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Showing most liked content on 04/30/2020 in Posts
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6 pointsesos son de el mod luft & IJA 1946, que incluyen lado Aleman ta-152,fw-190d. meserchmit p-1106, fw-500, Ho-XVIIIA1, GO-229V7,FW Triflugel,en estudio cohete A9 tripulasdo, Lado japones A7M2/3, Fogaku, lado Ruso bombardero watiff estilo b-36, Norte Americano F2g Good Year, pb4y Pribatter ,Lockheed-133, quizas p-51h nuevo portaaviones ARA Independencia
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5 pointsMcDonnell Douglas Condor F.1 - No. 92 Squadron, RAF Germany, 1984 3D Model: Cocas Skin Credit: Nyghtflyer
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5 pointsNot really. I'm not an expert but I can get by with Gimp just fine. Also, the Lod viewer helps a lot!
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4 points[Crocodile Dundee voice mode On] :) That's not a Condor over Germany. THIS is a Condor over Germany.
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2 pointsAs you can see superb results can be acheived with Gimp, which is FREE But it does come down to personal preference , I do still believe GIMP is more complicated to use, but that may just be my perception , but free is good !! another useful tool is Paint.net , which is also free , and I find better than windows on board paint programme , other VERY VERY VERY useful tools are Mues tool box , which is available here on Combat Ace , in the downloads section , and therefore is.........Wait for it............FREE and is an indispensable set of tools for ALL modders and skinners alike , also read the how to do stuff guides in the forums, there are a lot of very useful guides and hints , that will send you off on your merry way rejoicing, and you will be banging out new skins before you know it !! Finally if in doubt ask , you may be told in some cases to go and look it up in the forums , because we encourage you and any new member to do this. knowledge is power .
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2 pointsBristol Buckley Mk.1 - No. 73 Squadron, RAF Fighter Command, 1938 Skin Credit: Charles
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1 pointThe Hornet would have been the best successor for the F-4F. It was available in the late 80th.
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1 point@A48Racing - You do seem to be wanting to run before you walk. So just enjoy playing the game, adding a few mods to learn the file structure and, trust me, it will soon become clear and second nature. I started by playing around with the decals.ini to put stock decals where they shouldn't go but this game/sim really took off for me when I taught myself how to make my own decals and skinning soon followed although I often save time by overpainting national insignia and adding my own either directly onto the skin textures or by decals. You'll learn a hell of a lot just by downloading a template(s) (like sundowner's Phantom templates) and seeing how they work. GIMP is absolutely fine to start with. Indeed, 12 years later, I've never felt the need to move on to something better and for decals it is quite simple and very fast if you set your default image (in preferences) as a transparency. https://combatace.com/forums/topic/76701-making-decals-using-gimp/?tab=comments#comment-609704
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1 pointLegacy CS 2 photoshop is FREE also and more than enough for skinning
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1 pointI made the condor long before the Su-21 has two engines you like this? need to finish mapping and getting in-game if there a demand for that I get on it faster maybe just a few short weeks
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1 pointyes you can....if you make new folder say 106 Green textureset .ini in the folder must have same name.. ie Name=106 Green Nation= Squadron= StartDefaultDate= Specular=0.300000 Glossiness=0.200000 Reflection=0.000000 ...when you drop that new folder in F106 main folder and start game...it automatically adds the skin name to the planes main ini (not the data,.ini) F106.ini for example.
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1 pointActually, I was not entirely right, after extensive testing using adjusted MaxVisibleDistance for targets it seems the ATG_AGM behaviour is not always following the RocketAttackAI profile, provided the AI starts its attack far enough from the target it seems to do its own thing properly, without an explicit AI profile, only firing one missile, at long range; but if it's too close to the target (or the target has too short a MaxVisibleDistance) it seems to revert to the behaviour set by RocketAttackAI (I thought it a coincidence but altering RocketAttackAI seems to affect that close range behaviour), with all the limitations and issues discussed previously. My hypothesis is that the attack profile for AGMs is either dynamic, based on the weapon's data, or hard coded (but why TK decided to do it that way when he added entries for the newer CruiseMissile remains a mystery), but similar to how the engine determines whether to conduct a LevelBombAI or DiveBombAI bombing run, there is a distance to target element to which of two behaviours it uses. Reasons it might not always work as intended thus are not really related to AI profile but possibly problems linked to warping (and thus the AI being too close to the target), or possibly a visibility issue, the target becoming visible to the AI at too short a range for the AI not to revert to the RocketAttackAI profile. Editing the AI profile thus helps mitigate the problem but isn't properly dealing with it as it creates its own issues. My previous statements are still valid for weapons set as guided rockets such as APKWS and Vikhr which are set up as ammo for Rocket Pods (at least the ones I use). Anyway... lots of things to change to take that into account, dammit, for years I was wrong on that one.
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1 pointSome photos of the AF flyby in recognition to the men & women fighting the Corona virus in Israeli hospitals (my wife forward these photos from our neighborhood's WhatsApp group haha)
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1 pointLondon tiles mostly reworked with new, more red, tiles. So it looks now: There are some tiles to rework, including the tile with the HMS Belfast that still needs to be removed.
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1 pointIs really hard to land like that and not explode, good work, that pilot deserves a medal... Can I ask which gun got you? Mandatory screenshot, Interception over cold seas.
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1 pointi will try but for the moment you can use the existing F-4E cockpits ( early or late ) that i made for my RF-4E pack mandatory screenshoot
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1 pointAs the F-4G is a Mirage Factory product and ravenclaw_007 is bringing us a new F-4G real soon then I'll politely decline. However, I'm attaching sundowner's Kurnass skin which has been renamed and tweeked by me. 69.7z
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1 pointA single tile walled town, somewhere over New Dhimar. Almost 8 hours of work to tod one tile but I would like to add a couple more versions.
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1 point25 February 1975. Brigadier General Charles E. Yeager of USAF made his final flight as an active duty Air Force pilot, flying YF-4E 65-0713 named Glamorous Glennis. 10,131.6 flight hours were accumulated by him during his service. He retired a few days later 1 March 1975. after 12 222 days of service.
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