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Showing most liked content on 08/11/2020 in all areas

  1. 6 points
  2. 6 points
  3. 6 points
  4. 5 points
    On the North Atlantic Barrier Patrol, VW-11 out of NAS Argentia
  5. 4 points
    New Pilot Test before test new cockpit...Arnies Big Day out...solo...who better ?
  6. 4 points
    new model of the Matra Type 116 rocket launcher
  7. 3 points
  8. 3 points
    Of course! Veltro2K will release asap and I'll make sure that there's a template available.
  9. 3 points
    https://blueprintbox.com/ May be of interest to some
  10. 2 points
    Yes, to have them as a terrain target, they must be declared in the Types and Target files. To add them to a target, use this: The static aircraft you mentioned: All files go in the terrain folder, no need for a data.ini, if this is so. The declaration in the Types file will be slightly different, for example: [TargetType251] Name=Wessex-Static FullName=Parked Helicopter ModelName=Wessex-Static.LOD TargetType=MISC ActiveYear=0 TargetValue=20 UseGroundObject=FALSE DamagePoint=0.1 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=100 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=5000.0 DamagedModel=Wessex-Damaged.LOD DestroyedEffect=SmallExplosionEffect DestroyedModel=Wessex-Damaged.LOD SecondaryChance=100 SecondaryEffect=VehicleFireEffect CollisionMesh= ZBufferOffset= FlatObject=
  11. 2 points
    V2.0 is uploaded and waiting for approval. I hope you will enjoy the new 3D model. Have fun.
  12. 2 points
    Static ships are declared in the types and targets.ini of each Terrain: [TargetType116] Name=Freighter FullName=Freighter ModelName=Cargo02.lod TargetType=MISC ActiveYear=0 TargetValue=300 UseGroundObject=TRUE GroundObjectType=Freighter DamagePoint=500.0 ArmorValue=400.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifIncreaseDetectChanceKey=0 MaxVisibleDist=10000.0 DamagedModel= DestroyedEffect=ShipDestroyedEffect DestroyedModel=CARGOSHIP_DESTROYED.LOD SecondaryEffect=MediumOilFire SecondaryChance=100 [TargetArea388] Name=Hon Nieu Island Position=498000.00,658000.00 Alignment=ENEMY Location=3 ActiveYear=0 Radius=10000 Target[001].Type=radio_tower Target[001].Offset=0.00,0.00 Target[001].Heading=0 Target[002].Type=vBarrack1 Target[002].Offset=40.00,10.00 Target[002].Heading=0 Target[003].Type=vBarrack1 Target[003].Offset=55.00,10.00 Target[003].Heading=0 Target[004].Type=AAA Target[004].Offset=200.00,0.00 Target[004].Heading=0 Target[005].Type=AAA Target[005].Offset=0.00,-200.00 Target[005].Heading=90 Target[006].Type=Tugboat Target[006].Offset=-2121.00,-2390.00 Target[006].Heading=220 Target[007].Type=Freighter Target[007].Offset=-1820.00,-481.00 Target[007].Heading=200 Wheras ships that move are declared in a mission or campaign: [GroundMission001] Name=Surface Action Group GroundObjectType=Sverdlov Nation=Soviet RandomChance=100 ObjectiveID=1 RatingForSuccess=50 Size=2 NavalObject=TRUE NavalFleet=TRUE NetworkAirDefense=TRUE Position=709817.062605,865247.738804,0.000000 Heading=262.000000 Speed=15.442583 StartTime=0.000000 Alignment=ENEMY PilotTrainingStandard=EXCELLENT Waypoint[01].Command=WAYPOINT Waypoint[01].Position=595693.497231,838433.464380,0.000000 Waypoint[01].Size=0.000000 Waypoint[01].Speed=15.442583 Texture=SovietGrey ShipNumber=0 Ship[01].Name=Grozny Ship[01].GroundObjectType=Sverdlov Ship[01].ShipNumber=-1 Ship[01].Position=0.000000,0.000000,0.000000 Ship[01].Name=Grozny Ship[02].GroundObjectType=Freighter Ship[02].ShipNumber=-1 Ship[02].Position=-1984.000000,-4039.000000,0.000000 Ship[02].Name=Lzyncya
  13. 2 points
  14. 2 points
  15. 2 points
  16. 1 point

