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Showing most liked content on 07/22/2020 in Posts

  1. 10 points
    Shack AEW also in the paint shop -- of course I had to pick the squadron that requires the most decal work....
  2. 6 points
    A raid over Sinai with a little surprise... the "new" S-300VM of the Egyptian Air defenses... ( For the next couple of days I will have an borrowed laptop So I hope that I can test some models that are pending of test and paint)
  3. 5 points
    Xb-42 or, Kermit the Frog...
  4. 4 points
    Rams at it again in Rolling Thunder.
  5. 3 points
    I reworked RAF Colerne, because i got better air footage from WW2. I removed some barrack buildings which were built in the 1950th and added two hangars, some shelters and made the airfield bigger.
  6. 3 points
    I've seen True Lies a few times, im sure vertical takeoff is not difficult.
  7. 3 points
    You forgot to ask about STRIKE_NAVAL. You can find it in A-6E_LOADOUT.INI for example :D looks like you are going to be a Doctor of Science in SF2, ahaha
  8. 3 points
    T-45s taking a tour of SWUS.. Time to take it down into the valleys.. Out of the hills and a fast run across the desert floor.. Then back to the Boat for debrief..
  9. 2 points
  10. 2 points
    ESCORT_JAMMER do as expected, provide jamming to a strike package. And yes, it works.
  11. 2 points
    NAVAL_SEARCH is a mission type made for long range recon birds like the Tu-95R. The plane is simulating a recon mission and is doing nothing than flying around.
  12. 2 points
    True. ;-) Here is 'update' package for Euro Theater Tornados. It's called 'update', but it is stand alone install. You don't need nothing more. https://we.tl/t-e75yaUyUiQ
  13. 2 points
    Testing the new AngelP SAMS, HQ-9, first shoot at 21 miles, got me at 14 miles.
  14. 1 point
    So......what was happening back in 2011 I wonder? Well there were rumours of a new version of Falcon 4 which was later released by Benchmark Sims (BMS), and in February of that year DCS: A-10C Warthog was released. The Strike Fighters community was eagerly awaiting the release of Strike Fighters 2: North Atlantic - and it was also the year that Combat Ace member Sophocles bit the bullet and decided to get into 3D modelling. Now many years later, he has now released what certainly looks like the best modelled aircraft ever to grace Strike Fighters 2, and that includes all of Thirdwires efforts. Many modder projects start and look promising and then wither and die (especially after so many years) so we decided to ask Sophocles some questions about this project. The F-5A thread starts around 2012 - what year did you start the F-5 model exactly? I started the model in December of 2011. I'd never done any 3d modelling, but I was determined to learn, having done a lot of free-ware/payware texturing work for CFS2 and FS9. What 3D programs do you use to create 3D models? 3dsMax.. It is unusual for someone to stay on a single project after all this time - what has kept you going all these years to continue the project? Well, I spent about a year finishing the external model (learning all the basics as I went along, ie. modelling, mapping, animating) and then another year doing the cockpit.. I'd planned for a release in 2014 but by that time my world caved in together with the Greek economy..) lost my business, house, went through divorce and even lost the dog!! As you can imagine, the last thing on my mind was the F-5A model!!! I tried over the years at times to re-invest in the project, but real life just kept getting in the way... Many Combat Ace members were involved in the project, some actively helping along and contributing in one form or another (will thank and present their contributions in their entirety when the project is complete), others offering encouragement and emotional support (this is the best thing about the Combat Ace community!) but the one individual who for the most part inspired the level of detail in the model; and who subsequently worked the hardest getting the project moving again was Volker (ravenclaw).. without whom the project would not have been revived (post-2017). I really need to get the F-5A out to the community because their support (and patience, LOL!) has been incredible. After this do you think you will continue to do other 3D models on this level? Sure, with all the knowledge and experience I've accumulated over the years, any new projects (and there are a few..) will take a fraction of the time .. given the world doesn't implode...again!!!!! With special thanks to Sophocles you can download Hellenic Air Force F-5A Volume 1 here and looks like there will be more high quality volumes to follow:
  15. 1 point
    Bell Airabonita Mk.I - 804 Naval Air Squadron, Royal Navy, 1941
  16. 1 point
    I used an edited P-51D loadout.ini and it works fine for me. P-51D_LOADOUT.INI
  17. 1 point
    Add to the secondary role of C-130 in the data. ini RECON
  18. 1 point
    Thanks for the link, I'll give it a go. Cheers Jeff
  19. 1 point
    check this....customizing loadouts. https://combatace.com/forums/topic/61375-creating-custom-loadouts-for-your-airplane/
  20. 1 point
    i fond some pictures showing the Type 100-4 from the rear
  21. 1 point
    If the map is set Navalmap=True, the game engine select naval targets (ships) if you fly a strike mission. Ground targets were ignored. Only if no naval targets are available the game engine decides to take ground targets as targets in strike missions.
