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Showing most liked content on 05/31/2020 in all areas
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18 pointsMostly done,just got to do missile launch mechs...and alter some skin details like around the refuel probe area,and more or less done.... did pilot I had from 2 free models I found....and combined them...I like it .....and it will be released with the T-50..Pak-Fa.will do the 57 too later....with the thrust vectoring.
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9 points
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7 pointsGlobal update for Euro theater Tonkas . Link will be active for 7 days. ================================= PLS CHECK AND UPDATE SOUNDLIST !!! REMOVE OLDER VERSIONS 1ST !!! All planes have main LOD with specular maps. Use archives in every plane folder (_no specular) if you don't want them !!! GLOBAL UPDATE WON'T AFFECT : GR.1 DS, ITALIAN LOCUSTA, RSAF. Changes : - Updated avionics (radars, RWRs, displays) - Updated effects - Updated sounds - corrected some weapons ======================================================= https://we.tl/t-Gcprx4kgzz
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6 points1975 - Dhimari BAC Strikemaster Mk.85's cross the border to hit a communications facility in Paran that had been making broadcasts calling for revolution in the Kingdom.... (Skin and decals by Spinners)
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6 points
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3 pointsRAF Kenley, an airfield of the second defence line close to London. Heavy Flak fire over RAF Kenley
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3 pointsVultee P-66B Vanguards - 'OK' Flight, Portuguese Aeronáutica Militar, 1944
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3 pointsWhy bother with the old AE? People seem to forget my complete terrain remakes. I remade the Madagascar terrain from scratch, complete with high-res heightmap, smaller islands and working water bitmap for naval ops: https://combatace.com/files/file/16631-madagascar-southeast-africa-1977-2018/ This one looks miles better, and there are no such heightmap bugs which Wrench mentions about the original AE terrain.
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2 points
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2 points
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2 pointsWhats up guys? I am currently waiting here in Spain for the DEMO-2 mission to lift off (hopefully it won't be postponed again hahahaha). I have finally introduced my unfinished Orion MPCV into the simulator with the flight model of an A-4 (but in very low gravity and with afterburner). This could be the first What-If fighter of the new United States Space Force hahahaha. I still have to finish the textures as you can see but they are almost done. Also I should design some "realistic" pylons for torpedoes and a gun (which should also be created, like a kind of AIM-9B of this new era). The solar panel arrays can be deployed and they do with the landing gear retraction command (so the spacecraft should appear landed with them retracted and deploy once in the "air"). I don't know how I am going to solve the landing gear issue, because the most realistic thing to do is appear vertically oriented in the runway (like the POGO) but this mechanic is very problematic, not to say impossible. Therefore I have to design a horizontal landing gear system or something. I also want to make effects for the RCS thrusters, I have already checked that because of the limitation of the game engine, there is no chance of linking an engine and the thruster effects with the roll/yaw/pitch inputs as the input for the normal engines only reads positive values (which means you could only trigger the effects turning in positive angles of roll/yaw/pitch and not the opposite). Unfortunately the control thrusters, like the one used in every VTOL, don't allow thruster effects. Sooooo the only aesthetic solution I found is trying to make thruster effects that triggers randomly (trying somehow to dissable the emision for some seconds in the Effect.INI and keeping all the RCS online during the flight, I will make some tests). Obviously, in this way, the control thrusters will be appearing but they will have nothing to do with your commands hahahaha. Well I leave you with some nice pics of the beginning of the lunar warfare! As I write, they have given the go ahead to load the fuel on the Crew Dragon, so enjoy!
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2 pointsRepublic F-7M 'Thunderpig' - VMFA-451, USMC, 1991 Apparently it's a MiG-27... who knew?
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1 point
Version 1.0.0
324 downloads
The Tupolev Tu-98 (NATO reporting name Backfin) was a prototype swept wing jet bomber developed by Tupolev for the Soviet Union. Not that much info since this was a prototype. Hence a few modifications where made by me.Using B-58 cockpit. If anyone cares to correct them, be my guest. Also I included and extra lod with alternate mapping. 3D Model (Veltro2k) Cockpit credit goes to the creator unzip ad folders to their appropiate places...have fun THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT -
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1 pointLOL, I know, I am too serious about certain things sometimes, sorry. Actually, Lemurland was there in the previous version. The latest I had uploaded has it removed.
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1 pointBut I'll bet Lemurland got removed (sad face). King Julian must be very depressed (as people won't stop touching the feet) Seriously, though, Menrva's is soooo much better!!
