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Showing most liked content on 07/24/2020 in Posts
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7 points
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5 pointsIf you don't mind gentlemen I would like to share this video that further explanation edit normals modifier.
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4 pointsbased on the few pictures i have of the Type 100-4 is this what i could do , no warranty that i got the details right though , the rockets will be next
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3 pointsIt is the easiest thing ever, yet you guys are talking about it as if it were black magic. The water bitmap is 8bit, and Photoshop is known for messing them up during saving. If you want to create a working water bitmap, you must use the exact colours from IcelandNA's water bitmap. Open and save the water bitmap in Microsoft's Paint, and that's it. Sweden does not have enough water space (red), so any water bitmap will not work good enough. The terrain is only 60% of RL, and the sea areas are too small for the in-game fleets which are used to wide open oceans. You might make a _water bitmap which spawns ships over water, but on such terrains you'll see them over land occasionally, it's guaranteed. Better not to feature something broken. If it worked with no issues, I would have included a working _water bitmap for that terrain package I released, don't you think? Besides, it is only used for game-generated single missions. For campaigns, you can have fleets regardless of a _water bitmap, because the campaign data must contain the fleet's coordinates on the terrain. I'm not going to explain any further than this. This matter was discussed to death countless times, and any being with a functioning brain will use the search bar of CombatACE to find any relevant threads containing the key-words water, bitmap, fleet, etc.
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3 pointsYour tutorial about Remove light\ dark edges between meshes like gear doors etc was a godsend; I've finally got the shading right on the engine doors of the NF-5a!! Excellent find!!! Before .. ugly as F**** After the edit normals modifier "Now you see them .." Now you don't..
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3 pointsYep its a good tool....ive started redoing stuff with it like hawk etc....always annoyed me the time taken to do a clean model and shitty shading from normals screws it...not now eh lol. also saves having to meshsmooth a local area around doors etc,to get a smooth transition between edges.
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3 pointsIn 1983 the USMC barracks in Beirut were suicide bombed causing 241 american deads, 58 french and 6 civilians, the USN reacted bombing Syrian and Hezbollah targets, we join a USN A-7E Corsair squadron on one of those raids in September 1983... Recent talks about Akrotiri AB and the Escort jammed prompted me to design and fly this one, It will be a semi historical mission, created on the fly in the editor, I know the Hornet was not on the carriers back in 1983, but I really like the Saratoga, also I don't used the proper squadrons or skins, but it was historical enough for me, as I tried to use proper planes and weapons, and was damn fun, so wanted to share with you guys, enjoy! Launching The American fleet Our escort Jammers Lebanon coast on my radar Our escort turning to engage FOX 3! The enemies Their happy end Spamming Phoenixes And R-23, unfortunately for him, he had to dodge the Tomcat wingman Sparrow coming his way so the R23 lost guidance. Getting ready to bomb Bombing from several directions at same time, confused the AAA Target destroyed Syrian reacted too late and missile never was a real threat (apart from the Sa-3, got a launch from a nearby Sa-6 too that properly tracked my wingman, as the jammer already departed, but we got out of range) Back to the boat for some late breakfast or early lunch! Was a fun mission, SF2 can still provide fun in a historical way!
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2 pointsI reworked RAF Colerne, because i got better air footage from WW2. I removed some barrack buildings which were built in the 1950th and added two hangars, some shelters and made the airfield bigger.
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2 pointsT-45s taking a tour of SWUS.. Time to take it down into the valleys.. Out of the hills and a fast run across the desert floor.. Then back to the Boat for debrief..
