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  1. 8 points
  2. 7 points

    Version 1.0.0

    746 downloads

    SF2 OV-1A Bronco, Remod Pack 7/27/2019 -For SF2, Any and All (Full Merged Reccomended) This is an remod of the North American OV-10A Bronco FAC and light attack aircraft, previously available. While there are still several issues (documented in "Notes"), it is in as good a shape as possible for SF2 without having someone build an entirely new LOD. If you have ANY previous versions, you are STRONGLY advised to back them up or delete them from you Mods folder(s). This includes the aircraft, decals, etc. There are 9 skin and decal sets in this package. Skins remain in their original bmp format. Many decals have been refreshed to remove any "ghosting" around their edges. The SF2 "date switch" =IS= active on several skins. Included are the pilot figures, the drop tank and sounds. All weapons used on the aircraft are STOCK 3W items. The skins included are: USAF: 20th TASS Overall Gray (1969<) 19th TASS (USAF Camo1) 19th TASS Euro 1 (3-tone Gray/Greens) USN: VAL-4 "Black Ponies" (1969-72 SEA) USMC: HMLA-267 (1968-71) VMO-2 (1968-1979) VMO-2 (Desert Camo)(1990<) VMO-6 (1968-77) USMC Camo1 (3-tone Gray) As is always reccommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Please read the notes section for more information and the change log. USAFMTL's original 2009 readme is included, in the main aircraft folder, for historical purposes. Good Hunting! Wrench Kevin Stein
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  4. 4 points
    View File SF2 OV-10A Bronco, Remod Pack SF2 OV-1A Bronco, Remod Pack 7/27/2019 -For SF2, Any and All (Full Merged Reccomended) This is an remod of the North American OV-10A Bronco FAC and light attack aircraft, previously available. While there are still several issues (documented in "Notes"), it is in as good a shape as possible for SF2 without having someone build an entirely new LOD. If you have ANY previous versions, you are STRONGLY advised to back them up or delete them from you Mods folder(s). This includes the aircraft, decals, etc. There are 9 skin and decal sets in this package. Skins remain in their original bmp format. Many decals have been refreshed to remove any "ghosting" around their edges. The SF2 "date switch" =IS= active on several skins. Included are the pilot figures, the drop tank and sounds. All weapons used on the aircraft are STOCK 3W items. The skins included are: USAF: 20th TASS Overall Gray (1969<) 19th TASS (USAF Camo1) 19th TASS Euro 1 (3-tone Gray/Greens) USN: VAL-4 "Black Ponies" (1969-72 SEA) USMC: HMLA-267 (1968-71) VMO-2 (1968-1979) VMO-2 (Desert Camo)(1990<) VMO-6 (1968-77) USMC Camo1 (3-tone Gray) As is always reccommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Please read the notes section for more information and the change log. USAFMTL's original 2009 readme is included, in the main aircraft folder, for historical purposes. Good Hunting! Wrench Kevin Stein Submitter Wrench Submitted 08/02/2019 Category Other  
  5. 4 points
    It's a Friday...it's a Phantom...only one pic...F-4J VX-4
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    Falta enseñarle a la IA a volarlo porque no caza una.... y yo no tengo idea como hacerlo..
  10. 2 points
    Texas " Outlaws " with their F-4E at work
  11. 2 points
    Action over the Battle of the Bulge terrain...
  12. 2 points
    U.S.C.G. Grumman JF-2 "Duck" (1941)
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    If you've ever supported the When Thunder Rolled Project in anyway, first again accept my sincere appreciation and gratitude. I would ask that you please email me with your contributions list and an upcoming announcement at: admin@whenthunderrolled.com . If you're still interested in contributing in some way, we welcome and encourage you to reach out. Just to avoid any misguided speculation, this request is not implying any near-term release date. Thanks again, here's a good blast of early 2Q 2019 WTR screenies that are long overdue...hope you enjoy.
  16. 1 point
    I know RAF in gulf were told come back if targets gone...but if you do see summat on way back...engage if safe to egress out safely otherwise leave alone and call it in.
  17. 1 point
    There are two meanings of BaseArea. The first one: BaseArea is a trigger in campaign. If the ground forces of one side capture the BaseArea, the campaign is won for this side. You find this entry in the Forces header of a campaign_data.ini [Force001] Alignment=FRIENDLY Nation=ISRAEL BaseArea=Tel Aviv <<<<<<<<<<<<<<<<<<<<<<<<<<<<< This The second meaning is connectes with the ground units [GroundUnit003] GroundObjectType=M60_Magach6 UnitName=IDF 460th Bnei Or "Sons of Light" Armored Brigade ForceID=1 Nation=Israel BaseArea=Gevulot <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< This I think you are asking for the second meaning. The answer is, that you cant change it in a campaign, because it is connected with the terrain. The BaseAreas are part of the Strategic Nodes network. If you use existing target areas (for cities, airfields and so on) as strategic nodes the gound units appear exactly in the middle of the traget areas. To avoid such problems you could create additionally target areas in the terrain_targets.ini which are used only as waypoints for the strategic nodes.
  18. 1 point
    Just completed the civilian airport main terminal next I need to do the UVW and making the skin.
  19. 1 point
