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Showing most liked content on 06/27/2019 in Posts
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3 pointsI'm still playing First Eagles and still enjoying it. I've been coming here every day or two to see if anything is going on. (I agree with whiteknight that it's been pretty quiet.) I've had a few PM conversations, but nothing public. I've been working on some stuff for the Spanish Civil War, but - frankly - it's hard to get motivated to do all the work to get it ready to upload... maybe because it's summer
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3 pointsHah! There is a theory that all forums will be quiet at the end. Entropy of "First Eagles 1&2" forum rises and here is the result of that. Imagine, how quiet it will be after The Heat Death of the Universe. I don't want even think about it.
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2 pointsI'm sure the forums will liven up in the fall gents' - FE2 is a niche sim within an already niche community of WWI sim enthusiasts, so I'm not too worried. I'm sure that Stephen and gTerl are working on things behind the scenes as they find time, perhaps some updated terrains or aircraft eventually. I will roll out a ver. 10.0 update of the FM pack either this fall or early next year - have to look at the Snipe, also several two-seaters that I never touched, and I'm thinking of whether or not to look at the Bortdafarm Fokk. D.III late variant with the ailerons. There's also a Junkers J.1 that Geezer did which is pretty much complete but it could use a skin or two - that could be released eventually under the "new aircraft" thread, although the Junkers is probably not high priority in the sim since it is only a ground-attack aircraft. Other things that need tweaking include the spinning/static prop on Geezer's latest Nieup. 28 model, available under the new aircraft thread, and it sure would be nice if we eventually get a Bleriot XI somewhere down the road - we've been waiting for that one a long time. I'm a little slow with the ver. 10.0 FM update pack since I'm juggling other tweaks currently...would like to comb over the early Nieups, 200hp Alb. D.Va, also the new Fokk. D.VI and the Spad 13 types for WOFFue. After that I want to finish up with a "Part II" of my early WW2 prop tweaks package for SF2, focusing on some two-engined bombers and a cargo aircraft or two, for immersion...then I'll circle back to the ver. 10.0 FM pack for FE2. Have also been looking at ROF recently (a lovely sim) but there's no way to mod the FMs in that one - I like their FMs but the aircraft seem somewhat too fragile and are thrown around by the wind like those 3/4 sized replicas, also several of the top speeds are a bit too slow in that one. I did manage to grab a bunch of their planes, on sale - for 40 USD you can pretty much fill up your hangar in ROF, just look for when the planes are on sale for a dollar or two each. Doesn't hurt to own all three of the major WW1 sims. WOFF is very respectable but needs SweetFX or ReShade to sharpen the graphics a bit more to max. (since it dates back to the CFS3 days). I've found no need to use SweetFX in FE2 or ROF. The FMs in WOFF I think are fine although loops/stalls work slightly differently on some of the types if they are underpowered, also with some of the stock FMs, than in FE2 and ROF. All in all I think that FE2 is still one of the best WW1 flight sims around, good DX10-era graphics and the modded FMs give a good sense of full-sized WW1 aircraft and their peculiarities. I also like the stall/spin characteristics in FE2. ROF apparently does "real historical" spins but considering the lack of real data for some of the WW1 types - I like the FE2 approach more that standardizes most of the spin problems (to get out of a spin, go opposite rudder, nose down, hope for the best - also in FE2 sometimes you should do opposite aileron to the spin as well, yes counter-intuitive but many of those early ailerons are big so there's a strange logic to going opposite aileron, opposite rudder, and nose down too). One of the other things I've come to enjoy in FE2 are the rare side-slips that sometimes happen, on stall, right into the ground, on a few of the types - perhaps a real possibility on some WW1 types given the high drag numbers and other things. Three areas I think could use further work in FE2: (a) higher-resolution ground/landscape textures - although they are okay as they are, especially from altitude where they look more like what you actually see out of the window of an aircraft than the other two WW1 sims; (b) lack of real turbulence effects in FE2 bothers me at times although it's not an immersion killer (I wonder if TK included code for turbulence but never "documented" such things...would be nice to figure that out); (c) we need some kind of illusion of solid trees in FE2 (something like a mesh of invisible but solid poles planted approximately where more trees are located would be adequate and would give an element of surprise since you wouldn't know which trees were solid - a very scary and realistic prospect when landing or flying low - this would be a good compromise since obviously the trees themselves can't be made solid....wish I knew more about texture planting/coding in the TW sims but hopefully somebody who knows more about this might try tinkering with the invisible poles/mesh solution to make heavily wooded areas randomly "dangerous"). Happy flying all, Von S
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2 pointsA few When Thunder Rolled screenies as requested by select individuals: Our North American F-100F Super Sabre SAM Hunter in "bare metal"...