    Version 1.0.0

    449 downloads

    TU_160 Blackjack - Cold War version for SF2 series project by UllyB The Tupolev Tu-160, NATO reporting name: Blackjack) is a supersonic, variable-sweep wing heavy strategic bomber designed by the Tupolev Design Bureau in the Soviet Union in the 1970s. It is the largest and heaviest Mach 2+ supersonic military aircraft ever built and second only to the XB-70 Valkyrie in overall length.It is the largest and heaviest combat aircraft, the fastest bomber now in use and the largest and heaviest variable-sweep wing airplane ever flown. Entering service in 1987, the Tu-160 was the last strategic bomber designed for the Soviet Union. As of 2016, the Russian Air Force's Long Range Aviation branch has at least 16 aircraft in service.The Tu-160 active fleet has been undergoing upgrades to electronics systems since the early 2000s. The Tu-160M modernization programme has begun with the first updated aircraft delivered in December 2014. ************************************************************************************************************* TU-160[ColdWar] test package readme (Baffmeister observations & conclusions) This test package requires the addition of the Cockpit folder, Skin folder, and Aircraft Lods to work properly. MODEL ISSUES: No model animation ID for the leading edge flaps. They are presently set up on a rotation axis but they don't look very good so it is probably better to just disable them for the release version. The real TU-160 probably used a combination of ailerons, spoilers and differential H-stab deflections for roll control but only ailerons are available at present. The H-stab is built as one piece so no way to get the differential H-stab deflections functioning. WEAPON ISSUES: Slightly modified KH-15 nuclear tipped missle included. The base quantity was increased from 4 to 6 to match the present capacity of AGM missle bay. The maximum capacity is 12 on the real Tu-160 but considering the effect on frame rates with so many nukes going off 6 might even be to many. Maybe 2 per plane would be enough. The maximum of 12 would be a good option for later versions with conventional warheads. When carrying conventional bombs the accuracy is very poor which is typical for Bombers in game. Maybe someone could put together a "semi smart" bomb that the AI can use that would improve accuracy. BOMB BAY ISSUES: The original was set up with both manual doors and automatic doors to operate the rotary launcher. I don't think that can be made to work so just using manual doors. DATE RANGE: For testing the start date is set to 1986 so you can fly F-14 intercepts on the TW Iceland NA terrain. The actual service entry date for the first TU-160 version was April, 1987. AVAILABILITY: Probably should be RARE or VERY_RARE for a release version but set to VERY_COMMON for test version. Should only take a few trys to get an F-14 intercept against the TU-160 on the Iceland NA terrain. ANTI-SHIP ISSUES: When doing player flown ANTI-SHIP missions I haven't been able to get the AI to successfully "Attack My Target". They can't seem to get within the firing parameters for the KH-15 Missile and end up flying around in circles. It's possible to get them to do an attack if you lead them around first and line them up outside 10KM before giving the "Attack My Target" command. FLIGHT MODEL AND DATA INI ISSUES: The flight model still needs work as do the min/max extents, damage modeling and collision points. *************************************************************************** *The model has Triple dragchute as in the real aircraft and has one historical skin made . Also the model has proper crew windows and proper crew positions inside the plane. *************************************************************************** TO INSTALL: - unzip all in main mod folder CREDITS: project manager - UllyB design, 3D modelling, skin, swing wing & other animations, decals, hangar & loadout pics - AngelP FM tweaking & other corrections- Baffmeister cockpit - B-1B bomber cockpit - Dels weapons tweaking & tester - Baffmeister project supervising - Baffmeister & Yakarov79 Special thanks to Stratos, 76IAP-Blackbird and Logan4 for support, help and ideas Special thanks to this wonderful community who gave me ...wings and courage in all these long years. *************************************************************************************************************** I pledge that I will continue the work to this plane bringing, from time to time, upgrades but it will take a while so please be patient.
  17. 1 point
    That´s new to me. Check the link inside!!1 http://www.hyperscale.com/2020/reviews/kits/cp72004reviewjb_1.htm
  18. 1 point

