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Showing most liked content on 04/21/2020 in Posts

  1. 11 points
  2. 8 points
  3. 6 points
  4. 6 points
    The Reece version .. thanks to ravenclaw_007!!
  5. 5 points
    I'm working on updating the AIM-9 (and other types) in the game. Started already back in 2018. First release will be using stock 3d, a 2nd release with (hopefully) as many accurate 3d as possible later on. This update/mod will change the way the player has to employ the missile. Accurate aiming (pulling the sight/aiming mark/reticle directly on the target) is required to get a seeker lock-on. Until now, it is easy to get a lock-on because the missile seekers are set up by default to act as a "super-seeker", covering the full seeker gimbal angles. With that removed, its more fun/challenging to fight with IR missiles and it also makes more sense to actually use the radar for targeting. That works (seeker slaved to radar) only with few AIM-9 types, the 9L, 9M, 9P-5, 9JULI and the 9X. The AIM-4D also has this function and the French Magic 2. To be continued..
  6. 5 points
    i will try but for the moment you can use the existing F-4E cockpits ( early or late ) that i made for my RF-4E pack mandatory screenshoot
  7. 4 points
    Preparing for ECR.... so , MFG won't be final standart. 2.0 will be . 3d model at least 99% correct (corrected, remapped and reskinned), improved (centered) HUD and cockpit with new skins and almost no bugs ...
  8. 4 points
  9. 4 points
  10. 3 points
    Thats true. I will make London a little bit smaller than it was on the old map. Here a test with a new standard generic city1 tile What do you think? Should i stay with the old greyish tile or set on the more brick red tile?
  11. 3 points
    The "super seeker" In the TW weapon Editor, the IR missiles have a option "Seeker Uncage" which can be set On/Off By default, all AIM-9 starting with the 9E have this option enabled. What does it do? The seeker will search the whole Field of Regard (FOR) as defined by the Seeker Gimbal Limits (generally +/- 40° for all -9 between the B and the X) with the speed set by the Seeker Tracking Rate value. And that is the "super seeker", covering a large area in front of the aircraft in SF2. Such a seeker function is correct for few real missiles, the French Magic series is one type which does have a seeker covering a large FOR and scans it with a very high rate. The Magic has been designed as a close-combat missile able to be used in a dogfight without the need to use a radar or radar-lock. So, "Seeker Uncage" has been disabled - is that bad/does it affect the AIM-9 in a bad way? No. The game has functions which are automatic, out of player control. What I call "auto-uncage is one of them. with the seeker locked-on to a target, the seeker is automatically uncaged and keeps tracking the target until the exceeding the Gimbal Limits / the Tracking rate / background noise / decoys break the lock. A second function is a automatic preference for the target positioned closest to the players center of view. Even with a radar lock and a missile with a slaved seeker. That is close to a real "Manual Boresight" function, where the pilot manually re-cages the seeker (back from the radar slave mode) to point the seeker (by maneuvering) to another target. The screenshot shows that I have locked the target on my left, but the seeker circle is on the target in front of me. Missile used is a 9L. To be continued..
  12. 3 points
    just in case you have the impression that this cockpits dont work properly or give you problems so that you can not fly on any terrain that is NOT the case this cockpits work ok with all terrains i have , except with the Anatolia terrain there you will have problems i think it is better if you and everybody who likes to take a look at this cockpit try it for your self , let me know if you get problems that makes this aircraft with this cockpit unflyable for you or the FPS drops below of an acceptable level F-4G.7z please remove any aircraft or weapon with the same name as the ones in this pack , before you install this new ones , Dont Overwrite Existing Aircrafts
  13. 2 points
    The B-1 Lancer a.k.a Bone I don't want to give away too much about this video but I think you'll certainly enjoy this presentation as you learn about how this incredible aircraft came to be. She's sleek, fast, deadly, and stealthy. She was designed to deliver nuclear weapons but as the cold war died down she was adapted to execute a more conventional role. Quick Aircraft Facts will do it's best to tell you some interesting things in 3 minutes or less about the Bone. CombatACE is a great community to discuss aircraft and, if you have a copy of SF2, it's a great place to get mods so you can fly your favorite aircraft too.
