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6 points
Version 1.0.0
272 downloads
The Il-78 tanker was developed and designed in the Ilyushin Aviation Complex in Russia. The main reason behind its development was an expansion of the transferable fuel load of an earlier version of tanker, the Il-76. The Il-78 has a total transferable fuel load of 85,720 kilograms (188,980 lb), which includes 28,000 kilograms (62,000 lb) from a pair of 18,230-litre (4,010 imp gal; 4,820 US gal) tanks in the freight hold. In comparison, the Il-76 has a capacity of only 10,000 kilograms (22,000 lb). Credits: Model: Veltro2k cockpit: Orig by DELLS or Kesselbrut ?, Mod by Wrench FM, Russian skins, Wrench IAF Skin: Paulopanz Not to be used in whole or part in anything that is payware -
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2 pointsSingle MiG... seeks similar, GSOH, non-smoker for fun days out and possibly more. Sukhoi's need not apply.
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1 pointThe idea came to me while seeing Wrench's work on TMF Thunderstreak Thunder Thursday, same rules as usual : - You can post on Thursday your local time zone only. - Your pics can feature any aircraft which name contains Thunder (Thunderbolt, Thunderchief, Thunderflash, Thunderstreak ..), in the care of any real world or fantasy nation or aggressor group or mercenary. - If other aircraft happen to be in the frame, that's fine. As long as the "Thunder ..." is the primary subject. - As many posts as you want each Thursday, and you can have multiple pictures in each post 😁 Edit : of course, because Thursday is the day of Jupiter, lightnings are ok too
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1 point
Version 1.7
3,296 downloads
realSKY Environment January 13th, 2019 (1st Release) by Menrva >For Strike Fighters 2 games This is my sky enhancement mod. It also combines the work of many other modders, in order to provide a realistic, better looking sky. Here below a quick summary of the changes: -Tweaked sky colours, something in between Cellinsky's widesky and the stock SF2 colours. -More realistic Night colours, sky and ambient are much darker. -More atmospheric, reddish transition from Twilight to Night. -New "dark blue" High Altitude colours (fly near space with a NF-104). -Moon produces a yellowish light instead of the default purple. -Sky is "wider" much like Cellinsky's widesky mod (background horizon clouds are bigger and more noticeable). -Added beautiful cloud graphics made by Cellinsky and ShrikeHawk, tweaked for each weather type. -Added a low number of stray clouds to Clear weather. -Added noticeable clouds to Overcast weather and Inclement weather, "fixing" a known SF2 "bug". -Combined various mods to produce a more interesting Rain Effect under Inclement weather. -Added Stary's lens flare effects from the SARCASM 2 mod, in place of Cellinsky's widesky effects. -Added Cloud Layer graphics by Stary, Fubar512 and Brain32. -Reworked secondary atmospheric effects, such as contrails and wingtip vortexes. In addition, the package includes alternative environment configuration files in the Alternative Weather folder; they enable different effects for the Inclement weather. You can choose between thunderstorm (default, adapt for most terrains), snowstorm (for cold, icy terrains) and sandstorm (for hot, desert terrains). For those who wish not to change the effect globally, I highly suggest to try the included terrain-specific environment example provided for stock SF2 terrains; the default global effect is thunderstorm, while terrains with their own environment file either use sandstorm or snowstorm as appropriate. Use this as a basis to customize other terrains. By setting the Effects to Unlimited, the game makes use of a DirectX 10 post processing effect; the stock game's post processing shader generates a pointless and horrible bloom effect which excessively blinds the player during twilight transitions. By default, realSKY includes a reworked post processing shader (TWPOSTPROCESS.FX) which provides more contrast, more vignetting, minor color correction and a daytime-only bloom effect, so it's miles better than what the stock game offers. Alternative post processing tweaks are included in the Alternative Shaders folder; choose the one you wish to try (check the included screenshots for fast comparisons) and overwrite the default one in your mod's Flight folder. If you don't care about the post processing effect, you may want to set the game's Effects to High in the Options menu. >Credits (in no particular order): -Cellinsky, for his fantastic widesky mod from which I borrowed some tweaks. -Stary, for his Thunderstorm and Heavy Snowfall weather mods, and his SARCASM 2 beta mod from which I borrowed some effects. -PanamaRed, for tweaks in regards to Clouds (especially the Broken weather ones). -Fubar512 and Brain32, for their Cloud Layer Top bitmaps, which I have smoothed for a better looking effect. -ShrikeHawk, for his CloudSkins mods, from which I took the spectacular cloud graphics. -BearGryllis, for his Thunderstorm Pack With Enhanced Lightnings 2.0b package. -Orsin, for his Improved Rain Effect and Heavy Rain 0.8 mods. -luk1978, for his interesting WeatherEffect package. -ArmedLightning, for his Special FX v2.2 mod for the GTR 2 game, from which I borrowed a lens flare effect. -baffmeister, for the idea of recreating sandstorm weather effects. -tiopilotos, for suggesting improvements on other subjects. -Eagle114th, for his Improved Wingtip Vortex mod which I have reworked. -JosefK, guuruu and Coupi, for their interest and support. I included the original readme files from the mentioned mods, where available, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. This mod may NOT in any way, shape or form be used in any payware additions. -
1 pointSome planes just don't have landing gear, like float planes and the Reichenberg, or fixed gear like the Stuka. V1.2 had no provisions for these, hence the gearswitch was always active. The gearsound would play and a gear message would display on screen. That problem is now solved and the keys for this action are no longer active for such planes. VonBeerhofen