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1 pointlol...its better now...did look a tad dark.....funny that...I dont think ive ever seen a black russian....weird.
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1 point
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1 point
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1 pointFantastic! The plane was introduced in combat months ago in Syria. Any chance for a pixelated skin? Congrats!
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1 pointThanks to your great efforts, @nuni, my space terrains will see the light of day (will be released someday). Keep up the good work!
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1 point
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1 pointOohhh!!! i imagine how it will be rolling in flame losing parts and hiting of ground. mmmmmmm..... exciting
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1 pointDon't know if this is what you're looking for, but here is one I use. WaterMap.bmp
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1 point
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1 pointView File Vultee P-66 Vanguard The Vultee P-66 Vanguard was a United States Army Air Forces fighter aircraft. It was initially ordered by Sweden, but by the time the aircraft were ready for delivery in 1941, the United States would not allow them to be exported, designating them as P-66s and retaining them for defensive and training purposes. Eventually, a large number were sent to China where they were pressed into service as combat aircraft with mixed results. 3D Model (Veltro2k) Textures and FM (Charles,Capun) Cockpit (Kesselbrut) unzip ad folders to their appropiate places...have fun THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT Submitter Veltro2k Submitted 05/30/2020 Category Other
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1 point
Version 1.0.0
265 downloads
Su-35 ________________________________________________________________________ This model from the DesireFX Page, by user Quartermaster's su-35 3dmodel There is no cockpit in the package,You must download it. or it can't be runned in the game. Please copy the su-35.lod and su-35data.ini to the su-35 folder. when you have been to download the cockpit, Please set the Position in the cockpit.ini. [CockpitSeat001] Position=0.0000,7.6,1.15<--------------Improtant About the Anmation,The key,ANIMATION_10, open the cockpit. This model's skin can be used in the Su-30sm also. _________________________________________________________________________ Frtn Have Fun! -
1 pointhello Can someone do a cockpit for SU-25T/SM with better Shkval/Mercury display resolution? Thank you.
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1 point
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1 pointHey guys! I am one step closer to make the space fighter based on the Orion capsule. Our engineers and scientists had already made the first orbital tests of this capsule and they have already retrieved it from the waters of Dhimar! (By the way thanks a lot for all the skinning tips and examples, specially to russouk2004 ) I will start now with the following service modules!
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1 pointSorry not sorry Greta Thunberg but when Indonesians decide to attack Australian allies... gotta smack 'em down:
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1 pointSuper Tweet from Battle Creek coming up on IP which one of you jokers made the enemy HQ so damn big?
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1 point
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1 point
Version 1.03
833 downloads
Madagascar, Southeast Africa (1977-2018) Terrain December 13th, 2017 (1st Release) by Menrva >For Strike Fighters 2: Europe, Recommended Full-5 Merged This is a complete remake of the AE terrain made by Deuces and Dave, further tweaked by Wrench. The entire map has been retargetized and extensively retiled; Mozambique is now a lush green jungle, not a barren desert as seen in the original. The Comoros and Mayotte islands now properly exist and are carefully populated by towns and airports. Numerous target areas have been added in order to expand playability, targets of opportunity and year range. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from May 30, 1977 (the beginning of the Mozambican Civil War) to December 31, 2018. Despite the given time frame, this terrain is not right for reproducing the Mozambican Civil War. Instead, the terrain is meant to pit the French Navy against the combined forces of Mozambique and Madagascar in a what if scenario where the Comoros and Mayotte islands are being threatened by the two Soviet-aligned countries. The French (Blue Side) only have four flyable airfields. Don't even try to fly Blue Side long-range bombers from said small airfields; I am providing a rather realistic representation of the area, where the French are tasked with the defence and patrol of the skies above the Comoros and Mayotte islands. Having SF2NA is a must, as I have enabled naval ops. If your mod's folder contains French ships and carriers, you'll see fleets being generated during single missions. Ground Objects are not included. It's up to the user to find and obtain anything that can be useful for the proposed terrain's scenario. >Credits (in no particular order): -Deuces and Dave, who had the idea of recreating such a gorgeous environment in the Strike Fighters world. -Wrench, who kindly allowed me to improve upon his work by giving me a blank cheque and trusting my capabilities. Thank you, sir! -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -MigBuster, I have included some of his great hi-res textures for runways. -Stary, for the old .TOD mod which adds trees on this terrain's tileset. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -tiopilotos and Stratos, who supported me during the terrain's development. Thank you, guys! -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. Because the original terrain was born from Deuces and Dave, and was later tweaked by Wrench, I included the ReadMe files from the original packages, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions.
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