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Showing most liked content on 11/16/2020 in all areas

  1. 11 points
    Spey engines + RF-4 nose = RF-4K....
  2. 7 points
    Lock down boredom has meant I have been working on the new cockpit..
  3. 5 points
    Long odds... (Alexej always had best school grade in the cannon weapon academy... ) MiG-17 SEAD
  4. 5 points
    Hallo, Stephen1918, I am overjoyed to see you healthy and active again. I periodically visit the main page here to check out new downloads and new topics. But here for a very long time nothing new happened that would concern FE. Your Sopwith Triplane still looks great. I remember that Geeser also worked on this airplane and even showed us some advertising pictures, but we will hardly see the release. Have you thought about including a working fuel pump in the cockpit interior (following the example of the stock Camels)?
  5. 5 points
    Just some new generic skins for the P-47 Razorback
  6. 3 points
    I've started working on the Sopwith Triplane. I still have a lot of work to do on the skins; I also need to make a cockpit, make the LODs, work on the FM, and do a lot of tweaking. It will be a while before it's finished.
  7. 3 points
    Hi Quack, I know you've been wanting a Sopwith Triplane for years. Sorry it took so long for me to get to it. I hope you'll find the time to download it and fly it when it's finished - and maybe make some skins? I've been playing around with animation for the shocks when the plane lands, but I still don't have it running smooth enough yet. Over the years I've figured out how to make more efficient models, so I've been able to add detail to the planes without sacrificing frame rate. For the last two years (at least) I've been able to include damage nodes in my planes. TGAs are something I should try out.
  8. 2 points
  9. 2 points
    Yes... especially in avionics. This version has a top avionics of all my Tonkas and I will never pay my debt for good ppl, that helped me with this (not easy for bombers in SF2) problem. The best, what we've in avionics is job of Crusader. Thank you my friend.
  10. 2 points
  11. 2 points
  12. 2 points
    Very excited to see the Tripehound being developed Stephen - I look forward to it. I will eventually re-work the tweaked FMs I have, for the A-Team Tripehounds (early and late Tripe variants), to fit this one as well (possibly for a ver. 10.0 of the FM update pack). One of the many great things about your models and Ojcar's FMs is that they are so much easier/more logical to work with, for tweaking of FMs, than some of the A-Team models that I have re-tweaked in the past. Glad to see there's lots of life/development left in FE2 (and SF2). Happy flying all, Von S
  13. 1 point

    Version 2.0

    2,339 downloads

    ___________________________________________ AlphaJet-A Addon for SF2 series Version 2.0 ___________________________________________ General: -------- General: -------- The Dornier AlphaJet-A is the german version (A for Appui Tactique - Close Air Support) of the french / german co-manufactured aircraft. Installation: ------------- Unpack the files, read the AlphaJet_README.txt! Drop all files into your mod folder the way they are setup in this pack. If you are unsure about the way how mods are installed, check the knowledge base at CombatAce! Model features: --------------- + Parking Animation + Switchable Backseat / ECM rack + Rear Canopy (Animation Key 10) + Front Canopy (Animation Key 9) + VERY IMPORTANT: Use the Loadout Screen to switch between ECM / Decoys and Rear Pilot! Always change both stations (Station Group 5 & 6) Known Issues: ------------- + Cockpit model is the old one with minor issues, i lost the source file by accident and there is no chance for an update Credits: -------- + ravenclaw_007 for the GAF Pilot and the weapons
  14. 1 point
    I'm trying to bring the file size of the LOD down enough to include the air pump. The pump itself, the mounting bracket, the spinning prop, and the static prop all have to look good from the cockpit view so it adds a lot of K to the file. It looks like not all planes had a pump on the strut, so I won't feel too bad if I can't include it.
  15. 1 point
    It's a pleasure to meet you, too. I am not quite as savvy as most others are about such things, and I am rather new to Strike Fighters. I have, for the most part, been an Il-2 1946 guy. Meaning, that I have no idea what it is you're suggesting I do. I apologize for my ignorance, but too much work? I'm sure it would be easy if I understood what any of that meant.
  16. 1 point
    Javelin CAP: Missiles are close to useless but guns are ok:
  17. 1 point
    In addition, Snoopy can "steer" its paws :) Snoopy_DATA.INI
  18. 1 point
    The famous World War One Flying Ace comes to First Eagles. Snoopy. perched on his "Sopwith Camel" features an animated scarf, movable head, and a machine gun mounted in the "fuselage." He comes with one skin and a damage decal to show bullet holes when he's hit. There is also a Cockpit View. I only tested him in "Easy" mode. Handling, especially takeoffs and landings, may be hazardous in other modes. Credits Snoopy was created by cartoonist Charles Schulz in 1950. His first appearance as the WWI flying ace was in 1965. Snoopy and the other Peanuts cartoon characters are owned by Peanuts Worldwide LLC. Installation Instructions For both FE and FE2 - Unzip the file and copy the folder named "Snoopy" into your "Objects/Aircraft" folder. FlyableSnoopy.zip
  19. 1 point
  20. 1 point
    Thats a loooong salvo.... we need a "red hot glowing barrel" effect mod
  21. 1 point
  22. 1 point
  23. 1 point
    Part of me would rather have seen a sequel where Maverick was flying that cargo plane full of rubber dog **** outa Honk Kong
  24. 1 point
    6-ZG1 110C-7 quite like this skin..(bottom shot DCS Version)
  25. 1 point
  26. 1 point
    A gift for the British Museum.
  27. 1 point
  28. 1 point
    No problem playing against the MiG 1.41 but I prefer...
  29. 1 point


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