  22. 1 point
    my problem with the Thomson Type 100-4 and 100-6 are that i dont have any pictures from the rear , what makes it very difficult to finish them from the Type 100-4 i do have some pictures but non from the rear , the 3ds max model looks like this now if somewone cult help me with pictures of the 2 rocket pods that would help me a lot , especialy from the rear
  23. 1 point
    STRIKE_NAVAL its loadout for NavalMap=TRUE. If map is naval aircraft use this loadout else use STRIKE. an d it works)). Very useful. fior example A-6 use freefall bombs to strike fuel tanks but for bombing ships use guided bombs. its for AI aircrafts
  24. 1 point
    here they are still in work , dont know if anybody has made them before
  25. 1 point
    Never use Reflection with positive number in a non silver skin. Try again with Reflection=0.000000.
  26. 1 point
    its old...and the plane needs resto....mapping is off on top...ive started to redo it but its on hold atm...ive template for it thats uniform but unfinished....you might have to put up with the one you have for a bit...will see if template ive done is ok for now to use...will get back to you. see this post ..page 1 and 2 https://combatace.com/forums/topic/94278-my-wips-listlong/
  27. 1 point
    might want to tell the model maker that only the right side door opened. the left side was covered with the engine controls. of course, you can always roll down the automotive style windows (photos of real '39s available on request)
  28. 1 point
  29. 1 point
    RAF Colerne, a base near Bristol.
  30. 1 point
    the Matra Type 116 model pictures above are wrong the correct launcher looks like this ( and is in work ) , i removed the wrong pictures , the weapons you have to delete your self a correct model is in work my problem especially with french weapons is that i have to rely on pictures , if this pictures are labeled wrong i get a problem like in the case of the MATRA Type 116 , it is not the first mistake i made with french weapons but i´m learning with each one
  31. 1 point
    Deployment to Sharnak including 3 Commando Brigade, 34 SQN RAF Regiment, 22 SAS, HMS Fearless/Intrepid, 29 Commando RA
  32. 1 point
  33. 1 point
    Let's hope he started modding and got carried away like "we" all do...LOLOLOL...Maybe it will be better than promised...positive thoughts...see where this goes... :)
  34. 1 point
    Man I miss seeing those flying tadpoles LOL
  35. 1 point
    se lo pongo en español y utilizase el traductor, marque con una cruz donde esta el lado plano?,the 190 model you are flying, sure is rounder than the nose and long tail, but I will not spend more time on those models more than a train upgrade and some other improvement at the moment. (not a model that I really like it)
  36. 1 point
    Training day for some Skyhawk pilots coming aboard the Lexington...
  37. 1 point
    Im liking this jet....Someones in for a bad day.....
  38. 1 point
    I hope this ship doesnt contain any of your Amazon or Alibaba purchases.
