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Showing most liked content on 06/24/2020 in all areas
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4 pointsyeah logan is a gent...dont want to keep pestereing him tho lol... mues editor is god send for checking stuff heres so far... gauges fine now...just mirrored pivots.. panel lights are via H key (unused arrester hook key in this exterior models case...) needs tweaking as I used the gauges as lights...only prob is...moving gauges like compass wheel are wrong when lights on as the compass(light) mesh wont turn... I have an idea how to fix this...by using a transparent tga coloured for lights so gauges visible through the "light" thats why adi`s have no light...the way I propose will allow lit adi`s too....also lights for gauges etc is quite low in poly count too,which is a bonus. rollbar pivot needs tweak too...
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Version 1.0.0
208 downloads
C-160F SF2 This is the Transport Allianz C-160F WHAT´S IN: 1 aircraft with 5 brand new skins (only AdA) CREDITS: - Florian - 3D modeler of the original C-160D - Paulopanz - Temps - Soulfreak - paintwork, decals, ini dance, screens etc. TO INSTALL: IMPORTANT: If you have leodagan76´s Transall mod installed, you have 1st remove it!!! then: - extract C-160F.7z into your mod folder if asked, let overwrite old files. Schapen, June 24th 2020 Carlo "Soulfreak" Vecchi -
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2 pointsView File C-160F Transall C-160F SF2 This is the Transport Allianz C-160F WHAT´S IN: 1 aircraft with 5 brand new skins (only AdA) CREDITS: - Florian - 3D modeler of the original C-160D - Paulopanz - Temps - Soulfreak - paintwork, decals, ini dance, screens etc. TO INSTALL: IMPORTANT: If you have leodagan76´s Transall mod installed, you have 1st remove it!!! then: - extract C-160F.7z into your mod folder if asked, let overwrite old files. Schapen, June 24th 2020 Carlo "Soulfreak" Vecchi Submitter Soulfreak Submitted 06/24/2020 Category Other Origin
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2 pointsBristol Beaufighter NF.1 - No.3 Squadron (The Bats), Royal Dhimari Air Force, 1943 Skin Credit: Gramps
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2 pointsstock data is not always accurate and in many cases in this game overlooked - for more playability io guess Source of that info? Kfir C.7 could carry and deploy LGBs only after installing under nose Pave Penny tracker. BUT! Still, it could only attack targets designated from other sources. Pave Penny is not a laser designator. It is a laser spot tracker. Source of that info? I guess image from guide system is displayed on iPhone as C.2 has no display... Do not take stock data seriously. There is a lot of mistakes there. there is in Download Kfir family package. It has new hi-res skins, correct decals, and serial numbers, correct weapon stations, etc...
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2 pointshttps://i.imgur.com/mnEuoOb.mp4 Do we still have the video up loader here?
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Version 1
90 downloads
de Havilland Vampire FB.7 for STRIKE FIGHTERS 2 This is a simple mod of Pasko's Vampire FB.5 to create a fictional Vampire FB.7 in service with the Royal Dhimari Air Force in the 1950 to 1962 timeline with markings for the following three squadrons; No.6 Squadron - 'The Eagles' No.11 Squadron - 'The Rams' No.13 Squadron - 'The Antelopes' Whilst we now have Third Wire Vampires I hope this version is of interest to those who don't have that particular expansion pack and it also allows me to use Stary's lovely Vampire cockpit. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the VampireFB7 folder into your Aircraft folder. 2. From the DECALS folder drag and drop the VampireFB7 folder into your Decals folder. 3. From the WEAPONS folder drag and drop both folders into your Weapons folder. That's it! CREDITS Thanks to TK for the continuous improvement of a great little game/sim. Special thanks to Pasko for this superb add-on aircraft (one of his many). Thanks also to Gramps for the desert camo skin and also to Don (C5) for the FM which works just fine in SF2. Thanks to Stary for the Vampire cockpit. And special thanks to everyone in the wider Third Wire community. Regards Spinners Version 1 - 23/06/2020 -
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2 points..and the Martin-Baker Irq-7a .. (derivative of the GQ-7a found in F-104 Starfighters) and a few more..