    DCS: Bf 109 K-4 Jagdflieger Campaign Available! The Jagdflieger campaign for the Bf 109 K-4 by Reflected Simulations is now available for purchase from the DCS e-Shop. It's March 1944, the beginning of the end. The Reich has become a fortress without a roof. The large formations of Allied four motors have become daily visitors. Come, join the German Luftwaffe in these dire times. Jump into one of JG26's Messerschmitt Bf-109-s and find out what it’s like to attack the "fat cats" head on, or to take off in a hail of bullets from the attacking Mustangs. Watch the Allied forces land on the beaches of Normandy and support the retreating Wehrmacht. Let all the details immerse you in this semi-historical campaign and make you feel like a young Jagdflieger fighting a lost battle, where, like 1944, survival is the most you can hope for. Screenshots Key Features: 12 semi-historical missions focusing on JG26 from March to July 1944 A detailed background story, mission contexts and checklists Detailed briefings and briefing images, including separate PDF mission files Unique kneeboard graphics for each mission Over 250 specially recorded voice-over messages and radio broadcasts Historically accurate custom skins A wide array of missions including free hunt, intercept, bomber escort and ground attack Launch of the ED Miles! On 1st August 2019 at 0900, we launched the new ED Miles rewards system! ED Miles are similar in many ways to airline miles and can be earned/awarded and used as follows: Regardless if a product has just been released, is already on sale or in pre-purchase, you will always earn ED Miles on the price you paid for the purchase. For each purchase, you will earn 10% of the Purchase Price in ED Miles. As an example: if you purchase something for USD 29.99 you will be awarded 2990 ED Miles worth USD 2.99 on the DCS World e-Shop. You can use ED Miles to purchase any product participating in the program, regardless if they are just released, already on sale, or as a pre-purchase! There is no limit on the number of ED Miles you can use for a purchase. If you have enough ED Miles, you can even pay for an entire product just using ED Miles. ED Miles earned are valid for three calendar years from the time of your last DCS World e-Shop purchase. Note that ED Miles cannot be redeemed for cash or any other conversion, and a list of 3rd parties participating in the program will be provided at launch. DCS World Open Beta Update This week we launched a big update that included some great improvements to the Hornet in particular: The initial release of the AA/ANQ-28 Litening Targeting Pod (WIP). Other modes like air-to-air mode, INR tracking, additional HUD symbology, and slave to target point, and other functions will be added later in early access. Marking a target on the SA page with PLID is now shown correctly on the radar page. Sharing PLID info in Multiplayer is displayed correctly to and from donors. STEP data now matches radar data for a selected target. Fixed SA page STEP marker does not pass through all displayed contacts. SA page EXPAND option added. Fixed JDAM TOO mode not setting correctly for WPTs loaded as TOO MSN 1 or TOO MSN 2. Fixed radar showing target as hostile even if DL and NTCR are turned off. MSI donor HAFU not displayed on RADAR page is fixed. Fixed a crash that could happen when trying to restart AUTO at the end of a WP route. Fixed disabling AUTO in mid-route could break AUTO sequence. TDC movement now shuts off STEP. Radar altimeter is now set correctly at zero before Hornet start-up. Huge updated the Hornet Guide. Fixed CTD when setting bomb interval. After this Open Beta, the next big system to add will be the AGM-84D Harpoon anti-ship missile. You can read the complete change log here. Some of these include: AGM-88 now tracking slow moving ground radar emitters. Multiplayer improvements. Improved AI pathing over bridges. Improved AI carrier deck taxi behavior. Great improvements to the AV-8 Night Attack, M-2000C, and the C-101. Sincerely, The Eagle Dynamics Team
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  22. 1 point
    They make deadly look so good.....
  23. 1 point
    RAF Thunderstrike ops, somewhere over the Middle East, 1979
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    May be the force with you. TIE fighter model WIP, made by Yakarov.
  26. 1 point
    Yakarov made a TIE-Fighter some years ago.
  27. 1 point
    Modernizng the Migs. (few tweaks...upload as soon as done for few planes)
  28. 1 point
    Day/night, all weather, fast, low/hi, strike, anti-ship, CAS, recon, nuclear ... etc ;-)
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  32. 1 point
    With the setting sun...an EB-57E Canberra.
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  35. 1 point
    Being able to use the stock Gr.3 from SF2E would be nice. Any chance to also be able to substitute the Mirage IIICJ cockpit from SF2I for the Mirage IIIEA in the mod? I also have another issue/question. I have been playing around with high altitude air-to-air missions. In the real war, the Mirage IIIEA, which carried out most of the air-to-air missions generally flew at 35,000 feet where they would have a high speed/good fuel economy and be out of range of the SHAR which generally flew around 15,000 feet. In the mod, a Mirage IIIEA with a standard long range loadout (2x1700ltr drop tanks/2xshafir2) can't maintain a steady speed at 35,000 feet even at full military power and will gradually lose speed until it stalls. In SF2I however, a Mirage IIICJ with a standard long range loadout (2x500ltr tanks/2xshafir2) will easily cruise at 35,000 feet at mach 0.90+ without using full power. Admittedly, the Argentine fighter is carrying a heavier load, but there does appear to be a large discrepancy in performance.


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