction value, the fuselage. But, the fuselage should also have the right weight, so you have to do the maths and check ALL component weight values (EmptyMass * massfraction = weight in KG). It's easy to find the weight of a J79 jet engine, it's more difficult to guess some other parts (propellers, horizontal stabs...) - There's more than one component that didn't have a massfraction value Then, the fuselage will share its weight with the pitot tube or the pylons deleted from the 3D model... and it will affect the flight model. exemple : Component[010]=RefuelProbe [RefuelProbe] ParentComponentName=Nose ModelNodeName=Refuel_Probe ShowFromCockpit=TRUE MassFraction=0.0 I want to see the refuel probe from the cockpit view, but I don't want the refuel probe to weight 1700 lbs ! or Component[010]=Remove [Remove] ParentComponentName=Fuselage ModelNodeName=boîte01 DestroyedNodeName=Boîte01 HasAeroCoefficients=FALSE I wanted to have the antenna deleted from the 3D model, but the game will give the mesh "boîte01" the weight of +6000 lbs luckily, the mesh is on the fuselage, and not at the end of the nose, or worse at a wingtip... My thoughts : Each component must have a mass fraction value, unless there's only ONE left that will take the all the rest of the weight, the fuselage. If you do some editing to make meshes shown or not, be sure the massfraction value is realistic. --------------------------------------- If you change the EmptyMass value, because the C version is heavier than the A, then all massfraction values must be checked. Maybe the stronger airframe will weight more, but if the vertical tail is the same its massfraction value must be adapted. exemple : F-101A EmptyMass=11420.00 [VertTail] ... MassFraction=0.0365 -> 416.83 kg F-101C EmptyMass=11920.00 (+500 kg) [VertTail] ... MassFraction=0.035 -> 417.2 kg If the F-101A and F-101C share the exact same vertical tail, it's Ok (370 grams error) If the F-101C vertical tail is heavier than the F-101A one, then it's wrong. Thanks for reading !
  24. 1 point
    and frustrating as well , if you spent days to find the reason why your mod is not working like it should
  25. 1 point
    I know the A is coming later. Originally the A was the focus... but everyone that really wants a D begged for the B. The F-14A is the aircraft I grew up with and is the one I want to fly. The F-14B (F-14A+ to me) was just going into service when I went into the Navy and I saw one of the F-14D prototypes at Miramar's open house/air show in the 1989/1990 time frame with its distinctive double nose sensor. The F-14B is an F-14 on easy mode. I want to fight the TF-30 engines and struggle to manage energy as the F-14A had almost the same T/W as the F-4J. The TF-30 had a lot if issues that made it difficult to employ in a dogfight that might require rapid throttle changes between idle and Max A/B. You don't fly the plane, you fly the engine ;)
  26. 1 point
    the knowledge base has alot of good information for the more basic skills like ini edits (for weapons, skins, decals and some FM edits), skinning, decal making and light campaign edits (changing units or planes) https://combatace.com/forums/forum/99-thirdwire-strike-fighters-knowledge-base/ https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ the simplest basics covered in the strike fighters knowledge base still apply in SF2, so it is good to read up in there as well. differences specific to SF2 are sprinkled through the second knowledge base. also compare notes with whatever you are trying to do with previous work, be it decal placement on a given plane, weapon station adjustment or whatever. it wont likely be a cut and dried answer, but will help lead you to the answer you want.