    Version 1.0.0

    393 downloads

    SF2 P/F-51D/K Mustang Pack by FastCargo 8/7/2020 -For SF2, Any and All- "Quarantine Approved - Essential Mods" This is the long delayed release of the P/F-51D/K Mustang by FastCargo. This aircraft was originally built for use in the "Korean Air War" mod, circa 2011. As we'd chosen to use the stock 3W Mustang, this one was shunted aside. A little while ago, one of our CombatAce members contacted me, and asked what happened to it. So, I went ahead and finished it off. With FC's permission, it's now being released for General Usage (tm). Originally built with (the problematic) DDS textures, the LOD has been hex edited to take jpgs. This aircraft is issued with 3 skins: USAF1 - generic NMF, for USAAF WW2 & post-war service from 1945-1947 USAF2 - generic NMF, with post-1947 USAF markings 12th FBS, 18th FBG as used during the Korean war. The SF2 'date switch' is used on all skins: the 12th FBS will activate in 1951. Almost all markings are decals, excepting where needed for painted-on squadron markings (12th FBS flashes and sharkmouth). 100 serial & 'buzz number' decals are provided for WW2 and post-WW2 use, and decal randomization is TRUE. All sounds, weapons, and the pilot figure are included. The canopy operates with the Standard Animation Keystroke (tm), Shift/0 (zero). When in-game, on the aircraft selection drip-down panel, you'll see: F-51D/K Mustang (FC) This will differentiate THIS model from all the other Mustangs available, both 3rd Party and Stock. Even though the "P" wasn't changed to "F" until October, 1947, this is easier. The D/K Mustangs are identical, differing only in production location (D = Los Angeles, CA. K = Dallas, TX) The "FC" is obviously for 'FastCargo', the Maker. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. It's also suggest to give the "Note" section a read as well. Just for grins and giggles, obviously. Good Hunting! Wrench Kevin Stein With many thanks to Harold 'FastCargo' Saunders for permission to share with you all!!
  19. 1 point

    Version v2.1

    1,476 downloads

    Mirage F-1C early models. This mod is dedicated to BPAO, nothing would have been possible without him. This add-on shows the first 70 Mirage F-1C for the French Armée de l'Air. Specificities : - Radar Cyrano IV. - No RWR. Covered units : EC 1/5 Vendée. EC 2/5 Ile de France. EC 1/12 Cambrésis. EC 2/30 Normandie-Niemen. EC 3/30 Lorraine. Centre d'Expériences Aériennes Militaires. A big thank to all on Combatace and C6 forums that helped us solving issues we encountered. Any omission in credits is totally unwanted, if I forgot somebody, let me know, I will correct this. This addon is and will in all cases remain freeware. Released under CombatAce Fair-Use terms. Enjoy The Mirage F-1 Team
  20. 1 point

    Version 1.0.0

    79 downloads

    This skin is only for the Yankee Air Pirate model.
  21. 1 point
    Thank you very much for your help Sir.
  22. 1 point
    View File F-14A YAP This skin is only for the Yankee Air Pirate model. Submitter strahi Submitted 08/11/2020 Category F-14  
  23. 1 point
    View File Fictional Mikoyan Ye-8 family This aircraft mod represents a fictional evolution/upgrade of the Mikoyan-Gurevich's Ye-8 experimental fighter. There are several wing designs, systems and weapons that were under experiment during the 60-70-s though these are not actual replications of them and the pits are pure fictional using equipment/instruments of that given time frame. This package comes with 1 or 2 skin set for each variant, with decals for Soviet aircraft. This model is meant for SF2 games only. Install is the regular dropping the contents in their respective places. In case you have the previous Ye-8/M pack the contents of the Effects, Decals, Guns and Pilot folders not need to be copied over. Please note: The model might gets heavy on FPS in large formations on weaker machines, so if required, either resize skin files or use lower lod "_nd" as lod1. New weapons are provided - some type specific - beside these the model uses the general Soviet weapons. Be aware - In the 1970's and later when AA-8 can be selected, manually double loadout of these can happen. Make sure to read the manual included with the package. - - - - - Creators of these Aircraft mods as members of CombatAce site: Aircraft 3d work: Logan4 Cockpit 3d work: Logan4 Aircraft FM: Gepard, Cliff7600, Logan4 Aircraft avionics: Cliff7600, logan4 Skin files and decals: Gepard, logan4 Cockpit files: Logan4, Cliff7600 There are certain texture sections that were borrowed from the Su-17 project which were originally created by Stary Thanks for 76.IAP-Blackbird and Flogger23 for the original KS-3 seat and KKR-1 pod, a modified version of them used in the pack. Big thanks to members of CombatAce for helping and answering our questions and in sorting out some of the issues we got while creating this mod. Modding and distribution of files are allowed and limited according to the CombatAce Freeware Licensing agreement. Submitter logan4 Submitted 08/11/2020 Category What If Hangar  
  24. 1 point
    i need some help with the Matra Type 116M and Matra Type 116MA , does anybody have some pictures of this rocket pods ?? especially of the Matra Type 116MA , for this one i only have a drawing i found some info that all 3 type 116 rocket pods where used by the RAF this is supposed to be a Matra Type 116M , no pylon and open rear cover with a electrical connector and tis is a drawing of a Matra Type 116MA , no pylon and open rear cover with a electrical connector and on the left side a cover for the intervalometer i found this pictures showing a type 116 pod on a RAF Canberra and this showing a Matra Type 116MA on a RAF Harrier to my surprise the USMC uses the same Matra pod on there Harriers i keep searching for better pictures , if someone has some good pictures please send them to me
  25. 1 point