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1 pointSo......what was happening back in 2011 I wonder? Well there were rumours of a new version of Falcon 4 which was later released by Benchmark Sims (BMS), and in February of that year DCS: A-10C Warthog was released. The Strike Fighters community was eagerly awaiting the release of Strike Fighters 2: North Atlantic - and it was also the year that Combat Ace member Sophocles bit the bullet and decided to get into 3D modelling. Now many years later, he has now released what certainly looks like the best modelled aircraft ever to grace Strike Fighters 2, and that includes all of Thirdwires efforts. Many modder projects start and look promising and then wither and die (especially after so many years) so we decided to ask Sophocles some questions about this project. The F-5A thread starts around 2012 - what year did you start the F-5 model exactly? I started the model in December of 2011. I'd never done any 3d modelling, but I was determined to learn, having done a lot of free-ware/payware texturing work for CFS2 and FS9. What 3D programs do you use to create 3D models? 3dsMax.. It is unusual for someone to stay on a single project after all this time - what has kept you going all these years to continue the project? Well, I spent about a year finishing the external model (learning all the basics as I went along, ie. modelling, mapping, animating) and then another year doing the cockpit.. I'd planned for a release in 2014 but by that time my world caved in together with the Greek economy..) lost my business, house, went through divorce and even lost the dog!! As you can imagine, the last thing on my mind was the F-5A model!!! I tried over the years at times to re-invest in the project, but real life just kept getting in the way... Many Combat Ace members were involved in the project, some actively helping along and contributing in one form or another (will thank and present their contributions in their entirety when the project is complete), others offering encouragement and emotional support (this is the best thing about the Combat Ace community!) but the one individual who for the most part inspired the level of detail in the model; and who subsequently worked the hardest getting the project moving again was Volker (ravenclaw).. without whom the project would not have been revived (post-2017). I really need to get the F-5A out to the community because their support (and patience, LOL!) has been incredible. After this do you think you will continue to do other 3D models on this level? Sure, with all the knowledge and experience I've accumulated over the years, any new projects (and there are a few..) will take a fraction of the time .. given the world doesn't implode...again!!!!! With special thanks to Sophocles you can download Hellenic Air Force F-5A Volume 1 here and looks like there will be more high quality volumes to follow:
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1 pointwhen posting in this thread, it won't show until approved. It's a "KB" thing. I"ll try and watch it more carefully from now on. This is some very cool stuff for our 3d modelers
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1 pointNo, that is the compression. To use indexed color in Photoshop go to "Mode" then select "Indexed Color". In this mode i think you are limited to 256 colors from a preselected list.
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1 pointShack AEW also in the paint shop -- of course I had to pick the squadron that requires the most decal work....
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1 pointmy problem with the Thomson Type 100-4 and 100-6 are that i dont have any pictures from the rear , what makes it very difficult to finish them from the Type 100-4 i do have some pictures but non from the rear , the 3ds max model looks like this now if somewone cult help me with pictures of the 2 rocket pods that would help me a lot , especialy from the rear
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1 pointDeployment to Sharnak including 3 Commando Brigade, 34 SQN RAF Regiment, 22 SAS, HMS Fearless/Intrepid, 29 Commando RA
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1 pointBell Airabonita Mk.I - 804 Naval Air Squadron, Fleet Air Arm (Orkney Islands 1941)
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1 pointTesting the new AngelP SAMS, HQ-9, first shoot at 21 miles, got me at 14 miles.
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1 pointCongratulations on finishing this project! I am sorry that Sophocles had to go through so much upheaval at home, both personally and economically. But despite the heartbreak, stress, and resulting long delays, this F-5A has turned out to be a top-notch add-on. Certainly among the top 5 aircraft you can get, and arguably the best available at this time. I would have enjoyed a lot more back in 2012 when SF2 was still my primary sim of interest. At this point, I primarily play DCS World, but I still download and try out SF2 mods that interest me. This one most certainly interested me. Are there going to be follow on F-5A addons based on this release to cover other users/variants, which aside from texturing and minor FM/model edits shouldn't be too hard or time consuming compared to the previous effort)? I would love to see an SF2 F-5E completed to this level, but that is substantially different and would pretty much be the same as building a new aircraft from scratch apart from being able to reuse a lot of the cockpit and most of the flight model.
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1 pointI just flew a few tests in ODS with the GAU-13 gun accuracy down to 10% I would consider the results below an area weapon. Enlarge the screenshots and look at the spread of fire hitting the ground. Each one is a 1-1.5 second burst. My ODS F-16A Block 10 with improved textures, cockpit, avionics, loadouts, effects and updated data.ini (to viper team standards)
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1 pointOops, forgot to edit the Specular and Glossiness in the texture ini. Below is a better one:
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