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2 pointsThis is an option if you have limited disk space and want to move mod folders to another disk or partition. Obviously bear in mind that if you are moving them from a SATA 3 SSD to a SATA 2 HDD then things will be a bit slower on the HDD. 1. Go to your mod folder (C:\Users\<>\Saved Games\ThirdWire) 2. Backup the game folder you are about to mess about with! 3. Copy (don't cut) the folder for the game you want to move, then paste it on the new location on your other disk / partition. 4. In the new location you can either remove or rename options.ini and version.ini. Here I have just renamed them: 5. Back to the original saved games folder now - just remove everything apart from options.ini and version.ini so you are left with: 6.Now to do the actual redirect open up the options.ini file and scroll to the bottom: [Mods] ModsEnabled=TRUE Directory=C:\Users\<>\Saved Games\ThirdWire\StrikeFighters2 Israel Editors=StrikeFighters2 [screenShots] Directory=C:\Users\<>\Saved Games\ThirdWire\StrikeFighters2 Israel\ScreenShots Format=JPG Change the paths to the location where you have moved all the folders to: [Mods] ModsEnabled=TRUE Directory=F:\SF2\StrikeFighters2 Israel Editors=StrikeFighters2 [screenShots] Directory=F:\SF2\StrikeFighters2 Israel\ScreenShots Format=JPG 7. then save and test the game.
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1 pointIn this case, Wikipedia is not a reliable source. Usually repeating old sources' mistakes. In museums, aircrafts are often displayed only guided by a vision of museum not necessarily always correct. Believe me, been there done that. On photo attached, there is no lgbs. By the way. 529 was C.7 Kfir not C.2
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1 pointI have 3 installs on 3 drives lol...as long as options points there...no problems....one benefit of copying a fresh install to another drive...so far game hasnt tried to default anything...because its not a system install...so to speak.
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1 pointView File [Fictional] de Havilland Vampire FB.7 for SF2 de Havilland Vampire FB.7 for STRIKE FIGHTERS 2 This is a simple mod of Pasko's Vampire FB.5 to create a fictional Vampire FB.7 in service with the Royal Dhimari Air Force in the 1950 to 1962 timeline with markings for the following three squadrons; No.6 Squadron - 'The Eagles' No.11 Squadron - 'The Rams' No.13 Squadron - 'The Antelopes' Whilst we now have Third Wire Vampires I hope this version is of interest to those who don't have that particular expansion pack and it also allows me to use Stary's lovely Vampire cockpit. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the VampireFB7 folder into your Aircraft folder. 2. From the DECALS folder drag and drop the VampireFB7 folder into your Decals folder. 3. From the WEAPONS folder drag and drop both folders into your Weapons folder. That's it! CREDITS Thanks to TK for the continuous improvement of a great little game/sim. Special thanks to Pasko for this superb add-on aircraft (one of his many). Thanks also to Gramps for the desert camo skin and also to Don (C5) for the FM which works just fine in SF2. Thanks to Stary for the Vampire cockpit. And special thanks to everyone in the wider Third Wire community. Regards Spinners Version 1 - 23/06/2020 Submitter Spinners Submitted 06/23/2020 Category What If Hangar
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1 pointHello everyone! As time goes on, the release date for the next update is approaching. As we said earlier, one of the central objects of this update will be a German tank destroyer - a self-propelled artillery Sd.Kfz.184 "Ferdinand". As many of you know, this monster was the result of the loss of Ferdinand Porsche in the competition for the creation of a heavy breakthrough tank for the Wehrmacht. That competition was won by the "Pz.Kpfw.VI Tiger" developed by Henschel. Porsche’s loss was caused by the extraordinary, even for the Germans, the complexity of the chassis. However, in the course of this rivalry, Porsche produced a significant amount of the chassis of a new type of heavy tank. This was subsequently used to create the most powerful and protected, at the time of the Battle of Kursk, anti-tank armored fighting vehicle in the world. On the Porsche chassis, an armored fighting compartment was installed, protected in the frontal projection by a 200mm armored plate, the weight of which was similar to the weight of a large truck. Even the Tiger gun is not able to penetrate this 200mm obstacle when using armor-piercing shells and 152mm armor-piercing shells of the ML-20 howitzer can't do it either. To bring the frontal armoring of the front of the hull in line with the existing 100mm armor plates, an additional piece of 100m armor was installed. The sides and rear of the vehicle were protected by 80mm armor plates, which were an extremely difficult, almost insurmountable obstacle for 76mm Soviet armor-piercing shells. The roof and the bottom of the hull were also armored considerably. The weak spots include the roof of a large-scale engine compartment, which was located in front of the tower and could be hit by large-caliber high-explosive fragmentation shells when they burst on the front armor plate of the fighting compartment. Also, the tank’s weak point is the relatively thin armor of the cooler exhaust manifold of the electric propulsion motors - a significant part of ammo is 'conveniently' located just above it. It is worth to note