    Version

    109 downloads

    I have made eight tanks and armored cars for the Spanish Civil War. They are equally divided between the factions, with four for each side. Several FT-17 tanks were purchased by Spain after WWI. Some of them were still in service when the Civil War started and were used by both sides. I am using the LODs from the FE Objects.ini. I have made new data files using SCW nations and new skins. The Schneider tank was used in WWI, and a few were purchased by Spain after the war. Only a few were still in service when the Civil War started, and were used by the Republican (government) forces. I have made a new version for SCW with a new data file and skins. The Lancia armored car was also introduced in WWI. Production continued well into the 1920s and it was used by the Italian Army until the beginning of WWII. The Italians provided several to the Nationalist (rebel) forces when the Spanish Civil War began. I have made a new version for SCW with a new data file and skins. The Panzer 1 was a small German tank first introduced in 1934. It has a crew of two and was armed with two machine guns in a turret. More than a hundred of them were provided to the Nationalist forces. Most of them were operated by the Condor Legion (German troops fighting for the Nationalists) but many were operated by Spanish units. The UNL-35 was a Spanish built armored car armed with two machine guns, one in a turret and one in the body. It was used extensively by Republican forces but with a high center of gravity, it did not perform well off-road. Production began in 1937 and continued throughout the war. After the war the UNL-35 served in the Spanish army until the late 1950s. The T-26 was a Soviet tank armed with a 45mm gun. It was probably the best tank used in the Spanish Civil War. A relatively large number were purchased by the Republic during the war. Many of them were captured during the war and used by the Nationalists. I have made a data file and skins for both sides. My data file for the T-26 tank uses the 2 pounder Davis gun which is included in First Eagles. I have also included gun data for the 45mm tank gun which was actually used in the tank. You can install and use it if you wish. Installation Instructions Unzip the file and open my folder named "GroundObject". Copy all the folders to your FirstEagles/Objects/GroundObject folder. All of the tanks and armored cars use the same skin for the destroyed version. Copy the file named "DestroyedArmoredCar.bmp" into your GroundObject folder. Note that the "DestroyedArmoredCar.bmp" file should not be inside any other folder.
  26. 1 point
    Great mate Now can load planes like the Mystere IV with the appropriate RP!
  27. 1 point
    All that hard work does pay off though, that's a lot of rivets...
  28. 1 point
    copy-paste copy-paste ...copy paste lol
  29. 1 point
  30. 1 point
    wide brim and some 3d improvements,the minecraft fan, flat fuselage
  31. 1 point
  32. 1 point
    T-45s taking a tour of SWUS.. Time to take it down into the valleys.. Out of the hills and a fast run across the desert floor.. Then back to the Boat for debrief..
  33. 1 point
  34. 1 point

    Version

    233 downloads

    This is a specific threat tutorial, given it's the most deadliest of all the SAM systems that is available via third-party downloads.


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