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1 pointView File F-84F_TMF_4096pixel_Redrawn Lines & Rivets Redrawn Lines, Rivets, etc.. for the Mirage Factory's beautiful little F-84F Thunderstreak. It can be used for SF1 or SF2. This template is a .psd file at 4096 pixels. It can be reduced for those with low spec computers. It was made using Photoshop. It has redrawn lines, rivets and various bits. I had completed about half of this template when I discovered PappyChkSix's template and beautiful skins. Kicked myself repeatedly and at great length but I was also happy to discover the skins. Some of this template is based on and inspired by his original template and works. The only skin with this template is USAF Natural Metal / Aluminum. If you want to make the lines and rivets darker or lighter, this template allows you to do that yourself by adjusting the opacity of the lines, rivets or any layer of this file. To use it you must have a paint program that reads/modifies .psd files. Then you can adjust the specular, glossiness and/or reflection entries in the skin's texture.ini file to get the skin to your liking. I use the poor mans' method of bump mapping. I don't have the needed software or skills to create real bump maps. I use two template layers: one black the other white. The white layer is below the black layer and offset one pixel up or down and one pixel left or right. Then adjust the opacity of each layer to create a 'shadow' effect. When done right it gives the illusion it's 3D. Add your own dirt, details and weathering. Credit and Thanks to the Mirage Factory for this great little jet. INSTALLATION: Unzip to a folder/place of your choice. Copy, Move, Drag-n-Drop or do whatever you wish to get the skin folder into your XXX folders. Choose the desired skin in the loadout section. Fly. I'm releasing this under the Combat Ace Fair Use Agreement. Use it anyway you wish for personal use. For any other use, please contact me first. If you find any problems with it, please PM me. If you improve it, please PM me a copy. Thanks to all who are helping me learn to skin by direct involvement and/or by inspiration. If I forget or miss anyone who deserves credit for anything I release, I apologize. I have no intent to abuse or misuse anyone's property or claim it as my own. Please contact me to correct any error. Geary Submitter Geary Submitted 06/26/2019 Category Skin Templates
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1 pointhttps://www.flugmodell-magazin.de/download/26133/ Here are good References regarding F-84F. ;-)
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1 pointMajority of people have no concept that thrust output varies massively with speed and altitude - including a lot of technical authors who have also got this totally wrong. Forget the internet the only valid sources are flight data from such documents as the flight manual.
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1 pointBAC Thunderstrike GR.52 - 70 Stormo, Aeronautica Militare, 1991 Skin Credit: sundowner
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1 pointhere is a BETA version of the F-4G_78 with a almost finish cockpit , the cockpit lod is large with 7,95 Mb F-4G Phantom.7z Installation PLEASE delete any existing aircraft and weapon with a similar name like the one in this pack before you install this aircaft or this weapons issues due to the large cockpit lod the aircraft will not work on heavily modded terains ( Anatolia / GermanyCE ) due to game limitations the Threat Warning Panel is not working like it should , i still look for a way to get it working , any ideas are welcome i´m still trying to reduce the sice of the cockpit lod Please let me know if you find any problems with this aircraft regards Volker
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1 pointRecon Mission............. There are 2 Starfighters in this photo..we were quite low and fast
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1 pointF-4G from the 561st TFS on final check before take off i know the tailnubers are still missing but so are many other small details yet
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