the completely unprotected gunsight of the main and only gun, located on the roof of the fighting compartment. The Ferdinand is armed with an extremely powerful 88mm KwK-43 L / 71 gun, that was created on the basis of the Flak 41 long-barreled anti-aircraft gun, while the shorter Tiger gun (also 88mm) was created on the basis of the shorter Flak 37 anti-aircraft gun. Firing a similar armor-piercing projectile, but with a more powerful charge and a longer barrel length, the KwK-43 L / 71 gun accelerated it to 1000 m/s against 800 m/s in the KwK-36. The Ferdinand had no machine guns at the time of the Battle of Kursk. The disadvantages of its armament include a panoramic sight that is not very useful in anti-tank combat since it doesn't allow entering corrections in the field of view (it had a significant degree of amplification though), and a low horizontal aiming speed. But the most remarkable feature of the "Ferdinand" is it’s progressive and promising, but very controversial electrical powertrain. This is one of those cases when technical thought was far ahead of technical capabilities. The idea of refusing the mechanical transmission of torque from the power plant to the propulsion system, which is widely used today in heavy equipment, at that time led to very serious problems. The electric drive motors gave an increase in speed, but with a significant loss of torque on the tracks. So the efficiency of the power plant as a whole, even when on a flat surface, was so low the vehicle could not reach speeds more than 20 km/h. Even with a huge fuel reserve of 950 liters, the range was just 150 km on the highway. Also, due to the features of the electric motors, the power plant had a reduced efficiency when driving backward. To supply the required amount of electric energy, two engines from the Pz.Kpfw.IV tanks were installed in the Ferdinand, each with a corresponding DC generator. Both generators were connected to a single line that supplied current to the electric motors, and each of the motors had its own regulator to control the speed and direction of movement. This made it possible to continue driving even if one engine or generator failed. The high cost of materials required for the production of windings, conductors and switches of the electrical powertrain, the use of two engines, plus its huge mass of 65 tons led to extremely serious technological and operational difficulties even for such a rich and industrialized country as wartime Germany. That is why the competition was won by the more traditional and easier to produce Tiger-I of Henschel design even though the Tiger from Henschel was also not a cheap tank by any means and the labor costs for its production were many times higher than required for a mass-produced T-34. On the other hand, the simplicity and ease of control of the tank, as well as the softness of the ride were a bonus to those who manned it. The ability to turn the vehicle on the spot without using advanced mechanical systems required for a traditional powertrain was a welcome bonus. Nevertheless, with all the technological and operational difficulties it had, this combat vehicle during the Summer of 1943 was the most dangerous on the battlefield - if it was able to reach it in time to participate in a head-on tank battle. It was important for us to recreate it as close to the real one as possible, just like all the vehicles we already have in Tank Crew, and it was really hard to do. There is only one early Ferdinand remaining in the world - #501, it is located in the armored forces museum in Kubinka near Moscow. Another one, later modification called Elefant with a commander cupola and MG installed, is in the US. The available documentation is very segmentary, short and incomplete. However thanks to the effort of our partners in Digital Forms and application of cross-checking analysis, we have one of the best recreations of this combat vehicle available. From our side, we contributed to the recreation of its maneuverability, armament and systems functioning peculiarities, which required a lot of work as well. On the screenshots, you see exactly that Ferdininand #501 that was captured in the Kursk battle and ended in the Kubinka museum. The last what we want to tell you about this tank destroyer - its release will complete the lineup of the combat vehicles we planned to recreate together with Digital Forms for the Tank Crew - Clash at Prokhorovka project. This moment will be a very important milestone in the history of our project. It won't mark the end of the work on this project - as usual, we continue to support, improve and deepen all our projects after the official release date. IL-2 Sturmovik and Digital Forms teams hope you'll enjoy the result of our joint effort.
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1 pointde Havilland Vampire FB.7 - No.6 Squadron, Royal Dhimari Air Force, 1952
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1 pointOperation "Magic Carpet 84" UK/US mission to gain Air Superiority over Syria flying from RAF Akrotiri and a large Carrier Battle Group in the East Med
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1 pointMe too, but the 3d modeller in the team is busy with RL at the moment. The aircraft is pretty much done. However, the cockpit's 3d model requires additional work after some details I discovered about the real one. It will be completed, that I can assure you. We put so much effort in it, it would be a waste not to complete it.
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