  14. 2 points
    Rubbish...I make wonderful cakes lol.....I start to learn baking textures...get mixed up and gave up . :(
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  16. 2 points
    if i remove this caps ( red arrow ) and replace them with a texture i could reduce the lod size from 7,1 MB to 6,53 MB , i added this caps because the texture did not satisfy me i could do the same with the DZUS ( green arrow ) the lod size would be reduced but i dont think the cockpit would look the same anymore , as i mention above it is high detailed , by the way all in game not visible surfaces are already deleted and i reduced vertices especially on rounded edges and rivets where i removed a lot without losing the appearance
  17. 2 points
    I said "Close Up", not "Clown Around." Rookies...........
  18. 2 points
  19. 2 points
    Gentlemen, and any Ladies, the Staff of Combat Ace is proud to announce the elevation of the following members to Modder Status: Guuruu, Strahi, Menrva, Gkabs For outstanding work and contributions to the 3rd Wire Community. You now have access to the Modders Secret Roundtable, and later I'll go over the Secret Handshake (tm) via video due to Social Distancing (tm) Welcome to the Next Level!! First round is on YOU all!!
  20. 2 points
    Congratulations to all! Good choice.
  21. 2 points
    Awesome, congratulations and keep up the great work!
  22. 1 point
    Ok, people. We all know what's happening out there. What I wanted to do here, is give you all a place to vent, commiserate, give support, whatever you want. Tell us what's going on in your part of the world. What you're feeling thinking, experiencing. Photos, videos, links to local news services, etc are all OK. Since a lot of you don't have you location linked, tell us where you are (city, country) Think of this as a therapy thread, if you want. Please, all be safe and take care of each other. I'll be posting my thoughts/feelings later; just wanted to get this ball rolling This thread will be pinned at the top of this forum. Kevin "Wrench" Stein Los Angeles California
  23. 1 point
    most of you know that Sophocles is working on a new F-5A / RF-5A with a high detail cockpit and i work on the F-4G also with a new high detail cockpit , Sophocles is able to get the lod size to about 3,84 MB and lower , i have try to do the same but i dont get lower than 6,73 MB for the lod of the single piece winshield version an up to a max of 7,10 MB for the lod the F-4G_78 versions , the F-4G_85 cockpit has a lod sice of 6,83 MB and the F-4G_89 cockpit a lod sice of 6,84 MB as you can see that this lod sices are way above of cockpits we have right now in game , on the Buccaneer i had between 2,93 MB and 3,0 MB and on the F-16C i got the lod sice between 3,0 MB and 3,30 MB so nothing close to the 7,1 MB i have currently on the F-4G_78 cockpit , the problem is now that i found out that this new F-G aircraft with this large cockpits have problems on a specific terrain , the Anatolia terrain , i have 3 versions of this Anatolia terrain a version 0 that is a BETA file i got to test it than a version 1 this was the first released version and the version 2 that is the final version , on the final version i dont have to try my luck because even my F-4E model with TW cockpit is not flying there the only terrain version i can get my F-4G to fly is the version 0 i try to find out what exactly is the problem with this particular terrain an i notice that if the airfield you start on is near to a large city you dont even have to try your luck on terrain version 1 and 2 , i notice in air if i fly over mountain with tree´s up to the horizon i have no problem as soon as i get near to a city my FPS drops down up to 14 FPS if im over the city , so i think the problem is the tod files used for this citys , now i have the heavily moded Germany CE terrain from Rends i try my luck there but with not so high expetations knowing the result from my Anatolia terrains but i got surprised all my F-4G work on this terrain with out any problems now i have to make a desission and for this i need the help of the pilots who maby will fly my F-4G later on , all cockpits are done now but they dont have a ejection seat , my fear is if i add this seat model to the cockpit that this F-4G will no longer fly in a modded terrain , if i dont add the seat some people may ask me why i dont put a seat in that cockpit , i know that Sophocles is adding now different ejection Seats to his cockpits but Sophocles does not have my lod size problems an other think is that i was ask already if i make new cockpits for all other F-4´s out of this existing new ones , problem here is the same as with the seat the lod size my come up over 7,1 MB on some F-4E version i think Sophocles is with his beautiful new cockpits on a safe side , i´m not so sure with my F-4G cockpits , this is the problem if you try to get the cockpits as realistic as possible some info on the new F-4G cockpit compared to the F-4G_78 cockpit , F-4E_78 has 100 entrys for gauges , funktions and lights the F-4G cockpits have up to 226 entrys so let me know what you think about a possible ejection seat and the Anatolia terrain problem
