Leaderboard
Popular Content
Showing most liked content on 07/02/2020 in Posts
-
12 points
-
11 points
-
8 pointsBristol Bruno Mk.I - No.19 Squadron, RAF Fighter Command, 1937 RAF HAWK II.01 by Spinners1961, on Flickr RAF HAWK II.02 by Spinners1961, on Flickr RAF HAWK II.03 by Spinners1961, on Flickr RAF HAWK II.04 by Spinners1961, on Flickr RAF HAWK II.05 by Spinners1961, on Flickr Skin Credit: Charles
-
8 points
-
7 points
-
6 points
-
5 points
-
4 points
-
4 pointsSlow progress on the HFB-320M ECM Hansajet. Right now I´m doing all stencils, after that all lines will be redone.
-
3 pointsNow Ive ha a black screen......found cause.....it was the OFF button on my pc...ha ha ...sry
-
3 points
-
3 points
-
3 pointslo se PeacePuma. algunos mínimos cambios en Berlin 1945- plataforma del aeropuerto de Tempelhof, torres flak, y algunas mejoras de sitios mas históricos vistos desde el aire
-
3 points
-
2 points
-
2 points
-
2 points
-
2 points
-
1 point
-
1 pointAlso don't mess with radar settings values if you don't know what you do. Keep in mind that data from your radar from your plane's avionics.ini file must concide with radar data found into plane' data.ini file, section [DetectSystem] (every plane has one, simple or a complex one), though the reference in data.ini has no impact in the game, it's put there as a guiding thing. Pay attention to the TrackRange/TrackStrength/SearchRange/SearchStrength etc main parameters in plane's avionics.ini file. It might be a good idea to use Google and learned about radar performance for each aircraft you want to mode. After all, you want your plane to be as realistic as it could, right ? Also , in matters of avionics, as Wrench suggested, check in plane's ini file what type of avionics library your plane uses (Avionics60.dll or Avionics70.dll). Syntax written in avionics.ini file for an avionics60.dll library won't work for a plane which uses avionics70.dll library. Even the syntax for these two libraries is different. Take two planes , one which uses avionics60.dll and the other the avionics70.dll and compare then their avionics.ini files , at the radar section. They are different, aren't they ?
-
1 point
-
1 point
-
1 pointI took a test flight in the Rafale-C and had issues when locking up a target, which is probably the problem that your having. I don't know much about cockpit modding but you may want to look at fixing the MFD (or getting a hold of JAT81500) and fix the radar MFD. I flew against a QF-4E and didn't get a hit, nor was I able to reliably track the Phantom when I locked ont to it with MICA EM missiles. I fired once but it didn't travel far before exploding on it's own (no range indicator for a good launch. I looked up the missile on Wikipedia and increased the range of the MICA EM but I suspect the issue is the MFD not correctly showing that you're locked on to a target. I mean you have to get within dogfight ranges (killed the Phantom with a MICA IR) to do anything so I'd recommend talking to JAT81500 and see if the plane be tweaked to work a bit better for BVR use.
-
1 pointInfrared missile won't work as radar guided ones, which is exactly like in real life. In game, for an unexperimented eye, they "seem" to work the same (like a fire-and-forget missile) because SOME of them, including the Mica IR, being new they have LONGER range than any other IR missile, AIM-9L for example. Don't be fooled by that difference. Firing an AMRAAM is 95% a fire-and-forget missile, opposed to MICA IR which is not. So if you fire MICA IR from, let's say 20km it won't hit the target for sure in SF2 series IF the enemy skill is set to HARD, meaning that the enemy A.I. pilot can fool the IR missile taking early evasive manouvres. So don't confuse BVR missile with IR missile just because some new IR missiles have apparently (very) long range. No, the weapon editor is an utility which you can download from the utility section in download sector. The weapon editor works like this: you have in C:\ModFolder\StrikeFighters2_XXX\Objects\Weapons\ folder all the weapons you brought/downloaded/created plus the stock ones (look into that folder and observe). Weapon editor KNOWS how to work with those weapon folders you have there. When you run it (after you install it) it will show you the weapons that you can edit yourself (from each SF2 game installed on your HDD) or just read each weapon characteristics (press EDIT button after you selected a weapon from the list - see the photo) As you can see in the picture radar guided BVR Mica EM has a max launch range of about 70 km ! If you have just 10NM which is about 18.52 km it means that something is wrong with the weapon settings. If you want to arrange weapons in your weapons editor use WeaponData.ini file. You can generate it directly from the weapon editor (notice the SAVE DAT/INI button). After you change something in your weapon editor don't forget to SAVE, to weapondata.ini file and directly into the editor (SAVE button). Don't tinker/tamper with data into weapon editor IF you don't know or you are not sure what you're doing! To make things easier for you in the matter of game's weapons just go to download section and download the latest weapon packs. Notice that you can download, too Soviet weapon packs (most of therm enemy weapons considered) as well there. I forgot to add something in the previous post. If you have a very high altitude ( plus a very high speed) in the moment you fired the missile, then you will notice that the range settings for that BVR missile will suddenly raise with 10-20%, which is logical, higher speed plus higher altitude means that it will have higher initial speed, plus the speed given by the fact that the missile falls to the target (gravity). In SF1 series I remember that SAHM missiles (AIM-7 Sparrows ones especially) didn't work if the enemy plane was flying low (under 2000 feets) exactly like in real Vietnam times/situations (there was something with the Sparrow guidance as I understood it). I didn't try this in SF2 to see if it's the same.
-
1 pointI remapped the berra and redone most of the textures....remade some parts that were chunky...will post screens in a bit. small bits to add like decals,warnings etc etc then adapt the old skins.
-
1 pointHello and welcome to the first Part of a very interesting Interview with the Developers of the IL-2 Sturmovik Great Battles Series
-
1 pointYou know...i can have access to mk.90 boobseye...while not to puma cockpit. I should say...nice pumas...meanwhile if time allows take photos of interior..helo interior....
-
1 point
-
1 point
-
1 pointRAF Stapleford Tawney, a small satellite airfield for RAF North Weald. Inside the camouflaged C-Type Hangar, made by Sundowner, you can sometimes find parked airplanes.
-
1 pointRAF Gravesend, a camouflaged satellite airbase of RAF Biggin Hill, south of Tillbury Docks.
-
1 pointhttps://i.imgur.com/ZL45CNF.mp4 Imgur clip of an F-104 showing how they do the toss bomb method for delivery of nuclear weapons. I remember seeing a diagram of this and several other methods here on CA some years ago and I thought it was interesting to actually see video footage of it.
-
1 pointDecided to start off a new pilot career in the Royal Air Force, this is me and the instructor flying a Jet Provost T5B out of RAF Linton on Ouse, look how happy my instructor looks with my flying skills, not a care in the world
-
1 pointTried the M-57 with conical fins from ravenclaw_007 as replacement for the Israeli 100 kg bombs and look fantastic!!!!
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 pointReady to pick up the parabats... Cleaning up the remainings of that SWAPO camp...
-
1 point
Important Information
By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..