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Showing most liked content on 12/21/2019 in all areas
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3 pointsThe Shandong is powered by oil fired boilers spinning eight steam turbines all copied from the Liaoning which are Soviet designs. Dispite Russia's insistence that the engines were removed it's apparent then and now they were not, no surprise. Her launch and recovery systems, acquired from the HMAS Melbourne, will put significant stresses on the Shandong's fixed wing aircraft. Let's hope they beefed up those acquired aircraft designs. I congratulate the PLAN/CNS for graduating to first commission first class problems but her launch now in their economy is a huge strain. Strong money says they should be dialing back their carrier program to a more maintainable expense but I doubt they will. I instead venture they'll raise taxes on the already over taxed population of China. All that aside the Shandong's 70,000 tonne displacement along with her carrier group will be able to make her presence known in any part of the World they wish to project into. After all the USN does like to have targets should our relations devolve that far.
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2 pointsuse an eraser tool with hard setting and reduce the brush density amount so it removes chunks...or areas...like so (use a metal colour beneath to show through oc with different settings you can do alsorts like so
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2 pointsStill a wip...need to correct hud, I love the Flanker and it deserves a revamp....was doing this skin and the mapping was allover the place,.need to get Marcs ok to release when done... Nw engines,nacelles,intakes...new pylons being done new lights,,newly remapped,some new parts,engines burners etc etc,new ab effects...,Bump map spec map,erm...you get the picture...
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1 pointShandong is Laioning's almost twin sister. Granted she can carry 8 more aircraft with a bigger displacement and more fuel on board. Her deck is 10% bigger and the super structure is noticeably smaller. Her radar systems are said to be of notable improvement giving her more situational awareness. The true test of the Laioning will be under pressure in high movements of launch and recovery. The Laioning's biggest draw back is her inability to carry latest generation fighters.
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1 pointAnotha xmas gift https://www.sas1946.com/main/index.php/topic,62755.0.html
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1 pointExactly. You can export anything to a LOD, but you cannot import a LOD into Blender (or 3DMax or whatever)
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Version 1.0.0
299 downloads
This package represents the CF-100 MK-4B version as used by the RCAF in Europe. It's meant for a "typical" SF-2 installation that includes the GermanyCE terrain. The date range is historic, from November 1956, to December 1962. Skins for the four RCAF squadrons that deployed to Europe are included, with a skin change to the later RCAF/Red Ensign style occuring during 1958. For campaign modders, the CF-100 date range just fits in for the 1956 Red Tide and 1962 Red Thunder campaigns. The skin jpeg's are quite large but I haven't had any frame rate issues on a mediocre Dell I-3 rig. The model does use distance lods. [yay!] ROCKET ISSUES: After much messing around the air to air rockets are best described as "adequate for now." The rocket pods are "No Jettison" because, with jettison-able pods the AI would just drop them prior to engaging any air targets. To get the pods to automatically jettison like the real CF-100, a "RemoveNodeAfterUse" statement is used but the pods disappear when the first rocket is fired. Much work has gone into setting up the rockets with different CEP [spread] settings as well as different engagement ranges being tested. Also much work trying to get the AI to fire a full salvo but so far unsuccessfully. They sometimes fire quite large salvos but we still haven't figured out the "Logic" that's being used by the AI when using air to air rockets. Some rocket settings are quite counter-intuitive. During early testing the AI was consistently firing the rockets below the target. Raising the RocketBoresightAngle didn't help the situation, they still fired too low. Strangely, lowering the RocketBoresightAngle made the AI raise the nose more when firing the rockets resulting in a big improvement in hit percentages. The AI does quite well when attacking IL-28's, less well against fighter sized attack aircraft, and very poorly against TU-16's, which are almost untouchable by the AI. The only AI kills I've seen against the TU-16 is when I maneuvered the formation into a head on attack before giving the engage air command. The results were a couple of collisions and one very lucky kill when an AI aircraft managed to fire one [that's "1"] golden rocket. When player flown it's possible to do a successful one pass attack on the TU-16. Against maneuvering fighters the AI will get only very occasional rocket hits so for CAP missions the rockets aren't included in the load out. Any improvements for the rocket behavior will be passed along through a CF-100 support thread. More information is included in the README. CREDITS: Sundowner: Aircraft model, cockpit model, various ini work, some skin work, research. 1977Frenchie: Skins, decals, hangar and loading screens, research. Baffmeister: Flight model, some ini work, some research, package compilation and readme. Wilches: Beta testing and research. Crusader: Research The Canberra_2 engine sound and Mk3 ejection seat are included but not sure who made them. There is also a CF-100windsound which I might have made but don't remember for certain. This package is subject to the CombatAce Modders Licensing Agreement -
1 pointMue, I greatly appreciate this tool. Swambast / KJakker - Very raw preliminary work on an mortarpit. The pit I made (like I said, very raw) while the mortar was pulled from a 3D online site.
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