  27. 1 point
    @1Patriot-of-many: now that i have your attention, yes it is an issue that not everyone has the same standard of instructions. but until CA is based in China thats something that will continue. My issue was the tone (dumbasses, clear now?). it is one thing to go in a repair shop when your 2014 Honda Civic has radiator issues after a repair, and address it specifically to the manager (or particular modder or even admin in the case of mods). its a whole other thing to burst in the store yelling about how jacked all the mechanics are because your cars radiator is screwed up now, like creating a thread to complain about campaigns in general (italics are to highlight specific vs general). referring to other end users as dumbasses would be like the second scenario, but looking at the customers and calling them fools for getting their cars fixed there. the folks running the shop get irritated and some of the customers do too. if there is an issue, try to talk to the specific modder. if you cant reach them, contact an admin or post asking how to get a hold of the modder because of whatever problem. @Niels: no worries. another member here hooked me up with the YAP hose and drogue, but it looked like a Pepsi can with fins. the code was useful tho to get to the end result. as to refueling, well TK broke it for Gen2 and others have had bigger priorities than to make it work again. have some ideas to bounce off the campaign guys to set up "refueling tracks" while tankers are doing recon missions. doesnt pass any gas, but adds a step to the mission along the way
  28. 1 point
    Is the Fletcher class included in YAP3 or is it in one of the Expansion Packs? I can't seem to find the ship in the install
  29. 1 point
    I can make them from 500 to 7000 poly what you think is the best count for the poly? see the photo is only 730
  30. 1 point
    Most of us just figured it out independently, which is why there are so very few modders competent in the most complicated tasks (it requires time to learn and be any good, even with guidance from old hands) and being a choosy beggar is very poorly received (we've had drama and modders quitting over this bullshit).
  31. 1 point
    Well between those two options there is, of course, the kind-hearted folk here at Combat Ace! We all had to start somewhere and I came here when I hit my first problems but suddenly, specific to what I like to do with the game, it all clicks!
  32. 1 point
    i have no idea if this is even possible but what about some large generic gently sloped 'riverbanks" so that bridges would look less like stunt ramps?
  33. 1 point
    Checking out a port visitor on my way out......
  34. 1 point
    Gloster Meteor F.Mk4 - Staffel 17, Swiss Air Force, 1951 Skin Credit: Paulopanz
  35. 1 point
  36. 1 point
  37. 1 point
    This is what over-shooting looks like kids! Thankfully my wingman was there to save my butt!
  38. 1 point
    I agree. Really think the Russians are doing the free world a favour not making the Su-57 marketable... at least we can enjoy the Arctic Splinter in other ways: Of course, there's the SF2 version:
  39. 1 point
    Well someone is clearly in for a stormy day... \ Now time to scoot back to home plate!
  40. 1 point
    there are many different skill levels and personalities amongst the modders here. some add complete instructions barney style, some dont. most of us dumbasses either figure it out (asking for assistance in forum when necessary) or i guess go back to Ace Combat on PS. i know this dumbass got busy learning some years ago. However, if you provide reciept of your purchased mod, we will happily provide a refund or discount on your next mod. Oh wait, you didnt pay? Thats right, we do this for free, working topics we want to around our personal work and life schedules. many projects (esp. campaigns) are years in the making as less than a dozen people are directly active on it, some cases only one primary with small help from a couple of others. shit gets forgotten about at the end, but mods are still free. as a matter of fact it states in most readme's that the mod is freeware and not to be used in any payware projects. what you paid to be a premium member is a donation to the site owner that supports the running of the site as a whole. the modders are freelancers that want to share their work with others in the community, not Erik's employees. but presentations by end users that act as if they are paying for the mods have been discouraging many modders into not releasing any new projects, and pissing others off. if there is a specific issue with a specific mod, address the original author that released it (yes for each individual mod of those many). constructive criticism is actually always welcome. but general bitching and griping "on behalf of others" isnt necessary. we can look up our FB accounts to get that. Clear now?
  41. 1 point
    Air traffic jam over the Faroe islands. F-4E(F) vs Lightning F.2
  42. 1 point
  43. 1 point
    Got snowed in, so I worked on some SCW stuff. These 1930's aircraft are a long term project, and I will return to WW1 stuff shortly.
  44. 1 point
  45. 1 point
    AV-8B Harrier II by Yakarov79 !
  46. 1 point
    I've been reading some postings on the forum where people were searching for a Strike Fighter editing document that was written some time back but the website for it has become unreachable. So here is that document for those who need it : ) StrikeFightersEditingInfo.doc


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