  24. 1 point
    F-117 Nighthawk QAF Presentation Show of hands, how many of you got to see this amazing aircraft up close and personal? I've loved the look of this plane for a long time and when researching it for this video it was really interesting to understand how it's weird design came to be. I'm going to hit you wonderful people this week with 3 video starting with the F-117 Nighthawk and I must thank the kind and awesome people at Lockheed Martin for providing all of the glamorous footage you're about to see. Tomorrow we'll feature the B-1 Lancer or Bone, then we'll feature the C-5 Galaxy on Wednesday before moving on with scheduled releases on Tuesday. I know most of you hear probably know much, much, more than I about these aircraft, so I'm looking forward to hearing from you how good we did compressing information into 3 minutes or less. Also if your appetite for the F-117 has been whet it would be a shame for me to not mention that you can add this aircraft to your virtual air force. A wonderful model released by Dels can be found here:
  25. 1 point
    What if you use a "Light" function, to turn off the unused part of the pit ? Light "Off" mesh is not rendered, isnt it ?
  26. 1 point
    Actually the whole rendering of a 3D scene onto a (2D) monitor is an illusion. If the 3D objects are not that much extruded it shouldn't make a big difference if the surface normals (for lighting computation) come from a normal map or from a detailed mesh.
  27. 1 point
    a HUGE thanks to all you that sent me copies!! stay safe!! I hope they do more!!!
  28. 1 point
    Damn. I'll take a look at it. EDIT: It has been fixed, it was a stupid bug. As soon as the package is approved, re-download and enjoy.
  29. 1 point
    A Nighthawk was shot down over Serbia, back in 1999. Luckily, the pilot ejected and was rescued by SAR. Fun fact; despite being a bomber aircraft, the Ace Combat series of videogames included the Nighthawk as a playable attack aircraft, capable of dogfighting with a purposely added machine gun, which IRL does not exist. I guess it's because this aircraft looks so iconic and unique, that the Ace Combat developers couldn't force themselves not to include it in their games.
  30. 1 point
    That is pretty cool. I remember hearing a story about how someone asked why the SEA cammo paint job? It's supposed to fly at night right?
  31. 1 point
    Did you know UK Test Pilot and some aerospace personnel worked at groom on Have Blue...and were part in designing its shape...test pilot I cant recall his name ,was one of the first to fly the 117 cool eh..
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  33. 1 point
    Dassault Mirage 5DA - Força Aérea Popular de Angola, 18 Fighter Squadron, circa 1983
  34. 1 point
    F-110D during Operation Burning Sands circa 1968
  35. 1 point
    Baff, I totally agree with you. Gepard, this is absolutely awesome work, keep it up - and let me know if I can lend a hand (time permitting).
  36. 1 point
    I think this terrain will get me back into SF2-WW2. An ETO install on my new computer at least.
  37. 1 point
  38. 1 point
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  41. 1 point
    Congrats! They are All Brave Men i Like Their Works.
  42. 1 point
    Great job. SF modding can be a thankless job. But those loyal to this sim series greatly appreciate the efforts of the few and the proud :)
  43. 1 point
  44. 1 point
    This is the inside with some of my old work added to the hangar and DKM crew model.
  45. 1 point
    a pair of Condor FG 1 on the hunt over Dhimar! skin and decals by Spinners
  46. 1 point
    Whoah!! where did that come from?? Who's doing this?? .. mandatory screenshot..
  47. 1 point
    This is for Sultan of Oman....and for a friend.
  48. 1 point
  49. 1 point
    I could not find textures somewhere on internrt so I made some using pictures from one I found somewhere else.
  50. 1 point
    Did you toss a coin to your Witcher??? Just curious


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