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Showing most liked content on 12/26/2019 in all areas

  1. 15 points
    I liked Marcs Flanker...thought it deserved a make over...Redone all new canopy system...new seat,total new cockpit,hud ,etc etc... new lights,working on new pylons,better detail gears(next) been totally remapped except tails,wings were askew on old mapping.. then redo all panels etc...hmmmmm lol getting there.. im particularly pleased with the new burners...
  2. 5 points
  3. 2 points
    I tought we had one campaign/pack with that war "February 1919 to October 1920" between newly stablished Soviet Union and the Polish Republic, but it seems I was wrong. Regarding planes we have almost all If not all of the ones involved, Albatros (Oeffag ones too), Spads, Nieuports, Breguet XIV, Bristol Fighters, even a Gotha G.IV!! But I'm not usre that the terrain we have cover the proper area. What the experts think? Is doable in First Eagles?
  4. 2 points
    Don't know how often it happens that members from different countries meet up, but visited Krakow Polish Aviation Museum with 2 of my daugters and dear old friend Stary.... Fantastic collection of old and newer Polish and Soviet planes, missiles, radars and Western planes..... Great afternoon ........
  5. 2 points
    Ojcar's FMs are my favorite to tweak/tune since he has done most of the hard work in the data inis anyway - I usually look at climb rates, top speeds near SL, max. control movement, control sensitivity, and a few other details on them. I'll see if I have time to comb over the data ini for the Halb. CL.II for my mini ver. 9.9 FM update pack, but will most likely leave that for a ver. 10.0 pack. In terms of FM "tweakability," a brief hierarchy follows below: 1. Ojcar FMs - best out of the box so to speak and very "moddable" since logically implemented 2. Laton/Texmurphy FMs - some of the older monoplanes and Nieups. featured these FMs - not bad overall for moddability, although some oddities required more time to deal with (particularly the vertical stabilizer and/or rudder sections, and drag values); many of these were then further tweaked for Geezer's latest aircraft under the relevant thread, although already tweaked for my previous-version FM packs 3. Charles and company FMs (for A-Team stuff) - a mixed bag, the WWI data inis required major overhauls to work well in FE2 (the WW2 stuff for SF2 is much easier to work with, although it still requires some fixes for SF2) 4. Bortdafarm FMs - I've only dipped my toes into doing the FM for the single-bay Austrian version of the Fokk. D.II (the B.II), and that required a couple of weeks of tweaking approximately (not worth so much time on a per data ini basis ) - I always wanted to look into his Avro. and the later model of the Fokk. D.III with real ailerons - but I decided not to touch any more of his stuff, and the models are quite dated by now anyway The FMs for Geezer's Pfalz D.III/IIIa are, by the way, overhauls of the stock data ini for the Albatros D.V (not the Va). On a less technical note, happy holidays and the very best in the new year to all fellow flyers of FE2/SF2! Von S
  6. 2 points
  7. 2 points
    Note: The war you are talking about was between the Polish Republic and the Soviet Russia aka the Russian Socialist Federative Soviet Republic (the RSFSR). The Soviet Union was formed on December 30, 1922.
  8. 2 points
  9. 2 points
    pending approval, my last mod of this decade. Merry Christmas everyone!
  10. 1 point
  11. 1 point
    More than 10 years ago i started a Poland terrain for WOE, but i never made more than the first steps. It covers some parts of the needed area.
  12. 1 point
    Everywhere on my hard disk i have a terrain, that covers the islands of Estonia, which was the target of the biggest amphibious operation during WW (Operation Albion)! But this is not the needed area for a polish-soviet war scenario.
  13. 1 point
    As far as i know there is no terrain for FE, which covers that area. By the way, its a very big area with a lot of endless forrests.
  14. 1 point
  15. 1 point
    Obviously a shape shifting alien craft, with a tail boom and rotor attached to disguise it as a helicopter.
  16. 1 point
    Merry Christmas and Happy Holidays to all! Thinking about releasing these. Do you prefer a single package containing both ETO and PTO versions or a single pack?
  17. 1 point
    Apart from what Yakarov says, I guess that since all ground objects (SAMs included) are classified as ground infrastructure (SAM_RADAR, STATIC_SAM, STATIC_AAA, etc) they can not be player usable, that's how game's engine is made. It was developed to control aircrafts not ground objects or ships. If we had the source code and a good programmer maybe... Edit: Merry Christmas to everyone!
  18. 1 point
    I have done this years ago...but seriously not worth of effort. It will not work as sam...as there is no ground-air radar.you can lock target and fire missle using available avionics dll but just that.not much radar operation... Edit: if i have still those files will pop them here after new year..
  19. 1 point
    This aircraft has a very interesting flight model (thanks to the Ojcar who created it!). The plane seems to be "hanging" on the control stick. All the time you need to deal with gravity, because the plane has a clear tendency to dive, so the pilot should not weaken his attention during the flight. At the same time, the aircraft is very agile, as befits a "large battle-plane."
  20. 1 point
    Always liked this Tom Newsom print of Santa inspecting the J-3's propeller. By the look of things, I hope he is as thorough with his weight and balance calculations and that he's upgraded that powerplant to the 65 h.p. version! In the background, looks like Santa's six will be covered by a S.P.A.D. XIII this year. Peace on Earth and good will towards men!
  21. 1 point
  22. 1 point
  23. 1 point
    -35 or -27? Sure like the Su-30SMs @viper63a did: Now if only we had a legal Su-34...
  24. 1 point
    Still a wip...need to correct hud, I love the Flanker and it deserves a revamp....was doing this skin and the mapping was allover the place,.need to get Marcs ok to release when done... Nw engines,nacelles,intakes...new pylons being done new lights,,newly remapped,some new parts,engines burners etc etc,new ab effects...,Bump map spec map,erm...you get the picture...
  25. 1 point
  26. 1 point
  27. 1 point
    Open Taiwan terrain data ini. file. Scroll down to the entry that shows latitude and longitude. Swap the values and chances are that will fix problem.


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