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1 pointView File Ilyushin IL-78 Midas The Il-78 tanker was developed and designed in the Ilyushin Aviation Complex in Russia. The main reason behind its development was an expansion of the transferable fuel load of an earlier version of tanker, the Il-76. The Il-78 has a total transferable fuel load of 85,720 kilograms (188,980 lb), which includes 28,000 kilograms (62,000 lb) from a pair of 18,230-litre (4,010 imp gal; 4,820 US gal) tanks in the freight hold. In comparison, the Il-76 has a capacity of only 10,000 kilograms (22,000 lb). Credits: Model: Veltro2k cockpit: Orig by DELLS or Kesselbrut ?, Mod by Wrench FM, Russian skins, Wrench IAF Skin: Paulopanz Not to be used in whole or part in anything that is payware Submitter Veltro2k Submitted 05/21/2019 Category Other
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1 pointView File DCS AJS 37 Viggen: Operation Varangian AJS 37 Viggen: Operation Varangian tells the story of Nordic Forces going on a mission of Peace Enforcement in the Middle East. Supported by Danish, Finnish and Norwegian Forces they must uphold the U.N mandate to keep the Persian Gulf open for international trade. The Henricsson Doctrine developed by NORDBAT 2 is in full effect – the full arsenal of the contingent will be used to deter further hostilities if necessary! Key Features: * Fly the Saab AJS 37 Viggen alongside your Nordic brothers in a conflict to keep the straits of Hormuz open for use by the international community. * Preform a number of classic Viggen missions such as anti-ship, low level attack and deployment of precision munitions against a large variety of targets. * Completely story driven, voice-acted campaign written by the Lead Writer of The Scandinavian Front. This campaign requires ownership of Heatblur Simulations AJS 37 Viggen, along with the DCS World by Eagle Dynamics: Persian Gulf Map. The Year is 1996. Iraqi forces have been severely bloodied by the Coalition in the Gulf War, and NATO forces maintain considerable strength in the area to keep Saddam's ambitions in check. However, in the power vacuum, Iran has demanded control of the Persian Gulf and with their air force bolstered by the defecting Iraqi Air Force, they pose a serious threat to stability in the region. Eager to avoid a large-scale war over one of the most vital shipping lanes in the world, the United Nations authorise the deployment of a Peace Enforcement Task Force to show Iran that their ambitions are not accepted by the rest of the world. The nations of Sweden, Denmark, Norway and Finland assemble the air component of the Task Force, codenamed "Varangian". As "Enfield 1", you are part of the Swedish contingent from F 15 at Söderhamn. INSTALLATION: Unzip the Mods folder in your main DCS Folder. Unzip the Liveries folder into the Saved Games/DCS Folder The campaign will be visible under the AJS 37 Tab in Campaigns. CREDITS: Mission Design / Story: Jonathan R Lundkvist (aka "Shooter") AJS 37 Viggen Desert Skin: iko Stingray Voice Actor: Jonathan R Lundkvist Enfield 1-2 Voice Actor: Mattias Krantz Enfield 1-3 Voice Actor: iko Enfield 2 Voice Actor: Martin Sundkvist Springfield Lead Voice Actor: Jessica Bruin Colt Lead Voice Actor: Martine Lassen Uzi Lead Voice Actor: Henric Sandq F-14 Pilot Voice Actor: Greywolf Special thanks to Baltic Dragon for helping with mission and campaign related questions. Submitter JonathanRL Submitted 05/19/2019 Category DCS Campaigns
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1 pointDo you believe in Angels ? Few wrinkles to iron out...somehow when exporting I accidently moved rear fuselage a tad lolz...also...anyone know can I set up rockets that fire from the ports on the plane ?...didnt the starfire have internal rockets? ps...cant remember does ini spec settings over ride 3dsmax ones I seem to recall they do if present. ?...soon as finished,back to the Pak-Fa...this was the suprise I mentioned btw lol..
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1 pointFish'chips brickstone sccisors with sauerkraut brickstone.
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1 pointIT"S..... ok yall... . and a random heavy, just because me and the outer fringes of the thread rules
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1 pointCivilian traffic across the tarmac.............Korea, 1984 Gain some altitude at 20 miles... Rolling in.......... Pullout at low level and run for home...
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1 pointI will not repeat myself again; Dhimar and Paran do NOT exist in the original _nations.ini from SF2. Dhimar and Paran are created in the desert_nations.ini file, in fact they are not flyable, they are AI only. AI planes are using the correct decals on my install, as long as you have not edited the original desert_nations.ini file from SF2. I have not changed anything to Paran or Dhimar, so this is not my issue. You must be doing something wrong with your installation, because eveything works fine on my end. You must install all that is included, not just the Flight folder, but also the Menu and Objects folder. If you're using modded terrains and/or other files, there's nothing I can do. My mod is simple, unzip and play it. It has no bugs on a clean SF2 installation. EDIT: if you do not believe me, here's the screenshots. The planes are using my hires decals. If you're using a modded Desert terrain, it's your issue, not mine. Attached here the stock desert_nations.ini file extracted from the SF2 game, this is how it has to be: DESERT_NATIONS.INI I will not provide more help than this. Your issues are due to your custom mod folder. Nobody else has reported such a bug to me, and I cannot replicate it with my own, clean mod folder. For over 100 users, this mod seems to be fine.
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1 pointHeinkel He-227 Sturmfalke, II/JG 7 Nowotny, 1945 Aircraft displays an experimental 3-color-splinter camo.
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1 pointRhino's From Down Under ---- and gents, PLEASE, keep it ONLY Phantoms in this thread, ok???
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