  39. 1 point
    RAF Gosport, an airfield of the Coastal Command. It is situated between two forts of the westward fortification line of Portsmouth.
  40. 1 point
    One of the common things seen in both Screenshot forums is custom loadouts. Usually when I take pictures it's of some loadout I've seen somewhere, particularly on USAF or US Navy jets. But having figured it out over a year ago, here's a short sweet tutorial on having something cool to use in your missions. So we'll keep it simple and I'll use one for my Afghanistan map install: As you can see I'm using the Mirage Factory F/A-18A with a custom loadout that's more used today with Operation Iraqi Freedom/Enduring Freedom. Basic rundown is an AIM-9X. GBU-12, two tanks, ATFLIR, GBU-38 JDAM, and an AGM-65E Maverick. And as you can see, it's all assymetric, as if you tried this in the Loadout Screen, the pylons would have been loaded symetrically. But since I don't want that, I want this load. Here's my loadout in the FA-18A_LOADOUT.ini: Now how do we figure this out?: Okay looking at this list it makes life easy as now I can figure out where things go, and when I put them there they will go where I want them. Sooooo... we'll break this coding down to get us started. Naturally the first line is pretty straightforward, it designates what is going to go on that particular pylon. As you can see it's going to be the AIM-9X and I use that designation at the end of the line. Next is the "[17]" which corresponds to the last line, "Station 17 = RightSidewinderStation (IRM, AHM)" So naturally the AIM-9X is an IRM, therefore it will go there. Next is pretty self-explanatory, only 1 can be fitted on the pylon and therefore I will put "1". It HAS to follow the same number as the previous line, or the game will not load it on the assigned pylon. The only modification is MER and TER loading, or Maverick triple rail system (such as on the A-10, F-16). The only addition will be the "RackType" in the grouping: And it simply specifies that 6 Mk82s will be loaded on a MER when you start flying. But what if the modder doesn't have the courtesy to spell it out to make it easier for you? Open the specific aircraft _DATA.INI and look for something like this: The important number is StationID=17, as that's what corresponds to the listing above, and that is number 17, so therefore that's where I'm going to put my AIM-9X. Now, the next part is the weapon listing, such as the drop tanks on the Hornet. Sooo we can go to the _DATA.ini and copy and paste the Fuel Tank name onto the Loadout.ini and save and it should show up provided you put it on the right pylon. The GBU-12 is different, since I refer to it as such, but its asctually a GBU-12D_N, and therefore I will put that at the required spot. But if that's not available how do we figure it out? The line you're looking for is: In the GBU-12D_N_data.ini file. This way you can always be sure that you get the right name for the weapon and viola! It shows up. It should be noted that you cannot mount weapons that are not accepted by that pylon. Since I just recently re-downloaded this aircraft I spent some time updating it, and gave it LGR capability. Well, it took some fanagaling but before it would load an AGM-84 Harpoon on that particulat pylon! Obviously since I got it fixed I can now carry and fire Laser Mavs if needed. Exp2 With Expansion Pack 2, now things got easier, and better. For years we had to deal with the same loadouts, yeah okay we edited then through the loadout screen armed our aircraft to what we needed for the mission. For me since I play more theater-oriented, such as Afghanistan, I don't need those huge 2,000lb JDAMs, obviously the lighter stuff is needed right? So when I go through the Mission Editor I use a specific map loadout, which is of course on the Loadout.ini that I have worked out before. Or if you want a SEAD flight that can carry bombs instead of HARMs, then you can do that... As it saves the time of having a SEAD flight have weapons that won't do anything anyways, but of course this is install specific and user specific, but a handier tool now that it's actually built into the game, as opposed to KMD. FM Issues It should be noted that if you do assymetric loadouts (such as the one above) on Hard settings handling of your aircraft will suffer. Now, there are topics to add trim settings so you can counteract this, but this is only a concern when using the Hard FM setting, not the Normal or Easy.
  41. -1 points


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