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Showing most liked content on 03/04/2020 in Posts

  1. 17 points
    Just started something new
  2. 8 points
  3. 8 points
  4. 7 points
  5. 5 points
  6. 5 points
    Thanks to Monster of Polycount... I wanted to scale up a uvmap mesh exactly as ive resized a texture from 1024 to 2048 which is obviously 2x so rescaling a uvmap is awkward unless you use the snap feature....which is jerky... heres a maxscript to make it so easy. open max,drop the maxscript Martinez_ScaleUVWsByNumber.mcr into vieport....then go to customise max ...then look for monsters uvmap scale...and add it to top tool bar...when you open a uvunwrap modifier....select the mesh.....open the toolbar button....and you get scale tool....just add amount....in my case it was 50% to fit the doubled size texture....abracadabra...mesh is exactly 50% scaled.... Martinez_ScaleUVWsByNumber.mcr
  7. 2 points
    I remember watching this video from Battlefield 3 and it was labeled "Realistic Dog Fight". I'll let this video do most of the talking. I'm just saying this is why I ask people that have been there and done that a lot of questions. When I do something as far telling a fictional story, I want it logical, accurate, and enjoyable. Logic and accuracy taking center stage. All that aside I think this another reason why DCS reigns supreme.
  8. 2 points
    like that tailcode, tho i dont think its about me mandatory screenie, somewhere over Dhimar
  9. 2 points
  10. 2 points
  11. 2 points
  12. 2 points
    Nah ;-) Since start plan was 1 skin per plane (GR.1B has two) + templates. All camos have real serials (except Saudi GR.1, but it's under development) and tail letters. It's not so easy to find 10-15 planes from one squadron, or do 22 (will be 25) nosearts for 'Desert Storm' Tonkas ;-)
  13. 2 points
    Aegean blue ... You know, the Aegean sea looks the same color as the deep blue in the pic above. It'd be nice If we could have something similar..
  14. 2 points
  15. 2 points
  16. 2 points
    Protecting the Vips in the Democratic Republic of the Congo. (I would kill for a TOD editor, so I can add more trees and create small hut villages!!)
  17. 2 points
  18. 1 point
    Wanna know what it does? Delete it and run the game, see what happens! 😁
  19. 1 point
  20. 1 point
    I got a copy and making repaints are in my WIP list, this is at the very top.
  21. 1 point
    Maybe I'll add this to my WIP list.... problem is RL is going to get in the way into April.
  22. 1 point
    another one salvaged...amazing what one can find while cleaning house...
  23. 1 point
    FAH Super Mysteres were involved in numerous border skirmishes with Sandinista Nicaragua SAAF Canberra during operation Protea
  24. 1 point
    i always attributed that quote to Eddie Guerrero
  25. 1 point
  26. 1 point
    I know the thing..been there done that...althoug research (aircraft itself and squadrons,painting etc) is the most interesting part of creating mod. Yea i know some users do not give a damn about it...but we do. And some users care.
  27. 1 point
    Well, templates are published ;-)
  28. 1 point
    Thanks mate, doing the obvious thing with the weapons editor worked brilliantly, think I had been staring at it for too long, and that method eluded me !!
  29. 1 point
  30. 1 point
    Since the topic starter comes from Turkey, i guess he wants to fly turkish jets to protect islamistic rebels, Al-Kaida and IS forces against the bad, godless russians and shia troops from Iran, Lebanon and Assads alewitish squadrons. As far as i know there is no map, which covers the area of the turkish syrian border. But this would be no big problem to build such a terrain. The question is, who should do that. AFAIK all terrain builders are working on their own projects. For me it is rebuilding Battle of Britain terrain and a new version of Kuril Islands, so i have no time to start an other project. The solution would be: help yourself, so help you god. ( no matter what god you believe in) A tutorial, how to make a terrain, is available at Knowledgebase of Strike Fighters 1, here in this forum.
  31. 1 point
    Available in 2 weeks?
  32. 1 point
  33. 1 point
    In german language we called it "Schreiberrakete". It had seeker heads and a memory device, which "wrote" all data, so that after landing could be evaluated, wheter the missile would have hit the target or not. Those "missiles" were always white and had black stripes around the body. They had never rocket engines or maneuvering fins. This picture show a MiG-23ML with training missiles for R-23 and R-60. BTW: Nice to see the different camo schemes of the planes. Every single fighter plane of the LSK had a unique camo.
  34. 1 point
  35. 1 point
    @ jack33 the above is a skin i just finished , i´m working on the new F-4G_78 / F-4G_85 / F-4G_89 the F-4G_78 and F-4G_89 are done and F-4G_85 will be next , so expect more Euro 1 camo pictures to come unfortunatley i have a problem with the cockpit it is still to large ( lod is now 7,76 mb ) but i´m working on it mandatory screenshot
  36. 1 point
    Coming to a sky near you...SOON...:
  37. 1 point
  38. 1 point
    Hallo Carlo my computer is working again and i send already the new 275 gallon tanks for the NF-5A to Sophocles this are the 275 gallon drop tanks for the NF-5A
  39. 1 point
  40. 1 point
  41. 1 point
    It's been a while since my last desert aggressor: SEPECAT Jaguar A2 "DesertJaguar", 11th Squadron "The Rams", 1987 Dhimari Decals by Spinners, Sharkmouth from Sundowners F-105D_66 template
  42. 1 point
    Skins are all done, now ini dance will start
  43. 1 point
  44. 1 point
    Nearly done with this now.....
  45. 1 point
    Warthog Throttle removed, real F-4 control panels surrounding the throttle levers installed.


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